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Anonymous No.714621929 [Report] >>714622239 >>714622379 >>714622528 >>714622638 >>714622679 >>714623029 >>714623938 >>714623973
I'm glad we're not returning to the lock and key design of previous games. They're played out, they're dull, it was done due to hardware constraints, and gamers have moved on past that.
Anonymous No.714622239 [Report] >>714622519 >>714623998
>>714621929 (OP)
>and gamers have moved on past
not me.
Go watch a Youtube video, FREAK.
Anonymous No.714622338 [Report]
I remember beating wind waker when I was like 12
Anonymous No.714622379 [Report]
>>714621929 (OP)
>Dungeon Map & Compass: Meh
>Lock & Key: Awesome
>"GOOD, YOU OPENED 3 SWITCHES. THERE ARE STILL 2 LEFT!": Fuck off
BotW's dungeon concept sucks ass. TotK didn't change it.
You can tell they intentionally scrapped the Lock & Key design to try and be bold and blank-slate, but TotK showing that they think they have some sort of solid foundation in the "5 switches" idea isn't very convincing. They need to go back and figure something else out.
Anonymous No.714622519 [Report]
>>714622239
Ironic, might as well watch one yourself if you want the dungeons to be toddler style lock key designs, instead of playing a game.
Anonymous No.714622528 [Report] >>714622850 >>714622995 >>714623341 >>714624493
>>714621929 (OP)
Yep, I love the old formula because I grew up with it, but BotW/TotK are great games. Most of the people whining about it weren't there to support Skyward Sword when it came out. Now they get to pretend that they were always huge fans and the new games "aren't zelda".
Anonymous No.714622638 [Report] >>714622959
>>714621929 (OP)
We only get one every six years, so it never had a chance to get dull.
Anonymous No.714622679 [Report] >>714623246
>>714621929 (OP)
I don't think it's outdated since clearly Metroidvanias are more popular than ever, it's just that the Zelda method of rigid interactivity meant they could never get any more interesting than "use item on the interactable specifically made for it"
Majora's Mask had the right idea with a more adventure game-esque approach where the puzzle is more logic based and you need to figure out what to use where based on context clues and intuition, but none of the games ever did that again beyond one off side quests.
Anonymous No.714622712 [Report] >>714622814 >>714622959
Anonymous No.714622814 [Report] >>714622906
>>714622712
Did you buy Skyward Sword at launch? I bet you didn't. Most people didn't. Everyone was playing Dark Souls and Skyrim that year.
Anonymous No.714622850 [Report] >>714622898
>>714622528
>Most of the people whining about it weren't there to support Skyward Sword when it came out.
It was a piece of shit game. And yes, the new games are not Zelda either.
Anonymous No.714622898 [Report] >>714623529
>>714622850
So what did you expect them to do? Risk another failure trying to mimic OoT for the 5th time?
Anonymous No.714622906 [Report] >>714622982
>>714622814
>Did you buy Skyward Sword at launch?

Yes, I did actually.

Twilight Princess sales were inflated by it being a Wii launch title.
Anonymous No.714622959 [Report] >>714623069 >>714624180 >>714624376
>>714622638
>>714622712
I know you guys were like 6 years old at the time but literally everyone and their mother was talking about how Zelda needed to change in 2012.
Anonymous No.714622982 [Report]
>>714622906
>Twilight Princess
The only good 3D zelda in the gamecube/wii era
Anonymous No.714622995 [Report]
>>714622528
>the new games "aren't zelda".

They aren't

Tweak the designs a bit and change the names and BotW and TotK could be a new IP with zero relation to Zelda
Anonymous No.714623029 [Report]
>>714621929 (OP)
>>714548152 Bot thread made to farm site engagement.
Anonymous No.714623069 [Report] >>714623367 >>714623376
>>714622959
If you want a series to change, why are you playing it? Just play one of the hundreds of other series that already do what you want
Anonymous No.714623246 [Report]
>>714622679
>clearly Metroidvanias are more popular than ever
That's a bit of an overzealous attribution. There's been a few highly popular games, but most indies that try this formula are left on the wayside, completely unknown, undiscovered by anyone. There's a damn good reason why.
Anonymous No.714623341 [Report]
>>714622528
>Most of the people whining about it weren't there to support Skyward Sword
I support good Zelda games only
>and the new games "aren't zelda".
They fundamentally aren't
Anonymous No.714623367 [Report] >>714623439
>>714623069
How do retards like you remain functionally breathing. What the fuck do you even fucking mean, why play a series and want to see it change. Evolve, innovate, be a fresh experience. If you really wanted a series to be stagnant as all fuck, you're just replaying the same game ad infinium.
Anonymous No.714623376 [Report] >>714623527
>>714623069
Because Zelda was never billed as Nintendo's dungeon crawler series, it was Nintendo's adventure series.
When the games failed to live up to that promise of adventure because they were stuck imitating a game from 1998 people were obviously peeved about it.
If Zelda had never changed since the first game we wouldn't have even gotten the OoT formula at all.
Anonymous No.714623439 [Report] >>714623540
>>714623367
If I wanted a "fresh experience", I'd just pick up a new game.

I buy Zelda because I want to play Zelda, not Generic Open World Game
Anonymous No.714623527 [Report] >>714623630
>>714623376
There is no "OoT formula", it's just the ALttP formula adapted to 3D
Anonymous No.714623529 [Report] >>714623607
>>714622898
Who says that they got all these sells because of the new format? Who says that they had to drop the format completely? I'm sorry but I don't buy this idea that Zelda sold more because it became a Ubisoft-like open world.
Anonymous No.714623540 [Report] >>714623590 >>714623671
>>714623439
and Zelda as by you, is fucking dull as shit now. I'm done with looking around a room for an eyeball, I'm done with pushing slow as molasses blocks until they fall onto a switch. Zelda cannot be that retard shit anymore.
Anonymous No.714623590 [Report] >>714623682
>>714623540
It's a series aimed at children. Play adult games if you want something more complex.
Anonymous No.714623607 [Report] >>714623796
>>714623529
Then you're retarded, because that's exactly what happened. It became open world, physics, and immersive sim based, and it out performed everything before. It sold so god damn much it was outselling the console to play it on initially.
Anonymous No.714623630 [Report] >>714623746
>>714623527
Oh yeah sorry my bad, as we all know the Zelda series started with the release of A Link to the Past.
Anonymous No.714623671 [Report] >>714623757
>>714623540
BotW and TotK's puzzles aren't any more complex, in many ways they're less so
Anonymous No.714623682 [Report]
>>714623590
I think I will keep playing Zelda, since with my man at the helm we ain't getting your toddler shit no more.
Anonymous No.714623702 [Report]
There is less than three actual people in this thread.
Anonymous No.714623746 [Report] >>714623862
>>714623630
Franchises can evolve and change over time. ALttP evolved Zelda from what it originally was and set the standard going forward.
Anonymous No.714623757 [Report]
>>714623671
Most that come to mind are very intricate, especially the divine beasts. They rely on scaffolding ideas. Building on what came before, and across an entire puzzle matrix.
Anonymous No.714623796 [Report]
>>714623607
Yea, I bet it had nothing to do with marketing, the switch, nintendo adults like yourself and a thousand other factors that you conveniently ignore.
Anonymous No.714623862 [Report]
>>714623746
WOW dude what why would they change? If you want to play something else why not just play another series huh? Why does Zelda need to change and evolve?
Anonymous No.714623938 [Report]
>>714621929 (OP)
BOTW era got stale after half a game
Anonymous No.714623971 [Report]
Can you even name a single Ubisoft game that released prior to Breath of the Wild and actually plays like it?
Anonymous No.714623973 [Report]
>>714621929 (OP)
>they're played out and dull
So are open world games in 2025.
Anonymous No.714623998 [Report]
>>714622239
FPBP
Anonymous No.714624153 [Report]
botw and totk are both very boring
Anonymous No.714624180 [Report]
>>714622959
Fuck off faggot, I hope you’re at least getting paid to astroturf for Nintendo here.
Anonymous No.714624332 [Report]
Id rather have atmosphere than sandbox.
Anonymous No.714624376 [Report] >>714624528
>>714622959
>Zelda needed to change in 2012
You know it's funny how you get the
>it needs to change
crowd, but then they yearn for it to go back to the same shit immediately after because all of the sudden
>it's not the same anymore!
Anonymous No.714624493 [Report]
>>714622528
>Most of the people whining about it weren't there to support Skyward Sword when it came out
Skyward Sword was fucking awful and I still hate it. Twilight Princess and Wind Waker shit all over SS.
Anonymous No.714624528 [Report] >>714624781
>>714624376
A series can change while still remaining recognizable.

That's the difference between Mario and say, Sonic.

Mario changes enough to feel new, but still familiar, while Sonic changes so drastically from game to game that it's completely unrecognizable.
Anonymous No.714624781 [Report] >>714625027
>>714624528
>Mario changes enough to feel new
Like how? How has Mario really changed?
Anonymous No.714625000 [Report]
I'm not interested in being dropped into an empty sandbox where all of the interesting stuff already happened and I'm just playing cleanup
Anonymous No.714625027 [Report] >>714625536
>>714624781
>Mario 64 - transition from 2D to 3D
>Sunshine - Cleaning and extensive use of hovering and water as a gimmick
>Galaxy - non-standard gravitational platforming
>Odyssey - Take control of enemies for platforming
Anonymous No.714625536 [Report]
>>714625027
>Take control of enemies for platforming
You wish, that shit was a pointless unexplored gimmick