Thread 714550386 - /v/ [Archived: 687 hours ago]

Anonymous
7/5/2025, 5:46:44 AM No.714550386
Java-Logo
Java-Logo
md5: ebd54ba352da8c4d319d686ade2f48df🔍
If it's that bad, How the fuck Notch succeeded?
Replies: >>714553696 >>714553967 >>714556085 >>714562056 >>714562418 >>714568626
Anonymous
7/5/2025, 5:56:14 AM No.714550992
gamers have no standards, look at the current state of the industry
Replies: >>714553967
Anonymous
7/5/2025, 6:42:52 AM No.714553696
>>714550386 (OP)
there are two types of programming languages: languages that people complain about and languages that no one uses
Replies: >>714554046 >>714556717
Anonymous
7/5/2025, 6:44:20 AM No.714553769
If it's bad how come Starsector is grate?
Checkmate, libtards.
Anonymous
7/5/2025, 6:45:53 AM No.714553847
It's not that bad. It just gets a bad reputation for being used heavily by indian H1Bs in corporate settings.

If you're making a demanding game where performance matters, you probably won't want to use Java with its garbage collection system. But for like 99% of indie "developers" that doesn't even apply because they're using Unity to make "retro" games that run worse than games that were made in the 90's.
Replies: >>714554048 >>714556464
Anonymous
7/5/2025, 6:48:18 AM No.714553967
>>714550386 (OP)
See >>714550992
The game is still essentially unfinished, plus it was a rip off of infinidev.
Replies: >>714554690 >>714555963
Anonymous
7/5/2025, 6:48:20 AM No.714553970
1739383569382818
1739383569382818
md5: fb4f46d02ee60a55e4e9d9245cb34945🔍
>ten billion games with durgasoft core java
>only one sold well
Replies: >>714554284 >>714561002
Anonymous
7/5/2025, 6:49:38 AM No.714554046
>>714553696
/thread
Anonymous
7/5/2025, 6:49:41 AM No.714554048
>>714553847
>But for like 99% of indie "developers" that doesn't even apply because they're using Unity to make "retro" games that run worse than games that were made in the 90's.
This. Holy fuck I hate indiefags so much, they're so damn stupid
Anonymous
7/5/2025, 6:54:08 AM No.714554284
>>714553970
only a true weapon of durgasoft can master this sophisticated language
Anonymous
7/5/2025, 6:57:52 AM No.714554462
If minecraft was such a piece of shit then where's the better alternative? Cube world betrayed us. Vintage story would rather add 68753378 cosmetic blocks instead of content. Hytale is dead.

Serious question btw because I like voxel games.
Replies: >>714565757 >>714567734
Anonymous
7/5/2025, 7:01:43 AM No.714554690
>>714553967
infiniminer sux dix
Replies: >>714555963
Anonymous
7/5/2025, 7:28:51 AM No.714555963
>>714553967
>>714554690
Infiniminer was a student concept that the the maker didn't proceed with because he tried having a proper programming career before circling back around to games. You can't "rip off" something so fundamental as "terrain with resources in it represented with cube voxels," especially when the existing example didn't have any game beyond being able to pick up the voxels.
Anonymous
7/5/2025, 7:31:19 AM No.714556085
>>714550386 (OP)
some of the best games i’ve ever played were made in java
Replies: >>714556348
Anonymous
7/5/2025, 7:36:41 AM No.714556348
>>714556085
Based blockbreaker deluxe fan.
Anonymous
7/5/2025, 7:39:11 AM No.714556464
>>714553847
>Java with its garbage collection system
What about C# with its garbage collection system?
Replies: >>714556624 >>714559036
Anonymous
7/5/2025, 7:42:44 AM No.714556624
>>714556464
C# game devs that know what they're doing avoid unnecessary/hot-path allocations. I'm sure you can work similarly in Java
Anonymous
7/5/2025, 7:44:53 AM No.714556717
>>714553696
But Rust is both
Replies: >>714556804
Anonymous
7/5/2025, 7:47:02 AM No.714556804
>>714556717
ok you actually got me here
Anonymous
7/5/2025, 8:33:17 AM No.714559036
>>714556464
Same thing applies. If you have to ask it probably doesn't apply to you and/or you wouldn't know how to manage resources anyways.
Anonymous
7/5/2025, 8:38:41 AM No.714559269
Meanwhile I'm making 6 figures using Java (and Spring Boot) to create API's. No I'm not Indian.
Replies: >>714568546
Anonymous
7/5/2025, 9:13:35 AM No.714561002
>>714553970
>what is runescape
Anonymous
7/5/2025, 9:33:04 AM No.714562056
>>714550386 (OP)
It's not bad at all. Java 21 is really fast.
Anonymous
7/5/2025, 9:40:09 AM No.714562418
>>714550386 (OP)
Java is a fast language, but you're supposed to use only the fastest (C++) for a game engine
Replies: >>714567305
Anonymous
7/5/2025, 10:45:37 AM No.714565757
>>714554462
There is none
7 days to die is pretty good with minecraft house building but the mining is completely different
Anonymous
7/5/2025, 11:14:52 AM No.714567305
>>714562418
Not to mention the complication of learning C++ is greatly exaggerated, it's been about as easy as C# since smart pointers got introduced and so much overhead is already chopped off by going down to code that compiles to raw machine code with a light graphics library of the dev's choosing as opposed to C#'s virtual machine environment. Granted, I still strongly advise learning raw pointer memory management in much simpler applications first, anyway, but to make a performant indie game of any reasonable one-man scale smart pointers will do just fine.
Anonymous
7/5/2025, 11:23:25 AM No.714567734
>>714554462
make one yourself
Anonymous
7/5/2025, 11:40:43 AM No.714568546
>>714559269
Better hope your boss never realizes that ChatGPT can do your job for $20.
saucy
7/5/2025, 11:42:11 AM No.714568626
>>714550386 (OP)
Java is the scarecrow of programming hell. People just use it to imply general incompetency, never caring about the applications or the usecase.