Thread 714674254 - /v/ [Archived: 570 hours ago]

Anonymous
7/6/2025, 3:52:39 PM No.714674254
1751775488694283
1751775488694283
md5: fb2e89886e75e5fa01e145c619aff808🔍
The Gold Standard of RPGs. It really doesn't get better than this.
Replies: >>714674564
Anonymous
7/6/2025, 3:57:24 PM No.714674564
>>714674254 (OP)
Correct, but its superiority causes controversy. Wait for some manchild to rattle off a half-dozen different CRPGs that are maybe arguably better in a single aspect, and even then, not really. It's always either a jaded faggot delusional from nostalgia, or even worse a zoomer retard trying to peacock as an oldfag.

DOS2 has absolutely top-notch
>sense of adventure, immersion, and world-building
>free-form, challenging, open-ended combat with a strong focus on environmental interaction
>deep mechanics, strong strategic elements, and high replayability
>memorable fights against a huge variety of well-designed enemies and bosses in unique scenarios that take part in context of a greater narrative/quest, instead of just being braindead throwaway trashmobs to farm
>tons of classes, builds, spells, playstyles to tinker with
>world design and inter-connectivity
>open-ended and branching quest design, interactivity, and reactivity
>player choice and freedom
>lighthearted writing that knows when to be serious and with engaging companion arcs
>attention to detail, ability to interact with anything, go anywhere, go in any interior, steal anything, kill anyone, story always adapts to your actions

There are many games that are strong in one aspect, and weak in most others. DOS2 is as strong in its weakest aspects as most RPGs are in their strongest aspect. It is just such an incredibly well-rounded game, and it especially excels in open-ended environmental-based combat, player choice and freedom, and interactivity/reactivity that are completely untouched by any other comparable RPG in existence (except other Larian RPGs)