Thread 714571243 - /v/ [Archived: 686 hours ago]

Anonymous
7/5/2025, 12:40:27 PM No.714571243
Baby beaver sucking tail
Baby beaver sucking tail
md5: f6ddd0b50741df803b444861914d9155🔍
Whats the steam sale damage so far, /v/?
I bought a bunch of EUIV and TW3 DLC's

Also any good colony sims coming up? How is that beaver game thats coming up?
Replies: >>714571442
Anonymous
7/5/2025, 12:45:02 PM No.714571442
>>714571243 (OP)
>How is that beaver game thats coming up?
If you mean timberborn - it's good. The update pace is pretty slow but the updates are pretty substantial. Captain of Industry does the same thing and I prefer it to trickle. Gives you a good reason to sit down and do a solid replay over half a year or so.

Timberborn is going in a somewhat strange direction, with the emphasis increasingly shifting away from being a colony sim to being an engineering sandbox now that you can build aquaducts freely and even dig under ground.

The early game can still be surprisingly difficult but once you reach mid-game, it very clearly shifts towards a "define your own challenge by setting up a megaproject" kind of deal. The general trend is to just hand more and more tools to player, but not really providing new obstacles. I guess the massive backlash after Badwater update scared the developers.
Replies: >>714573478
Anonymous
7/5/2025, 12:49:19 PM No.714571656
I bought a GPU to tinker with training AI models and some technology books instead of games this time.
Replies: >>714572229
Anonymous
7/5/2025, 1:00:46 PM No.714572229
>>714571656
what kind of AI models?
Replies: >>714573931
Anonymous
7/5/2025, 1:24:21 PM No.714573478
>>714571442
Captain of Industry reminds me of a modern day Anno game
Replies: >>714573867
Anonymous
7/5/2025, 1:31:50 PM No.714573867
>>714573478
Yeah, I feel the same way. I won't lie - I wish there was a bit more to the whole settlement building element of it, but I get why they focus their priorities elsewhere.

CoI is really good, one of those very underrated titles on steam. Thankfully they are doing good enough, but it does pain me they don't have a wider reach, they really deserve it.
To me, it's an ideal midplace between something like Factorio, and something like Workers and Resources. Still has that colony management element that I miss from Factorio, but isn't as autistic as Workers and Resources.

But if you want something even further along the line of Citybuilder games with logistics being a center-piece, I think Wn'R is the best out there, just in terms of depth and complexity.
Replies: >>714575451
Anonymous
7/5/2025, 1:32:54 PM No.714573931
>>714572229
Basic stuff like regression models, image classifiers, convolutional neural networks. Might be able to train a very small LLM. I just want to get a sense of how it all works.
Anonymous
7/5/2025, 2:02:10 PM No.714575451
>>714573867
My favorite Anno game was 2070