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Thread 714514170

57 posts 36 images /v/
Anonymous No.714514170 [Report] >>714514331 >>714514341 >>714514723 >>714514947 >>714515753 >>714524630 >>714524824
>HUH?! WHAT IS THIS? RTX IN 2005!!!?AHHHHHHHHHHH SAVE ME JENSEN HUANG!!!
Anonymous No.714514331 [Report] >>714520661
>>714514170 (OP)
Graphics in the game you're playing unironically looks more soulful and better than what is being released nowadays
Anonymous No.714514341 [Report]
>>714514170 (OP)
The mirrors in Max Payne 2 buckbroke me. HOW did they accomplish PERFECT RTX visuals in 2003?!. Nigga half this damn board wasn't even ALIVE back then, and FINNISH devs pulled it off!. Jensen, friend, friendo, sweet summer child, call me 'k?.
Anonymous No.714514723 [Report] >>714529196
>>714514170 (OP)
I got scammed into buying a 5090...
Anonymous No.714514947 [Report] >>714515167 >>714515198 >>714519265
>>714514170 (OP)
>2005

That's cute. Mario Sunshine had actual ray traced mirrors in 2002.
Anonymous No.714515167 [Report] >>714515507 >>714519901 >>714533146
>>714514947
Pretty sure those are planar reflections, expensive as fuck but not actual gaytracing.
Anonymous No.714515198 [Report]
>>714514947
>ray traced mirrors
sure anon, that's totally what they are
Anonymous No.714515507 [Report] >>714517242
>>714515167
Why dont they use that shit anymore? worked great in this game

https://remi-genin.github.io/posts/screen-space-planar-reflections-in-ghost-recon-wildlands/
Anonymous No.714515753 [Report] >>714518524 >>714519901
>>714514170 (OP)
/v/... bombshell here. Raytracing on the GPU side was invented so that developers can be more lazy and not have to bake lighting into every single environment but in return, you get terrible FPS. That's why they are pushing for forced RT in games like Doom Dark Ages.
Anonymous No.714516358 [Report] >>714516613 >>714517374 >>714519880
what the fuck
Anonymous No.714516613 [Report] >>714517374
>>714516358
>light bouncing off gun
>player reflection on glass
>all possible on a GPU several times slower than the one in your phone
Anonymous No.714517242 [Report]
>>714515507
Cost increase based on scene complexity and only works on flat surface.
Your example is actually a great use case for it, similar to how cryengine does it for it's ocean shader.
Anonymous No.714517374 [Report]
>>714516358
>>714516613
Doom 3 was ahead of its time
Anonymous No.714518171 [Report] >>714519204 >>714528730
RTXbros...
Anonymous No.714518524 [Report]
>>714515753
It's kinda like that traffic study that concluded that increased safety measures in vehicles doesn't actually result in fewer injuries, because people as a whole subconsciously just drive more recklessly when they think their cars are safer, so it ends up evening out.

In this case, modern developers are a bunch of lazy niggers who stopped optimizing their games because they'd rather the end user have to suffer performance hits and/or use upscaling bullshit on $2000 graphics cards because the devs rather brute force everything instead of implementing any finesse. Perfect example being how the silent hill 2 remake renders everything in an area even when it isn't visible through the fog, when the entire point of the fog in the original SH games was to hide low draw distance
Anonymous No.714519204 [Report]
>>714518171
delete this
Anonymous No.714519265 [Report]
>>714514947
>Doesn't reflect water stream
>Doesn't reflect birds flying past
>Ray tracing
Anonymous No.714519629 [Report] >>714519725 >>714519901
>/v/ discovers screen space reflections for the first time
Anonymous No.714519725 [Report] >>714519883
>>714519629
>screen space
he doesn't know..
Anonymous No.714519880 [Report]
>>714516358
Doom 3 is like, the one game I would actually want to see an RTX mod for, and at that point it's pretty much for global illumination and novelty since the engine + Sikkmod basically does so much cool shit it's ridiculous.
Anonymous No.714519883 [Report]
>>714519725
>/v/ thinks this is literally ray tracing
Anonymous No.714519901 [Report] >>714520265
>>714515167
>expensive as fuck but not actual gaytracing.
They really aren't.
If a fucking N64 could do render-2-texture stuff, a modern mid-tier system with 100-200 times higher specs should do them just fine as well. And WOULD.

>>714515753
It's not even that.
We already had 100% dynamic lighting and shadows back in 2007 with games like STALKER.

Fast forward to 2014-2015, and we have node-based Global Illumination running on PS4 hardware, literal low-end 2012 tech.

>>714519629
>screen space reflections
Literally mid-2010s tech, you underaged nigger.
that is just another cancerous modern devolution.
Anonymous No.714520265 [Report] >>714521450
>>714519901
>why would developers want fully-featured ray-traced lighting as opposed to simply implementing a mirror with a cheap trick to make the player go 'waow i can see muhself!!!'
It's a mystery.
Anonymous No.714520661 [Report] >>714521031 >>714522298 >>714529372
>>714514331
OG RE4 still looks amazing with the right mods.
Anonymous No.714521031 [Report] >>714521148
>>714520661
what mods are those? It does look really good
Anonymous No.714521148 [Report] >>714521321
>>714521031
re4hd plus re4tweaks (included in re4hd)
Anonymous No.714521321 [Report]
>>714521148
thx anon <3
Anonymous No.714521450 [Report] >>714521704
>>714520265
More like
>Who WOULDN'T want to ruin their game's performance, image stability and clarity, and have them look worse than 10-15 years old console titles, just so they don't have to tick a single box to enable 100% functional real-time reflections in their UE or Godot project? :^)
Anonymous No.714521704 [Report] >>714522408
>>714521450
>categorically incorrect contrarianism
/v/tarded
Anonymous No.714522298 [Report] >>714534682
>>714520661
OG RE4 still looks amazing to this day, period.
The GC OG played on CRT looks borderline photorealistic at best.
Anonymous No.714522408 [Report] >>714522592
>>714521704
What claims of mine are incorrect, or contrariarism?
Anonymous No.714522592 [Report] >>714523949
>>714522408
>games look worse now than 10-15 years ago because uh... mirrors
Anonymous No.714523949 [Report] >>714524509 >>714528358
>>714522592
No, they look better because they tend to have superior image clarity, superior image stability, superior color values, superior cinematography, no TAA blur, and superior performance, not needing an RTX 4090 to run at mere 60fps using DLSS and FG.

Also, that's a 30 years old game, Anon.
Anonymous No.714524509 [Report] >>714528147
>>714523949
MGSV looks great for its time, but if you think it looks better than games released today you are simply incorrect.
You're also bringing up a bunch of retarded subjective shit like 'muh cinnamontography' or color values(???).
Really it comes down to the fact that GPUs are expensive, and you don't want to pay to upgrade. I can respect that, but at least be honest.
You're ignoring the fact that games are now being developed with HDR and 4K in mind, too.
I agree TAA is shit, though, but DLAA circumvents that anyways.
Anonymous No.714524630 [Report]
>>714514170 (OP)
RE4 on cube looks better than the remake
Anonymous No.714524824 [Report]
>>714514170 (OP)
>Reflections are somehow
>memeTX
Nani? Do you understand what memeTX actually is?
Anonymous No.714525813 [Report] >>714527897
I used to not think this place was 99% bots but this thread proves it. I'm so fucking lonely.
Anonymous No.714527897 [Report]
>>714525813
I'm here for you anon. See? I'm real.
Anonymous No.714528147 [Report] >>714529306
>>714524509
>but if you think it looks better than games released today you are simply incorrect.
Nope.
Two reasons:

1. Subjective opinions.
2. Artistic evaluation.

MGS5 is essentially a PS3 game, that runs good enough modern tech to look modern, paying extra attention to small details, animations and most importantly: world interaction.

Kojima has proved again and again that good art-design realized by skilled artists is the winning combo, with DS1 and 2 again rising the bar and dominating the typical UE5 slop we get these days.

The fact that you are ignoring and belittling crucial visual design elements, such as value and cinematography, also tells me that you've never even opened a Blender and made a single game asset before.

>GPUs are expensive
They are not. I just did a FULL computer upgrade last year, for 550€ total.
The average Unreal 5 shit, that is like MAJORITY of what AAA has to offer, still looks AND runs like shit, because they are made by talentless hacks, using a terrible game engine meant for TV media production.

You disable the TAA blur? You get noisy, dithered mess and ghosting.
You disable upscalers and/or framegen? Your game looks like a Sega Saturn game AND runs at maybe 30fps at 1080p. Which would've been embarrassing as fuck already 15 years ago.

>TAA is shit but DLAA circumvents that
It does not, because DLSS and DLAA utilize the exact same Temporal clusterfucketry to reconstruct the image.
Anonymous No.714528358 [Report]
>>714523949
>superior cinematography
True
Anonymous No.714528730 [Report]
>>714518171
How is this real?!?
Anonymous No.714529196 [Report]
>>714514723
you buy these new cards for AI or bitcoin mining, nothing else
Anonymous No.714529306 [Report] >>714530823
>>714528147
>my eyes are fucked, so I think MGSV looks modern
You brought up DS2 yourself. Can you seriously not see the leap in fidelity going from MGSV to DS2?
You're simply delusional otherwise.
>FULL computer upgrade for 550 yurobucks
You being yuropoor explains a lot of your behavior. What exactly did you get for 550 of your Monopoly money, little guy? A 5060 Ti?

Also some random points:
>never even opened a Blender
Yeah, I make smoothies all the time. If you meant the computer program you should just say 'never even opened Blender,' though, Mr. ESL.
The fact you think 'color values' and 'cinematography' don't exist in modern games is as fucking brain-dead as you are, and it's only based on you refusing to engage with new games because of some stubborn stupidity on your part.
You are just the kid that cherry picks good songs from the 80's and then spergs out about how "OMG like modern music totally sux where is Pantera?!?!?!"
If you can't find quality games being made today it's because you aren't looking, and turning off upscaling or frame generation does not make a game look like it was on the Sega Saturn you hyperbolic dumbass.
I can't stand retards like you that just constantly post stupid shit about how the industry is dying because they don't want to break out of their comfort zone and try new vidya.
You are the embodiment of all the insufferable contrarianism that infests this shithole board, pretending like we don't have fucking 'color values' in modern games. Get real.
Anonymous No.714529372 [Report]
>>714520661
Damn, that's crispy.
Anonymous No.714530823 [Report] >>714531929 >>714533919
>>714529306
>Can you seriously not see the leap in fidelity going from MGSV to DS2?
"Leap" is an exaggeration. It's like going from PS3 to PS4; recognizable upgrade, but quite underwhelming.

Also, DS2 is a massive exception in the grand sea of modern (2020s) AAA games.

>lol you're poor!
Thank you for double confirming that you're a shitskin Nvidia Pajeet, that thinks that TAA + upscaler + Framegen smudge and noisy Lumen artifacts look "better" than any natively played Forward rendering game, or a well designed Deferred Rendering game from the past 15 years.

Did you already stop shilling SH2 demake and STALKER 2 ?

>What did you get for 550?
R5 5600X + Asus Pro B550 + 32GB DDR4 + 1TB SSD + RTX 3060 12GB.
Huge upgrade from my 11yo rig, that still did run most modern games just fine at 1200p 60fps.

>ESL
Stop trying to change the topic, nigger.

>The fact that you think color values and cinematography don't exist in modern games...
Once again, you're proudly flaunting your own stupidity.

Those two things cannot just "not exist".
They can be done WELL, or POORLY, with a huge majority of modern games having TERRIBLE color design and overall use of lights, framing and scene composition, AKA cinematography.

Look up the "anti soul fog".

>you can't find quality games being made today it's because you aren't looking
On the contrary. I'm constantly looking.
I am very picky about the quality of my favorite media and art products, because I grew up playing titles of the golden age of games. I demand such attention to details, optimization and sincerity from everything, even after all this time.

And this might shock you, but I indeed keep finding something new and enjoyable to play every single year.
Yakuza franchise I almost skipped, but then I gave Zero a shot. That 2017 game looks superior to MOST games released since, because it has a superb art style and runs on well optimized Forward rendering engine.

Good job for almost switching the topic again though.
Anonymous No.714531929 [Report] >>714532703 >>714533019
>>714530823
God, it's just a complete deluge of senseless /v/tard buzzwords from you. I have a degree in the visual arts, and you're even more annoying than some of the pretentious fuckers I'd encounter at university because you don't even know what you're talking about. You just vaguely gesture towards random bullshit you've heard while prattling on. For example, instead of saying 'color values' say saturation if that's what you really mean. Those pictures from DMC V are desaturated because they're captures of bugged auto-HDR footage which is the fault of Windows' shitty HDR implementation. Even if it weren't bugged, if you screenshot an HDR game it will look desaturated on a non-HDR display. Fortunately, you're just some retard posting on /v/ and nobody with any actual sway on the industry, so your shitty opinions will be wholly ignored. I'll also be ignoring you after this post because you are a fucking idiot.
Anonymous No.714532703 [Report] >>714533919
>>714531929
>you don't even know what you're talking about.
Again with the autistic assumptions, and no arguments huh?
I actually teach this stuff.

>You just vaguely gesture
No, I pinpoint specific, common issues, that you don't even want to admit to exist, for what ever reason.

>bugged auto-HDR footage
Ah yes, the good ol' "I-it's HDR's fault!!!".
Let's ignore all those dozens of non-HDR games that are washed out and covered in fog and smudge as an "artistic style".

And once again, you're steering the discussion off rails, while still trying to pull your viral marketing tactics, a la "just BUY MORE EXPENSIVE HARDWARE, GOY!"
Anonymous No.714533019 [Report] >>714533352 >>714533887
>>714531929
>h-here's ur 2025 AAA game, goy!
Anonymous No.714533146 [Report]
>>714515167
This. My uncle worked at Nintendo and he said the GameCube was so advanced, nobody can replicate it's power today. A mirror like that in a game today would require a GPU as powerful as FIVE RTX 5090s.
Anonymous No.714533352 [Report] >>714533576 >>714534438
>>714533019
What meme graphical tech is causing this, and why is it necessary? God modern video games suck so much dick
Anonymous No.714533576 [Report]
>>714533352
Unreal Engine 5 is all the meme tech you can think of.
But it's mostly caused by lumen.
Anonymous No.714533887 [Report]
>>714533019
I wonder why GSC didn't ask 4A for a license deal to use their engine on STALKER 2, Exodus runs and looks great unlike all Unreal Stutter 5 games.
Anonymous No.714533919 [Report]
>>714530823
>>714532703
Too based for /v/.
Anonymous No.714534438 [Report] >>714534543
>>714533352
>What meme graphical tech is causing this, and why is it necessary?
Lumen + upscaler artifacts, all in one.
Terrible, downsampled effects, rendered and updated temporarily, across multiple frames.
Anonymous No.714534543 [Report] >>714534854
>>714534438
I'd think my GPU was dying if I saw this. What the fuck are devs smoking to think this is even remotely presentable?
Anonymous No.714534682 [Report]
>>714522298
I've been hoarding an old but functional CRT for that reason, to play RE4 on a game cube.
Anonymous No.714534854 [Report]
>>714534543
>What the fuck are devs smoking to think this is even remotely presentable?
"You will buy it anyway!"
often followed by the "just get a better GPU goy!".
The old DX9 and 11 STALKER games unironically looked better, and ran on potato PCs.