Alright Anon, how is making your dream game going? - /v/ (#714581308) [Archived: 574 hours ago]

Anonymous
7/5/2025, 3:46:50 PM No.714581308
images (5)
images (5)
md5: 39e2f0e5940ca9a99780dbf0cab69857๐Ÿ”
You are making a game, right Anon?
Replies: >>714584593 >>714584816 >>714584994 >>714585336 >>714585973 >>714586130 >>714586791 >>714586950 >>714587541 >>714589635 >>714592501 >>714597692
Anonymous
7/5/2025, 3:54:42 PM No.714581795
Assets takes long time to make.
Anonymous
7/5/2025, 4:32:01 PM No.714584593
>>714581308 (OP)
what is the point? there are too many games
Replies: >>714584764 >>714591410
Anonymous
7/5/2025, 4:33:29 PM No.714584693
I'm waiting until AI is sophisticated enough that I can put on a BCI helmet and think all the assets for my game into existence
Anonymous
7/5/2025, 4:34:27 PM No.714584764
>>714584593
But are there any good games?
Replies: >>714585689
Anonymous
7/5/2025, 4:35:01 PM No.714584816
>>714581308 (OP)
>Goymaker in the year 2008 + 17
Use Gdevelop 5, nigga.
Anonymous
7/5/2025, 4:37:33 PM No.714584994
>>714581308 (OP)
every new action I try to perform in a program is a multi hour ordeal with constant dead ends. goes without saying that I'm not gonna make it.
Replies: >>714585649 >>714585909
Anonymous
7/5/2025, 4:42:07 PM No.714585336
>>714581308 (OP)
>interested in writing
>interested in music
>interested in art
>absolutely zero interest in programming
Replies: >>714587390 >>714592982
Anonymous
7/5/2025, 4:46:34 PM No.714585649
>>714584994
Continue working on it Anon, I'm sure you will make it
Anonymous
7/5/2025, 4:47:11 PM No.714585689
>>714584764
you need everything to make a good game tho. passion alone is not enough
Anonymous
7/5/2025, 4:50:20 PM No.714585909
>>714584994
eventually you run out of new actions and all actions become old actions
Anonymous
7/5/2025, 4:51:19 PM No.714585973
>>714581308 (OP)
Sometimes I like to boot it up and solve how to program certain things I see in other games, itโ€™s fun
Anonymous
7/5/2025, 4:53:59 PM No.714586130
>>714581308 (OP)
Ren'Py, RPG Maker or GameMaker?
Replies: >>714586791 >>714594725
Anonymous
7/5/2025, 5:03:15 PM No.714586791
>>714581308 (OP)
I once spent a month or so making a brick breaker in GameMaker and it functioned but I had no passion for it and just wanted something easy. If I go back to it I'll take on something I have more interest in, and just keep the scale such that I could do it myself (though it doesn't help that I am a codelet).

>>714586130
The first two are designed for specific genres with a bunch of existing tools and thus are easier to get something playable in. GameMaker can do a lot more but you obviously need some understanding of how to code. If you can do art and music but not code and just want to get something out there then the first two are your best bet if you don't mind guardrails.
Anonymous
7/5/2025, 5:05:17 PM No.714586950
>>714581308 (OP)
Not very well, but I'm using unity, not game maker. Bought a new computer specifically to work on unity and blender and it's giving me compiling errors in every single old project, and the old computer I was working on crapped out and so far I haven't been able to retrieve the information within because the HDD is formatted for a mac so I just can't plug it to my new PC.
Anonymous
7/5/2025, 5:11:25 PM No.714587390
>>714585336
Use ChatGPT. Programming is just a means to an end, you don't have to be good at it to make game (see: source code for Yandere Simulator and Undertale).
Replies: >>714587770 >>714588015
Anonymous
7/5/2025, 5:12:10 PM No.714587454
I've recently faced the reality that you need money to make a good indie game. I can't code, I can draw, all I did was was make a detailed GDD and a script for the story and dialogues. In a few years, I could save up $150K. My hail mary is to self fund the game and hire a small team to make 3 levels and assets for the levels and then go on Kickstarter. I'd hope that meets expectations and I can continue from there. Otherwise, I'll just cut my losses.
Anonymous
7/5/2025, 5:13:28 PM No.714587541
>>714581308 (OP)
>last commit was 8 days ago
horses killed my motivation
Anonymous
7/5/2025, 5:14:47 PM No.714587645
i hate scripting in gm. also im stuck on destroying 1 object and not destroying others but im using drag and drop
Anonymous
7/5/2025, 5:16:36 PM No.714587770
>>714587390
>Yandere Simulator
Programming absolutely contributed to the failure of that game.

>Undertale
Only one part of the game had "bad code". Plus Toby Fox had years of experience.

Dont' fall for the GPT meme. Until there's multiple games that purely used AI for their code, I don't believe in it.
Replies: >>714587831
Anonymous
7/5/2025, 5:17:26 PM No.714587831
>>714587770
>Plus Toby Fox had years of experience.
???
what, he had no experience
he made 1 romhack before making all of undertale
Replies: >>714588089
Anonymous
7/5/2025, 5:19:30 PM No.714588015
>>714587390
AI sucks with code assistance. Sure it may help you make a very basic game, but its going to struggle to make anything unique.
Anonymous
7/5/2025, 5:20:31 PM No.714588089
>>714587831
Multiple actually. As well as RPG Maker games.
Either way, he had basic understanding on how to code. He didn't just pile on features together until shit worked.
Replies: >>714588205
Anonymous
7/5/2025, 5:21:56 PM No.714588205
>>714588089
romhacking and rpgmaker doesn't translate to GML scripting
I doubt he did any real programming for them
Replies: >>714588545 >>714589619
Anonymous
7/5/2025, 5:26:23 PM No.714588545
>>714588205
It totally does. I grew up on RPG Maker and Eventing is just visual scripting, and visual scripting is like two steps away from writing actual code.
I'm not sure how romhacking is done but I'm more inclined to believe it involves modifying the code.
Saying Toby Fox had zero experience in programming before making Undertale is just wrong. He may have not written a single line of code yet, but he learned the logic behind it.
Replies: >>714588880
Anonymous
7/5/2025, 5:30:13 PM No.714588880
>>714588545
>I'm not sure how romhacking is done but I'm more inclined to believe it involves modifying the code.
Actually coding in hacks is a bit more common in the modern era, but before about a decade ago probably 99% of ROM hacks just used external tools to modify level/script/graphic data.
gogem.pro
7/5/2025, 5:36:23 PM No.714589409
ctrl+u_04-07-2025 a
ctrl+u_04-07-2025 a
md5: c6f50fe820fa894800aff9a05212098d๐Ÿ”
longest i've seen a /v/dev thread go without progress posts.
yall slackin today.
Anonymous
7/5/2025, 5:38:53 PM No.714589619
>>714588205
Programming is programming. The language doesn't matter. Any retard can pick up GameMaker if they want to. One of the main differences between Toby Fox and people who say they want to develop video games is that while the latter group is busy talking about it and finding excuses, Toby is already doing it.
Replies: >>714589704 >>714589820
Anonymous
7/5/2025, 5:39:05 PM No.714589635
Screenshot (1137)
Screenshot (1137)
md5: 6d0aa6d68a22d10a1754241cd797cb66๐Ÿ”
>>714581308 (OP)
After the JoJo Storytime on /a/ and with how Deltarune came and went I've been debating creating a part 8 (yea, part 8) and 7SS inspired RPG based around a alternative take on JoJolion's story I've been making since i read part 8 for the first time. I'm dogshit at making art and i probably will be with coding as well but i think i could probably do this. I've made some concept art for it and it's pretty clear that i'll need to get better at art first but i still i'll be able to make it. If anyone wants i can post the pics i made here. Even if part 8 shat itself i think i can make something good out of it. Only announcing it because i think I'll actually be able to do it. So far I've just started making concept art for it but I'm sure ill be able to start coding it soon
>GAYYA
Replies: >>714590712
Anonymous
7/5/2025, 5:39:42 PM No.714589704
>>714589619
>Programming is programming
exactly, and rpgmaker is not programming
Replies: >>714589948 >>714594248
Anonymous
7/5/2025, 5:41:19 PM No.714589820
>>714589619
Toby is a lot more impressive than people give him credit for, he made undertale in like 2 years or something, which is fucking ridiculous as a solodev and especially if you poke in the game files and see just how many scripts it has, there's literally thousands upon thousands.
I don't know how he did it, he must've literally spent those years programming 12 hours a day every day.
Anonymous
7/5/2025, 5:42:32 PM No.714589948
1747739237626968
1747739237626968
md5: 7e4c1b099ad96de945e1e43c8186cd6f๐Ÿ”
>>714589704
I mean, what the fuck is this then?
Replies: >>714590110
Anonymous
7/5/2025, 5:44:25 PM No.714590110
>>714589948
premade stuff that comes with the engine and/or made by other people that you can download as assets
Replies: >>714590178 >>714594248
Anonymous
7/5/2025, 5:44:40 PM No.714590138
file
file
md5: d31e7c60ddc9101d82ad9778fd1df6ea๐Ÿ”
i added this today
Anonymous
7/5/2025, 5:45:10 PM No.714590178
>>714590110
So Unity and Godot aren't programming either?
Replies: >>714590296
Anonymous
7/5/2025, 5:46:40 PM No.714590296
>>714590178
the premade stuff that comes with those isn't enough to make anything
rpgmaker has all you need to make an rpg so you don't need to do any programming
you can't make anything without programming by yourself in unity and godot
Replies: >>714590827 >>714594248
Anonymous
7/5/2025, 5:51:09 PM No.714590712
Screenshot (1138)
Screenshot (1138)
md5: 4c94708955beb3a798809b6110ece327๐Ÿ”
>>714589635
Note: i need to learn how to fucking draw a person
Replies: >>714590887
Anonymous
7/5/2025, 5:52:29 PM No.714590827
Ork Framework
Ork Framework
md5: 6d5aa1cf921564470d80261bb6151a3c๐Ÿ”
>>714590296
You can actually. Just buy or download a framework and you won't have to write any code. But I'm moving the goalposts here I guess.
I get your point. I do think doing shit like this gives you some degree of programming prowess, but I can see why you don't think it's good enough to qualify. Either way, when doing the switch to programming, there will still be a degree of learning involved.
Anonymous
7/5/2025, 5:53:08 PM No.714590887
Screenshot (1139)
Screenshot (1139)
md5: 44614a53f3fb152952adeeadd875412f๐Ÿ”
>>714590712
Anonymous
7/5/2025, 5:59:11 PM No.714591410
>>714584593
my game will change the course of the indie game scene and shitposting culture when it releases.
Replies: >>714592495
Anonymous
7/5/2025, 6:12:12 PM No.714592495
>>714591410
Show us
Anonymous
7/5/2025, 6:12:18 PM No.714592501
dive
dive
md5: 27357874aa736877fd497a9b8287d800๐Ÿ”
>>714581308 (OP)
I think i just prefer having an excuse to dick around in blender more than actually making a game
Anonymous
7/5/2025, 6:18:08 PM No.714592982
>>714585336
You can try GDevelop. It's a general purpose no code engine good for getting games out fast. It also comes with 100+ templates, most free, for pretty much any mechanic you can think of so you can copy and paste event code out of them.
Anonymous
7/5/2025, 6:32:22 PM No.714594248
>>714589704
>>714590110
RPG Maker is literally programming though. As I said, the language doesn't matter. I can take any language and start using it, including Scratch and RPG Maker (thought I never used the latter).
>>714590296
Programming != typing code
Replies: >>714594619
Anonymous
7/5/2025, 6:36:37 PM No.714594619
>>714594248
You can and should type code in RPG Maker anyway. Javascript is simple and it lacks many menu functions that you can quickly do in code, like arrays.
Replies: >>714594743
Anonymous
7/5/2025, 6:36:45 PM No.714594628
plier_adjusts_glasses
plier_adjusts_glasses
md5: f64b9b389df2ec93c954cece751c0f3a๐Ÿ”
You DID put your fetish into your game to maximize it's artistic purity, right Anon?
Replies: >>714596420
Anonymous
7/5/2025, 6:37:53 PM No.714594725
>>714586130
VN? Renpy
Turn Based RPG? RPG Maker
Anything else still 2D? Game Maker
Anonymous
7/5/2025, 6:38:07 PM No.714594743
>>714594619
>Javascript is simple and it lacks many menu functions that you can quickly do in code, like arrays
What does this mean
Replies: >>714594876 >>714594967
Anonymous
7/5/2025, 6:39:49 PM No.714594876
>>714594743
if you don't know then you don't need it
Anonymous
7/5/2025, 6:40:26 PM No.714594924
I would make a VN if I weren't stuck working 60 hours a week (sometimes more).
Anonymous
7/5/2025, 6:40:54 PM No.714594959
Code confuses me.
Anonymous
7/5/2025, 6:41:02 PM No.714594967
>>714594743
Bad wording, I meant RPGMaker itself has a lot of missing functions you can easily do in Javascript.
Replies: >>714595108
Anonymous
7/5/2025, 6:41:37 PM No.714595025
1554764282606
1554764282606
md5: 487c501ea067819f1574662504f9dafa๐Ÿ”
>today I'll start drawing (again)
>continue writing instead
>today I'll pick up Blender (again)
>continue writing instead
>today I'll program
>continue writing instead
>realize I have accidentally become the perpetual Ideas Guy who writes a novel of bullshit autism backstory and never does anything with it, 30 years after the age most people get it out of their system
It's so fucking over.
Replies: >>714595791
Anonymous
7/5/2025, 6:42:29 PM No.714595108
>>714594967
I see, thanks. I'd much rather write code than program using menus and stuff whenever I can.
Anonymous
7/5/2025, 6:49:34 PM No.714595791
>>714595025
You are at least writing game mechanics, right?
Replies: >>714596254
Anonymous
7/5/2025, 6:54:46 PM No.714596254
>>714595791
Yes, but also porn.
Anonymous
7/5/2025, 6:56:35 PM No.714596420
>>714594628
Yes, my protagonist is canonically a futa.
Anonymous
7/5/2025, 6:58:31 PM No.714596591
20 years ago, I considered it. But people kept telling me to learn C instead. And I wasn't into the idea. So I forgot about it.
Nowadays one of my favorite games that hasn't even been finished yet is a fucking RPG maker game. Are you fucking kidding me?
Replies: >>714597124
Anonymous
7/5/2025, 7:04:38 PM No.714597124
>>714596591
And what stops you from starting right now?
There is a great feeling from creating something that you yourself truly enjoy playing on your spare time. Kinda like homemade bread.
Replies: >>714597310
Anonymous
7/5/2025, 7:07:06 PM No.714597310
>>714597124
What stops me is that I'm a wagecuck and I have no energy left at the end of the day to bother learning how to make something nobody will give a shit about.
And I have already done something that took me 4 months of my life for free for a bunch of random anons and nobody gave a shit about it, so I don't exactly want to put up with that either. There's no passion in me. I'll just play other people's games. Unlike some I'm not blackpilled enough to think "modern games are shit" so I do have stuff to play.
Replies: >>714597776
Anonymous
7/5/2025, 7:11:13 PM No.714597692
>>714581308 (OP)
>You are making a game, right Anon
I'm slowly making a book collection list application for phones, I'm too lazy to learn something new to make a game.
Anonymous
7/5/2025, 7:12:06 PM No.714597776
>>714597310
>nobody will give a shit about.
And nobody will give a shit if you keep playing games either way.
If you can get just One other person to enjoy your game you already have double the initial audience (you).
Replies: >>714597904 >>714599075
Anonymous
7/5/2025, 7:13:38 PM No.714597904
>>714597776
>And nobody will give a shit if you keep playing games either way
Yeah, but I'll be enjoying myself.
Anonymous
7/5/2025, 7:19:55 PM No.714598439
Don't make games. People are too fucked to give a shit unless you hit a specific niche.
People will try to cuck you in to thinking that your work from scratch means something as they continue to consume slop and cut contact with you regardless. These are not in actuality people.
Work on existing, modifiable games that you enjoy instead.
Replies: >>714598540
Anonymous
7/5/2025, 7:21:06 PM No.714598540
>>714598439
modtroon detected
Anonymous
7/5/2025, 7:27:12 PM No.714599075
>>714597776
>If you can get just One other person to enjoy your game you already have double the initial audience (you).
This is such a meme phrase. Making a game is months or years of work. If you don't like the process and don't get innate satisfaction from making things on the screen move just the way you want them to, you'll be asking "is that it?" after everything's over, because people who will enjoy your game won't be lifelong fans. They'll play it, they'll leave a single line positive review under your game and move on, it'll be very brief. That's the probable outcome and that's why it's crucial that you enjoy fiddling with your chosen engine instead of just treating it as means to an end.
Replies: >>714599226 >>714599946
Anonymous
7/5/2025, 7:29:04 PM No.714599226
>>714599075
That's a good way to put it. Enjoying the process of anything you do in life is the way to get by with stability of mind.
Anonymous
7/5/2025, 7:37:10 PM No.714599946
>>714599075
>people who will enjoy your game won't be lifelong fans. They'll play it, they'll leave a single line positive review under your game and move on, it'll be very brief.
That's how 99% of games are. You shouldn't go into it trying to be the next Notch or whatever, that's retarded. And if you are going into it with that mindset, then you're intentionally chasing the brains of fickle autists and that's a fool's errand.