>boss battle
>if you lose you have to repeat it
>if you win the boss beats you up in the following cutscene
>>714559582 (OP)Name 55 games where this happens
>>714559582 (OP) >slowing the player's movement for dramatic effect
>taking away camera movement for the sake of a "cinematic" angle or to focus on some large setpiece in the background
>game forces you into hyper-specific builds
>certain enemies are resistant to certain builds
>there is no counterplay or way to get around it, it just turns a 1 minute fight into a 10 minute fight
>game padding out levels with rows of samey looking corridors
>you unlock the best/most fun weapon/power at the every end of the game
>no new game+