>>714716559 (OP)Left looks like an average PS1 game, right looks like an average n64 game.
PS1 games made significantly better use of color, 64 was mostly greys and browns. The way draw distance is handled is typical too, PS1 games handled distant objects better and the vertex coloring in spyro 3 is excellent and common on the console. Repeated and poorly mapped textures are typical of 64 games because of the small texture cache and bottlenecked console.