>if I GO FAST I bump into enemies, traps and obstacles after ~3 seconds of running
>if I go slow the game feels like a Mario with much worse controls and doesn't feel like the right way to play
What the fuck am I doing wrong? How do people play this? Why is a game centered around going fast so full of obstacles that get you if you go fast?
I was the same as you before
You basically just have to learn to play sonic. You have to "feel" when to roll, "feel" when to go slow or fast, "feel" when to jump. Sonic levels aren't really these things you play for the first time and react to upcoming jumps and enemies, they're more of a thing you feel out and predict what to do before it's even about to happen. Also try to play sonic as a "momentum" game instead of a speed game. The games aren't designed for you to just hold right and always be running at full speed
>>714541068 (OP)1. Curl into a ball, whenever you're going down slopes. Being curled up, will usually take down most things you run into.
2. Understand that it's a game meant to be replayed, so your first run through anything will probably not be smooth.
>>714541471How the fuck do I feel it
>>714541068 (OP)Press down to roll.
Keep your eyes peeled for hazards if you're running.
If you do these things and pay attention, you'll get a feel for how the game works and be able to avoid traps without knowing the level design.
>>714541068 (OP)they really need to get rid of the rings and put an HP bar that makes a mockery of all fights
also pull the screen back a little bit so I can see further ahead
>>714541068 (OP)>the game feels like a MarioBingo.
Non-biased answer here: the game is literally Mario for furries. Except for there is a possibility to "go fast" if you memorize an entire route (each level has multiple routes btw good luck doing that without being autistic)
>>714541787>and put an HP bar that makes a mockery of all fightsThe rings give you infinite health so that would make bosses harder
The point is going through once and memorizing the trampolines to avoid, then trying to do the level again multiple times trying to beat your time record. Newer sonic games have time trial, beat the level in ___ time for an S ranking. It's about beating it in under 1 minute or under 55 seconds
>>714541957i meant to say, have an HP bar instead of the rings
or design the bosses to account for that
many bosses have this great super attacks that only take your one ring left
>>714541841I'm not gonna lie, Sonic wishes it was mario
>>714541676>Hmm I'm going down a big slope, maybe I should roll to gain speed and ensure my safety if there's any enemies>Hmm I've been running straight for a while, maybe I should jump because there's probably an enemy or obstacle upcomingstuff like that. You really just have to play the games and you'll get better at them. I played sonic 1 -> 2 -> 3, and by the time I got to 3 and knuckles (which is the best one) I was having a ton of fun going through levels for the first time. Again don't care about speed just care about momentum, there's a lot of times while playing where you don't even need to really hit the directional pad
YOU HAVE PRACTICALLY INFINTE HITS ITS NOT LIKE MARIO, IT DOESNT FUCKING MATTER IF YOU GET HIT PICK UP ONE DAMN RING OUT OF THE 3 DOZEN THAT THE GAME THROWS AT YOU EVER SCREEN AND KEEP GOING
what the absolute fuck is wrong with these retards
I thought for the longest time that this "I can't play sonic" thing was a joke
>>714541068 (OP)>Play old sonic game as kid>Fast section is essentially hold right or jump during certain spots to go to a higher section of track/map>Run in to a small wall, jump over and realize this is an platformer section>Instead of running I jump on platforms/kill enemies>Figure this out at age 8Now OP plays sonic
>"WTF are these floating platforms, do I just hold right?">"I died! How do I go fast then?!"
>>7145421642D Mario is fucking boring compared to 2D Sonic.
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>>714541068 (OP)I think you gotta accept that it's a probabilistic game. There's stuff you can do to minimize the chance of getting damage, e.g. pressing down to roll in a slope or going slow if a new area seems dangerous but accept if you get hit, it's just the challenge.
>>if I go slow the game feels like a Mario with much worse controls and doesn't feel like the right way to playNot only is this acceptable, S1 in particular is Mario with physics puzzles. There is not many other ways to interpret pic related. It's a place where you platform but you're careful about the puzzle, I guess if it's a replay and you know the puzzle you can try to do it stylish or fast.
>>714541689>>714541657I never got this advice
Maybe the first two or three zones in a game will have enemies and obstacles where that's useful, but it also doesn't matter much
After that it's actively very fucking harmful have fun rolling into spikes in spring yard, rolling under a moving block in casino night, or rolling into giant spike balls in marble garden and it just gets worse and worse from there on out.
Rolling into a ball is intuitive anyway, TOO intuitive you really should be telling people to not do it
what is the best 2d sonic fan game?
>>7145423152D Mario is a well designed game that anyone can enjoy. You can't really hate on Mario, there have been so many iterations with different mechanics and content and the mechanics are always super on point. I like Sonic too, but I can't say Sonic is as streamlined for enjoyable gameplay as Mario, Sonic is more "frustrating and addictive" than simple and streamlined like Mario.
>>714542752You can jump out of a roll for things like that, if you're playing in widescreen like the OP there's no way you can miss hazards like that that often
>>714542887Sonic is more based on Mario 1 which has more of the "frustrating and addictive"ness, which is more of an intentional design than 3 onwards will let you believe, especially in the sequel
Hold down and press B. As you press B again, press A. If you did it correctly Sonic will vault forward.
Now go and start doing that everywhere until you get good. However, don't bother in Marble Zone. The blocks work against you and you WILL FALL INTO THE LAVA. ISSHYSHGFUT
>>714542752Because you're supposed to roll down slopes, not literally all the time.
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Why did you make a whole thread?
>>714541068 (OP)Its a fucking classic platformer youre supposed to spend all day learning the level layout until you know it like the back of your hand thats how these games are meant to be played. Holy fuck you people are stupid, you want to blast through it like sonic generations and youre getting mad it cant be played like that essentially.
>>714541068 (OP)>>714541841>if you memorize an entire route (each level has multiple routes btw good luck doing that without being autistic)This is what Sonic is. Memorize everything
Sonic rewards multiple playthroughs. You're not supposed to master it the first time.
>>714543338Zoomers don't notice peripheral aspects of games like xp and time counter
>>714541068 (OP)Going fast is a reward for mastering the level layout.
>>714543505it makes some sense because in ps2 era onwards those aspects no longer mattered but still its an old game its not gonna play like new games that hold your hand. Hate these pretentious babies.
>>714542206protip from my slightly autistic sonic friend is to just generally hold down if you're not sure what to do or going down loops bc it builds speed and just kinda fun
>>714541068 (OP)1. hold down so you're safe by spinning
2. memorize act layouts
3. (optional) become super and steamroll the game
>>714541068 (OP)Boo hoo you got hit. Collect some rings and keep playing. Game over? Try again tomorrow and don't suck so hard this time. Old games aren't one and done experiences.
>>714541068 (OP)the entire point of the game is you should feel free to go fast since you're essentially immortal thanks to rings.
of course, you'll miss out on the ring bonus and extra lives if you do get hit, but rewards have are always saved for good players. or you can play like a scared little girl and get as many tries as you want
the one thing I'd criticize is that you can't start a stage over like you can in the adventure games and later
>>714541068 (OP)And shit like this just proves how Sonic was never good
>>714541068 (OP)Sonic games (the good ones at least) thrive on replayability, the goal is to learn the individual zones and acts to be able to go as fast as possible uninterrupted.
>>714541068 (OP)Play the remake collections, they changed the aspect ratio to 16:9 so you see the hazards sooner.
>>714541841>>714543354The games are like an hour long each. You can get a feel of the levels enough to know what you're doing as you naturally replay the game and it's typically clear which path is optimal. Discovering ways in which you can get through the level faster is itself an enjoyable activity. I never got the complaint about replaying the levels to go faster.
Hold down when you see an enemy. If they have spikes or a barrier around them, slow down and wait for them to react to your presence.
Analyze this chart too.
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>>714541068 (OP)>jump off slope going down to get free speed>jump off of slope going up to get free heightas shrimple as that
>>714542206>just beelieve in urself broYeah thanks, useless bastard
>>714544250You didn't beat the game.
I've had a world record in both two CD levels before and tied it for Emerald Hill Act 1, a lot of it is based on mastery of the levels and physics but you'll start to key in points where you should jump or roll. After a loop or very automated section, tune into your senses and you want to act on a split second based on basic visual cues. What
>>714544049 is actually right, too. You should play Sonic very recklessly, it's forgiving with the ring system and you just gotta avoid pits and getting crushed.
>>714544049BUT WHEN I SIT DOWN AND PLAY A GAME I SHOULD ALWAYS BE ABLE TO PROGRESS, NEVER LOSE MY PROGRESS, AND IF THE GAME IS ONLY 30 MINUTES LONG I SHOULD BE ABLE TO BEAT THE GAME WITHIN THAT SITTING. HOW DARE A GAME BE SO DIFFICULT I GET A GAME OVER, AND HOW DARE IT SEND ME BACK TO THE TITLE SCREEN TO DO EVERYTHING AGAIN. THIS IS OBJECTIVELY BAD GAME DESIGN, I'M LITERALLY SHAKING, THERE ARE NO GOOD OLDER GAMES. OLDER GAMES ARE JUST ANTI-PLAYER.
>>714544393Do you have a smaller version of this image? I can make some of the words out
>>714544549it's impossible to game over in a sonic game. only elementary schoolers could
>>714544675Save it and zoom in on your photo app.
>>714544729I've seen plenty of people game over in Sonic 1. You have to earn all of your continues in that game.
>>714541676you just do eventually. everything is better telegraphed than you think in these games.
>>714544402extraordinary things can happen if you believe in yourself
>>714541068 (OP)>see hazard>react to hazardWow
>>714544729Chemical Plant Act 2 bro...
>>714544762>appJesus, you niggers shouldn't be allowed to post here
>>714541068 (OP)Sonic does have a ton of trial and error, but the levels are quick and fast with a ton of different alternate routes that reward replaying the game. Sonic 3 and Knuckles is one of my most replayed games of all time.
But one way you can counteract this is simply by pressing down when you've got any momentum to get into ball form which makes you basically invincible to most enemies and also gives you a ton of speed on slopes. So don't just run, don't just spin dash. Press down while moving to turn your vunlerable run into a roll which keeps your momentum and makes you a rolling death ball. Ocassionally jump if you need to, it's not rocket science.
>>714542213remember when people made fun of sonic for being "hold right to win"
>>714544874The image is perfectly fine, you get off your phone or resize it yourself.
I always found Sonic easier than Mario
>>714542213It turns out that the sonic autists normies made fun of are actually really smart because you need to be high IQ to play sonic games, as evidenced by the retard nigger OP. Everyone hated sonic because they were too STUPID to figure out how to play the funny hedgehog game.
>>714544402>he doesn't believe in himself or in aniki that belivs in himngmi
>>714544813>plenty of people game overand I've lost in mario bros 1 plenty of times. hammer bros are bullshit. thankfully you're immortal in sonic games so you can't die unless you get crushed or fall down a pit
>continuesirrelevant. game over is when you run out of lives. continues happen after that
>>714544847don't pick the lower path like a nog.
>>714545101Depends on the game for me, the last gauntlet in 2 has probably caused me more game overs than any other game.
>>714544729The final boss of S2 is to hard
>>714545426That's specifically because they don't give you any rings
>>714541676basically, there are roughly 30 minutes of actual levels spread across the entire genesis trilogy. given a few dozen hours of playtime, let alone hundreds, you will literally memorize the level formats to the point where you are already hovering the next required input before the object that would prompt this input even appears on the screen.
>>714545426no it's not. both bosses follow a set pattern. if you wait a few minutes to figure them out first you won't die.
>>714544428Lions view the world as an FPS, not as a sidescroller.
>>714541068 (OP)Sonic the Hedgehog and Donkey Kong Country both have the same problem of not being zoomed out enough so you can actually properly react to things suddenly appearing to fuck you over.
I think Sonic is still worse just because the special stages are probably some of the most insufferable minigames possible that require multiple reattempts of the levels so you can get the true ending.
>>714544729https://www.youtube.com/watch?v=uGy3sLIuexo
>>714545324Crushed, fall down a pit, drown, or land on spikes.
>>714544250>Play the remake collections, they changed the aspect ratio to 16:9 so you see the hazards sooner.Fug, do they support ultra wide?
>>714544428I've put more time on S3&K in its original stacked cartridge form than any plebian on this board. Widescreen just makes the game better if you're playing on a modern display. If you're on a 4:3 CRT or whatever sure that's fine, but there's nothing about it being widescreen that actually makes the game less enjoyable in any way.
>>714545764Chaos emeraldlet.
>>714541068 (OP)Autistic shitfucks will look at Sonic and say artificial difficulty isn't real.
You have to actually learn the stage. You won't be able to just hold forward.
>>714545764The only time this was actually a problem was on the gamegear which was super zoomed in even compared to the Master System versions of the game which have a much larger viewing angle. This was only a problem on the game gear. The genesis games give you time to react, but there's a risk/reward vs blazing through the levels. Move at slower pace if you keep getting fucked, you don't HAVE to go fast and Sonic games tend to reward exploration.
>>714545426You should have like at least 30 lives and multiple continues by the time you reach Death Egg Zone.
>>714545939>too stupid to understand how momentum worksyou have to be at least above 80iq to understand sonic physics.
>>714545939I've been playing these games for so long, that video reminds me of how I might have played when I was 5.
>>714545939This is why 3D Sonic games don't have classic Sonic physics.
>>714541676You don't "feel" shit. You play it until you memorize the stage.
>>714541676You'd be surprised how often the game actually telegraphs it, even though feeling it out it very much a part of it. If the game forces you to jump and a sloped surface/ramp/loop/horizontal spring/booster isn't immediately in view it's fair to say the game is expecting you to jump again. The other aspect is understanding that you're very often not pressing the dpad. You might feather it to keep sonics speed consistent or let your jump go at a certain arc that doesn't need to be corrected, if youre constantly trying to overcorrect it can feel worse, where as a player who knows sonics momentum has to correct very little because they're getting the perfect jump arc right from the launch. Once you perfectly understand and know how sonic moves everything just flows together and it feels amazing. Takes time, which can outlast a single playthrough which is why you get so many kneejerk reactions to its design. Keep playing, acquire proffiency, you'll get it eventually anon.
>>714546241i can play brand new sonic fan games and not get hit often
>>714546241People keep saying this but I can play romhacks with completely new level design and gimmicks and still hit that flowstate no problem, as can many other people. Why parrot a talking point that's so easy to disprove?
>>714546241Nah you are just retarded and autistic
>>714546374>>714546383>tfw a classic sonic veteran>try and play freedom planet and it feels like i'm a 7 year old again because I'm moving through the level at a retard pace because I keep getting fucked/missing jumps by going too fastI know it's a slightly different twist on the formula and has less of an emphasis on speed but man I wasn't as good as I thought I was.
>>714545861I noticed when I play the widescreen versions I'll regularly have over 100 rings at any time, which was rare playing in 4:3. Also Sonic 3&K hides a lot of hidden areas just off screen which are clearly visible in widescreen.
I still think widescreen is an improvement. These games were already easy so making them a little easier doesn't matter. Good music, fast colors and smooth controls make my brain feel good.
>>714546530I played 4:3 all the time and would constantly gather up 100+ rings on the ol' genesis. I haven't really noticed any difference in my play with AIR, but I haven't put the same amount of time into it as I did the classics. Off the bat though it just feels like a genuine improvement as I already know the layouts of everything anyways, but I imagine for a new player it might be a little easier. A lot of the challenge comes from mastering the controls and timing of things though. When you're moving fast even a little extra screen room isn't gonna make it that much easier to react.
>>714546490What did you expect lol, freedom planet may hit the same beats as sonic but the addition of aerial moves and the rocket night adv boost was 100% going to require relearning. I remember playing freedom planet 2 and kept trying to boost up and forward to reach higher paths and getting punished for it. Turns out the game is faster when you stick to paths and boost along them than trying to switch like in sonic, because the levels are much larger and not built around high-low route dichotomy. Took me about halfway through the game to pick up on that.
>>714541068 (OP)Just learn all levels by heart bro.
>>714545939This webm has amazing game design in display. It's as simple as "jump because the ball is coming toward you". The player forgets to jump and is (fairly) hit by the ball. If you jumped but it didn't work, then certainly you didn't get
>>714544393
>>714546815I actually didn't know jack about Freedom Planet until I booted it up other than knowing Christian Whitehead made it and it was heavily inspired by Sonic. After playing it yeah it handles completely different, and Rocket Knight is one of my favorite games but I'm not sure if the charge jump system or even the combat gels well with the Sonic formula. I haven't given it a proper shake yet and was just trying it out the other day but it threw me off with how different it is. Not that it's a bad thing.
>>714545939You can get on that platform by standing in the middle and jumping straight up.
>>714545939>Doesn't get enough speed to make it up the slopeI guess I'll jump! That'll fix it! Wait the angle of the slope sends me back?
>Gets enough height and angle to make jump to platformI won't jump, guess I'll just fall back into the spiked ball.
These clips together is like watching someone in an infommercial try use a can opener.
>>714541787They should have had you use moves or do things that cost rings. Collecting rings only matters for a free life and no insta ko. That's it.
>>714541068 (OP)you must earn your speed by getting good and routing your shit
>>714542315I think super Mario world clears the sonic trilogy
beat sonic 1, almost 2 (fuck tin can sonic and death egg idc about beating them) and 3&k, what now? mania? any other 2d kino?
>>714547346Back in the day people didn't expect skill trees and RPG mechanics added to 2D platformers. Yeah, Metroid and Castlevania and Megaman had an upgrade system of sorts, but those always leaned more into action than they did pure platforming like Mario and Sonic. Mario just had you collect coins for the longest time which are even more useless than rings and nobody complained. You didn't need a skill chart, roguelite elements, achievements, and so on. Mario could do cool shit when he got a power up. Sonic got a cool elemental shield in 3 and Knuckles that let him do cool shit. That's it, and people were fine with that combined with the other secrets scattered around the world.
>>714547656Mania is really, really good. I consider myself a classic Sonic fag and I'd say it's up there with the original trilogy. The main problem is it relies way too heavily on nostalgia, which can be a double edged sword, but I don't really think that's their fault. They do enough to remix the old stages (and music) to make it pretty memorable. It's unironically the best Sonic game made in the past 20+ years or so.
>>714547656Mania is basically Sonic 4.
Advance 1 is also good. (Play as Amy. Look up her button combos.)
>>714547656CD and Master System games
>>714547752Yeah also this. And just stick to the JP soundtrack. the US one is garbage, I'm sorry.
Sonic CD is more of a departure from the classic Sonic games. It has more of a platforming/exploration focus so you should take your time with it to unlock the good ending by traveling through time in each stage.
>>714545939is this the ps3 port
>>714547656Sonic mania definitely, it's a victory lap of the best aspect of sonic.
Sonic cd if you really want to test your skills. You can do some really whacky stuff if know sonics controls inside out
Sonic triple trouble 16-bit
Very good remake/port of the game gear game, if you just want more sonic 3.
>>714547656Superstars is good even if the bosses are terrible, the levels themselves are great.
>>714545154OP here. I feel I need to clarify some points.
Yes I can clear the game by "playing slow" as suggested by all sonicfags here. Your little game is not even difficult it gives you infinite lives if you recover one single ring.
But that is NOT FUN. It FEELS WRONG. It was advertised as a game where you go fast.
>>714547982mania has the exact same problem
>>714547839The Mastery System games are good but have a completely different feel to them. It's not really gonna scratch the Sonic itch, as they play more like Mario than anything else, but they at least have cool music and some interesting stages. Sonic 1 and 2 for master system are good but not great. Tails Adventure is a fun spinoff. Sonic Chaos and Triple Trouble aren't as good but they might be worth a play if you're desperate for more. None of the Master Systems really live up to the genesis classics but they can be fun in their own right.
>>714547772I'll forever be mad that Amy's unique no rolling Moveset didn't stick in future installments. It's cool to play around, something for people who want a challenge.
>>714547984>RAHHH WHY DOES THIS GAME HAVE A LEARNING CURVEYou should stick to gacha or whatever modern trash you play anon. I don't think you're cut out for classic games.
>>714548023Yeah but Mania's bosses are blink and you're done, like the classics. Superstars' take just long enough to be annoying.
>>714547921>Sonic triple trouble 16-bit>Very good remake/port of the game gear game, if you just want more sonic 3.NTA but first time hearing of this and it looks badass, will definitely check that out
>>714547984>anon believes in marketing
>>714548023 o it doesn't, mania bosses can be shredded in no time and the ones that can't aren't anywhere near the length of the average superstars boss. Like there's some duds but come on let's not compare it to THAT garbage.
>>714548150I am playing the Crash Trilogy right now which is much, much harder than your autistic furry game.
>>714547984When you practice and get better at a game, it's usually more fun compared to when you're inexperienced usually.
>>714548353>filtered by SPEED
>>714547656Sonic Before the Sequel and After the Sequel.
Some of you people are so stupid it hurts. I can't come to this board anymore.
>>714548353>Classic sonic>HardWe said hard to master, not to play. Anyway have fun with crash, at least until you get filtered by its own set of intricacies and design quirks.
>>714541068 (OP)Sonic is unironically a speedrunning game. It came about entirely as a result of some guy replaying early Mario levels over and over again. It's exactly as you say; go too slow and the game feels like shit because it's literally designed around speed and momentum but go too fast and you don't have enough time to react.
You aren't supposed to react to anything in the speedy portions of Sonic games. You play the levels over and over again until you develop muscle memory. That's how Sonic came to be, that's how Sonic is designed to be played. You either enjoy replaying it over and over again to gain mastery over every zone or you don't enjoy it.
>>714548470See you tomorrow.
>>714548470Okay, we'll leave the light on be back before 8.
>>714548232No worries anon enjoy!
>>714548353>m-my autistic furry game is more hardcore than YOUR autistic furry gameOk generic tranime avatar "women", whatever you say.
>>714548682Downloaded already and it's cool as fuck, thanks
>>714548697>Aqua>genericYou're just saying random shit now in desperate attempts to save face.
>>714547984>it's bad because le 35 year old marketing totally means I should be able to glue my thumb to right on the d pad 100% of the time>this game is super easy but actually I can't afford to go fast because I'll get my ass handed to me
>>714548754>>Aqua>>genericYes.
>>714548754Unless it's Sailor Moon I don't give a fuck whatever nu moeblob garbage you post. Anime has been shit for the past 15 years at the least. Konosuba came out in 2016. Maybe it's one of the last good shows. Or maybe it's generic trash! I'm not gonna bother with it because it seems lame as fuck, seethe.
>>714548857Like I said you are just saying random hipster shit.
>>714545939Average person that criticizes classic Sonic.
>>714541068 (OP)Honest question: Were you one of the kids who didn't know when to kick and pump when swinging?
>>714548906>GintamaYou're proving my point. That's a show that existed before the quality started dropping off severely in the 2010s. Earlly 2000s anime beats anything made in the past 10 years. I know Gintama ran for a while but still, it's an old series.
>>714545939Artificial difficulty isn't real
Stop jumping at the top of slopes with zero speed, you kick off of it
What's the best classic Sonic game?
>>714548034I prefer SMS Sonic 1 than the advance games
>>714549059Sonic 3 and Knuckles
>>714549059Sonic 3 and Knuckles, you already know. Sonic 1 is not a bad game per se, but it also has some of the worst levels in Sonic history. Your shitpost image does have a point that it could have made which is Green Hill Zone is arguably the PEAK of everything sonic, which is why it has to be referenced in EVERY sonic game. The first game is truly legendary there's no doubt about it, but the second doubles down on the momentum based gameplay, and the third opens it up again with more exploration, rewards, bosses, powerups and all sorts of cool shit. They're all fun in their own right. But the first walked so the other two could run. Still a great game.
>>714549117Agreed. The advance games have never really done anything for me and you don't really see them get recommended too often when the genesis games + mania exist. I should still probably try and give the GBA games a proper try but those also suffer from a small viewing angle that the gamegear struggled with. I also really hate the GBA sound quality, it's just garbage. Something about sonic's modern design and animations in the game is also offputting.
>>714549059Sonic 2 if half the content wasn't cut but since it was, Sonic 3 & Knuckles.
>>714549328Sometimes Sonic 3 and Knuckles feels like cheating seeing as how the games released separately from one another. Sonic 3 or Sonic and Knuckles by themselves are essentially a downgrade from 2 even with the cut content. Only when fused together do they beat the other two.
>>714549059the left cant meme
>>714549059you posted it
only retards complain about Marble and Labyrinth
also Starlight best zone
>>714549412I think it's fair to consider them one game because that's how it was designed and was only split in half to meet deadlines. When they made the levels they were not envisioning Launch Base as the end or Mushroom Hill as the start at all.
>>714541068 (OP)>Hold Right>Character goes upside down and is now moving left>Hold left>Fall off and die.
>>714549784from his perspective he's still moving right
>>714547921>Sonic cd if you really want to test your skillspffffft. hahahaha. only 2 levels have bottomless pits
>>714541068 (OP)Understand the difference between speed and velocity. Sacrifice speed to maximize velocity.
>>714541068 (OP)Sonic was marketed fast but you have to go slow ik retarded right
>>714547984Then just go faster as you feel like doing and recover the rings if you bump into an enemy? Surely even in modern games you lose HP sometimes.
>>714549059Sonic the Hedgehog
>>714549117>>714549281Advance 1 is basically just more classic Sonic in a modern skin. The screen size is unfortunate but it's not like the game wasn't designed around it. I like how it's essentially Sonic 2 level design but with more emphasis on platforming and less spectacle.
>>714549784It's the right choice to just have the player keep holding the direction they were already holding. Then you'd be complaining about the game suddenly asking you flip flop between left and right whenever Sonic runs up a loop or ceiling.
>>714541841But marios better you can go faster
>>714549328>Sonic 2 if half the content wasn't cut Sonic 2 is considerably long for the series and the time. Make it any longer and it becomes a slog.
>>714541068 (OP)Either have good reflexes or just accept that you make mistakes. You play video games for a couple years and suddenly you think you're some kind savant. The game isn't trolling you, you just get used to it with practice.
>>714550615>Sonic 2 is considerably longI can beat it in an hour, how bad are you nigga?
>Zoomies and young millennials think games should just give everything to them, otherwise it's bad design
Lol. That's why video games are so shit. You've always been the casual.
>>714550706You're the one crying about half the game being cut. You want to play a two-hour platformer in one sitting?
>>714551140Yes? Is two hours supposed to be long or something?
>>714549059Blue sphere has infinitely more freedom compared to Sonic 1's Cameltry or whatever it's called, you can collect the spheres in any order you want and controlling sonic all comes down to reflexes. Half Pipe is ass though.
>>714551246For a game that's suppose to be beaten in one sitting? Yes.
>>714541787>also pull the screen back a little bit so I can see further aheadLiterally every classic Sonic game has a romhack or official release with Widescreen at this point and they're all objectively improved for it.
>>714551246For Sonic, yes. Metropolis Zone is long as hell and is far enough in the game to where fucking up enough will cause the average player to start over from the beginning. Now imagine Metropolis Zone being the midway point of the game. Even playing Sonic 2 Long Version, that was more than enough. Balance is key, indulgence and quantity can hurt a game too.
Make sure game mode is enabled on your monitor.
>>714541068 (OP)By memorizing the map just like any game. Most levels are barely a few minutes long.
>Sonic games have an extremely lenient health system where as long as you have 1 ring, you can run into as much shit as possible and not die
>zoomers still constantly complain about it
Why are they like this?
>>714551828HURR SONIC IS ABOUT GOING FAST WHY SHOULD I LEARN THE MECHANICS OF MOMENTUM-BASED GAMEPLAY
It's a miracle that Sonic had multiple layers of appeal, those who loved the Genesis games for the gameplay and mechanics must have felt betrayed when the games dropped the physics for automated movements. Skipping whole levels and zipping through them with boost pads seems to be what people think Sonic is as a game.
>>714552185>those who loved the Genesis games for the gameplay and mechanics must have felt betrayed when the games dropped the physics for automated movementsYeah, I was very disappointed with that. At least I can write off almost every Sonic game and never play it.
>>714552238Sonic CD was a mistake, Amy was a mistake.
>>714541068 (OP)it's a memorization game. you learn what to do at each point in the level, then you execute it all in sequence at top speed
yes, this is lame. platformers are better when you have all the info the first time around, i know
but this is what sonic is
Surge On
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>>714541068 (OP)Its about memorizing the level design and getting good and replaying the levels with your skill and knowledge.
Basically its a game that encourage speedrunning.
>>714552185Ehh, When Mario went 3d the games became collectathons. Granted traditional 2D returned 2 generation later but I accept it as a different style. Disregarding Sega's inability to stick to any one style.
>>714541068 (OP)You have to memorize the area and enemies, then you can go fast, and ultimately you start optimising your speed by playing with the physics.
Sonic games are designed to be played in short bursts. You eventually just get good enough at them.
>>714552294Say what you want about Mania reusing levels, but that was the proper direction to go with the franchise. Re-learn what made Sonic a gaming icon and then retread the transition into 3D properly. Superstars was not a worthy follow-up, whoever designed the levels and bosses should never work on a Sonic game again. As soon as Mania released, they should have immediately worked on Mania 2 with all new levels. Keep that iron hot for as long as possible.
>>714552573SM64 worked for its movements more than anything. The level design and objectives have room for improvement, which I felt a sequel could have achieved.
>>714552780Mania was the last Sonic game I got. The old levels were remixed and the new levels were fun. 2017 was a good year with Mania and Cup Head.
Mania will probably be the final official Sonic game I play as well.
>>714541068 (OP)Everyone already said it, you memorize where things are. But also you have to want to explore the level which unfortunately means you'll be taking things slow and missing out on jumps and certain areas along the way. It's not ideal, but with enough time and practice it flows. The speed is a reward for knowing the level and enemy layout. That's not always the case though because certain zones like Marble Zone for instance are claustrophobic in design so you can't gain much speed and even if you did it's very fleeting.
>>714552983You can gain a ton of speed in Marble by just jumping over the blocks instead of pushing them.
>>714541068 (OP)>Unironically how the fuck do you play SonicYou're supposed to play Sonic like this, anon
Find your own pace and use the slope physics
boss
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You don't even know true pain
>>714541068 (OP)Despite the marketing, it really is JUST a platformer, it just also has occasional 'go fast' sections so you remember Sonic's name before you go back to platforming.
>>714541787Sonic is an arcade game, the penalty for being hit on a boss is losing your ring bonus
>>714541841>the game is literally Mario for furriesWhat the fuck is "furry" about momentum based platforming? You play for the fun of the game, not because Sonic is a cartoon hedgehog.
>>714553761Sonic is the biggest victim of it's own marketing. People like OP want to GO FAST with no effort.
Even in Unleashed you'd die if you boost blindly. These are speedrun games you have to learn
People forget all the fucking time that SEGA was a Arcade company, so they made Sonic originally with an Arcade mindset. Their console rivals were Nintendo but their Arcade Rival was Namco.
>>714541068 (OP)You play the first sonic game on the master system because it doesn't have either of those problems.
PS - nobody ever played sonic fast. The "gotta go fast" thing is literally a meme that popped up in relatively modern times. Everyone who played sonic back in the day played 90% of every level slowly and methodically, it's only really when there's a loop-de-loop did people go fast.
T. gen x.
>>714555084>nobody ever played sonic fast>nobody every speed ran a gameWhy is the idea that you play faster as your skill and knowledge grows is forgotten with Sonic?
>>714541068 (OP)you need to have autism
>>714541068 (OP)>What the fuck am I doing wrong?Press down while you're running so that you mow through enemies instead of getting damaged
>>714541068 (OP)I don't know man. I played sonic 2 nonstop as a kidd and I could never fucking beat it. let alone get all the chaos emeralds. shit is actually hard as fuck
>>714557895They got filtered by the wall jump sections from Sonic Unleashed btw
bump still need to post something
>>714541068 (OP)Holy shit bro don't try Bubsy.
>>714545939What video is this from lel
>>714541676You just do bro, its like rocket jumping or strafe jumping or riding a bike, you just do it, just play more itll come
>>714553281That very smooth and responsive feeling of momentum is what makes these games timeless
This is a childrens game guys going fast isnt really that hard