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Thread 714587497

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Anonymous No.714587497 [Report] >>714587547 >>714587639 >>714587860 >>714587901 >>714588002 >>714588124 >>714588217 >>714591254 >>714591693 >>714592510 >>714593950 >>714600506 >>714600710 >>714603338 >>714604041 >>714604237 >>714605309 >>714606886 >>714608013 >>714614402 >>714615432 >>714616707 >>714616823 >>714617040 >>714620679 >>714621058 >>714621290
ITT: god tier game mechanics
Anonymous No.714587547 [Report]
>>714587497 (OP)
Ascend
Anonymous No.714587639 [Report] >>714587736 >>714587885 >>714588014 >>714593079 >>714596736 >>714598230 >>714616494 >>714621492
>>714587497 (OP)
I can't think of a single implementation of double jump that's actually good
Anonymous No.714587706 [Report]
clicking doesn't cancel auto-read
Anonymous No.714587736 [Report] >>714592805 >>714603791
>>714587639
Super Smash Bros
Anonymous No.714587860 [Report]
>>714587497 (OP)
Luigi Logic
Anonymous No.714587885 [Report] >>714601643 >>714618262
>>714587639
Double jump + air dash in pic related is absolutely kino.
Anonymous No.714587901 [Report] >>714591113
>>714587497 (OP)
Americans will see this and think about hamburgers
Anonymous No.714587943 [Report]
I'M LOVIN' IT
Anonymous No.714588002 [Report]
>>714587497 (OP)
Checkpoints before devs became too generous with them.
Having to fail on Normal Mode several times to unlock Easy Mode
The jump from saving with passwords to on the cartridge
Quickturn (run+down)
Anonymous No.714588014 [Report]
>>714587639
Dustforce
Anonymous No.714588124 [Report]
>>714587497 (OP)
I want a hyper-realistic game in a sort of GTA-meets-God-of-War playstyle where you play as an extremely muscular nigga, and when you do this, there's per-object motion-blur on his animations, and the double-jump triggers a "barani-jump", in an over-the-shoulder viewpoint.

And he goes "Hoo!" and "Yo!" when you do it.

but the narrative is about gang-wars and hard crime in a realistic human city environment. But the gameplay is a platformer with great platformer level design.
Anonymous No.714588217 [Report]
>>714587497 (OP)
>mcjump
Anonymous No.714589106 [Report] >>714591693 >>714621859
Anonymous No.714589804 [Report] >>714590740
Cancel-able/staged reloads.
Anonymous No.714590740 [Report]
>>714589804
>Hold down reload button and the character takes out magazine to see the number of bullets still inside it
Anonymous No.714591113 [Report] >>714592589
>>714587901
You saw that and thought, Americans.
Anonymous No.714591254 [Report]
>>714587497 (OP)
>Mcdonalds
>god tier game mechanic
okay fatass
Anonymous No.714591693 [Report] >>714592265 >>714594137 >>714604204
>>714587497 (OP)
>>714589106
Both pale in comparison to picrel, especially if you can carry your momentum from a dash by jumping like in the Megaman X & Zero games.
Anonymous No.714592265 [Report]
>>714591693
>picrel
shooting spazer from your ass?
Anonymous No.714592510 [Report] >>714593128
>>714587497 (OP)
picking up rewards as you go can't be topped
Anonymous No.714592589 [Report]
>>714591113
Kek
Anonymous No.714592805 [Report]
>>714587736
Airdash would probably be better
Anonymous No.714593079 [Report] >>714621492
>>714587639
god tier in Metroid Prime 1, where getting the double jump unlocks so much more of the map and feels like a complete game-changer.

underwhelming in Prime 2, since you get it so early on that the overwhelming majority of areas are intended only for use with the double jump anyway, so you're not really unlocking any new ways to traverse old locations.

completely pointless in Prime 3, since you have double jump unlocked from the start. What's the point of having a double jump if there's no differentiation between having it and not having it? All this does is have all the platforms and jumps in Prime 3 spaced out for a double jump for no actual reason or benefit. They might as well have just had platforms closer together and a regular single jump and it would've made zero difference to level design or progression.
Anonymous No.714593128 [Report]
>>714592510
>t.
Anonymous No.714593950 [Report] >>714594658 >>714598385 >>714599679
>>714587497 (OP)
Call me a savescumming fag all you like, having complete control over time itself with 2 keys will never not be fun.
Anonymous No.714594137 [Report]
>>714591693
>I'm a frickin' blur here!
Anonymous No.714594658 [Report]
>>714593950
>NPC talks shit
>Nuke them in front of everyone
>reload or commit if it's a total genocide
I'm ROLE PLAYING
Anonymous No.714596736 [Report]
>>714587639
Risk of Rain because it opens up new ways to move around the map.
Anonymous No.714598230 [Report] >>714598590
>>714587639
I can't think of a single double jump that didn't immediately improve the game by 500%
Anonymous No.714598385 [Report] >>714600689
>>714593950
>takes twice as long
>”quick” because of hotkeys and poor loading times on toaster PC

Literally useless on console
Anonymous No.714598590 [Report]
>>714598230
I didn't like Hollow Knight's double jump initially. It felt too floaty and I didn't like how you'd descend a bit when you used it.
Anonymous No.714599679 [Report] >>714607643
>>714593950
quicksaving is convenient and also necessary in stuff like betheseda games where you need to constantly spam F5 in case of a glitch or crash. But it definitely takes something away from these games that try to simulate things like a law/bounty system or consequences for actions. For example in skyrim, what's even the point of guards and the whole jail mechanic when literally nobody ever actually engages with it? They just savescum until their attempts to steal something go off successfully, or maybe they'll get caught but fight. It's just one example of the ability to quicksave completely invalidating a whole system of mechanics.
Anonymous No.714600506 [Report]
>>714587497 (OP)
why not just make un very high jump, are they stupid?
Anonymous No.714600689 [Report]
>>714598385
>muh toaster
>muh console
You forgot the part where that's my problem.
Anonymous No.714600710 [Report] >>714605536
>>714587497 (OP)
Anything with a mechanic where the character can slam onto the ground
Anonymous No.714601643 [Report]
>>714587885
This.

>spend hours exploring Night City
>play combat sections pretty tactically, ducking around cover like it's MGS
>the city is really detailed and involved already
>unlock double jump
>realise that most of the fucking ROOFTOPS are just as detailed
>can now parkour around at high speeds
>can do this in the middle of combat and hugely open up arenas
>enemies can actually cope with it too so it doesn't break the game
>all sorts of fun out of bounds areas can be explored now too

It's so damn good.
Anonymous No.714603338 [Report] >>714621492
>>714587497 (OP)
Anonymous No.714603791 [Report]
>>714587736
fighting games in general
Anonymous No.714604041 [Report]
>>714587497 (OP)
every jrpg should have something of a combat forecast, otherwise you are just thoriwng blind shots into the air
Anonymous No.714604204 [Report]
>>714591693
wave dashing with double jumps tho
Anonymous No.714604237 [Report]
>>714587497 (OP)
Anonymous No.714604376 [Report]
>Double jump doesn't prevent falling damage.
That's how you know it's a trash tier game.
Anonymous No.714605226 [Report] >>714616190
>Running allows you to briefly run across gaps
I'm only aware of Sheep Raider doing this
https://youtu.be/OimxWUIUl7g?t=220
Anonymous No.714605309 [Report]
>>714587497 (OP)
Why did my mind think this was the McDonald's logo
Anonymous No.714605536 [Report] >>714606236
>>714600710
Crash has a pretty terrible belly slam.
Anonymous No.714606236 [Report] >>714607365
>>714605536
What makes it terrible? Lol
Anonymous No.714606493 [Report] >>714607032
>Action game
>Timing your attacks with the background music's rhythm will make them stronger.
>Literally no indication of this, could beat the entire game without this optimization
Anonymous No.714606886 [Report]
>>714587497 (OP)
I hate the McDonalds game mechanic.
Anonymous No.714607032 [Report] >>714607690
>>714606493
HFR literally gives you a hud element that shows you the timing.
Anonymous No.714607365 [Report]
>>714606236
Doesn't work after the slide (and double jump in 3) and you can't cancel the standing up animation afterward.
Anonymous No.714607643 [Report]
>>714599679
Constantly overwriting the save file by spamming quick saves is what results in the game becoming unstable in the first place. If you just do manual saves or go with the auto saves you will experience ten times less bugs and crashes.
Anonymous No.714607690 [Report] >>714610116
>>714607032
Well its not god tier then if it babies the player instead of rewarding rhythm chads.
Anonymous No.714608013 [Report] >>714608281 >>714608454 >>714621945
>>714587497 (OP)
Is it just me mad at how they got this concept wrong for new generations of games? The concept in 2D platformers was to "jump from the side" or "jump from things around the room", obviously in 2D the best way to represent this concept was "jumping twice", but now everyone simply JUMP TWICE, literally, it doesn't make sense anymore unless stated otherwise, now everyone seems strong enough to kick the air?
Anonymous No.714608281 [Report]
>>714608013
Holy autism
Anonymous No.714608454 [Report]
>>714608013
I think I had a stroke reading this. Not a single coherent thought. Bravo, anon.
Anonymous No.714610116 [Report] >>714611961
>>714607690
You have to be new to games, if you think HFR is the only action game that's bruteforce-able. Even in cases like DMC 1 where Holy Water doesn't diminish score or how DMC 3 is balanced around the player having one style at a time. You can beat all of Bayo without Damage-Offset, or Godhand without exploring 60% of the movepool.
Anonymous No.714611961 [Report] >>714612058
>>714610116
No, Anon it is in fact YOU who are new to games, for thinking I was specifically shitting on HFR in my original post, instead of talking about the myriad of action games that actually do obscure rhythm based rewards in combat. I tried to cheekily signal to you that I wasn't talking about HFR to begin with by saying "well it isn't god tier then" but it seems your autism/lack of experience causes you to only be able to hyperfocus on one specific game.
Anonymous No.714612058 [Report]
>>714611961
Any game that isn't a rhythm, that could apply to, already sounds farfetched if it's not HFR. In any case, there are many action games with timed moves that reward good timing, parrying being the easy one.
Anonymous No.714614402 [Report]
>>714587497 (OP)
What about games where you cannot jump at all?
Anonymous No.714615432 [Report]
>>714587497 (OP)
>reddit jump
pass
Anonymous No.714616190 [Report] >>714621945
>>714605226
YOU CAN JUST WALK OVER IT?
Anonymous No.714616494 [Report]
>>714587639
I think it's pretty good in Strider Hiryuu 2. Since you can't change direction of jump mid air normally it is your way of changing direction once to dodge things, also when you are grappling the ceiling over a bottomless pit you also need to use it to dodge certain projectiles by detaching and double jumping back to the ceiling.
And since many enemies need you to jump to a certain height to attack, you use properly timed double-jumps along with Midare-Giri to maintain yourself in the air at the proper position for long enough to kill them, while a unskilled player would take longer by having to land and perform multiple jump attacks until finally killing them.
Anonymous No.714616707 [Report]
>>714587497 (OP)
Job change
Anonymous No.714616823 [Report]
>>714587497 (OP)
Is this a McKid's thread?
Anonymous No.714617040 [Report]
>>714587497 (OP)
WHAT THE HECK IS THIS?
Anonymous No.714618262 [Report]
>>714587885
>double jump+ air dash to catch up to a car
>activate sandy
>literally just pull the guy out of the car and take it
Anonymous No.714618383 [Report]
Yokai Cores from Nioh 2 and all similar mechanics like Aria of Sorrow's souls and blue mages from final fantasy.
It feels amazing to use enemy attacks, especially strong ones.
Anonymous No.714619024 [Report] >>714621945
Bunny-hopping. Easily. No diff, etc. Why go A -> B when you can go:
A left right left right, land just right on the crate to reach for the high ledge, tap crouch to be sure, pop off, pace urself for the door -> B.
still in mid air turn to the door muck, make two circles like a speed demon, trip, fight normally, start to build up your acceleration from the beginning and scurry away
Anonymous No.714620679 [Report]
>>714587497 (OP)
bump
Anonymous No.714620742 [Report]
>Character and put their hands and feet on the outside of the ladder and slide down
Anonymous No.714620958 [Report]
A kick
Especially in an FPS
Anonymous No.714621058 [Report]
>>714587497 (OP)
Grappling hooks + Jetpacks
Anonymous No.714621290 [Report]
>>714587497 (OP)
Anonymous No.714621492 [Report]
>>714587639
Metroid prime 1 space jump boots
>>714593079
Well said.
>>714603338
Boost ball enjoyer in prime 1, or ssx tricky / THPS?
Anonymous No.714621696 [Report]
When the workers in Starcraft II automatically choose a good mineral patch to mine. It's amazing that some dickheads thought that was a bad thing before release.
Anonymous No.714621859 [Report]
>>714589106
This was only done well in Mario 64, Super Metroid, and Zero Mission, because those were the only games where the player didn't have that gay-ass wall slide.
Anonymous No.714621945 [Report]
>>714608013
Makes perfect sense. I still like to imagine it's a wall jump off the background
>>714616190
Kek I remember that ninja turtles shit.

>>714619024
Much prefer strafe jumping to bhop. t. Quake enjoyer