>>714587639god tier in Metroid Prime 1, where getting the double jump unlocks so much more of the map and feels like a complete game-changer.
underwhelming in Prime 2, since you get it so early on that the overwhelming majority of areas are intended only for use with the double jump anyway, so you're not really unlocking any new ways to traverse old locations.
completely pointless in Prime 3, since you have double jump unlocked from the start. What's the point of having a double jump if there's no differentiation between having it and not having it? All this does is have all the platforms and jumps in Prime 3 spaced out for a double jump for no actual reason or benefit. They might as well have just had platforms closer together and a regular single jump and it would've made zero difference to level design or progression.