>>714532643 (OP)Just like all Atlus games.
>Terrible level design in the later half, as usual the game invest into the first 2 dungeons, then later they are halfassed and unfinished-Bad encounter design, as per usual the game showers you with repetitive and recycled encounters where you use the same things over and over, serves nothing except to waste the player time
-Shallow writing, as per usual from Atlus the game decides to tackle complex themes in a superficial and dumb way, Atlus writers think that in order to trick the retards (their fans) to believe your story is le deep, all you have to do is quote some philosopher multiple times.
-Ugly art direction, this one is an exception to the rule, usually Atlus games have good art style, Metaphor art is shit
-Shallow and boring gameplay, Atlus games as per usual are way too easy, are way too restrictive and are filled with text boxes, the gameplay in Atlus games is 60% clicking x to advance text. 30% doing shallow turnbased combat. 10% walking around clicking on menus
Its not interactive enough!!
-RPG elements are basic and super simple, leave a lot to be desired as per usual with Atlus games their "RPGs" are games that levelup themselves for you and leave zero room for player choice and agency in building your team composition.
-Pacing is terrible, Atlus specialty.
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