Which video game gave you no incentive/reward to keep playing, when the gameplay is overly repetitive, difficult, or uninteresting? To the point where you just wanted to stop playing?
Left Alive you run out of bullets and need to craft more but then it only crafts like 5 or 10 extra so you need to kill like 20 enemies with 30 bullets and each take 5-6 per shot on normal the only other option is running up and meleeing them but you also die in a few shots
>>714653073 (OP) Probably not ever but most recently the prison island section of Dragon Quest Builders 2 bored me to tears. You just walk from point A to point B, mash through heaps of pointless dialogue, and watch those skeleton fucks do their 2 animations over and over. I was having fun before that, and I was probably almost done with that section, but it made me quietly drop the game as I couldn't bear the thought of returning to it.