Why do horror games look better in 480p than in 4K? - /v/ (#714660760) [Archived: 515 hours ago]

Anonymous
7/6/2025, 11:29:09 AM No.714660760
alan-wake-remastered-xbox-series-x-vs-xbox-360-2482915
alan-wake-remastered-xbox-series-x-vs-xbox-360-2482915
md5: dc2deb429284f9a6a34b158e94d1e2e1🔍
Replies: >>714660892 >>714663086 >>714663879
Anonymous
7/6/2025, 11:31:11 AM No.714660854
because you fear what you can't see
Anonymous
7/6/2025, 11:32:07 AM No.714660892
>>714660760 (OP)
Your mind fills in the blanks.
Anonymous
7/6/2025, 11:55:55 AM No.714662035
In high fps, high resolution movies you can see all the fake looking movie props and make up. It's similar to that with games.
Replies: >>714663027
Anonymous
7/6/2025, 12:16:51 PM No.714663027
>>714662035
So that means that beyond 1080p, it's more interesting. That is to say, we lose FPS, because our PC works more, and in quotes we will see the flaws of a video game. That's right, or we can still go higher in resolution.
Replies: >>714663689
Anonymous
7/6/2025, 12:17:57 PM No.714663086
>>714660760 (OP)
because you're poor and you lose sleep with the thought you have to buy a new screen
Anonymous
7/6/2025, 12:30:38 PM No.714663689
>>714663027
I'm saying that I like film imitating post process effect like film grain, motion blur and even low frame rates if it wouldn't result in input delay. I could unironically play games at 24 fps in theory.
Anonymous
7/6/2025, 12:34:36 PM No.714663879
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GY7oLb0WkAAXvls
md5: c3e7a3e5d81fd2d1ecb2d6decbea8b10🔍
>>714660760 (OP)
The game was made with 360 hardware in mind. So you need to update the models and textures a bit. Something that developers rarely do.

Death stranding 2 absolutely needs 1440p 60fps.

It won't be until the PS6 that 4k is actually required.