>>714506530I don't know anything about this, but if it's like NAND, there's a non-infinite number of times a particular sector can be written to before data integrity falls off. It's an insanely large number, and each sector counts separately. So, if you repeatedly wrote noise to the entire drive over and over, it might start to lose integrity after some years. Mind, a save game is going to be written to seperate sectors and they're tiny files so it will take probably hundreds of thousands of saves to actually touch each sector before the drive loops bacl and starts overwriting sectors. The Filesystem abstracts all this so even if you delete or overwrite a save or screenshot/video, the new data is actually written to a new sector and the old data is stricken from the filesystem registry, so it's not like you can obsessively quicksave and accidentally exhaust that sector.
ANYWAYS, when's fucking Elden Ring coming Nintendo?