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Thread 714508029

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Anonymous No.714508029 >>714508718 >>714508863 >>714508934 >>714509071 >>714509110 >>714509220 >>714509916 >>714510810 >>714511412 >>714514973 >>714516234 >>714518305 >>714518639 >>714518748 >>714518938 >>714521551 >>714528575 >>714535736 >>714553073 >>714576026 >>714576601 >>714589803
Any new Blame! kino dropped? I've played White Knuckle and Metal Garden.
Anonymous No.714508553 >>714515651 >>714528164 >>714540367 >>714550884
Blame would be better if every chapter was like that one where he opens the room in the wall and sees the robot who attacks him, where there isn't even any dialogue. Instead it focuses on a dumb story when it should have focused on him exploring the kino setting quietly.
Anonymous No.714508718 >>714508873 >>714509071 >>714547535
>>714508029 (OP)
Not many games that capture that similar scale or aesthetic, sadly. Control is one I tend to recommend, but it depends on how much you can tolerate Sam Lake.
Anonymous No.714508863 >>714511695 >>714516497
>>714508029 (OP)
Naissance is pretty old at this point, but is the closest to an explorable Blame! game that we've ever gotten. Actually comes close to capturing the scale at points.
Unfortunately its also an incomprehensible surreal game with no story to speak of. But hey, I'll take it.
Anonymous No.714508873 >>714509682 >>714518197 >>714531797 >>714557694
>>714508718
It's on my list. There's also Doll's Nest, which I've been enjoying. Considering AI Limit but I've been told the environments/story is mid and I'd mostly be playing for that. There's also Blackshard which is more of a walking sim but has some cool aesthetics. REPOSE maybe counts but it's not as big.
Anonymous No.714508934
>>714508029 (OP)
eh peripeteia?
Anonymous No.714509035
eh lorn's lure?
Anonymous No.714509071 >>714509389 >>714510284 >>714527531 >>714569351 >>714578310
>>714508718
>>714508029 (OP)
Never read Blame so other faggots will have to confirm if the actual game gives off the same vibes.
Anonymous No.714509102 >>714540610
Im working on it
Anonymous No.714509110 >>714515975
>>714508029 (OP)
eh nortubel?
Anonymous No.714509219
eh assassin's creed?
Anonymous No.714509220 >>714509302 >>714510054 >>714527428
>>714508029 (OP)
There was Bleak Faith: Forsaken but that was panned on release. Maybe it got some bug fixes in newer patches but I'm not sure.
Anonymous No.714509302
>>714509220
death to souls shit
Anonymous No.714509389 >>714569351
>>714509071
a lot of the stuff in the trailer doesn't look much like blame! but this guy easily fits in the setting
Anonymous No.714509682 >>714533318
>>714508873
Another one is Echo, especially the beginning portions. It's not as grungy and worn down in its aesthetic, but it captures that mysterious feel of wandering around a megastructure pretty well. Sadly, actually playing it is a slog at best and shit at worst.
Anonymous No.714509916 >>714510547
>>714508029 (OP)
ERASER.wad, perhaps
Anonymous No.714510054
>>714509220
it's gotten better but still inherently janky. the atmosphere is 11/10 i can't stop cumming.
Anonymous No.714510097 >>714510506 >>714511148 >>714512431 >>714512902 >>714518091 >>714520032 >>714527347 >>714537476 >>714543063 >>714567904 >>714568006 >>714569519 >>714580837
What would you want in a megastructure/megadungeon game? Im literally making one now, first person. basic premise is hunting "bosses" in atleast a 10km cubed space with the player free to traverse in any direction including vertical. think shadow of the colossus but an FPS in a megastructure
Anonymous No.714510284
>>714509071
a little in some locations.
Anonymous No.714510318
The only kind of game that would make sense with Blame's setting would be an extraction shooter.
Anonymous No.714510506
>>714510097
It's vague, but instilling a sense of wonder is key. People don't really care for BLAME's story, but they stay because its setting and aesthetic make the imagination go wild. It's one of the contributing factors to why people like Outer Wilds and Northern Journey so much.
Anonymous No.714510547
>>714509916
Some of Doom's slaughter maps give me blame vibes, I'm shit at them but I like turning on godmode or disabling monsters and just wandering around.
Anonymous No.714510810 >>714511412
>>714508029 (OP)
there was an indie game where you was in a post-apocalyptic city but I don't remember the name
Anonymous No.714511115
there's Hypogea with only a demo at the moment.
but it's barely blame adjacent. just another robot climbing game.
still an inoffensive little demo.
Anonymous No.714511148
>>714510097
For me it's atmosphere and gritty/abandoned design of locations with some mystery about what that place is what happened there and why is it so strange/surreal, the less you know the better. Sense of loneliness, fuck huge scale to make you feel insignificant. Good ambient with industrial sounds.
Anonymous No.714511412 >>714511615
>>714508029 (OP)
>>714510810
I remember now
it's BABBDI
Anonymous No.714511615 >>714512756
>>714511412
get STRAFTAT while you are at it.
its babdi with guns
Anonymous No.714511695
>>714508863
>Actually comes close to capturing the scale at points.
Wasn't there some impossibly large room at one point? Maybe I'm mixing it up with Rain World, which also gives off the crumbling superstructure vibes at certain points.
Anonymous No.714512431
>>714510097
Civilizations and settlements that get weirder and weirder the further from the core you go?
Anonymous No.714512756 >>714516089
>>714511615
Anything came out of your pic? Interesting design doc.
Anonymous No.714512902
>>714510097
Mount and Blade-esque situation where the overworld is unfathomably vast and distance is measured in thousands of kilometers and centuries of travel, you lead your tribe of humans/posthumans/robots/whatever across the megastructure getting into encounters with other factions or monsters or environmental hazards you must navigate to keep your people alive (I say mount and blade because I can only envision this as a combination of overworld+discrete instances but I dunno). Like rain world but you are the chief of a tribe.
Anonymous No.714513773
white knuckle is a solid game but you can just tell the announcer is a troon putting on a feminine voice and its uncomfortable to listen to
Anonymous No.714514363 >>714520306
>UH, ALL THE SILICON PEOPLE OR NIGGERS AS I LIKE TO CALL THEM, GET OFF THIS NETSPHERE BECAUSE IT'S FOR HUMAN PEOPLE ONLY, UNDERSTAND? CAUSE IF YOU DON'T I WILL MAKE SILICON PEOPLE GOVERNORS AGAIN!!!
Anonymous No.714514973
>>714508029 (OP)
I remembered a manga that was mostly devoid of plot and just showcased some kind of post-apocalyptic world overtaken by concrete, no vegetation anywhere. It had something about space, I guess? I don't remember it well.
Anonymous No.714515651 >>714521441 >>714528164 >>714558335 >>714558427
>>714508553
fpbp. I loved BLAME!, but it didn't need to turn into a high-stakes action thriller. The entire manga could've just been Killy wandering through megastructures, trying to survive, taking on jobs as a merc, and occasionally bumping into Silicon Life trying to kill him, and I would've loved it just as much if not more. If Killy's story ultimately had little sway in the grand scheme of things, it would've magnified the already inconceivably large scale of BLAME!'s world and reinforced its sheer indifference to the last vestiges of humanity.
Anonymous No.714515975
>>714509110
KILL YOURSELF.
Anonymous No.714516089
>>714512756
No, he disappeared off the face of the earth, naturally
Anonymous No.714516234
>>714508029 (OP)
Talos Principle 2
Anonymous No.714516497 >>714522993 >>714563241
>>714508863
Blackshard is Naissance but better.
Anonymous No.714516667
If I were to make a game like Blame! I'd focus solely on exploration, survival and finding clues, keep a mystery going that you need to unravel.
Not much if any horror but a sense of dread at the scale and the mystery of the place.
Meeting interesting characters as a respite.
Not much focus on bing bing wahoo platforming or having too many "video gamey" mechanics because it would take you out of the game.
Sound and atmosphere most important.
Love and sadness very important too.

I guess I'd smash the best parts of Blame! with Made in Abyss.
Anonymous No.714517284
I have to bite the bullet and read tower dungeon at some point.
Anonymous No.714518091
>>714510097
I pretty much got my wish with Doll's Nest. My only real gripe with the game is it doesn't have enough vertical movement.
Anonymous No.714518197
>>714508873
WAGA YAIBA
Anonymous No.714518305 >>714519083
>>714508029 (OP)
BWC kino
Anonymous No.714518560 >>714562603 >>714575575
Silicon life really live like in places like this and see no issue.
Anonymous No.714518639 >>714519197 >>714519532 >>714581983
>>714508029 (OP)
This is a reminder that Blame ended with the main girl getting impregnated by a dike, and then the MC died to protect the lesbian-baby from himself, but bald.
Anonymous No.714518748 >>714519292
>>714508029 (OP)
AI Limit is the closest thing to Blame! Souls yet.
Anonymous No.714518938 >>714563093
>>714508029 (OP)
The Half-Life 2 Co-op maps called Blame! by Singe
Anonymous No.714519083
>>714518305
>Big Wired Cibo
Anonymous No.714519197 >>714520158
>>714518639
>the MC died
?
Anonymous No.714519292 >>714519657
>>714518748
Bleak Faith: Forsaken is up there too, maybe more on the "souls" end of the spectrum.
Anonymous No.714519532
>>714518639
the mc is still alive thousands of years later killing silicons
Anonymous No.714519605 >>714569351
Spoilers for a late game boss in AI Limit.
Anonymous No.714519657 >>714521157
>>714519292
Bleak Faith doesn't get enough attention IMO. Though the game is kind of shit to play so it tacks.
Anonymous No.714519805
Why is pcell so sexy compared to other silicon's?. Pcell is made for Hunan's cock
Anonymous No.714519926
I like the concept of these kind of games but playing them feels like a chore.
Anonymous No.714520026 >>714529240
at least we got [PROTOTYPE] as our Abara game
Anonymous No.714520032
>>714510097
Having a very, very long render distance. Like on this page where you can see the city-sized tower all the way in the background, but it's so far away you might believe it's lighthouse sized at first.
Anonymous No.714520158 >>714572278
>>714519197
He got better.

(This is from the Lv 9, he just lost a little brain fighting the bald dude)
Anonymous No.714520306 >>714521180
>>714514363
Remove Gauna from the premises
Anonymous No.714520651 >>714520832 >>714521750 >>714523576
So Killy didn't just "climb", on foot, all the way to the end of this megastructure that's as big as half the solar system carrying this stupid egg. He also went back down with the human that hatched from the egg for god knows how long, until he found an internet terminal to shut down whatever's building the megastructure out?
Anonymous No.714520738 >>714539229
Anonymous No.714520832 >>714521010 >>714522113
>>714520651
One can only imagine. Maybe he lost the human too. And the journey begins anew.
Anonymous No.714521010
>>714520832
We don't have to imagine. There's a sequel to Blame! that shows Killy succeeded. Finding a terminal was never the hard part anyway, the entire damn City is just made of computers.
Anonymous No.714521086 >>714521304
That FOTM game Peak inspired me to start working on a prototype for a Blame! styled game where you climb a megastructure.
Anonymous No.714521142 >>714577398
much like the exaggerated reports of video game map sizes I don't think that the City has to be all the way out to the orbit of Jupiter, merely large enough to contain a room of that size.
Anonymous No.714521157
>>714519657
Waiting on the big update that adds multiplayer. It was a bit too janky for me to slog through it on my own but I think I could stomach it as a group.
Anonymous No.714521180
>>714520306
I really liked Sidonia, both manga and anime. God bless Nihei and his architectural autism.
Anonymous No.714521304
>>714521086
Check out Lorn's Lure, pretty decent climbing game, except for all the parts you need to go lower which offended me
Anonymous No.714521441 >>714527308
>>714515651
That picture is amazing
Anonymous No.714521551 >>714521616 >>714522343
>>714508029 (OP)
A Blame game is interesting to think about but it would be terrible to play. To be faithful you'd have to have walking sections with literally nothing happening for several hours.
Anonymous No.714521616 >>714521758
>>714521551
Death Stranding did it.
Anonymous No.714521750 >>714522613 >>714522776 >>714526464 >>714560176
>>714520651
This is why I don't think people understand what they're asking for when they want a Blame! megastructure game. The scale is simply unfathomable to our little human brains. The manga itself falls prey to consolidating a lot of the traveling (though it does do a valiant effort at showing what that might be like with panoramic shots and landscapes) and having long stretches of action, almost akin to a shounen manga at times.
Honestly, it'd just be a boring videogame. You want to know what it'd be like, probably? Go boot up one of those "drive forever" games you can play right on your web browser. You'll find the novelty of simply traveling wears off extremely quickly, which is what is implied to be happening the most in something like Blame. It also doesn't help that this type of game needs to be generated rather than hand-made, due to the sheer scale of it.
Anonymous No.714521756 >>714521949
Reminder in Toha Industry arc, Cibo's (one of many spare) body(ies) got reverted into a loli (through Sanakan, who tries to possess her body (in vain) through some kind of Safeguard infection)
Anonymous No.714521758
>>714521616
...fuck
Anonymous No.714521949 >>714586596
>>714521756
Cibo is transhumanism 101. She goes through many iterations.
Anonymous No.714522113 >>714522323 >>714523040 >>714563093
>>714520832
Come to think of it, was the kid at the beginning of the manga a net terminal gene carrier? Meaning Killy failed at least once.
Anonymous No.714522171
>Blackshard
>Naissence
>Talos Principle 2
>Armored Core 6
>Dolls Nest
>Peripeteia
What's up with the obsession with megastructures and absurdly oversized maps recently?
Anonymous No.714522323
>>714522113
It's been ages. I think he was sending it to get tested to see if they had it?
Anonymous No.714522343
>>714521551
Obviously you'd have to scale it back a bit, but even in sections where you just walk you could have climbing, enemies, or other things to keep yourself interested.

A Blame! game that's 100% true to scale would be unbelievably boring after the initial shock of the scale because you could spend an entire play session climbing for no real reward. It would work best as procedurally generated "mega-dungeon crawler".
Anonymous No.714522613 >>714523329
>>714521750
You're just stupid. Take any work of fiction and most of the characters probably spend most of the time doing fuck all
>Oh you want a One Piece game? Why? You're going to have to spend weeks IRL navigating your boat between islands and if you make one single mistake you capsize and die.
That's what you sound like. People don't want to play a biopic of Killy's life, they want a game that recapture the core Blame experience of immense scale, bizarre architecture, and constant feeling of danger for the jannies and mad cyborg. How a dev is supposed to cram that into a game that's actually fun to play is almost a separate matter
Anonymous No.714522776
>>714521750
I think people are looking for the feeling of being alone in a superstructure. The feeling of traveling and the passage of time. They're not necessarily looking for the literal experience, they want a sort of tourist's perspective on it, which is something only a visual medium like manga or movies or games can give you.
It's like playing a good Metroid game. You're there to enjoy the *feeling* of being lost in an alien planet. You don't actually want to be lost, that'd just be frustrating, just like literally having to walk through a megastructure would just be boring and depressing.
Anonymous No.714522924
you know I'm willing to accept damn near anything.
current hardware and mods allow you to see for endless miles in Minecraft nowadays so why not a nether conversion mod that hinges on you having voxy and just see your weird cubistic brutalist slice between two layers of megastructure
Anonymous No.714522964 >>714523547 >>714563150
Always glad to see Nihei appreciation!
Anonymous No.714522993
>>714516497
Thanks. Wishlisted within 30 seconds of the trailer
Anonymous No.714523040
>>714522113
Presumably they are suspected, but the character that tests the corpse only mentions a lack of mutations with some chromosomes
Anonymous No.714523329 >>714523612
>>714522613
>Blame experience of immense scale, bizarre architecture, and constant feeling of danger for the jannies and mad cyborg
Do you forget about all the pages dedicated to showing you shots of empty rooms or passages or structures in the distance implying all the lone traveling the protagonist is doing? You can't just discard a core part of the experience - which I'd say half of Blame IS those lonely moments - for the sake of your argument. Also, rude.
Anonymous No.714523547
>>714522964
wew thats some high quality animation for 1mb
Anonymous No.714523576
>>714520651
Killy is 3,000 years old
Anonymous No.714523612 >>714524035
>>714523329
>You can't just discard a core part of the experience
Did you turn those pages one at a time in six months intervals?
Anonymous No.714523835 >>714524082
Bleak Faith is so ass to play, movement is floaty, combat animations play for so long with no weight to anything, it’s one of the few games I can’t stomach cuz the gameplay is just so ass I can’t bring myself to like the world. The opposite of this would be something like Death Stranding, world so bland and empty but the gameplay is so much fun and responsive. I honestly don’t know how Fromsoft does it, all their clones are just lacking that sauce
It’s still hella early access but Forever Winter has a lot of promise, it has the grunge and the scale, I just gotta wait and see
Anonymous No.714524035
>>714523612
>not reading manga in their native time
Anonymous No.714524082
>>714523835
>scale
I think the opposite, the maps are too small and everything feels the same after a bit. They should instead work on procedural generation so runs feel less like ass.
Anonymous No.714524796
the old lucas arts Jedi Knight games had the feel right.
solid rod elevators and wall textures that said you were spend the past forty minutes bunny hopping through just a sliver of the machine.
Anonymous No.714525935 >>714526014 >>714526280 >>714526885
Prototyping generated environments for my attempt at a megastructure/megadungeon game
Anonymous No.714526014 >>714526094
>>714525935
Anonymous No.714526094 >>714526223
>>714526014
Anonymous No.714526223 >>714526421
>>714526094
just early testing, those doorway holes are about twice the size of a human for reference
Anonymous No.714526280
>>714525935
looks fine for a base
Anonymous No.714526421 >>714526570
>>714526223
Anonymous No.714526464 >>714559902
>>714521750
You're right and you're wrong.
People want to feel the sheer scale of things without physically having to walk for weeks across a singular room. And other games have done things like that. It just takes a framing things properly.
This might be a pleb take, or maybe it was my 14 year old imagination, but strangely the original God of War did that to me. Pandora's Temple is supposed to be gigantic. And you slowly climb it and start seeing things that are incomplete. And at one point you find Greek soldiers who were looking for you. My imagination started going wild with thoughts about how long both the temple took to build, and how long, in the game, Kratos had been in the temple. Weeks maybe. It really made me feel small.
I want something like that.
Anonymous No.714526570 >>714526681
>>714526421
Anonymous No.714526681 >>714526737 >>714526885
>>714526570
Last one
Anonymous No.714526737 >>714527063 >>714527441
>>714526681
neat, the lot not just this one but I'm not gonna reply to all of them.
Do you have any ideas going in, any keystone vistas you want to make the game/journey revolve around?
Anonymous No.714526885 >>714527260
>>714525935
>>714526681
Looks cool. Great starting point. But I think you'll want more variation than just square rooms. On the other hand it looks like the prototype is making paths pretty well, so I feel like thats a huge hurdle already passed.
Anonymous No.714527063 >>714527216
>>714526737
I plan on creating some scenes from blame that are possible, not just for me to model but for a player to practically navigate and incorporate actual gameplay elements so its not a total walking sim
Anonymous No.714527216 >>714575953
>>714527063
coo'
Anonymous No.714527260 >>714527419
>>714526885
Yeah i have more than just the same shaped room but my programmer has only made a basic grid generator for now, eventually i'll be able to make more complex environments with a WFC generator, though i may need to pregenerate the enviroments and then hand polish them anyway, but make enough versions so the player gets variations
Anonymous No.714527308
>>714521441
It really is.
Anonymous No.714527347
>>714510097
I want a dorf fort adventure mode/ CDDA dog with simulated physics and dismemberment and shit
Anonymous No.714527419 >>714527794
>>714527260
(As definitely not a game designer or programmer)
Would a tile system, kind of like how Warframe does it work, or would that limit your variations?
Anonymous No.714527428 >>714527593 >>714527784
>>714509220
>Bleak Faith: Forsaken
Is this actually bad? It's so hard to tell nowadays because everyone labels everything janky and weightless even if they either aren't at all or that's literally the point of the combat.
Anonymous No.714527441 >>714529023
>>714526737
vistas like this will pop up aswell as large structures with more complex interiors are connected similar to this image, dont have an actual screenshot atm
Anonymous No.714527531
>>714509071
not really by the monsters design is heavily inspired by Abara/Shidoina
Anonymous No.714527537 >>714527817 >>714527961
>sup dude oh incidentally I killed all your babies lol
what the actual fuck was killy's problem
Anonymous No.714527593 >>714528725 >>714567852
>>714527428
Bleak Faith is one of those ones thats legitimately janky and bad. Its not a meme, and its not just from here.
Its not so broken its impossible to play, but you WILL get a lot of bugs, and you will have to restart the game frequently and you will lose progress because of that.
Anonymous No.714527690 >>714575542
Never watched or read this, but it reminds me of the inner parts of Portal
Anonymous No.714527784 >>714528725
>>714527428
it is unquestionably jank but serviceable, heavy 2h weapons in particular feel like absolute ass to use
i found it fairly fucking great to play as a technomage however, and as said above the atmosphere and visuals are phenomenal and worth playing for that reason alone
even the exploration is pretty good, some fairly varied paths you can take and i really appreciate the quality of life involved in making items/loot visible from VERY far away as some of these maps are gigantic
which they should be for the scale factor
Anonymous No.714527794
>>714527419
Essentially yes, though its way more complex to code when it has to generate in all axis instead of a flat plane, and depending on how heavy the script is generating a 1km+ dungeon or environment can take a long ass time when its made up of 10000+ structures lol i think i will just premake many many "scenes" that are then stiched together in a random is layout, the world could potentially be over 20km cubed it seems
Anonymous No.714527817
>>714527537
Silicon "life" deserve to be exterminated
Anonymous No.714527961
>>714527537
he has silicon creatures fatigue
Anonymous No.714528164 >>714534865
>>714508553
>>714515651
Shit idea, that he's a big deal on a big mission is fundamental to the way Killy is
If he was just LE EBRYMAN TRYING TO SERVIVE he would be relatively boring next to what he is
And it probably wouldn't make sense for him to have/use a GBE so there go the iconic moments of the manga
Plus it would undermine the setting that's harsh enough that normal people only survive avoiding the attention of dangers all over the place, not just wandering around wherever
Anonymous No.714528575
>>714508029 (OP)
Lorn's Lure is pure Blamekino
Dolls Nest rips off the setting pretty well
Naissance... I can see the inspiration, but it's not super great.
Peripeteia is a walking sim, not an FPS. It fits the genre well.
Anonymous No.714528725 >>714529384 >>714571741
>>714527593
>>714527784
>look up bossfight
>the dead decorative knights are just floating
lmao

Honestly it doesn't even look that bad. The enemy movesets seem stiff and don't always target the player, but the player side looks fine. There's absolutely a lot worse looking games out there than this with decent reception, and often games that look janky/weightless in gameplay videos like The Surge turn out to be very responsive in the moment to moment. Besides I played Crystar and Poison Control so I'll be fine at least.
I'm gonna give it a try, I think.
Anonymous No.714528769 >>714531228 >>714571790
Samosbor - a game about miserable slavic existence in distant future of Gigakhrushchevka (Megasphere if it was one huge commieblock made of prefab concrete and rusted pipes), haunted by deadly Samosbor phenomenon.
Anonymous No.714529023 >>714529762 >>714530156 >>714538439 >>714560351
>>714527441
a couple of games have tried to do this but they are all too short.

I think Megastructure games are currently infesaible to make as they stand now, its about size, time and distance being maximized and game development would abhor so much emptiness/nothingness.

plus you wouldn't have the actual real life time to explore it.

when we get some sort of VR jack-in shit in the future that can let you experince things at a slower rate of time while in it somehow, then it can be done.
Anonymous No.714529240 >>714530269
>>714520026
Design wise Abara is really close to doom 2016 demons
Anonymous No.714529384 >>714530156 >>714539957 >>714568057
>>714528725
nice, best of luck. those are actually your corpses, the game keeps a good 10 or so of your dead bodies lying around wherever you eat shit
i really advise against twohanded weapons, they feel like shit for how slow they are
dual weapons like daggers are pretty fun however, and technomagic is great
Anonymous No.714529762
>>714529023
Most games that have tried are actually just fairly linear rooms and corridors with the backdrop and skybox looking like a megastructure cosmetically
Anonymous No.714530156
>>714529023
I think you could skirt by with gameplay similar to the Made in Abyss game where the focus is exploration. You don't necessarily need to traverse the entirety of the megastructures in a 1;1 scale, just get a sense that you are conquering those large distances and at the mercy of them. For all Binary Falling Star's flaws I think it absolutely gives you the sense that you're traversing something inconceivably big and impossible.

>>714529384
I'm gonna use two handed weapons just because you told me not to.
Anonymous No.714530269
>>714529240
you never played doom3
Anonymous No.714530337
you fake blameniggers should fuck off
also women are objects made for cumming
Anonymous No.714531228
>>714528769
Looks pretty cute. Trailer is horrendous though.
Anonymous No.714531724
Anonymous No.714531797
>>714508873
Loved Dolls Nest.
Anonymous No.714533318
>>714509682
>Echo
You have no idea how much I wish it had a photo mode where you can walk around the place without enemies and take in the scenery. Doesn't help that on windows 11 there's a bug that makes it crash a few seconds after loading a map and the dev studio that made it is long dead
Anonymous No.714534865
>>714528164
that's nice and all except for the fact that the story it actually has isn't very good either and the setting is the best thing about it.
Anonymous No.714535736 >>714536047 >>714568319
>>714508029 (OP)
>White Knuckle and Metal Garden.
Never got the appeal of these climbing games. It's not really a game about megastructures if all you can traverse is a thin vertical intestine.
Anyways I'm trying to work on something that I would consider a "proper" megastructure game centered about actually exploring these vast concrete spaces.

It's not much yet but I'm hoping it would catch attention some day and maybe I could expand the team and work on it properly. If not, then I guess it'll be cool portfolio project or best case scenario it could be turned into a small walksim indie game about radionavigation.
Anonymous No.714536047
>>714535736
There are parts in white knuckle where your outside and the structure is huge
Anonymous No.714537476
>>714510097
90 year elevator ride in real time
Anonymous No.714538439 >>714560351
>>714529023
Megastructures ARE infeasible because the thing that makes them great are the scope. Nobody wants to walk for 3 hours to see a point of interest with nothing to do in between (especially since Blame! loves it's samey textured corridors and repeating patterns) so you'd have to pick up the pace for the PC which undermines the size of the world.
Anonymous No.714539229
>>714520738
What game?
Anonymous No.714539957 >>714541496
>>714529384
wtf is bondrewd doing in bootleg dark souls
Anonymous No.714540367
>>714508553
Blame always felt like berserk but instead of a big sword it was a big explosion
Anonymous No.714540610
>>714509102
How? I imagine it's hard modeling that many pipes
Anonymous No.714541496
>>714539957
yeah it is literally a bondrewd mask
it's also available as like the first mage set you'll find in the game
something something dropped 15 tabs of acid and knew i had to become a biological physicist
Anonymous No.714543063
>>714510097
The vibe you're going for needs to constantly make the player feel impossibly small, the superstructure feel impossibly massive, and leave the player constantly asking "What even happened here?" in order to make them want to delve into and dissect the rotting husk of a crumbling artificial world.
Anonymous No.714545262 >>714547364 >>714564337
Anonymous No.714547364 >>714551121
>>714545262
It's pronounced "Blam", akshually
Woundwort-fag No.714547535 >>714550006
>>714508718
I think of Control as its own thing artwise, The Oldest House its not cyberpunk, more like a brutalist megastructure. Still, its a game I can absolutely recommend.

Now, if we are talking about a blame like megastructure, I can only thiunk of Lorn's Lure, but its not a game for everyone
Anonymous No.714550006
>>714547535
Lorn's Lure was great
Anonymous No.714550884
>>714508553
Isn't that just NOiSE?
Anonymous No.714551121
>>714547364
>It's pronounced "Blam", akshually
It's written by English rules so no, it's not. And even if you pronouce it as a jap it would be Buramu.
Anonymous No.714551405
Hellpoint is bretty gud.
Anonymous No.714552212 >>714556170 >>714556601 >>714567312
Incredible how Nihei art fell off so hard.
Anonymous No.714552975
I'm sure people have opinions on Death Stranding, but I do think that style of gameplay would work well for a Blame-y game. Where navigating the mess of architecture is the whole point. Although... do away with shit like vehicles and things that trivialize too much of the navigation. It can actually be a pretty comfy game, just gotta add that sense of wonder and mystery on top.
Anonymous No.714553073
>>714508029 (OP)
The Citadel
Beyond Citadel
Anonymous No.714556170 >>714556601
>>714552212
What are you talking about? Tower Dungeon is beautiful.
Anonymous No.714556489 >>714556808 >>714557504 >>714566853 >>714569696
>no one mentioned Signalis
So does it not count for some reason?
Anonymous No.714556601
>>714552212
>>714556170
He's done multiple interviews and I don't exactly blame him. For however much Blame! is beautiful, it didn't make him a lot of money at all. His daughter also didn't like how his work was drawn, which was no doubt a blow when you consider he was supporting his family with his art. He made his magnum opus in his late 20s/early 30s, from there where do you go when you aren't making money? I wish he had some website you could directly give him money. I've read Blame! over and over and over since adolescence.

Btw Biomega was great vote for me this November.
Anonymous No.714556808
>>714556489
it has blame! character designs but is not megastructure pilled
Anonymous No.714557504 >>714558062
>>714556489
I got Signalis specifically because the Replika designed looked very Nihei. Doesn't actually have anything in common with Blame. It's Silent Hill in Space East Germany.
Anonymous No.714557694
>>714508873
Had to refund this, it ran like absolute garbage.
Anonymous No.714558062 >>714558206
>>714557504
>It's Silent Hill in Space East Germany.
I know it's not what you signed up for but you're making it sounds like a bad thing.
Anonymous No.714558206
>>714558062
It's also yurishit trannybait.
Anonymous No.714558335
>>714515651
>I loved BLAME!, but
fake fan
Anonymous No.714558427
>>714515651
Absolute braindead take. The mission is the entire reason why the manga works. There's always a direction, which becomes clearer as the story goes on. Everyman merc stories are a dime a dozen.
Anonymous No.714559902
>>714526464
Nice anecdote anon
Anonymous No.714560176
>>714521750
Go play more video games.
Anonymous No.714560351 >>714582151
>>714529023
>>714538439
They can be done

Draw Distance is a big factor

>plus you wouldn't have the actual real life time to explore it.

You can trick the player, like most videogames do
Anonymous No.714560569
It's a shame what happened to his art style in the later works.
Anonymous No.714562603 >>714575575
>>714518560
>massive fortress in the middle of nowhere that can teleport itself away from danger (very slowly) (safety not guaranteed upon arrival)
There are worse places to live I guess
Anonymous No.714563093 >>714578502
>>714522113
No he was going to meet up with someone he was working with to test the kid for it, which is why that girl and her dog meet up with him later after he gets the girl (dead) back from the sillycons who ambush him
First story is basically a pilot though, they drop the idea of Killy working with some larger organization from that point, and there's other things that clearly don't make the jump into subsequent chapters.
>>714518938
Link?
Anonymous No.714563150
>>714522964
Minecraft would work really well for this honestly
Anonymous No.714563241
>>714516497
Blackshard bored me
Anonymous No.714563639 >>714572065
I would love to see a BLAME!-inspired Minecraft map using either Cubic Chunks or the full extent of a modified scale limit in modern minecraft, using Distant Horizons. Imagine
Anonymous No.714563850
Why still no good megastructure kino in VR :-(
Anonymous No.714564337
>>714545262
the blame was the friends we made along the way.
Anonymous No.714566853
>>714556489
More of a Silent Hill-like, DESU
Anonymous No.714567312
>>714552212
wtf are you talking about, I cant really name a bad thing he's done.
Anonymous No.714567852
>>714527593
>you WILL get a lot of bugs, and you will have to restart the game frequently and you will lose progress because of that.
Never happened to me. They fixed a lot of bugs in updates.
Anonymous No.714567904 >>714569351
>>714510097
If your game doesn't have a cute autistic anime girl as the main character, all your efforts will be in vain.
Anonymous No.714568006
>>714510097
I just wish someone would make Rain World, but in 3D.
Anonymous No.714568057 >>714572502
>>714529384
I've used 2-hander from the first boss and was absolutely fine. It staggers enemies pretty well.
Anonymous No.714568319
>>714535736
I like the visuals.
Anonymous No.714568480
I am waiting Cyan Brain kino.
Anonymous No.714568604 >>714568661 >>714569240 >>714569871
Is BLAME! worth getting invested into?
I don't want to get into a SECOND anime/manga that promises adventure and mystery only for it to eventually change into the complete opposite.
I fucking hated season 2
Anonymous No.714568661
>>714568604
Sure. It's a short and complete work.
Anonymous No.714569240
>>714568604
>invested
It's been over for 22 years. It's 66 chapters. Great art, good enough story. Have at it.
Anonymous No.714569351 >>714578326
>>714509071
>>714509389
>>714519605
>>714567904
I'm sorry, but I can't take a mega structure game seriously when the characters looks like some moe, waifu baits from an isekai anime. The characters should look as cool as the world they're in.
Anonymous No.714569519
>>714510097
Travel system like uboat where you can speed up the time.
Anonymous No.714569696
>>714556489
>yurishit trannybait.
>good
Anonymous No.714569871 >>714573325
>>714568604
I hated how this series ended up too anon. That said it's very far from BLAME!
The latter is just a cool short 60 chapter read.
Anonymous No.714571741
>>714528725
Those are actually the bodies of the player's previous attempts at the boss
Anonymous No.714571790
>>714528769
>gigakruschevka
Oh hey I just played a Gmod map named that
Anonymous No.714572065
>>714563639
Definitely
Anonymous No.714572278
>>714520158
40.82% loss for being exposed to a solar furnace is not bad.
Anonymous No.714572502
>>714568057
Same here, 2-handers are straight-up underrated unless you're trying to roll through every attack like a Soulsspeedrunner. That poise break + stagger combo lets you delete mobs before they breath. Only downside is tight corridors but even then, the wide arcs help clear. Feels good to just bonk something into the floor mid-swing.
Anonymous No.714573325
>>714569871
i think after they leave the village the story become good again
Anonymous No.714573780 >>714574719
Wouldn't Blame! scare the shit out of zoomers due to all the empty corridoors?
Anonymous No.714574719
>>714573780
Nah, there's enough action to keep their zoomie minds placated
Anonymous No.714574872
Anonymous No.714574946
Anonymous No.714575041
Anonymous No.714575339 >>714576328 >>714577694
Anonymous No.714575542 >>714579030
>Naissancee
>Echo
>Blackshard
way too clean and sterile environments, blame is supposed to be this dirty rusted rusted world without any harmony in its structure

>White Knuckle
>Lorn's Lure
got the look down a bit better than the previous three but leans too hard into the hardcore parkour bullshit

>Bleak Faith
would have been awesome, scratches the itch in certain areas like blok, asylum or ghosttown, but being a soulslike slop drags it the fuck down (also fuck them for removing vertical asscreed esque climbing shown in early demos)

>Metal Garden
this one scratched the itch a bit for me, hope the dev does a larger scope and darker and grittier game with less furries

picrel, this 1 room from the tutorial of eye is when I felt that true blame vibe
also some areas in portal like >>714527690 said
the source engine is just perfect for this type of game
Anonymous No.714575575
>>714562603
>>714518560
> Uhhhh, we must open our border and welcome in the silicon life and safeguard. Coexisting is the only way forward!!!!
Wtf was his problem??
Anonymous No.714575953 >>714576046
>>714527216
Do you have the Blame album cover collection?
Anonymous No.714576026
>>714508029 (OP)
Citadel
and
Beyond Citadel

just buy them its a mix of blame, marathon, evangelion, ghost in the shell and more its pure kino
Anonymous No.714576046 >>714576371
>>714575953
not him and not what you asked for but I give you this
Anonymous No.714576328 >>714576471 >>714579143 >>714579257 >>714584952
>>714575339
where'd they get the stuff to build all that
Anonymous No.714576371 >>714576749
>>714576046
Thanks but l already know these guys
Anonymous No.714576471
>>714576328
Pulling matter from other universes
Anonymous No.714576601 >>714577461
>>714508029 (OP)
WHY THE FUCK DOES THIS MANGA HAVE MANY FANS, THEY ARE LITERALLY JUST WALKING FROM POINT A TO POINT B. FUCKING WORSE THAN DEATH STRANDING
Anonymous No.714576749 >>714579407
>>714576371
you a metal fan too?
do you by any chance have that chart of war metal bands that went something like "albums with nasty black and white artwork and red logo"?
had stuff like proclamation, archgoat and blasphemy on there, been trying to find that shit forever
Anonymous No.714577398
>>714521142
It was confirmed to be that big by the author
Anonymous No.714577461
>>714576601
Someone like you wouldn't get it.
Anonymous No.714577694 >>714577780 >>714577790
>>714575339
What do they eat?
Anonymous No.714577780
>>714577694
Food
Anonymous No.714577790 >>714577959 >>714578025 >>714580403
>>714577694
https://blame.fandom.com/wiki/Food_Ration_Bar
Anonymous No.714577959
>>714577790
That toblerone thing was always tasty in my mind
Anonymous No.714578025 >>714578289 >>714580293
>>714577790
this panel was the funniest shit ever
Anonymous No.714578289
>>714578025
>You can stop staring now!
Anonymous No.714578310 >>714578601
>>714509071
Mostly in sewer locations. When you fall it's long way down. Though there's a huge megastructury church, but it's too clean.
they fixed this bug
Anonymous No.714578326
>>714569351
is this nigger serious
Anonymous No.714578502
>>714563093
http://ocmapdb.wikidot.com/map:blame I can spin up my OC server if you want to play it
Anonymous No.714578529 >>714579087
what's this character archetype called and why are they literally me
Anonymous No.714578601
>>714578310
That game looks kinda cool, I'll have to cop i.t
Anonymous No.714579030 >>714579167 >>714579242 >>714589219
>>714575542
There is also Peripeteia with it's endless commieblocks.
Anonymous No.714579087
>>714578529
give him a white shirt and it's a hentai protagonist
Anonymous No.714579143
>>714576328
those builders just build structures around planets, consume their matte and build more structure
Anonymous No.714579167 >>714579242 >>714589219
>>714579030
Forgot the screenshot.
Anonymous No.714579242
>>714579030
>>714579167
on my list of games to play but I'll wait for it to come out of early access
Anonymous No.714579257
>>714576328
they can convert energy into matter
Anonymous No.714579407 >>714580061
>>714576749
No sorry
Anonymous No.714580061
>>714579407
no worries
shit you not I finally found it just now randomly in the desuarchive after looking for it for weeks
Anonymous No.714580293
>>714578025
>break down a locked door
>eat her caloriemates
>she just gives you that silicon stare
Anonymous No.714580403
>>714577790
I always imagined cornbread with the movie version
Anonymous No.714580594
Anonymous No.714580837
>>714510097
Please consider the fact that manga is mostly black and white for the purposes of saving time nd not making the artist/editor lives hell. If you look at Nihei's coloured pages you'll see that it's got plenty of vibrancy despite being a bleak and oppressive setting.
All I'm saying is to sometimes remember that colours other than grey and black exist.
Anonymous No.714581774 >>714582043 >>714582169
While not games about megastructures per se i think anyone who likes this type of game would like INFRA and G-String.

INFRA perfectly conveys the feeling of being alone in a big construction, although they are based on real ones and not sci-fi stuff.

G-String's aesthetics are much closer to Blame's than most games usually talked about in these threads. The level design can feel both very expansive and very claustrophobic.

Both use the source-engine, which is the ultimate engine for this type of game.
Anonymous No.714581983 >>714582264
>>714518639
I'm late to this thread but the baby also used ancient DNA from Seu, and I have a feeling that Killy and Seu share a common ancestor - if not actually being patterned on the same original human being.
Anonymous No.714582043
>>714581774
>G-String
hell yea seconding
Anonymous No.714582151
>>714560351
If it doesn't take you a long time to get far away then it undermines the scale since you're never more than a couple of minutes away from whatever you see. It's like playing Morrowind with high speed and a bigger draw distance.
Anonymous No.714582169
>>714581774
G-String is fucking amazing
Can't wait for that big update coming in the future
Anonymous No.714582264 >>714582719
>>714581983
Isn't Killy a safeguard? Or at least an older kind from before they become mass produced 3D printed murder puppets?
Anonymous No.714582719 >>714583006
>>714582264
I believe so, but, like, a really ancient pre-safeguard safeguard. He's recognised and supported by the sane core A.I. of the netsphere.
Anonymous No.714582794 >>714583009
Anonymous No.714583006
>>714582719
...and I should have explained that I think Killy is based on an original human being that existed once (Playford) and Seu may also be based on the same original human. At least, in the Toha Heavy industries section of the manga, there are a few panels that seem to draw a direct comparison of the two of them side by side and invite speculation about their similarity
Anonymous No.714583009 >>714583405
>>714582794
huh
Anonymous No.714583405
>>714583009
it's from stellar blade
rogue AI creates her own race of robot people and kills all humans, builds a megastructure around the earth
Anonymous No.714583579
what's your favorite chapter in blame? mine is the loli clone lab set on autopilot for unknown millennia.
Anonymous No.714583968
Anonymous No.714584548 >>714584865
Can someone tell me sbout the new manga from the author about this tower? Is it worth checking out?
Anonymous No.714584647
Reminder that Killy only smiles when killing Silicon Life.
Anonymous No.714584834 >>714587928 >>714588828
full anime when
Anonymous No.714584865
>>714584548
yeah it's cool
Anonymous No.714584952
>>714576328
Outside the solar system
Energy to matter conversion
Other universes
Anonymous No.714586596
>>714521949
Sex with Cibo
Anonymous No.714587928 >>714588770
>>714584834
not in this timeline
Anonymous No.714588770
>>714587928
Anonymous No.714588828
>>714584834
right after a good berserk adaptation.
Anonymous No.714589120
white knuckle does have some cool stuff
Anonymous No.714589219
>>714579030
>>714579167
They are breaking their game every patch.. i am worried..
Anonymous No.714589803
>>714508029 (OP)
A BWC MASTERPIECE