>>714688726>>714689113I think you both are kinda conflating exactly the messaging behind that lost art of souls video. While he was making it pretty clear he prefers the design of Demon/Dark Souls 1, the main takeaway I got from the video was that the direction they've been moving towards would continue to make the overall experience worse if they continued to keep the same overall options offered to the player to approach that enemy design (and seeing the mixed reception among fans for Shadow of the Erdtree, he was 100% correct.)
There's nothing wrong with Fromsoft wanting to make more action oriented games, the reception from critics and fans towards Bloodborne and Sekiro are proof of that. The problem is that when you take that design approach towards enemies and apply that to a game where you are still playing as John Dark Souls with your progressively shittier blocking options game over game and a dodge roll, the game formula starts to lose its luster because the core gameplay sandbox for such a character is just simply not as engaging. If Fromsoft wants to make an action game, let players engage with those games as an actual action game character.
This is why something like Nightreign has been a breath of fresh air, because it does exactly that. It took the gameplay sandbox of Elden Ring and offered you focused and well defined kits to play with to allow the actual player fantasy you want out of it.
Want to play Elden Ring, but with blocking being an actual viable combat strategy outside of one build? There's a character for that
Want to play Elden Ring, but with a character with an actually good dodge option that plays better with modern Fromsoft bosses? We got a character for that.
Want to play Elden Ring but with Sekiro's parry system? Character for that too.
There's far more skill expression to be had in just 1 character in Nightreign than there is to be had with the full list of player options available in Elden Ring proper.