Would you like another Crash game developed by Traveller's Tales?
I would stand wallet in hand.
Wrath of Cortex has the best soundtrack of the series. It has the same composers as those other games (also developed by Traveller's Tales)
Oxford
md5: 3aa5d934696f0625121e3a5e592a9c7c
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Would've really liked to see the Oxford team evolve and become Crash HQ, I think that was their wish as well.
You can tell the people cared about their work and source material, even if their take on it was quite skewed.
Crash Clash Racing or that TV themed pitch could've been good opportunities for redemption after Twinsanity.
I love it too, but that game is shite.
Traveler's Tales got cucked out of making a finished project, Twinsanity could have easily been the best crash game with no competition otherwise. So yes, as long as the team who made twinsanity 20 years ago got a second chance but with reinvigorated spirit and the time necessary to finish the game this time I'd be there 100%
>>714624453 (OP)both neat games that are not as good as they ought to be for different reasons. I would've liked another attempt at Twinsanity where they cut the shitty nina and cortex levels and actually finish the game
They did care when making WoC. After all, it was their first PS2 game.
>Sonic R (Saturn, PC)
>Rascal (PS1)
>A Bug's Life (PS1, N64, PC)
>Toy Story 2 (PS1, N64, Dreamcast, PC)
>Muppet RaceMania (PS1)
>Buzz Lightyear of Star Command (PS1, Dreamcast, PC)
>Toy Story Racer (PS1)
>The Wrath of Cortex (PS2, Xbox, Gamecube)
>Haven: Call of the King (PS2)
>Finding Nemo (PS2, Xbox, Gamecube)
>Crash Twinsanity (PS2, Xbox)
All the Traveller's Tales games with polygonal 3D graphics at the time
>>714624453 (OP)Yeah man, I can't wait LEGO Crash Bandicoot.
>>714627678Twinsanity had like 2 years and the team behind it was inexperienced and couldn't settle on a consistent vision.