>>714574006>A) limited number of ways to draw something as sprite resolution decreasesOk, let's say the sprite size is 24 by 32 pixels. That, and we have 4 different pixel colors available. So we have 768 pixels available to draw in, and 4 colors to choose for any given pixel. That means a total of 4^768 different sprites can be created, or 2^1536 simplified. Does that seem small? Limited? Well let me tell you, that's 2410312426921032588580116606028314112912093247945688951359675039065257391591803200669085024107346049663448766280888004787862416978794958324969612987890774651455213339381625224770782077917681499676845543137387820057597345857904599109461387122099507964997815641342300677629473355281617428411794163967785870370368969109221591943054232011562758450080579587850900993714892283476646631181515063804873375182260506246992837898705971012525843324401232986857004760339316736 exactly. That's how much your "limited number" of sprites that can be created on "decreased resolution" is. Exponentially more than the amount of observeable atoms in the universe.
So randomly creating something that even remotely resembles something else already created in that "limited" space yours, by chance, is actually extremely, extremely low.