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Anonymous No.714551446 [Report] >>714552028 >>714552192 >>714554965 >>714556493 >>714559129 >>714560376 >>714564642 >>714565191 >>714565843 >>714569109 >>714571872 >>714581454 >>714583501 >>714583617 >>714586901 >>714587580 >>714588141 >>714588776 >>714589880 >>714590406 >>714592576 >>714596545 >>714596565 >>714610432 >>714610704
>I was forgotten...
Anonymous No.714551609 [Report] >>714551724 >>714551726 >>714551882 >>714552889 >>714554697 >>714555464 >>714555562 >>714557226 >>714557280 >>714557351 >>714557617 >>714558594 >>714559129 >>714559959 >>714562987 >>714566613 >>714568086 >>714568972 >>714571928 >>714573009 >>714581201 >>714581768 >>714583269 >>714586650 >>714588141 >>714588776 >>714588903 >>714591491 >>714598087 >>714610432
Unironically what went wrong?
Anonymous No.714551647 [Report]
I enjoyed it enough to warrant the one month of game pass to burn through it.
Anonymous No.714551721 [Report] >>714568618
>2016 starts off with doom guy pushing boring story shit aside
>still go all in on it
>gets even worse with each sequel
What did they mean by this?
Anonymous No.714551724 [Report]
>>714551609
Everything.
Anonymous No.714551726 [Report] >>714551898
>>714551609
the difficulty slider shit mainly
just "pozzed" the whole game
Anonymous No.714551882 [Report] >>714552398 >>714554697 >>714557971
>>714551609
It's Doom in name only. It's not Doom in spirit. It's not Doom in gameplay. It's not Doom in story. It's not Doom in art style. It's not Doom in pacing. It's not Doom in movement. It's not Doom.
Anonymous No.714551898 [Report]
>>714551726
It's always the little things that let you know a game is fucked going forward; like pre-sequal changing midgets to lil'.
Anonymous No.714552028 [Report]
>>714551446 (OP)
Lmao
But for real, did all the attention stellar blade got somehow siphoned any interest away from this game?
I felt like it came out and people like it well enough, just not enough to get media attention.
Anonymous No.714552192 [Report]
>>714551446 (OP)
>Denuvo
>parry
>terrible OST
>not including the full game in physical copies
>80 EUR
It's great news that it flopped hard.
Anonymous No.714552398 [Report] >>714552874 >>714557127 >>714557157 >>714558008 >>714559129 >>714576375
>>714551882
All of these things can be said about 3, 2016 and Eternal
Anonymous No.714552874 [Report] >>714558027
>>714552398
No, not all of those things. And whether you like it or not, 2016 is still closer to the original Doom entries than any others from 3 onward.
Anonymous No.714552889 [Report] >>714573509 >>714588489
>>714551609
Sales-wise? I liked it to the point where I did everything in the game except the permadeath mode in a weekend but it was obvious where they slipped up.

>completely different style than Eternal
>debuted on Gamepass
>Denuvo
>forced ray tracing, meaning you need a modern console or good GPU to run it - this basically gates off huge chunks of markets like Eastern Europe and South America
Anonymous No.714554697 [Report]
>>714551609
trend chasing, mandatory ray tracing, doubling down on the worst aspects of the previous game (again)
>>714551882
this applies to all the nudoom games
Anonymous No.714554965 [Report]
>>714551446 (OP)
I'm not rich enough to be dropping $60-$80 for every new game release. I will wait till it drops to under twenty in the next few years. I haven't paid full price for triple-a game since the GameCube release of twilight princess.
Anonymous No.714555464 [Report]
>>714551609
first nudoom with full MS influence
Anonymous No.714555562 [Report] >>714556412 >>714557307 >>714557982 >>714583617 >>714586712
>>714551609
Anonymous No.714556412 [Report]
>>714555562
What the actual fuck is this leapfrog puzzle shit LOL
Anonymous No.714556493 [Report]
>>714551446 (OP)
I got this on game pass, played it once, then spent the rest of my sub playing E33 instead. It's just fucking boring.
Anonymous No.714556502 [Report]
it's a good game just not a good doom game
Anonymous No.714557127 [Report]
>>714552398
The trick is the 2016 was trying to emulate the spirit of Doom in a modern shooter with Eternal was trying to build off of 2016s spirit by adding back the speed and "Game-Like" design.
However both of those were trying to recapture the spirit of Doom in various ways.
Dark Ages instead is trying to build off of Eternals DLC in particular which is a one more step removed from Doom than the base game. So DA is basically three steps removed from capturing the spirit Doom instead.
If people weren't so willing to suck Eternals Dick purely based off its speed while ignoring how un-doom the game was getting by the DLC, the path that led us here would of been stopped early.
Anonymous No.714557157 [Report]
>>714552398
yes
Anonymous No.714557226 [Report] >>714557703 >>714557956 >>714586612
>>714551609
>bloated lore and story that I just do not care about at all
>kinda boring setting
>combat is eternal but gutted and railroaded with everything fun taken out in favor of listening to your idiot friend who refuses to play a shooter if they ask him to switch weapons once

The key thing IMO is this:
It's a combat shooter. Exploration is an afterthought. Everything else is an afterthought. The combat has to stand out and be memorable in a genre that has been thoroughly explored, and it just doesn't. Games like 2016, Eternal and Ultrakill made combat fun by introducing high mobility, reactive enemies and freeform weapon combos, Dark Ages almost every enemy feels like you deal with in the same way every time and they extremely deliberately stopped you from mixing and matching all of your tools to make it fun for yourself.

The target audience of Eternal was the person who wanted 2016 taken to an extreme. The audience for Dark Ages is your friend that thinks God of War is the pinnacle of the action genre and doesn't have strong opinions about anything.
Anonymous No.714557280 [Report]
>>714551609
$120
Anonymous No.714557307 [Report]
>>714555562
which metroid prime boss is this?
Anonymous No.714557351 [Report]
>>714551609
Devs having played too much Crash Bandicoot while deving the game for starters
Anonymous No.714557434 [Report] >>714557593 >>714562557
Besides the story and the stupid last boss that you repeat a billion times, the game was pretty good. I liked that it tried to do what the first game did (original, not 2016) where it let you explore a huge area and find keys to unlock various aspects of it. Though the map was quite a lot more revealing than it should be.
Anonymous No.714557593 [Report] >>714557887
>>714557434
What I don't like about it is that in 2016 when you went off the beaten path and explored, you could find some seriously valuable shit. In the first half of the game you can find pretty much all of your weapons a level early, which captures that feeling from the OG doom of "oh thank god a plasma gun."

in dark ages you have more exploration but like all you get from it of note is gold, which gives you upgrades but with the way the combat in the game is, gold can easily be something you're just not using for large chunks of the game because you're just not bothering with other weapons
Anonymous No.714557617 [Report]
>>714551609
Parryslop like E33 but without the WEG women.
Anonymous No.714557675 [Report] >>714558009 >>714560105 >>714565093
Doom 2016 really was the best of all 3
Anonymous No.714557703 [Report] >>714557909
>>714557226
I mean, you could technically skip the entirety of the story and it wouldn't impact the gameplay at all. I personally was just paying attention to see if they would do anything remotely cool, but after a while I was just zoning out or skipped some of it. Whatever. Exploration was fine. Definitely a step-up from Eternal in a huge way. As for the gunplay, I think it was also improved, tho I am a bit skeptical towards the "parry the green stuff" mechanic. Not that bad, but not that great either. Could at least be a bit more organic instead of just parrying green projectiles.
I agree that on one hand most enemies could be dealt with in similar ways, tho you can technically say that everything can be killed with everything. Mostly.
Anonymous No.714557887 [Report]
>>714557593
Yeah, that would be great if you could have it here. Most rewards you were getting were codex shit (don't care), figurines (don't care), or gold (eh, whatever). It had a much better implementation of exploratin than 2016 (where you didn't have much to begin with), but lackluster rewards. At least the exploration at it's core was fun.
Anonymous No.714557909 [Report]
>>714557703
A lot of people had issues with Eternal's gunplay, but in my opinion the combat suffers for the gunplay being "better" if that makes any sense.
What defines nudoom combat to me is being fluid and high impact with you constantly being able to switch gears to do what you need to do. you shoot an enemy with a rocket, you can instantly swap to a shotgun to deal with an enemy up close.

Dark Ages the super shotgun feels way stronger per-shot than Eternal but as a tradeoff you don't have that fluidity. If you want to stop using the shotgun you have to slowly swap over and make yourself vulnerable. The shotgun feels better, doomguy feels worse.
Anonymous No.714557956 [Report]
>>714557226
>Eternal and Ultrakill made combat fun by introducing high mobility, reactive enemies and freeform weapon combos,
the thing here though is that this is completely compatible with the 'concept' behind dark ages, it was just an abysmally bad execution
Being fast, having high mobility and etc is not really the requirement or the dealbreaker, but maybe there could be more than 1 FPS where bosses arent abysmally bad, maybe the shooting can be interesting and not the most canned derivative shit ever, maybe the enemy encounters/arenas could be uniquely fun etc
If they didnt put 80% their budget on graphix and fancy animations and tech, spent all that effort coming up with actually good gameplay on an infinitely cheaper game to produce, DA could have been fantastic but they had to waste it by going all-in on greenslop
Anonymous No.714557971 [Report] >>714578868 >>714590627
>>714551882
The original Doom games are completely antiquated. Making complaints like these just shows that you are a retard.
Anonymous No.714557982 [Report] >>714559842
>>714555562
I was actually astounded when I first fought the Vagary demon and knew it would get posted here.
They really did take the Marauder green-eye flash mechanic from Eternal and base parry mechanics around it in TDA.
Anonymous No.714558008 [Report] >>714588104
>>714552398
2016 is set on mars and has no long cutscenes, they are no human npcs at all unless you count robo hayden. its closer to doom 1 and 2 than doom 3 for example
Anonymous No.714558009 [Report] >>714558107 >>714587585
>>714557675
It definitely had the better atmosphere.
Anonymous No.714558027 [Report] >>714558059 >>714566050
>>714552874
>2016 is still closer to the original Doom entries
Because it is more primitive and lacking in features?
Anonymous No.714558059 [Report]
>>714558027
because is has no ugly nigs like you
Anonymous No.714558107 [Report] >>714559621
>>714558009
I mean in terms of a pure fps doom eternal is incredible, but presentation, atmosphere and gameplay doom 2016 is just better
Anonymous No.714558594 [Report]
>>714551609
the game has a story with cutscences starring debra wilson in a heckin girlboss role
Anonymous No.714559129 [Report] >>714559450 >>714559476 >>714560105
>>714551446 (OP)
>>714551609
>>714552398
It's what happens when you pander to '"hardcore" retards that will never be satisfied with anything.
Anonymous No.714559450 [Report] >>714559687
>>714559129
But Dork Ages is way less hardcore than Eternal
Anonymous No.714559476 [Report]
>>714559129
The pandering wasn't to the Eternal hardcore audience who wanted more of Eternal, it's the opposite

difficulty sliders, game's easier, dragons and turretrts
Anonymous No.714559621 [Report] >>714559648 >>714559687 >>714559712
>>714558107
>terms of a pure fps doom eternal is incredible
eternal is a gimmick ridden pile of shit
Anonymous No.714559648 [Report] >>714559687
>>714559621
in an fps anything that isn't pointing at something and shooting while strafing around is a gimmick
Anonymous No.714559687 [Report]
>>714559450
>>714559621
>>714559648
ultrakill is better desu
Anonymous No.714559712 [Report]
>>714559621
I wouldn't say that, best example I can give to describe a gimmick is the mech and dragon sections in the dark ages
Anonymous No.714559842 [Report]
>>714557982
The thing is the marauder was more menacing because of how rare it was.
Anonymous No.714559959 [Report]
>>714551609
as a Eternal and 2016 fan it was just a step or two back and frankly just boring
Anonymous No.714560105 [Report]
>>714557675
Doom eternal improves upon Doom 2016's game flow but it feels unpolished. Quick switching as a tip, seriously? Spoiling the enemy that's about to appear next as a tutorial? A "hub" level that isn't really a hub. So many unpolished game design.

>>714559129
This can be interpreted in multiple ways. Doom eternal set expectations from fans. You'll still see people whining and crying that it's not doom eternal despite explicitly showing it isn't.
Anonymous No.714560376 [Report] >>714562406 >>714602903
>>714551446 (OP)
I wonder what's next for Doom. It seems that the devs have already exhausted the whole "RIP and TEAR" schtick now after Dark Ages.
Anonymous No.714560483 [Report]
it's funny how if you look around at doom stuff on social media there's still more talk about eternal than dark ages. it really is eternal
Anonymous No.714562406 [Report]
>>714560376
Polishing doom eternal mechanics and level designs and maybe apply what worked well from dark ages. The story is more worrying unless the dlc does something.
Anonymous No.714562557 [Report] >>714563581
>>714557434
It was a fun game but the story really bothered me too. Like what was the point in making the story a prequel based on eternal? We already know what happens and doesn't expand on anything. Also the stakes are weird because we're fighting lovecraft shit in Dark Ages when it feels like it should be something come after eternal? It's all back to front
Anonymous No.714562987 [Report] >>714563581
>>714551609
Gameplay-wise, they tried to appeal to two different groups that are diametrically opposed. On one hand, you have people who didn't like Eternal's fast-paced, puzzle-like shooter gameplay that was decently punishing (at least by modern standards). This group fundamentally disliked the core of Eternal, and only a true redesign of the gameplay could have satisfied them. But instead of doing that, the developers opted for a toned-down version of Eternal, which while perhaps more palatable to the first group, would never truly be accepted because it retained the same core mechanics.

Of course, this toning down upset the second group: the people who actually liked Eternal. They were given a worse game that walked back the very things they enjoyed about NuDoom. Not to mention, the added gimmicks were completely antithetical to Eternal's design. They weren’t intrusive enough to meaningfully change the core for the first group, and only served to annoy the second group. And that's just the gameplay. Plenty of other things went wrong, from the story, art, and music to the engine itself.
Anonymous No.714563058 [Report]
1) 80$ no
2) ray trace no
3) debra wilson no
4) like a bad eternal no
5) waiting to pirate thanks
Anonymous No.714563581 [Report] >>714564405
>>714562557
Probably additional setup for a sequel and gameplay experimentation to lessen the fandom backlash when something don't go the way they want for a "true" sequel.

>>714562987
>music
Losing Mick Gordon probably had a profound effect on dark ages and will be if a sequel ever comes out.
Anonymous No.714564405 [Report]
>>714563581
>Losing Mick Gordon probably had a profound effect on dark ages and will be if a sequel ever comes out.
When that controversy happened I didn't imagine it would have much of an effect but I was watching someone do a video on TDA and they only used music from the previous games so even without acknowledging what happened you can tell that something got lost in the new one. BFG Division edits probably gave the reboot more marketing than actual paid marketing.
Anonymous No.714564642 [Report] >>714573434
>>714551446 (OP)
UnderTheMayo and Hugo Martin trying mega hard to keep the game relevant despite zero replay value besides a game speed slider.

Cool blockbuster rental, 6/10. Whoever paid full AAAA price for this is a retard.
Anonymous No.714565093 [Report]
>>714557675
I agree. Looking back the only real issue I have is that the weapon mods and runes aren't well balanced which turns the end game into a joke. More of a problem they created for themselves since they weren't a thing before but easily fixed. My other complain is more of a nitpick in that there's like 2 times the game locks you in a room to dump lore but again, something easily fixed in a sequel after they saw how much people loved the intro where Doomguy just throws the monitor to the side rather than sit there listening to the plot dump.
Somehow they interpreted this as "we need more story and more factions and more characters".
Anonymous No.714565191 [Report]
>>714551446 (OP)
just like how everyone forgot mick gordon being fucked in the ass for no reason after giving his all towards the soundtrack
Anonymous No.714565272 [Report] >>714565468
Return to techbases
Return to wall humping
Return to trudging through nukage
Anonymous No.714565468 [Report] >>714565553 >>714565590
>>714565272
All the tech the uac has and they just let nuclear waste spill anywhere
Anonymous No.714565553 [Report]
>>714565468
Nuclear waste still a problem in the future confirmed .
Anonymous No.714565590 [Report]
>>714565468
The green glow is very aesthetic
Anonymous No.714565843 [Report] >>714566170
>>714551446 (OP)
Sony has big flops like Concord, but I think Microsoft is dying a slow death due to the accumulation of low profile flops like this. It's a brutal industry.
Anonymous No.714566050 [Report] >>714613434
>>714558027
because it's fun, fast, the shooting is satisfying, and the damage you make to enemies is very gory
Anonymous No.714566170 [Report]
>>714565843
I feel like the Microsoft problem is more general and less about vidya. Gaming division is probably low priority and underfunded for a while now.
Anonymous No.714566613 [Report]
>>714551609
Shiternal happened, DOOM was overtaken by casuals and predditors.
Anonymous No.714567623 [Report] >>714568053 >>714587068 >>714587223
Are you finally ready to apologise to Eternal /v/?
Anonymous No.714568053 [Report]
>>714567623
2016 was better
eternal was only a prelude to the current shitshow, it introduced all the worst aspects of dark ages
Anonymous No.714568086 [Report]
>>714551609
Turret section in fucking 2025 for starters
Anonymous No.714568342 [Report] >>714568471 >>714568479 >>714568645 >>714568765 >>714585204 >>714607216
Who the fuck is responsible for gaslighting the developers into thinking that ANYONE ON THE FUCKING PLANET gives a single iota of a shit about story and lore in fucking Doom?
Anonymous No.714568471 [Report]
>>714568342
Probably the writers themshelves. Chances are they wanted to make another game similar to TDA but they were forced to work on Doom so the writer(s) forced their fanfiction tier story in Doom
Anonymous No.714568479 [Report]
>>714568342
The developpers themselves are secondaries
You could say it was doomed from the start
Anonymous No.714568618 [Report] >>714568694 >>714583087
>>714551721
Can't you skip story segments in Dark Ages? You can skip everything in Eternal, which I did. 2016 you are still forced to listen to things play out.
Anonymous No.714568645 [Report] >>714568694 >>714568749
>>714568342
You can always skip the cutscenes and not read the codex
Anonymous No.714568694 [Report]
>>714568618
>>714568645
Anon is an autist npc and needs to consume everything that is presented to them.
Anonymous No.714568743 [Report]
I feel like I dodged a bullet on skipping this
Anonymous No.714568749 [Report]
>>714568645
>yeah we flooded the game with literal diarrhea dogshit but you can just pretend it's not there
Anonymous No.714568765 [Report] >>714570847
>>714568342
I don't know if it was true but they probably saw those compilation cutscene videos with millions of views and figured people actually gave a shit about it. One of the biggest praises 2016 had was how little the story got in the way for the most part and somehow that never got back to the developers. Also I'm 100% sure that whatever they were building up to in 2016 was thrown aside for someone's WH40K fanfiction.
Anonymous No.714568925 [Report]
At some point doom needs to add a tutorial tip just to let people know that they can skip cutscenes.
Anonymous No.714568972 [Report] >>714569195
>>714551609
>Difficulty slider
>Even at max the game is pathetically easy
Anonymous No.714569109 [Report]
>>714551446 (OP)
I got to the pre cthulu segments, and they start putting things like the gladiator + revenant in fights, which is kind of fun. Komodo guy is alot more fun to kill than the tyrant. Around this point it's like an 8/10 game, 2/10 story. Dragon segments are barely okay as a platforming substitute, but whoever suggested the robot segments should be fired.

Also, I don't understand why people hate the music so much.
Anonymous No.714569138 [Report] >>714569936 >>714569992 >>714573303 >>714605606 >>714608847
Since when is Doom considered a "hardcore" franchise?
The first two games aren't even that hard
Anonymous No.714569195 [Report]
>>714568972
i think they entirely focused on upper level controller players in terms of tuning and speed. Which is why they give you a shield throw that immediately clears the screen of otherwise very damaging fodder enemies. It's actually fun on controller I must admit.
Anonymous No.714569254 [Report] >>714571123
i can't believe how much i miss the "just shoot it" bossfights
Anonymous No.714569339 [Report] >>714569936
first they put in blinking enemies and qte to have stupid kill animations no one needs. now they have you pushing buttons depending on what color comes up on screen green or purple. i mean wtf i don't want to play ping pong with a mancubus fuck off
Anonymous No.714569936 [Report]
>>714569138
>when
Challenge wads already existed long before. Doom community is a fucking rabbit hole just by checking the doom forums.

2016 and Eternal just opened the flood gates for a new generation of normie "hardcore" mentally ill elitists.

>>714569339
>qte
>one consistent button
I think you're retarded anon
Anonymous No.714569992 [Report] >>714570140
>>714569138
I don't know, go play Sunlust and tell me
Anonymous No.714570140 [Report] >>714570167 >>714570221
>>714569992
>Yeah, Super Mario World is HARDCORE dude! Just look at that kaizo romhack
Anonymous No.714570167 [Report]
>>714570140
You asked stupid question and got stupid answer
Anonymous No.714570221 [Report]
>>714570140
"Hardcore" is more of a community thing and less of the vanilla game itself.
Anonymous No.714570356 [Report] >>714570734
>basically removed glory kills
>melee which seemed like a big deal is just reskinned blood punches with different damage/loot modifiers
Anonymous No.714570734 [Report] >>714572032
>>714570356
>Kill animations in my doom game? Unacceptable!
>What do you mean glory kills are now replaced with just generic hit animations? Doom is dead!
Doom "fans" are fascinating creatures. I think dark ages is just Hugo giving the middle finger to those fans and is just proven right. Pretty based.
Anonymous No.714570847 [Report]
>>714568765
not even good fanfiction
Anonymous No.714570896 [Report] >>714609406
This is the average Eternal hater's favourite game btw.
Anonymous No.714571123 [Report]
>>714569254
>boss fight
>low on ammo
>"Hold up, let me rape a demon by sodomizing it with my chainsaw".
Anonymous No.714571872 [Report]
>>714551446 (OP)
Doom Eternal successor being a catastrophic fail was not on my bingo card for 2025
saucy No.714571928 [Report]
>>714551609
>Unironically what went wrong?
Fun became a buzzword again.
Anonymous No.714572032 [Report] >>714572508
>>714570734
No. Hugo is fully convinced that Dark Ages is just as fast and deep as Eternal.
He is wrong and delusional though because there's nowhere the amount of depth in weakpoint targeting and arena rotations here, not much of an arena at times even.
Maps are flat, and melee is less varied than the actual melee options you get in Eternal with the Axe, Blood Punch and Crucible Sword
I noticed this trend of game directors that play Sekiro and instantly become worse at their job (see Team Ninja)
Anonymous No.714572508 [Report] >>714572847
>>714572032
I doubt it. When I was watching him talk about the removal of glory kills it felt just some sales talk.
Anonymous No.714572847 [Report]
>>714572508
He said the idea behind that is that you would strategically combo enemies on the fly, selecting the strongest combo finisher for the worst enemies

The issue with that is that TDA is limpdick and lacks the intensity and design that Eternal arenas had where demons would be on your ass constantly trying to cut you off, not form shield walls for you to explode

That and Eternal had already a more interesting multi-combo system
Anonymous No.714573009 [Report]
>>714551609
>Unironically what went wrong?

literally everything

>worse gameplay
>worse level design
>2x smaller enemy variety
>0 weapon balance
>story makes 0 fucking sense, and retcons half the shit from previous games
>2 hours of cinemtics
>turret sections
>on rail mech sections
>laughably bad dragon sections
>parry slow motion feels awful
>secret hunting required to progress, why?
>nightmare is too easy and feels like normal
>runs like shit, on my 4070ti super i had to use DLSS to get stable 60fps
>worse art direction
>worse soundtrack
>awful sound design and audio mixing
>static low resolution "prebaked" lighting makes everything muddy, the ray tracing is so low sample they are afraid to move a single light source so it wont break

and so on
hard to believe its from the same studio
Anonymous No.714573303 [Report]
>>714569138
thank the millenial essayfags
Anonymous No.714573434 [Report] >>714573679 >>714575206
>>714564642
>UnderTheMayo and Hugo Martin trying mega hard to keep the game relevant despite zero replay value besides a game speed slider.
man its insane how much better packages previous games were
2016 had both multiplayer ( it was pretty good, ruined by no cheat detection ), map editor and custom maps
Doom Eternal had, some weird multiplayed minigame that seems like a leftover from the arena, but also special harder maps ( too few)

Dark ages has .... nothing
not even New Game + which is a standard in console games those days

its basically play once and that it, unless you want secret hunt, if not then you can beat it in 10 hours, i was bumping up game speed every few hours and my playtime ended up under 10h ... guess should have left it at max 110% would last longer, and 3 hours of this was cinemtics and on rail mech sections
Anonymous No.714573509 [Report] >>714581742
>>714552889
>chunks of markets like Eastern Europe
Lol
Anonymous No.714573679 [Report] >>714575206 >>714576403
>>714573434
>Dark ages has .... nothing
Master levels in Eternal were introduced throughout the updates you imbecile
Anonymous No.714573807 [Report] >>714574167
>Anti glory kills faggots destroyed nu-Doom instantly
Lol have fun doing weird floating slow motion kicks against every enemy now
Anonymous No.714574167 [Report] >>714576202
>>714573807
It's crazy how the Dark Ages was so shit we don't even get anti-Eternal shitposting anymore
It literally killed discussion entirely
Anonymous No.714575206 [Report] >>714576489
>>714573434
I feel like they put too much effort developing the asymmetrical multiplayer in Doom Eternal instead of making the single player more feature complete. The ripatorium is ass that doesn't allow you more practice options and if they added puzzle combat challenges, it would've helped acclimate normies to the game mechanics more.

>>714573679
Huh, that makes sense. I'm almost done with the eternal campaign so it explains why the double marauder in the toxic sludge is a different kind of cbt compared to the dlc.
Anonymous No.714576202 [Report]
>>714574167
I hope the shitters will get it in their thick skulls now. whether you like it or not, eternal was impactful enough to sustain 5 years of threads. TDA went out like a wet fart.
Anonymous No.714576375 [Report]
>>714552398
Maybe by retards, but this time it's true.
Anonymous No.714576403 [Report]
>>714573679
there was one at release, they release 2 half a year later and then didnt release more for ever
still, at lest it had something
Anonymous No.714576489 [Report]
>>714575206
>I feel like they put too much effort developing the asymmetrical multiplayer in Doom Eternal instead of making the single player more feature complete
if anything it feels like they didnt put almost any effort in, its barely a game mode, seems like something threw together in an internal game jam by 5 people over the weekend
i doubt single polayer would have any more ocntent if they didnt make it
Anonymous No.714576560 [Report] >>714578421 >>714580674 >>714581848
If TDA was such a flop according to /v/, how come none of the recent layoffs affected id?
Anonymous No.714576727 [Report]
Obviously 2016 and Eternal are better, but it wasn't that bad. It just lacked enemy variety for the second half of the game, and the flying sucked ass. It just got stale by the end.
Anonymous No.714578421 [Report] >>714578935 >>714580004
>>714576560
Because they still make out slop regularly to support battlepass, like Obsidian
Anonymous No.714578868 [Report]
>>714557971
This. gameplay focused games are a thing of the past
Anonymous No.714578935 [Report]
>>714578421
>they still make out slop regularly to support battlep
>the only recent game is tda
What did he mean by this
Anonymous No.714578983 [Report] >>714579651
>we removed glory kills so that you can execute melee faster more enemies, we can't compromise our vision
>changing every single aspect of the game with tranny sliders? That's totally ok!
Anonymous No.714579651 [Report] >>714579803
>>714578983
>muh sliders
Embarrassing
Anonymous No.714579803 [Report]
>>714579651
>No argument
This tranny game flopped, UndertheMayo
Anonymous No.714580004 [Report] >>714580420
>>714578421
>2016 Doom
>2020 Eternal
>2025 TDA
okay lil bro
Anonymous No.714580420 [Report] >>714580852
>>714580004
Now look at the 15 years of Zenimax Online doing nothing and 7 years of The Initiative doing nothing
Anonymous No.714580674 [Report] >>714580960 >>714582047
>>714576560
>This is totally a victory
Anonymous No.714580852 [Report] >>714581067
>>714580420
you mean the two studios that did get the axe? whatever point you're trying to make here, you're only making yourself look even more retarded
Anonymous No.714580960 [Report] >>714581067
>>714580674
Oh cool, she posted it again while dodging the question. An epic win for us Eternalchads
Anonymous No.714581067 [Report]
>>714580852
A game each 5 years is standard, but Tda is their first flop
>>714580960
Cope about it
Anonymous No.714581143 [Report] >>714582206 >>714582910
>Eternal got damn near daily threads on /v/ for 5 years
>TDA is forgotten a month later
Grim. I can't imagine how bad the numbers look on gamepass, I figure very few people finished the game and way less than that actually played a minute beyond finishing it.

Doom is not
>Fantasy with dragons
>Melee with shields
>Parry
Anonymous No.714581201 [Report]
>>714551609
Accessability is killing games and design in general. Corporations are afraid to leave money on the table if they make a hard game so they make shit even retards can play. Turns out that strategy is a bad one.
Anonymous No.714581454 [Report]
>>714551446 (OP)
I heard it's pretty playable when you turn off the RTX through gpu settings.
Anonymous No.714581742 [Report]
>>714573509
Laugh as mindlessly as you want, but these days Eastern Europe is far better off than the wokies in the western side. Hell, Spain is practically a commie dictatorship in all but name. They learned NOTHING from Russia's mistakes and if not for the US, they'd long been turned into part of Germany and/or Commie vassals/slaves to Russia.
Anonymous No.714581768 [Report]
>>714551609
They lost my interest with Eternal DLC2 that was way easier than DLC1 while also making DLC1 easier with patch
The way their next game was going down became painfully obvious after that
Anonymous No.714581848 [Report]
>>714576560
That was just the first wave. We know more are coming.
Anonymous No.714582047 [Report] >>714582157
>>714580674
Not even sales. Players. No wonder it flopped. Gamepass was Spencer's biggest mistake, and it's nothing but a bleeding wound for M$xs finances.
Anonymous No.714582157 [Report]
>>714582047
>Be Spencer
>"Gamepass is a great idea!"
>Only later on realize people only subscribe for a month to play some hyped game and then unsubscribe
Anonymous No.714582206 [Report]
>>714581143
Check the achievements. That's how we know less than 10% of Shadows' players finished the first mission.
Anonymous No.714582910 [Report] >>714583032 >>714583269
>>714581143
The game was played by millions, that's not the issue. It's just that unremarkable.
Anonymous No.714583032 [Report] >>714584728
>>714582910
Played =/= Bought, kiddo. And to them, the latter is miles more important. They need sales or heads start rolling.
Anonymous No.714583087 [Report]
>>714568618
Development time wasted on storyshitting and mooning over a girl boss could have instead been spent on making the game fun, or getting a soundtrack that doesn't sound like it was free use.
Anonymous No.714583269 [Report]
>>714551609
They caved in with TDA and then this casual slop
>>714582910
>30M cod kiddies have the pass
>3 million players
It's absymal.
Anonymous No.714583501 [Report] >>714585465
>>714551446 (OP)
TDA isn't even bad. It's just generic and forgettable. It's like the video game equivalent of Furiosa.
Anonymous No.714583617 [Report]
>>714551446 (OP)
I saw this >>714555562 and instantly lost all interest. No, I don't care about context, this shit is simply retarded.
Anonymous No.714584728 [Report]
>>714583032
I was explaining why the game isn't discussed.
Anonymous No.714584836 [Report]
STAND AND FLOP
Anonymous No.714585025 [Report]
D44M >>>>>>>> Eternal
Didnt bother with the last one
Anonymous No.714585204 [Report] >>714585279 >>714591795 >>714594878
>>714568342
Anonymous No.714585279 [Report]
>>714585204
I'm so glad i didin't even pirate this trash pile, not worth the space it occupies on your PC
Anonymous No.714585465 [Report]
>>714583501
What other games can be used as an analogy though? Like "TDA is Id's Dead Space 3" or something.
Anonymous No.714586049 [Report]
I'm glad this trash flopped especially for the sliders faggotry
Anonymous No.714586576 [Report] >>714586658
Alright I got to the BFC, im on the 17th level, it really is too easy even on a controller. Between the crossbow, life sigils they throw at you, and your super hammer hits, it kinda looks like you gotta lower your damage to like 50 percent for it to be a challenge. It's really strange they always make most of their games bossless.
Anonymous No.714586612 [Report] >>714586674 >>714608897
>>714557226
Basically, Dark Ages is for the average /v/tard that got filtered/mindbroken by Eternal.
Anonymous No.714586650 [Report] >>714587123
>>714551609
the game is fundamentally ruined due to being the successor of and reactionary to eternal
response to the pushback against eternal's explicit "press this button/use this weapon against this enemy because its the only thing we really designed to interact with that mechanic" designs was making it so there's no pressure to use any of your tools against anything
people bitched about having no ammo so now ammo drops from enemies in droves and you have to actively try to run out for all but the most exclusive weapons so weapon selection becomes a matter of mood and taste rather than utility

in order to retain the veneer of having a similarly flavored but different complexity the game was designed around the shield and the parry
in principle this isn't an issue but the problem is that the parry is both too easy to use when the game tells you you can use it and its mandatory when the game wants you to be using it
even when the game is put on max sliders the margin of error for spacing and timing a parry is enormous and the slowdown you couldn't turn off until they patched it in later robs the moment of any tension
the green glowing PARRY THIS indicators aren't engaging and makes the mechanic incredibly inorganic but because you need to be able to parry a bunch of times in a row during boss segments and the like the meter for how much you can parry has to be generous so you end up just sprinting at every green orb you see during normal gameplay for the free damage and stagger

if you could imagine that you could parry practically any projectile or attack but it had the tight timing and spacing requirements of an real video game and a shield meter that meant you had to watch what you were doing instead of parrying every green thing in reach you could see where there was a interesting video game in there at some point
this isn't even mentioning the awful fucking dragon and mech segments that have absolutely no weight and are completely brainless
Anonymous No.714586658 [Report]
>>714586576
But the shills told me the slidershit would give us insane customization of the experience...
Anonymous No.714586674 [Report] >>714587821
>>714586612
>filtered/mindbroken by Eternal.
>it was real in my mind
Anonymous No.714586712 [Report]
>>714555562
I think they tuned this guy for high projectile and game speed, and mainly for the later levels, when you get multiple mobs doing this kind of thing at you. But still, you have so many upgrades later on you are basically unstoppable.
Anonymous No.714586798 [Report]
The developers slowly moved away from making a proper Doom game into making whatever dumbassed idea they had for a game
Doom is a simple game. Big maps, shitloads of demons, (You) are a spacemarine too hardcore to die, THIS IS MY BOOMSTICK (you'll find it in the sporting goods department)
Anonymous No.714586901 [Report]
>>714551446 (OP)
Is 2016 worth a try? For reference I thought TNO was okay at best and old blood or whatever the fuck the second nu Wolfenstein is was absolute dogshit.
Anonymous No.714586913 [Report]
It's kind of wild they made the shield an instant fodder cleaner, it makes the new skull grinder guns completely pointless.
Anonymous No.714587068 [Report]
>>714567623
/v/ is still crying their tortanic attempt failed with it, so probably no.
Anonymous No.714587123 [Report] >>714587564
>>714586650
Boss fights were embarassingly shit in TDA.
In Eternal they were out there to hunt your ass and you had to manage and incapacitate them
TDA ballet of parries is fucking comical
Anonymous No.714587223 [Report] >>714588845
>>714567623
more like transient
Anonymous No.714587370 [Report] >>714587516
Does anyone else just hate all the retarded story shit they're injecting? Like just fucking mate it a marine who fights demons and goes to hell. Like it doesn't need all this weird shit about gods and energy and more gods and cilivsations and OH MY GOD JUST FUCKING STOP OVERCOMPLICATING THINGS.

Enshittification to the max
Anonymous No.714587516 [Report]
>>714587370
everyone but Hugo hates it
Anonymous No.714587564 [Report] >>714589256 >>714596850
>>714587123
whoever was responsible for this travesty against boss design needs to be strung up on light poles in the middle of town
Anonymous No.714587580 [Report] >>714589682
>>714551446 (OP)
Without even knowing or caring about Doom as a franchise, having not played a single one of them, I knew this game was gonna be shit when they started advertising sections where you control a dragon and a giant mech. I know basically nothing about Doom and I knew that neither of those things sounded like Doom.
Anonymous No.714587585 [Report]
>>714558009
I like Doom 2016 because the game lifted a bunch of stuff from Doom 3 in terms of vibe, mixed in with fast-paced gameplay.
Anonymous No.714587821 [Report]
>>714586674
>there was no tortanic attempt with doom eternal
>please ignore the archives
Anonymous No.714588104 [Report]
>>714558008
>they are no human npcs at all unless you count robo hayden
And Olivia Pierce
Anonymous No.714588141 [Report] >>714588586
>>714551446 (OP)
Im playing it right now, its fun. The grenade launcher is amazingly satisfying
>>714551609
>what went wrong
Doom eternal burnt everyone out on the franchise.
Anonymous No.714588381 [Report] >>714588817
There is nothing really wrong with the dark ages. Its a solid game all the way through and the people obsessively complaining about it are doing so just to complain about something.
Anonymous No.714588489 [Report] >>714588573
>>714552889

I dont have rt (6700k gtx 1070) and played it thanks to cloud goympass.
Anonymous No.714588573 [Report]
>>714588489

Forgot to add I'm from South Murica** :p
Anonymous No.714588586 [Report] >>714589183
>>714588141
No, Doom Eternal burnt out YOU
Enjoy Tranny Ages
Anonymous No.714588776 [Report] >>714589784
>>714551446 (OP)
It's over
>>714551609
>abysmal marketting campaign
>difficulty sliders
>slow-motion on parry
>mech sections
>dragon sections
>turret sections
>revinenting the wheel to please the trannies that cried about eternal
>lackluster weapons
>some enemies don't look like doom enemies (komodo mainly)
it's just too flawed, game is still fun tho
Anonymous No.714588817 [Report] >>714589301
>>714588381
>There is nothing really wrong with the dark ages.
Hypocritical director
Tranny sliders
Shit bosses
Too easy
Redundant arsenal
Anonymous No.714588845 [Report]
>>714587223
tranny-scient
Anonymous No.714588903 [Report]
>>714551609
The difficulty slider shit
The parrying shit
Anonymous No.714589183 [Report]
>>714588586
Eternal was a 50+ hour game with both dlcs and even longer if you try and do everything. On top of that its the definitive conclusion to the story from 2016 for better or for worse. So yeah most normal fags are probably done with doom for a while. You can bitch and moan all you like the dark ages is a fine game.
Anonymous No.714589256 [Report]
>>714587564
>grimdark eggman
Anonymous No.714589301 [Report]
>>714588817
I don't care about any of that and the bosses so far have been fine.
Anonymous No.714589682 [Report] >>714590289
>>714587580
>talks shit about a game despite not knowing anything about it
The perfect /v/ specimen
Anonymous No.714589784 [Report]
>>714588776
>komodo
What were they thinking when they named it?
>"it's a lizard, kinda looks like a komodo"
>"uuuuh, call it a komodo champion, whatever idc"
Zero fuckin effort
Anonymous No.714589880 [Report] >>714590143 >>714590398 >>714590417 >>714591282
>>714551446 (OP)
I'm playing it right now and don't understand why the reception to this game was so overwhelmingly negative. It's no masterpiece but it's a solid 8/10 like the previous two nuDooms. Probably the only annoying thing is the ever-increasing emphasis on story which was never the appeal of nuDoom.
Anonymous No.714590143 [Report]
>>714589880
People like to complain about shit. No one whining about it has actually played it.
Anonymous No.714590289 [Report]
>>714589682
I didn't actually say anything about the game in that post other than knowing it was gonna be shit based on the advertising. If I'm wrong that's great, but from the overall reception the game got I didn't get the impression I was wrong.
Anonymous No.714590398 [Report] >>714590547
>>714589880
The excitement doesn't last. I'd like to hear your impressions after the second playthrough. Game runs out of fuel fast.
Anonymous No.714590406 [Report]
>>714551446 (OP)
>first nudoom that doesn't run on poorfag hardware and actually needs a somewhat recent gpu (rtx 2060)
>masses of people hate the game even though nobody plays it
hmmm
Anonymous No.714590417 [Report]
>>714589880
No anon, the game is either shit or good, there's nothing in between. I will not allow any positivity to threaten my vindication of my preferred reality.
Anonymous No.714590547 [Report] >>714591285
>>714590398
Im on mission 15 and still having a good time
Anonymous No.714590627 [Report]
>>714557971
since we are making up rules here, i say anyone whose posts number end in 557971 must let me fuck their mum
Anonymous No.714590917 [Report] >>714591063
how do you adjust the brightness in Doom 2016? I set it on startup and I cant see fucking shit and I keep dying to demons walking right up to me while blending in with the environment and punching me to death. I already went through the settings and there is no brightness setting
Anonymous No.714591063 [Report] >>714591194
>>714590917
should be gamma in the video settings
Anonymous No.714591194 [Report] >>714591383
>>714591063
lol Im retarded I thought gamma and brightness were seperate
Anonymous No.714591282 [Report]
>>714589880
Im almost half way through it and Ive yet to have a major complaint. I like the shield, I really like the new melee system, and I even liked the mech and dragon levels The only thing I would change so far would be to have auto sprint on by default.
Anonymous No.714591285 [Report]
>>714590547
I had fun all the way to the end. Just saying that between my 2nd and 4th playthrough I went from "meh" to "no reason to play this ever again". Game is fine for one playthrough and that's not a bad thing in itself, just tragic when I compare it to my 700+ hours in Eternal.
Anonymous No.714591383 [Report]
>>714591194
should've studied your ancient greek, baka
Anonymous No.714591491 [Report] >>714592438
>>714551609
2016 was a fairly solid game, Eternal took the formula and made it faster, then Dark Ages scrapped everything and started over. The winning formula would've been to use what worked and add to it, instead they gambled on starting from scratch and lost.
Anonymous No.714591795 [Report] >>714609208
>>714585204
What a retarded quote
No shit that stories in games weren’t as important 1993 as they are now
Games looked horrendous back then, being immersed by their world only worked in RPGs at most
Anonymous No.714592070 [Report]
i was about to drop dark ages after the 1st hour, but ended up loving it. i tried going back to eternal after beating dark ages and can't do it. doom guy runs so much faster and the shield charge adds so much distance closing that the previous games are too slow for me now

the story shit is better than in eternal but still lame though
Anonymous No.714592438 [Report]
>>714591491
Should've marketed it as an entirely different doom game and avoided making statements on gameplay features that are "better". I still think it's the smartest move in order to experiment features to see what sticks or not. Nu Doom fandom is filled with vocal elitist faggots where anything that steers away from their expectations will be the worst thing ever.
Anonymous No.714592576 [Report]
>>714551446 (OP)
Personally, I thought it was fun for a while in a turn your brain off kind of way. For as much as people shat on eternal for making you switch weapons all the time, you have to give it credit for how much it added to the moment to moment decisions you had to make during combat. In Doom TDA, you pretty much just use whatever weapon has ammo, punch shit when you run out and press right click when you see green until everything explodes. Not to mention the other issues of the game running like ass for most people because of forced ray tracing, in a fast paced shooter no less, and the short campaign with no other content for the 70 bucks they want for it. I wouldn't have picked it up at all if i didn't get it for free in a newegg bundle.
Anonymous No.714594878 [Report]
>>714585204
I'm not saying the story in TDA is good, but taking advice from Carmack on story telling is like asking Stephen Hawking for help with prepping for a marathon.
Anonymous No.714596545 [Report]
>>714551446 (OP)
Stay forgotten until slaya goes fuck himself and we get rid of the marvelshit capeslop
Anonymous No.714596565 [Report]
>>714551446 (OP)
Anonymous No.714596850 [Report]
>>714587564
>shooting non energy weapon at a enemy shield
This webm was made by a retard
Anonymous No.714598087 [Report]
>>714551609
Mandatory RT
Anonymous No.714600159 [Report] >>714602096
Serious question, how the fuck are people complaining about the boss fights when literally every boss in eternal was dogshit?
Anonymous No.714600352 [Report] >>714600668 >>714602096
I got 2016 for 4$ on sale and its bretty gud. Why do anons consider it weaker than eternal?
Anonymous No.714600668 [Report]
>>714600352
2016 is probably the best of the new trilogy or at the very least the most consistent. Eternal is a mixed bag with high jigjs and low lows, and TDA is way more experimental. The worst thing you can say about 2016 is that it can feel repetitive by the end.
Anonymous No.714602096 [Report] >>714602495
>>714600159
Haven't finished part two dlc but part one is mostly ass. Doom hunter and marauder are fine, and icon of sin is pretty cool I think.

>>714600352
2016 is actually more polished but is pretty easy once you get the hang of it. Despite the difficulty in eternal, you experience a different kind of high once you get used to the new mechanics.
Anonymous No.714602332 [Report]
you know what kinda bothers me
the game touts having speed settings but I've never been able to find a video of someone demonstrating a level with the speed turned down.
only normal and up.
Anonymous No.714602495 [Report] >>714603282
>>714602096
Doom hunter is a joke even on UV and the first marauder is only hard on your first go around. Gladiator is an obnoxious pain, KM is a visual cluster fuck, and icon is a nothing burger
Anonymous No.714602903 [Report]
>>714560376
They need to give it a rest. Move to another legacy IP or make a new IP.
Anonymous No.714603168 [Report]
This game devolved into pure parryslop at the end there just mash the parry button on this string of shitty boss fights.
Anonymous No.714603282 [Report] >>714605215 >>714605776
>>714602495
I'm specifically talking about first time experience encountering the boss. By your parameters, there will never be a boss in doom that you'll consider good.
Anonymous No.714605215 [Report]
>>714603282
Doom 2016 had the best in the series
Anonymous No.714605606 [Report]
>>714569138
Since Doom levels had Par times for completing them. Its like you didn't know Doom invented speedrunning.
Anonymous No.714605776 [Report] >>714606530
>>714603282
A good boss shouldn't only be challenging on the first play through
Anonymous No.714606530 [Report] >>714606621 >>714606692
>>714605776
Literally 90% of bosses in games are easier on the first play through. Nice try trying to flex your gamer cred, if only it wasn't so pathetic.
Anonymous No.714606621 [Report]
>>714606530
Correction, after the first. Anon was too much of a retard to handle
Anonymous No.714606692 [Report] >>714606779
>>714606530
There's a difference between knowing what to expect and knowing the specific thing that let's you effortlessly beat a boss after the first go around
Anonymous No.714606779 [Report] >>714607394
>>714606692
Give examples then.
Anonymous No.714607216 [Report] >>714607680
>>714568342
This was one of the biggest red flags from Eternal, the story wasn't interesting in the slightest. Not a /v/ contrarian to say 2016 > Eternal gameplay-wise but in 2016 you punch the plot until it gets out of your way which was the perfect approach to Doom.
Anonymous No.714607394 [Report] >>714607928
>>714606779
The first marauder fight obviously, or the Dark Lord and the auto shotgun if you want another example.
Anonymous No.714607680 [Report] >>714609538
>>714607216
2016 looks boring gameplay wise a bit
Anonymous No.714607928 [Report] >>714612840
>>714607394
>can't give a good example of a "good" boss fight
Thanks for confirming that you're a genuine retard. Now you've lost my attention.
Anonymous No.714608312 [Report]
I liked the glory kills honestly
Anonymous No.714608612 [Report]
This shit came out already?
Anonymous No.714608847 [Report]
>>714569138
>The first two games aren't even that hard
People back in the day bitched that Doom was too easy, so id created Nightmare difficulty for that reason funny enough
Anonymous No.714608897 [Report] >>714609110
>>714586612
>filtered
>simon says monkey bars with the worst story in the series
Eternal was shit.
Anonymous No.714609110 [Report] >>714609220
>>714608897
who gives a shit about story and there was barely any "monkey bars" from the first place
Anonymous No.714609208 [Report]
>>714591795
The game has to be a game first. Only nerds care about the story and lore
Anonymous No.714609220 [Report] >>714609283
>>714609110
So true, I'm sure the girl boss cutscenes in shart ages didn't bother the redditors either.
Anonymous No.714609283 [Report] >>714609330
>>714609220
Dark ages sucked yeah
Anonymous No.714609330 [Report] >>714609474
>>714609283
So did shiternal.
Anonymous No.714609406 [Report]
>>714570896
kino
Anonymous No.714609474 [Report] >>714609903
>>714609330
nah
Anonymous No.714609538 [Report]
>>714607680
I prefer Eternal's gameplay, but their approach to the story in 2016 was far superior. That is, it didn't care for the story.
Anonymous No.714609903 [Report] >>714610212 >>714610632
>>714609474
Kek yes.
>Mario platforming
>Simon says enemies
>terrible story, Samuel Hayden becomes a joke, angles are aliens, God is an ai, and YOU are le Devil
>fucking swamp levels
Shiternal was marginally better than shart ages, but that's not saying a lot.
Anonymous No.714610212 [Report]
>>714609903
>not abundant
>not really, you can kill em however you want
>who gives a shit about story in Doom, skip the crappy story
>barely there
Anonymous No.714610432 [Report]
>>714551446 (OP)
>>714551609
combat is parryslop, removing glory kills was a mistake
Anonymous No.714610632 [Report]
>>714609903
>Samuel Hayden becomes a joke
They did him dirty by making him a Maykr I agree.
>angles are aliens
Spoilers: That's what they are in Abrahamic religions too.
>God is an ai
No, you kill and replace Lucifer with an AI.
>and YOU are le Devil
More like YOU are the Demiurg in a war with itself.
Anonymous No.714610704 [Report]
>>714551446 (OP)
It's better than Eternal but still very average.
Anonymous No.714611820 [Report] >>714612719
Anonymous No.714611916 [Report] >>714612719
Anonymous No.714611987 [Report] >>714612719
Anonymous No.714612719 [Report]
>>714611820
>>714611916
>>714611987
Looks fun
Anonymous No.714612840 [Report]
>>714607928
The hell guardians from 2016 are a pretty good example of how to do doom bosses right
Anonymous No.714613434 [Report]
>>714566050
it's so fucking mid, idk how you find it fun