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Thread 714599907

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Anonymous No.714599907 [Report] >>714601948 >>714602176 >>714603404 >>714604163 >>714605008
Silent Hill
Anyone else feel the fixed cameras of Silent Hill are utterly essential to the game? Remakes and fan mods remove the fixed camera angles, and thus harm the game's atmosphere.

Fixed camera angles require high IQ to use and appreciate.
Anonymous No.714600776 [Report] >>714601667
Will it have magnetised combat?
Anonymous No.714601667 [Report]
>>714600776
magnet combat is KINO. Telegraphed cinematic animations are the best. Who cares about hit detection?
Anonymous No.714601948 [Report]
>>714599907 (OP)
yes, there's a huge difference in the opening trek through the forest due to the fixed camera. in the remake you're just walking forward while vague creepy noises play, but in the original the camera is fixed in front of James, meaning that you're always running blind into the next screen. you have no idea what's coming up or what's behind you but it's way creepier.

also the entrance to the graveyard is totally different because when you spawn in the original the camera is still in front of James. you don't know what you're walking into, if the thing that was pursuing you is going to catch up, or if there's something equally worse waiting for you. but in the reamake you can clearly see what's in front of you, you can see Angela from a good distance away, so most of the tension is gone because instead the opening trek is a glorified tutorial for dumb modern gamers.
Anonymous No.714602171 [Report]
nah fixed cameras are gay boomer shit
Anonymous No.714602176 [Report] >>714605501
>>714599907 (OP)
Reminder to laugh at nufans that pretend the original has a fixed camera when 90% of the time it's a third person follow cam behind James and only item pickups and puzzles switch to a fixed angle to highlight something.
Anonymous No.714602387 [Report]
I play videogames for the agency. A fixed camera as a stylistic choice only removes part of my agency. If the fixed camera is a core gameplay mechanic it's fine.
Otherwise no. The fixed camera is a relic from a time where technology hadn't proliferated enough for free cameras to dominate, yet. On that note, I'm not a huge fan of low-poly or low-bit graphics as stylistic choices, either.

I don't mind sections of games where the camera becomes fixed temporarily (think Ocarina of Time), as long as it's not arbitrarily deployed
Anonymous No.714602981 [Report]
the convention of the fixed camera only came about because the formative games of the genre used pre-rendered backgrounds because they looked better than full 3D at the time

don't cling to compromises born of necessity
Anonymous No.714603404 [Report] >>714603490
>>714599907 (OP)
Screw this guy and every influencer who contributes to the problem. I don't care how emotionally it moves them, they are part of the problem.
Anonymous No.714603490 [Report] >>714603861
>>714603404
meant to post this pic, sorry OP.
Anonymous No.714603861 [Report]
>>714603490
>"man, i love asset store assets in unreal engine" - SH2 remake fan
Anonymous No.714604163 [Report]
>>714599907 (OP)
>millennials be like: this gameplay be fire yo!
Anonymous No.714605008 [Report]
>>714599907 (OP)
There's nothing high IQ about videogames.
Anonymous No.714605501 [Report]
>>714602176
you have more freedom with it than SH1 but it's still fixed camera angles for the most part, places like the apartments or the town are the exception and not the rule. even in the hospital getting the camera to swap 180 degrees so you can see in front of you is a laborious chore because the camera is dead set on being stuck in the angle it's programmed to even if it somewhat allows you to move the camera.