>>714719305>Those who wanted to make cheese builds made cheese builds while those who wanted to struggle did struggle.I dont think you even played the game because in reality, theres no restrains in the game and the game is balanced around that.
Simon is not a boss you fight using the RPG mechanics, its all about the dodge and doing a LOT of damage.
Lets put it this way. When i faced simon for the first time, i was really excited because the first thing he does is steal my shields. So that made me think "oh ok, so he basically ruined my Maelle defensive build, maybe i should prepare my team to be more defensive in terms of straight defense or HP instead of shields" and thats what i did. I gave the characters roles. One supported, the other did damage, etc.
Except Simon is a completely broken character. Either you dodge or parry EVERYTHING or you get one shot every time, no matter how defensive you are. Defense or HP dont matter, supporting itself doesnt matter when lumina can do everything for you. And his attacks arent like 2 or 3 combo strings, its like 5, and top of that, delayed ones. Either you do a retarded amount of damage to beat him or you have to spend HOURS practicing his patterns because theres no room for failure. Not even sekiro was like this, because on top of that, Simon has a retarded stupid amount of HP in his second phase.
Now, if you want to one shot him, do you use strategy? not really, because due to the lumina system being also completely broken, instead of carefully choosing what to add/remove, you just stack one lumina over the other. The game just becomes super simple, due to the game not being balanced around the RPG stats or mechanics, but just dodge or parry.
Really, the game needed better balancing.
One quick way is to make dodge/parry AP based (each dodge or parry takes an AP), and balance the game around it.
For the lumina system, have a limit per character. 100 for NG, 200 for Post game and i dont know, 500 for NG+. Easy.