>>714621929 (OP)I don't think it's outdated since clearly Metroidvanias are more popular than ever, it's just that the Zelda method of rigid interactivity meant they could never get any more interesting than "use item on the interactable specifically made for it"
Majora's Mask had the right idea with a more adventure game-esque approach where the puzzle is more logic based and you need to figure out what to use where based on context clues and intuition, but none of the games ever did that again beyond one off side quests.