Any new Blame! kino dropped? I've played White Knuckle and Metal Garden.
Blame would be better if every chapter was like that one where he opens the room in the wall and sees the robot who attacks him, where there isn't even any dialogue. Instead it focuses on a dumb story when it should have focused on him exploring the kino setting quietly.
>>714508029 (OP)Not many games that capture that similar scale or aesthetic, sadly. Control is one I tend to recommend, but it depends on how much you can tolerate Sam Lake.
>>714508029 (OP)Naissance is pretty old at this point, but is the closest to an explorable Blame! game that we've ever gotten. Actually comes close to capturing the scale at points.
Unfortunately its also an incomprehensible surreal game with no story to speak of. But hey, I'll take it.
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>>714508718It's on my list. There's also Doll's Nest, which I've been enjoying. Considering AI Limit but I've been told the environments/story is mid and I'd mostly be playing for that. There's also Blackshard which is more of a walking sim but has some cool aesthetics. REPOSE maybe counts but it's not as big.
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>>714508718>>714508029 (OP)Never read Blame so other faggots will have to confirm if the actual game gives off the same vibes.
>>714508029 (OP)There was Bleak Faith: Forsaken but that was panned on release. Maybe it got some bug fixes in newer patches but I'm not sure.
>>714509220death to souls shit
>>714509071a lot of the stuff in the trailer doesn't look much like blame! but this guy easily fits in the setting
>>714508873Another one is Echo, especially the beginning portions. It's not as grungy and worn down in its aesthetic, but it captures that mysterious feel of wandering around a megastructure pretty well. Sadly, actually playing it is a slog at best and shit at worst.
>>714508029 (OP)ERASER.wad, perhaps
>>714509220it's gotten better but still inherently janky. the atmosphere is 11/10 i can't stop cumming.
What would you want in a megastructure/megadungeon game? Im literally making one now, first person. basic premise is hunting "bosses" in atleast a 10km cubed space with the player free to traverse in any direction including vertical. think shadow of the colossus but an FPS in a megastructure
>>714509071a little in some locations.
The only kind of game that would make sense with Blame's setting would be an extraction shooter.
>>714510097It's vague, but instilling a sense of wonder is key. People don't really care for BLAME's story, but they stay because its setting and aesthetic make the imagination go wild. It's one of the contributing factors to why people like Outer Wilds and Northern Journey so much.
>>714509916Some of Doom's slaughter maps give me blame vibes, I'm shit at them but I like turning on godmode or disabling monsters and just wandering around.
>>714508029 (OP)there was an indie game where you was in a post-apocalyptic city but I don't remember the name
there's Hypogea with only a demo at the moment.
but it's barely blame adjacent. just another robot climbing game.
still an inoffensive little demo.
>>714510097For me it's atmosphere and gritty/abandoned design of locations with some mystery about what that place is what happened there and why is it so strange/surreal, the less you know the better. Sense of loneliness, fuck huge scale to make you feel insignificant. Good ambient with industrial sounds.
>>714511412get STRAFTAT while you are at it.
its babdi with guns
>>714508863>Actually comes close to capturing the scale at points.Wasn't there some impossibly large room at one point? Maybe I'm mixing it up with Rain World, which also gives off the crumbling superstructure vibes at certain points.
>>714510097Civilizations and settlements that get weirder and weirder the further from the core you go?
>>714511615Anything came out of your pic? Interesting design doc.
>>714510097Mount and Blade-esque situation where the overworld is unfathomably vast and distance is measured in thousands of kilometers and centuries of travel, you lead your tribe of humans/posthumans/robots/whatever across the megastructure getting into encounters with other factions or monsters or environmental hazards you must navigate to keep your people alive (I say mount and blade because I can only envision this as a combination of overworld+discrete instances but I dunno). Like rain world but you are the chief of a tribe.
white knuckle is a solid game but you can just tell the announcer is a troon putting on a feminine voice and its uncomfortable to listen to
>UH, ALL THE SILICON PEOPLE OR NIGGERS AS I LIKE TO CALL THEM, GET OFF THIS NETSPHERE BECAUSE IT'S FOR HUMAN PEOPLE ONLY, UNDERSTAND? CAUSE IF YOU DON'T I WILL MAKE SILICON PEOPLE GOVERNORS AGAIN!!!
>>714508029 (OP)I remembered a manga that was mostly devoid of plot and just showcased some kind of post-apocalyptic world overtaken by concrete, no vegetation anywhere. It had something about space, I guess? I don't remember it well.
>>714508553fpbp. I loved BLAME!, but it didn't need to turn into a high-stakes action thriller. The entire manga could've just been Killy wandering through megastructures, trying to survive, taking on jobs as a merc, and occasionally bumping into Silicon Life trying to kill him, and I would've loved it just as much if not more. If Killy's story ultimately had little sway in the grand scheme of things, it would've magnified the already inconceivably large scale of BLAME!'s world and reinforced its sheer indifference to the last vestiges of humanity.
>>714509110KILL YOURSELF.
>>714512756No, he disappeared off the face of the earth, naturally
>>714508029 (OP)Talos Principle 2
>>714508863Blackshard is Naissance but better.
If I were to make a game like Blame! I'd focus solely on exploration, survival and finding clues, keep a mystery going that you need to unravel.
Not much if any horror but a sense of dread at the scale and the mystery of the place.
Meeting interesting characters as a respite.
Not much focus on bing bing wahoo platforming or having too many "video gamey" mechanics because it would take you out of the game.
Sound and atmosphere most important.
Love and sadness very important too.
I guess I'd smash the best parts of Blame! with Made in Abyss.
I have to bite the bullet and read tower dungeon at some point.
>>714510097I pretty much got my wish with Doll's Nest. My only real gripe with the game is it doesn't have enough vertical movement.
Silicon life really live like in places like this and see no issue.
>>714508029 (OP)This is a reminder that Blame ended with the main girl getting impregnated by a dike, and then the MC died to protect the lesbian-baby from himself, but bald.
>>714508029 (OP)AI Limit is the closest thing to Blame! Souls yet.
>>714508029 (OP)The Half-Life 2 Co-op maps called Blame! by Singe
>>714518305>Big Wired Cibo
>>714518748Bleak Faith: Forsaken is up there too, maybe more on the "souls" end of the spectrum.
>>714518639the mc is still alive thousands of years later killing silicons
Spoilers for a late game boss in AI Limit.
>>714519292Bleak Faith doesn't get enough attention IMO. Though the game is kind of shit to play so it tacks.
Why is pcell so sexy compared to other silicon's?. Pcell is made for Hunan's cock
I like the concept of these kind of games but playing them feels like a chore.
at least we got [PROTOTYPE] as our Abara game
>>714510097Having a very, very long render distance. Like on this page where you can see the city-sized tower all the way in the background, but it's so far away you might believe it's lighthouse sized at first.
>>714519197He got better.
(This is from the Lv 9, he just lost a little brain fighting the bald dude)
>>714514363Remove Gauna from the premises
So Killy didn't just "climb", on foot, all the way to the end of this megastructure that's as big as half the solar system carrying this stupid egg. He also went back down with the human that hatched from the egg for god knows how long, until he found an internet terminal to shut down whatever's building the megastructure out?
>>714520651One can only imagine. Maybe he lost the human too. And the journey begins anew.
>>714520832We don't have to imagine. There's a sequel to Blame! that shows Killy succeeded. Finding a terminal was never the hard part anyway, the entire damn City is just made of computers.
That FOTM game Peak inspired me to start working on a prototype for a Blame! styled game where you climb a megastructure.
much like the exaggerated reports of video game map sizes I don't think that the City has to be all the way out to the orbit of Jupiter, merely large enough to contain a room of that size.
>>714519657Waiting on the big update that adds multiplayer. It was a bit too janky for me to slog through it on my own but I think I could stomach it as a group.
>>714520306I really liked Sidonia, both manga and anime. God bless Nihei and his architectural autism.
>>714521086Check out Lorn's Lure, pretty decent climbing game, except for all the parts you need to go lower which offended me
>>714515651That picture is amazing
>>714508029 (OP)A Blame game is interesting to think about but it would be terrible to play. To be faithful you'd have to have walking sections with literally nothing happening for several hours.
>>714521551Death Stranding did it.
>>714520651This is why I don't think people understand what they're asking for when they want a Blame! megastructure game. The scale is simply unfathomable to our little human brains. The manga itself falls prey to consolidating a lot of the traveling (though it does do a valiant effort at showing what that might be like with panoramic shots and landscapes) and having long stretches of action, almost akin to a shounen manga at times.
Honestly, it'd just be a boring videogame. You want to know what it'd be like, probably? Go boot up one of those "drive forever" games you can play right on your web browser. You'll find the novelty of simply traveling wears off extremely quickly, which is what is implied to be happening the most in something like Blame. It also doesn't help that this type of game needs to be generated rather than hand-made, due to the sheer scale of it.
Reminder in Toha Industry arc, Cibo's (one of many spare) body(ies) got reverted into a loli (through Sanakan, who tries to possess her body (in vain) through some kind of Safeguard infection)
>>714521756Cibo is transhumanism 101. She goes through many iterations.
>>714520832Come to think of it, was the kid at the beginning of the manga a net terminal gene carrier? Meaning Killy failed at least once.
>Blackshard
>Naissence
>Talos Principle 2
>Armored Core 6
>Dolls Nest
>Peripeteia
What's up with the obsession with megastructures and absurdly oversized maps recently?
>>714522113It's been ages. I think he was sending it to get tested to see if they had it?
>>714521551Obviously you'd have to scale it back a bit, but even in sections where you just walk you could have climbing, enemies, or other things to keep yourself interested.
A Blame! game that's 100% true to scale would be unbelievably boring after the initial shock of the scale because you could spend an entire play session climbing for no real reward. It would work best as procedurally generated "mega-dungeon crawler".
>>714521750You're just stupid. Take any work of fiction and most of the characters probably spend most of the time doing fuck all
>Oh you want a One Piece game? Why? You're going to have to spend weeks IRL navigating your boat between islands and if you make one single mistake you capsize and die.That's what you sound like. People don't want to play a biopic of Killy's life, they want a game that recapture the core Blame experience of immense scale, bizarre architecture, and constant feeling of danger for the jannies and mad cyborg. How a dev is supposed to cram that into a game that's actually fun to play is almost a separate matter
>>714521750I think people are looking for the feeling of being alone in a superstructure. The feeling of traveling and the passage of time. They're not necessarily looking for the literal experience, they want a sort of tourist's perspective on it, which is something only a visual medium like manga or movies or games can give you.
It's like playing a good Metroid game. You're there to enjoy the *feeling* of being lost in an alien planet. You don't actually want to be lost, that'd just be frustrating, just like literally having to walk through a megastructure would just be boring and depressing.
you know I'm willing to accept damn near anything.
current hardware and mods allow you to see for endless miles in Minecraft nowadays so why not a nether conversion mod that hinges on you having voxy and just see your weird cubistic brutalist slice between two layers of megastructure
Always glad to see Nihei appreciation!
>>714516497Thanks. Wishlisted within 30 seconds of the trailer
>>714522113Presumably they are suspected, but the character that tests the corpse only mentions a lack of mutations with some chromosomes
>>714522613>Blame experience of immense scale, bizarre architecture, and constant feeling of danger for the jannies and mad cyborgDo you forget about all the pages dedicated to showing you shots of empty rooms or passages or structures in the distance implying all the lone traveling the protagonist is doing? You can't just discard a core part of the experience - which I'd say half of Blame IS those lonely moments - for the sake of your argument. Also, rude.
>>714522964wew thats some high quality animation for 1mb
>>714520651Killy is 3,000 years old
>>714523329>You can't just discard a core part of the experienceDid you turn those pages one at a time in six months intervals?
Bleak Faith is so ass to play, movement is floaty, combat animations play for so long with no weight to anything, itโs one of the few games I canโt stomach cuz the gameplay is just so ass I canโt bring myself to like the world. The opposite of this would be something like Death Stranding, world so bland and empty but the gameplay is so much fun and responsive. I honestly donโt know how Fromsoft does it, all their clones are just lacking that sauce
Itโs still hella early access but Forever Winter has a lot of promise, it has the grunge and the scale, I just gotta wait and see
>>714523612>not reading manga in their native time
>>714523835>scaleI think the opposite, the maps are too small and everything feels the same after a bit. They should instead work on procedural generation so runs feel less like ass.
the old lucas arts Jedi Knight games had the feel right.
solid rod elevators and wall textures that said you were spend the past forty minutes bunny hopping through just a sliver of the machine.
Prototyping generated environments for my attempt at a megastructure/megadungeon game
>>714526094just early testing, those doorway holes are about twice the size of a human for reference
>>714525935looks fine for a base
>>714521750You're right and you're wrong.
People want to feel the sheer scale of things without physically having to walk for weeks across a singular room. And other games have done things like that. It just takes a framing things properly.
This might be a pleb take, or maybe it was my 14 year old imagination, but strangely the original God of War did that to me. Pandora's Temple is supposed to be gigantic. And you slowly climb it and start seeing things that are incomplete. And at one point you find Greek soldiers who were looking for you. My imagination started going wild with thoughts about how long both the temple took to build, and how long, in the game, Kratos had been in the temple. Weeks maybe. It really made me feel small.
I want something like that.
>>714526681neat, the lot not just this one but I'm not gonna reply to all of them.
Do you have any ideas going in, any keystone vistas you want to make the game/journey revolve around?
>>714525935>>714526681Looks cool. Great starting point. But I think you'll want more variation than just square rooms. On the other hand it looks like the prototype is making paths pretty well, so I feel like thats a huge hurdle already passed.
>>714526737I plan on creating some scenes from blame that are possible, not just for me to model but for a player to practically navigate and incorporate actual gameplay elements so its not a total walking sim
>>714526885Yeah i have more than just the same shaped room but my programmer has only made a basic grid generator for now, eventually i'll be able to make more complex environments with a WFC generator, though i may need to pregenerate the enviroments and then hand polish them anyway, but make enough versions so the player gets variations
>>714510097I want a dorf fort adventure mode/ CDDA dog with simulated physics and dismemberment and shit
>>714527260(As definitely not a game designer or programmer)
Would a tile system, kind of like how Warframe does it work, or would that limit your variations?
>>714509220>Bleak Faith: ForsakenIs this actually bad? It's so hard to tell nowadays because everyone labels everything janky and weightless even if they either aren't at all or that's literally the point of the combat.
>>714526737vistas like this will pop up aswell as large structures with more complex interiors are connected similar to this image, dont have an actual screenshot atm
>>714509071not really by the monsters design is heavily inspired by Abara/Shidoina
>sup dude oh incidentally I killed all your babies lol
what the actual fuck was killy's problem
>>714527428Bleak Faith is one of those ones thats legitimately janky and bad. Its not a meme, and its not just from here.
Its not so broken its impossible to play, but you WILL get a lot of bugs, and you will have to restart the game frequently and you will lose progress because of that.
Never watched or read this, but it reminds me of the inner parts of Portal
>>714527428it is unquestionably jank but serviceable, heavy 2h weapons in particular feel like absolute ass to use
i found it fairly fucking great to play as a technomage however, and as said above the atmosphere and visuals are phenomenal and worth playing for that reason alone
even the exploration is pretty good, some fairly varied paths you can take and i really appreciate the quality of life involved in making items/loot visible from VERY far away as some of these maps are gigantic
which they should be for the scale factor
>>714527419Essentially yes, though its way more complex to code when it has to generate in all axis instead of a flat plane, and depending on how heavy the script is generating a 1km+ dungeon or environment can take a long ass time when its made up of 10000+ structures lol i think i will just premake many many "scenes" that are then stiched together in a random is layout, the world could potentially be over 20km cubed it seems
>>714527537Silicon "life" deserve to be exterminated
>>714527537he has silicon creatures fatigue
>>714508553>>714515651Shit idea, that he's a big deal on a big mission is fundamental to the way Killy is
If he was just LE EBRYMAN TRYING TO SERVIVE he would be relatively boring next to what he is
And it probably wouldn't make sense for him to have/use a GBE so there go the iconic moments of the manga
Plus it would undermine the setting that's harsh enough that normal people only survive avoiding the attention of dangers all over the place, not just wandering around wherever
>>714508029 (OP)Lorn's Lure is pure Blamekino
Dolls Nest rips off the setting pretty well
Naissance... I can see the inspiration, but it's not super great.
Peripeteia is a walking sim, not an FPS. It fits the genre well.
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>>714527593>>714527784>look up bossfight>the dead decorative knights are just floatinglmao
Honestly it doesn't even look that bad. The enemy movesets seem stiff and don't always target the player, but the player side looks fine. There's absolutely a lot worse looking games out there than this with decent reception, and often games that look janky/weightless in gameplay videos like The Surge turn out to be very responsive in the moment to moment. Besides I played Crystar and Poison Control so I'll be fine at least.
I'm gonna give it a try, I think.
Samosbor - a game about miserable slavic existence in distant future of Gigakhrushchevka (Megasphere if it was one huge commieblock made of prefab concrete and rusted pipes), haunted by deadly Samosbor phenomenon.
>>714527441a couple of games have tried to do this but they are all too short.
I think Megastructure games are currently infesaible to make as they stand now, its about size, time and distance being maximized and game development would abhor so much emptiness/nothingness.
plus you wouldn't have the actual real life time to explore it.
when we get some sort of VR jack-in shit in the future that can let you experince things at a slower rate of time while in it somehow, then it can be done.
>>714520026Design wise Abara is really close to doom 2016 demons
>>714528725nice, best of luck. those are actually your corpses, the game keeps a good 10 or so of your dead bodies lying around wherever you eat shit
i really advise against twohanded weapons, they feel like shit for how slow they are
dual weapons like daggers are pretty fun however, and technomagic is great
>>714529023Most games that have tried are actually just fairly linear rooms and corridors with the backdrop and skybox looking like a megastructure cosmetically
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>>714529023I think you could skirt by with gameplay similar to the Made in Abyss game where the focus is exploration. You don't necessarily need to traverse the entirety of the megastructures in a 1;1 scale, just get a sense that you are conquering those large distances and at the mercy of them. For all Binary Falling Star's flaws I think it absolutely gives you the sense that you're traversing something inconceivably big and impossible.
>>714529384I'm gonna use two handed weapons just because you told me not to.
>>714529240you never played doom3
you fake blameniggers should fuck off
also women are objects made for cumming
>>714528769Looks pretty cute. Trailer is horrendous though.
>>714508873Loved Dolls Nest.
>>714509682>EchoYou have no idea how much I wish it had a photo mode where you can walk around the place without enemies and take in the scenery. Doesn't help that on windows 11 there's a bug that makes it crash a few seconds after loading a map and the dev studio that made it is long dead
>>714528164that's nice and all except for the fact that the story it actually has isn't very good either and the setting is the best thing about it.
>>714508029 (OP)>White Knuckle and Metal Garden.Never got the appeal of these climbing games. It's not really a game about megastructures if all you can traverse is a thin vertical intestine.
Anyways I'm trying to work on something that I would consider a "proper" megastructure game centered about actually exploring these vast concrete spaces.
It's not much yet but I'm hoping it would catch attention some day and maybe I could expand the team and work on it properly. If not, then I guess it'll be cool portfolio project or best case scenario it could be turned into a small walksim indie game about radionavigation.
>>714535736There are parts in white knuckle where your outside and the structure is huge
>>71451009790 year elevator ride in real time
>>714529023Megastructures ARE infeasible because the thing that makes them great are the scope. Nobody wants to walk for 3 hours to see a point of interest with nothing to do in between (especially since Blame! loves it's samey textured corridors and repeating patterns) so you'd have to pick up the pace for the PC which undermines the size of the world.
>>714529384wtf is bondrewd doing in bootleg dark souls
>>714508553Blame always felt like berserk but instead of a big sword it was a big explosion
>>714509102How? I imagine it's hard modeling that many pipes
>>714539957yeah it is literally a bondrewd mask
it's also available as like the first mage set you'll find in the game
something something dropped 15 tabs of acid and knew i had to become a biological physicist
>>714510097The vibe you're going for needs to constantly make the player feel impossibly small, the superstructure feel impossibly massive, and leave the player constantly asking "What even happened here?" in order to make them want to delve into and dissect the rotting husk of a crumbling artificial world.
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>>714545262It's pronounced "Blam", akshually
>>714508718I think of Control as its own thing artwise, The Oldest House its not cyberpunk, more like a brutalist megastructure. Still, its a game I can absolutely recommend.
Now, if we are talking about a blame like megastructure, I can only thiunk of Lorn's Lure, but its not a game for everyone
>>714547535Lorn's Lure was great
>>714508553Isn't that just NOiSE?
>>714547364>It's pronounced "Blam", akshuallyIt's written by English rules so no, it's not. And even if you pronouce it as a jap it would be Buramu.
Incredible how Nihei art fell off so hard.
I'm sure people have opinions on Death Stranding, but I do think that style of gameplay would work well for a Blame-y game. Where navigating the mess of architecture is the whole point. Although... do away with shit like vehicles and things that trivialize too much of the navigation. It can actually be a pretty comfy game, just gotta add that sense of wonder and mystery on top.
>>714508029 (OP)The Citadel
Beyond Citadel
>>714552212What are you talking about? Tower Dungeon is beautiful.
>no one mentioned Signalis
So does it not count for some reason?
>>714552212>>714556170He's done multiple interviews and I don't exactly blame him. For however much Blame! is beautiful, it didn't make him a lot of money at all. His daughter also didn't like how his work was drawn, which was no doubt a blow when you consider he was supporting his family with his art. He made his magnum opus in his late 20s/early 30s, from there where do you go when you aren't making money? I wish he had some website you could directly give him money. I've read Blame! over and over and over since adolescence.
Btw Biomega was great vote for me this November.
>>714556489it has blame! character designs but is not megastructure pilled
>>714556489I got Signalis specifically because the Replika designed looked very Nihei. Doesn't actually have anything in common with Blame. It's Silent Hill in Space East Germany.
>>714508873Had to refund this, it ran like absolute garbage.
>>714557504>It's Silent Hill in Space East Germany.I know it's not what you signed up for but you're making it sounds like a bad thing.
>>714558062It's also yurishit trannybait.
>>714515651>I loved BLAME!, butfake fan
>>714515651Absolute braindead take. The mission is the entire reason why the manga works. There's always a direction, which becomes clearer as the story goes on. Everyman merc stories are a dime a dozen.
>>714526464Nice anecdote anon
>>714521750Go play more video games.
>>714529023>>714538439They can be done
Draw Distance is a big factor
>plus you wouldn't have the actual real life time to explore it.You can trick the player, like most videogames do
It's a shame what happened to his art style in the later works.
>>714518560>massive fortress in the middle of nowhere that can teleport itself away from danger (very slowly) (safety not guaranteed upon arrival)There are worse places to live I guess
>>714522113No he was going to meet up with someone he was working with to test the kid for it, which is why that girl and her dog meet up with him later after he gets the girl (dead) back from the sillycons who ambush him
First story is basically a pilot though, they drop the idea of Killy working with some larger organization from that point, and there's other things that clearly don't make the jump into subsequent chapters.
>>714518938Link?
>>714522964Minecraft would work really well for this honestly
>>714516497Blackshard bored me
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I would love to see a BLAME!-inspired Minecraft map using either Cubic Chunks or the full extent of a modified scale limit in modern minecraft, using Distant Horizons. Imagine
Why still no good megastructure kino in VR :-(
>>714545262the blame was the friends we made along the way.
>>714556489More of a Silent Hill-like, DESU
>>714552212wtf are you talking about, I cant really name a bad thing he's done.
>>714527593>you WILL get a lot of bugs, and you will have to restart the game frequently and you will lose progress because of that.Never happened to me. They fixed a lot of bugs in updates.
>>714510097If your game doesn't have a cute autistic anime girl as the main character, all your efforts will be in vain.
>>714510097I just wish someone would make Rain World, but in 3D.
>>714529384I've used 2-hander from the first boss and was absolutely fine. It staggers enemies pretty well.
>>714535736I like the visuals.
I am waiting Cyan Brain kino.
Is BLAME! worth getting invested into?
I don't want to get into a SECOND anime/manga that promises adventure and mystery only for it to eventually change into the complete opposite.
I fucking hated season 2
>>714568604Sure. It's a short and complete work.
>>714568604>investedIt's been over for 22 years. It's 66 chapters. Great art, good enough story. Have at it.
>>714509071>>714509389>>714519605>>714567904I'm sorry, but I can't take a mega structure game seriously when the characters looks like some moe, waifu baits from an isekai anime. The characters should look as cool as the world they're in.
>>714510097Travel system like uboat where you can speed up the time.
>>714556489>yurishit trannybait.>good
>>714568604I hated how this series ended up too anon. That said it's very far from BLAME!
The latter is just a cool short 60 chapter read.
>>714528725Those are actually the bodies of the player's previous attempts at the boss
>>714528769>gigakruschevkaOh hey I just played a Gmod map named that
>>71452015840.82% loss for being exposed to a solar furnace is not bad.
>>714568057 Same here, 2-handers are straight-up underrated unless you're trying to roll through every attack like a Soulsspeedrunner. That poise break + stagger combo lets you delete mobs before they breath. Only downside is tight corridors but even then, the wide arcs help clear. Feels good to just bonk something into the floor mid-swing.
>>714569871i think after they leave the village the story become good again
Wouldn't Blame! scare the shit out of zoomers due to all the empty corridoors?
>>714573780Nah, there's enough action to keep their zoomie minds placated
>Naissancee>Echo>Blackshardway too clean and sterile environments, blame is supposed to be this dirty rusted rusted world without any harmony in its structure
>White Knuckle>Lorn's Luregot the look down a bit better than the previous three but leans too hard into the hardcore parkour bullshit
>Bleak Faithwould have been awesome, scratches the itch in certain areas like blok, asylum or ghosttown, but being a soulslike slop drags it the fuck down (also fuck them for removing vertical asscreed esque climbing shown in early demos)
>Metal Gardenthis one scratched the itch a bit for me, hope the dev does a larger scope and darker and grittier game with less furries
picrel, this 1 room from the tutorial of eye is when I felt that true blame vibe
also some areas in portal like
>>714527690 said
the source engine is just perfect for this type of game
>>714562603>>714518560> Uhhhh, we must open our border and welcome in the silicon life and safeguard. Coexisting is the only way forward!!!!Wtf was his problem??
>>714527216Do you have the Blame album cover collection?
>>714508029 (OP)Citadel
and
Beyond Citadel
just buy them its a mix of blame, marathon, evangelion, ghost in the shell and more its pure kino
>>714575953not him and not what you asked for but I give you this
>>714575339where'd they get the stuff to build all that
>>714576046Thanks but l already know these guys
>>714576328Pulling matter from other universes
>>714508029 (OP)WHY THE FUCK DOES THIS MANGA HAVE MANY FANS, THEY ARE LITERALLY JUST WALKING FROM POINT A TO POINT B. FUCKING WORSE THAN DEATH STRANDING
>>714576371you a metal fan too?
do you by any chance have that chart of war metal bands that went something like "albums with nasty black and white artwork and red logo"?
had stuff like proclamation, archgoat and blasphemy on there, been trying to find that shit forever
>>714521142It was confirmed to be that big by the author
>>714576601Someone like you wouldn't get it.
>>714575339What do they eat?
>>714577694https://blame.fandom.com/wiki/Food_Ration_Bar
>>714577790That toblerone thing was always tasty in my mind
>>714577790this panel was the funniest shit ever
>>714578025>You can stop staring now!
>>714509071Mostly in sewer locations. When you fall it's long way down. Though there's a huge megastructury church, but it's too clean.
they fixed this bug
>>714569351is this nigger serious
>>714563093http://ocmapdb.wikidot.com/map:blame I can spin up my OC server if you want to play it
what's this character archetype called and why are they literally me
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>>714578310That game looks kinda cool, I'll have to cop i.t
>>714575542There is also Peripeteia with it's endless commieblocks.
>>714578529give him a white shirt and it's a hentai protagonist
>>714576328those builders just build structures around planets, consume their matte and build more structure
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>>714579030Forgot the screenshot.
>>714579030>>714579167on my list of games to play but I'll wait for it to come out of early access
>>714576328they can convert energy into matter
>>714579407no worries
shit you not I finally found it just now randomly in the desuarchive after looking for it for weeks
>>714578025>break down a locked door>eat her caloriemates>she just gives you that silicon stare
>>714577790I always imagined cornbread with the movie version
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>>714510097Please consider the fact that manga is mostly black and white for the purposes of saving time nd not making the artist/editor lives hell. If you look at Nihei's coloured pages you'll see that it's got plenty of vibrancy despite being a bleak and oppressive setting.
All I'm saying is to sometimes remember that colours other than grey and black exist.
While not games about megastructures per se i think anyone who likes this type of game would like INFRA and G-String.
INFRA perfectly conveys the feeling of being alone in a big construction, although they are based on real ones and not sci-fi stuff.
G-String's aesthetics are much closer to Blame's than most games usually talked about in these threads. The level design can feel both very expansive and very claustrophobic.
Both use the source-engine, which is the ultimate engine for this type of game.
>>714518639I'm late to this thread but the baby also used ancient DNA from Seu, and I have a feeling that Killy and Seu share a common ancestor - if not actually being patterned on the same original human being.
>>714581774>G-Stringhell yea seconding
>>714560351If it doesn't take you a long time to get far away then it undermines the scale since you're never more than a couple of minutes away from whatever you see. It's like playing Morrowind with high speed and a bigger draw distance.
>>714581774G-String is fucking amazing
Can't wait for that big update coming in the future
>>714581983Isn't Killy a safeguard? Or at least an older kind from before they become mass produced 3D printed murder puppets?
>>714582264I believe so, but, like, a really ancient pre-safeguard safeguard. He's recognised and supported by the sane core A.I. of the netsphere.
>>714582719...and I should have explained that I think Killy is based on an original human being that existed once (Playford) and Seu may also be based on the same original human. At least, in the Toha Heavy industries section of the manga, there are a few panels that seem to draw a direct comparison of the two of them side by side and invite speculation about their similarity
>>714583009it's from stellar blade
rogue AI creates her own race of robot people and kills all humans, builds a megastructure around the earth
what's your favorite chapter in blame? mine is the loli clone lab set on autopilot for unknown millennia.
Can someone tell me sbout the new manga from the author about this tower? Is it worth checking out?
Reminder that Killy only smiles when killing Silicon Life.
>>714584548yeah it's cool
>>714576328Outside the solar system
Energy to matter conversion
Other universes
>>714584834not in this timeline
>>714584834right after a good berserk adaptation.
cool
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white knuckle does have some cool stuff
>>714579030>>714579167They are breaking their game every patch.. i am worried..
>>714508029 (OP)A BWC MASTERPIECE