Thread 714721341 - /v/ [Archived: 556 hours ago]

Anonymous
7/7/2025, 1:28:59 AM No.714721341
divinity2
divinity2
md5: 790ca1de75ef40c631f3578561e05f51🔍
Does it even have any flaws? It just feels like a perfect 10/10 to me.
Replies: >>714721536 >>714721668 >>714721906 >>714722423 >>714722587 >>714722789 >>714722928 >>714723368 >>714723465 >>714723509 >>714723937 >>714724131 >>714724850 >>714727357 >>714727542
Anonymous
7/7/2025, 1:31:24 AM No.714721536
1638457427800
1638457427800
md5: 4338626aac6c41e1655e362ae6805425🔍
>>714721341 (OP)
Some.
Replies: >>714721774 >>714722190 >>714722605 >>714725196
Anonymous
7/7/2025, 1:33:06 AM No.714721668
>>714721341 (OP)
Literally the whole combat and leveling systems, utter dogshit. I really hope Larian's next game is another licensed game because they're good at everything else but really suck at designing systems.
Replies: >>714722035 >>714722197 >>714725136
Anonymous
7/7/2025, 1:34:15 AM No.714721774
>>714721536
Damn, that fight was insane, one of my favorites in the game.
Anonymous
7/7/2025, 1:35:52 AM No.714721906
>>714721341 (OP)
The story. Anything regarding Malady at the very least.
Anonymous
7/7/2025, 1:37:37 AM No.714722035
>>714721668
>Literally the whole combat and leveling systems, utter dogshit.
Literally your whole brain, smooth as glass.

It has arguably the best combat, encounters, and bossfights of any turn-based or strategy game.
Replies: >>714722301 >>714722416 >>714724995
Anonymous
7/7/2025, 1:39:34 AM No.714722190
>>714721536
cursed beans
Anonymous
7/7/2025, 1:39:41 AM No.714722197
>>714721668
Nah, they're doing their own thing, some sort of sci-fi game. Which, given Swen's proclivities, hopefully means slinky lizard women in tight-fitting spacesuits.
Replies: >>714722324 >>714722416 >>714725197
Anonymous
7/7/2025, 1:41:15 AM No.714722301
>>714722035
the physical/magic armor system is retarded
Replies: >>714722518
Anonymous
7/7/2025, 1:41:30 AM No.714722324
>>714722197
>larian sci fi game
PLEASE
Anonymous
7/7/2025, 1:42:27 AM No.714722416
>>714722035
It has great encounter design in the abstract, but the system is ass and disparages strategy, chiefly because there are no inherent resistances and immunities.
>>714722197
Somebody please give them a Traveller license or some shit, so they don't have to design everything on their own.
Replies: >>714722647
Anonymous
7/7/2025, 1:42:35 AM No.714722423
>>714721341 (OP)
>Cursed fire everywhere XDDD
Enjoy our cool elemental reactions :DDD
Larian is a fucking hack studio. And instead of improving the combat from the first game, they just slapped on that shitty magic and physical armor.
Also, they NEVER finish games. DOS1 after you're out of the first area the quality drops of significantly. Same with Fort Joy in the 2nd one. I know people that just replay first 2 areas over and over again.
Replies: >>714723318
Anonymous
7/7/2025, 1:43:42 AM No.714722518
>>714722301
Another dimwit smoothbrain decides to throw his hat in the ring.

Shut the fuck up already

DOS1 had one meta that was clearly stronger than all the others, which was just perma-spamming CC. DOS2 remedied this and has much better balanced the combat with the armor system and the round-robin system. You can still apply CC, but CC are in armor or magic-armor class, and you must deplete that armor type if they have it. There are also some that can go through armor, such as with talents.

All this does is stop braindead universally OP CC spam strats

You may not personally like the system, that's fine, not everyone will. But it's not a flawed or bad system, it's just a new and unique approach that shakes up combat, requires consideration in combat and teambuilding, and rebalances the hyperfocus on CC spam from the previous game, while making more builds viable. Nor does it force monotype teams, phys mono, magic mono, and hybrid are absolutely all viable, even on honour, and have pros and cons and different playstyles.
Replies: >>714723486 >>714723610 >>714724131
Anonymous
7/7/2025, 1:44:34 AM No.714722587
>>714721341 (OP)
Exponential power gain vs linear level gain was highly constraining

Chaos terrain was a constant nuisance

The terrain itself wasn't even impactful since everyone and their mother got a teleport, unlike the first game were they were extremely rare and only in like 1 or 2 disciplines

Encourage switching companions in Act 1, creating a nice sense of variety, thinking about challenges ahead and planning accordingly, only to lock up in for the other 2/3rds of the game by killing everyone else (and Fane had better have been one of the survivors because he ties directly into the main fucking quest)

I could go on but these are the primary reasons why I thought it was weaker than the first.
Replies: >>714723501
Anonymous
7/7/2025, 1:44:46 AM No.714722605
>>714721536
>everything is on fire
>including my graphics card
honestly a fun fight.
Anonymous
7/7/2025, 1:45:19 AM No.714722647
>>714722416
>but the system is ass and disparages strategy
You are fucking retarded, there are countless viable builds, team comps, and strategies, even on honour mode.

>chiefly because there are no inherent resistances and immunities.
Tons of enemies have weakness and immunity to certain elements, with a high loremaster, you can view these.

Again, you have NO FUCKING CLUE what you are talking about. Please just shut the fuck up and kys.
Anonymous
7/7/2025, 1:47:14 AM No.714722789
>>714721341 (OP)
I wanted to like it but I just found it annoying.
When act 1 finished I kind of just checked out.
Replies: >>714723501
Anonymous
7/7/2025, 1:49:09 AM No.714722928
4444444
4444444
md5: 4b3eb2803de274ba31324363ac433125🔍
>>714721341 (OP)
story is an absolute clusterfuck
armor system is fundamentally broken
writing and dialogue is so mediocre that I can't remember a single line from the 90 hours I played
Replies: >>714723501
Anonymous
7/7/2025, 1:54:27 AM No.714723318
>>714722423
Act 1 and Act 2 are absolute masterclass, both of them are literally 11/10 areas, and they comprise about 2/3rds of the game.

Act 3 is a really nice change of pace, offering a very open area with a lot of freedom in how you approach it, and being more of a giant dungeon/combat gauntlet. There are also some camps here with some very high-end gear, as well as resolutions to various companion arcs. Overall, a really solid area that keeps things fresh, even if it doesn't *quite* manage to reach the stratospheric heights of Act 1 and Act 2.

Act 4 was originally worse, but after Definitive Edition and patches, it's a lot better. The kraken fight is really epic, one of the best fights in the game, as well as the very memorable bridge fight. The city is a bit under fleshed-out, but the corruption subplot and fighting Kemm is a lot of fun. The underground area here is especially standout and there are some great quests, including a comically evil option to kill everyone in Arx. Also here you finally start getting some absolutely insane combos and the combat system just goes totally off-the-rails; I wouldn't want the whole game like this, but it is a satisfying power fantasy and I enjoy how the combat curve changes as the game progresses. Overall, you can tell there was some rush here, and there is less interactivity/reactivity with certain quests, but still a pretty solid area with some great highlights, just a bit more inconsistent when you compare it to the absolute perfection that was Act 1 and Act 2.
Anonymous
7/7/2025, 1:54:58 AM No.714723368
>>714721341 (OP)
DOS1 is better
Replies: >>714723501
Anonymous
7/7/2025, 1:56:32 AM No.714723465
>>714721341 (OP)
It's really good.
Anonymous
7/7/2025, 1:56:49 AM No.714723486
>>714722518
>You may not personally like the system
most people don't like the system. You can cope all you want and do mental gymnastics on why it's appropriate, but the consensus is that it's shit and not fun
Replies: >>714723610
Anonymous
7/7/2025, 1:57:05 AM No.714723501
>>714722789
>>714722928
>>714723368
And more stupid fuck smoothbrains keep pouring in.

>>714722587
DOS1 had one meta that was clearly stronger than all the others, which was just perma-spamming CC. DOS2 remedied this and has much better balanced the combat with the armor system and the round-robin system. You can still apply CC, but CC are in armor or magic-armor class, and you must deplete that armor type if they have it. There are also some that can go through armor, such as with talents.

All this does is stop braindead universally OP CC spam strats.

Overall, DOS2 has better pacing, writing, characters, story, combat, and QoL as well as a lot less obtuse progression/puzzles.
Replies: >>714723553 >>714723830
Anonymous
7/7/2025, 1:57:12 AM No.714723509
>>714721341 (OP)
The armor system sucks. Needing to constantly pick up and replace shit as you play is a pain in the ass.
Replies: >>714723610 >>714723829
Anonymous
7/7/2025, 1:57:42 AM No.714723553
>>714723501
>someone has a different opinion
oh no!
Anonymous
7/7/2025, 1:58:26 AM No.714723610
>>714723486
Most people do like it actually; it's a universally revered game. It's only a loud minority of filtered retards screaming and shitting their diapers about it.

>>714723509
Another filtered smoothbrain retard. See >>714722518
Replies: >>714723738 >>714724040
Anonymous
7/7/2025, 1:59:55 AM No.714723738
>>714723610
They could have kept the physical/magical split and not had such a tedious gearing system in a game with 4 characters where everything you get is fucking worthless because you'll need to replace it soon unless you want to get permanently crowd controlled or one shot.
Replies: >>714724005
Anonymous
7/7/2025, 2:01:06 AM No.714723829
>>714723509
>Needing to constantly pick up and replace shit as you play is a pain in the ass.
you just replace gear as you get better gear, that could be multiple times a level or every few levels, and if you get a really high-end piece or one with good bonuses, you can keep that for majority of the game even. It's not like the game showers you in loot constantly, you just check in at vendors at level-up because their offerings are based upon your level.
Anonymous
7/7/2025, 2:01:10 AM No.714723830
>>714723501
I deliberately did not mention the armor system because personally I think it was an improvement, just needed a bit more refining. What about the other problems?
Anonymous
7/7/2025, 2:01:20 AM No.714723849
Shill-kun doing overtime today
Anonymous
7/7/2025, 2:02:36 AM No.714723937
>>714721341 (OP)
Why did they give up on writing Beast half way through?
Replies: >>714724170
Anonymous
7/7/2025, 2:03:28 AM No.714724005
>>714723738
Another filtered retard.

If you want less micromanagement, do lone wolf. Even on honour, I am far from juggling all this gear, so I have no idea what the fuck you are talking about. It sounds like you just have no idea how to build characters or how to tactically approach combat, so you just sperg out about how it must be your gear isn't good enough (hint: it's you)
Replies: >>714724381
Anonymous
7/7/2025, 2:04:00 AM No.714724040
>>714723610
>Most people do like it actually
search armor system on steam forums and you have 200+ pages of complaints. A bit more than a loud minority. In fact, most posts in this very thread dislike it
Replies: >>714724163 >>714724170
Anonymous
7/7/2025, 2:05:03 AM No.714724131
>>714721341 (OP)
You made this exact same thread earlier today
>>714677482
>>714722518
You even made this exact same post
>>714681139
Anonymous
7/7/2025, 2:05:33 AM No.714724163
>>714724040
You're talking to a schizo who isn't there to discuss anything, he's been making these threads for years now and insulting anyone who dares criticize anything about the game, though he gets hardcore melties especially when people point out that the armor system is dogshit
Replies: >>714724721
Anonymous
7/7/2025, 2:05:40 AM No.714724170
>>714723937
That retarded manlet is the only party member I've never taken across my runs. Apparently he spergs out if you kill Lohar lmao.

>>714724040
>challenging CRPG that sold 10m+ copies has a few hundred shitters complaining on the forum
yes, vocal minority. Most people are neutral to positive on it. And if you played DOS1, you understand why they changed it.
Replies: >>714724307
Anonymous
7/7/2025, 2:05:46 AM No.714724176
DOS1 had better music and better combat
Replies: >>714724246
Anonymous
7/7/2025, 2:06:40 AM No.714724246
>>714724176
>turn one CC spam where the enemy doesn't even move once
>better combat
(You)
Replies: >>714724334
Anonymous
7/7/2025, 2:07:35 AM No.714724307
>>714724170
>Most people are neutral to positive on it.
cope. Most discussions about the game boil down to the shitty armor system
Replies: >>714724427
Anonymous
7/7/2025, 2:07:56 AM No.714724334
>>714724246
It's okay when D:OS2 does the same exact things though, right?
Replies: >>714724427 >>714724501
Anonymous
7/7/2025, 2:08:34 AM No.714724378
the armor system is trash, makes you go full magic damage or full physical
Replies: >>714724510
Anonymous
7/7/2025, 2:08:38 AM No.714724381
>>714724005
I'm sorry I don't like eating shit. The game isn't hard enough to act like it's a skill issue.
Replies: >>714724618
Anonymous
7/7/2025, 2:09:14 AM No.714724427
>>714724307
It is a sore point among smooth brain retards who are unable to adjust to a game that does anything remotely different than what they are used to.

There is something about low IQ people that really get stuck up on the armor system.

>>714724334
I mean killing enemies quickly is always preferable, but DOS2 significantly reduces it with the round robin and armor system changes.
Replies: >>714725003
Anonymous
7/7/2025, 2:10:10 AM No.714724501
>>714724334
No, it's totally different. DOS2 has a DEEP combat system where you have to use one AOE skill at the start of the fight and THEN spam CC over and over again on anything that didn't get one shot.
Replies: >>714724618
Anonymous
7/7/2025, 2:10:16 AM No.714724510
>>714724378
No the fuck it doesn't lmao

There are tons of hybrid builds even on fucking honour for 4man, 2man, and even solo.

Again, you are a retard just spouting bullshit who has no idea what the fuck he is talking about.
Replies: >>714724767
Anonymous
7/7/2025, 2:11:44 AM No.714724618
>>714724381
>The game isn't hard enough
t. retard playing on story difficulty

>>714724501
You are just blindly regurgitating blatantly wrong bullshit.

Post honour run
Anonymous
7/7/2025, 2:12:59 AM No.714724721
>>714724163
The armor system is the best part about the combat. It turns every single enemy into a miniature version of the combat-puzzle with an easily identifiable, quantifiable win condition. People who dislike it got filtered by deep combat.
Replies: >>714725003
Anonymous
7/7/2025, 2:13:34 AM No.714724767
1731168574368655
1731168574368655
md5: 72c4362ae834d6cc32d44dd02af1c4c8🔍
>>714724510
>yeah dude if you minmax its not THAT bad
kek
Replies: >>714725020
Anonymous
7/7/2025, 2:14:26 AM No.714724839
>People bitching about the armor system
Huh? How is this even remotely an issue?
Replies: >>714724885
Anonymous
7/7/2025, 2:14:34 AM No.714724850
>>714721341 (OP)
Genuinely baffling design to make a turn based positional game and then give every single fucking unit a teleport completely eliminating any positioning. It would be like designing a soulsloppa on rails like a railshooter. An entire pillar of strategic depth reduced to rubble for no reason whatsoever.

I had never played a crpg and this one was cheap as hell so I checked it out. I played totally blind on tactician and was disappointed as hell. It was ridiculously easy and braindead. I never had to make a single decision. I either stomped the encounter or got stomped. The amount of encounters I could actually influence the outcome in a meaningful way were probably 1/25. Apparently I played the game wrong with 2 magic and 2 phys damage dealers, but it was still ridiculously easy.

The only good thing that came of playing this trash was I knew to stay the hell away from BG3 as more of the same retarded slop.
Replies: >>714725307
Anonymous
7/7/2025, 2:15:01 AM No.714724885
>>714724839
i don't like it
Anonymous
7/7/2025, 2:16:20 AM No.714724995
>>714722035
I don't even have words to express how disappointed I am that someone holds this opinion.

You are sentenced to play Chrono Ark to reevaluate your entire existence
Replies: >>714725138
Anonymous
7/7/2025, 2:16:24 AM No.714725003
>>714724427
>but DOS2 significantly reduces it with the round robin and armor system changes.
Lolno it doesn't, it can't do that when you're allowed to stack near infinite teleports into degenerate shit like pocket lava/deathfog fields or something as simple as corpse explosion, the round robin doesn't do shit, at best you get unlucky once and have to see one enemy slowly walk around before they get milled into oblivion the next turn.
Why do you insist on lying through your teeth after so many years and multiple times per day?
Isn't gloating about sales numbers enough for you? Or do you still fear the eternal reminder that out of all those people who dropped this dogshit only around 20% even finished the game?
>>714724721
The armor system doesn't do anything of the sort, the game is absolutely braindead with or without it because it's designed by apes, for apes, anyone with a brain can tell the moment you see the insane teleport stacking that everyone and their mother can do and how the game is fully designed around that.
Replies: >>714726202 >>714728568
Anonymous
7/7/2025, 2:16:32 AM No.714725020
>>714724767
>hybrid is le unplayable dogshit, only mono is playable!!!
>"hybrid is actually good if you build properly and know what you're doing"
>AIIIIIIEEEEEEEEEEEE YOU ARE MIN-MAXING THAT DOESN'T COUNT REEEEEE
holy fuck you are retarded. Mono physical is the lowest skill ceiling playstyle since you don't have to wrory about resists and leveling up is more straight forward, which is why people gravitate towards it. But mono magic and hybrid are both very viable even on the absolute hardest modes like honour noLW.
Anonymous
7/7/2025, 2:17:59 AM No.714725136
>>714721668
The biggest flaw of the combat system is the "action points" or whatever the green orbs are called. I'm sure someone loves the system, but I think it flattens the decision space too much. Something like having 1 action per turn ends up making combat much more strategic.
Anonymous
7/7/2025, 2:17:59 AM No.714725138
kys
kys
md5: 36a227c476f7e40ce34edcec944ee092🔍
>>714724995
>tranime crap
fuck off retard
Replies: >>714725371
Anonymous
7/7/2025, 2:18:51 AM No.714725196
6bf
6bf
md5: 634880143734326679387dad00e731e7🔍
>>714721536
Anonymous
7/7/2025, 2:18:52 AM No.714725197
>>714722197
>given Swen's proclivities
ugly gay woke pozzed shit in gross safehorny outfit, you mean
Replies: >>714728627
Anonymous
7/7/2025, 2:20:15 AM No.714725307
>>714724850
>I had never played a crpg and this one was cheap as hell so I checked it out. I played totally blind on tactician and was disappointed as hell. It was ridiculously easy and braindead. I never had to make a single decision. I either stomped the encounter or got stomped. The amount of encounters I could actually influence the outcome in a meaningful way were probably 1/25.

>I played on baby retard difficulty
>the game was easy, except for the times when it wasn't, but that was the game's fault for being unfair, not my own fault for being bad.
Holy fuck you are retarded and delusional. The amount of cognitive dissonance necessary to write something so retarded and nonsensical is truly astronomical.
Replies: >>714725882
Anonymous
7/7/2025, 2:20:59 AM No.714725371
>>714725138
Aesthetics have nothing to do with mechanics in a turn based game you clown.
Anonymous
7/7/2025, 2:24:28 AM No.714725634
My only real complaints are the inventory management and how armor works.

While I appreciate the game having a crafting system that you can do wacky things with, having to clear your inventory out is exhausting with how many items are in the game. You accumulate so much so quickly, between ingredients, potions, weapons, armor, materials for crafting, valuables, and so much more. And I get the argument is to not pick so much up, but, at least on a first playthrough, you likely don't know what is and isn't useful. Like, I had no idea that honey could be used to make charm arrows which are some of the most busted items in the game.

As for the armor, I see what they were going for but I'm not a huge fan. Since you can't typically hit an enemy's health without dropping their physical or magical armor, it really pushes the player to have a party that all focuses on one type of damage. The game isn't difficult enough that you have to make an all physical/magical group, but goddamn does it feel like night and day. I tried doing a mix of mages, warriors, rangers, and a healer, but then realized halfway through that fights were taking forever since I was always splitting my damage. Making your entire group physical or entirely magical is just outright the best way to go most of the time with how the armor system works.

Otherwise, the game is great and I put 100+ hours into it. Definitely not perfect, but a blast nonetheless.
Anonymous
7/7/2025, 2:28:02 AM No.714725882
>>714725307
I played on whatever the hardest difficulty is you have available at the beginning. I don't fucking remember what it was called, but I thought it was tactician? It wasn't the game's fault for being unfair, it was deliberately designed to aimlessly wander around until you connect the dots between encounters at your current power level and scale to higher encounters. Rinse and repeat. I'm starting to think you have never even played the game.
Replies: >>714726286
Anonymous
7/7/2025, 2:32:13 AM No.714726202
>>714725003
Teleports are strong, but enemies also get them so it mostly just evens the playfield, and it's not really until mid game that you have a ton of movement options to choose from.

>degenerate shit like pocket lava/deathfog fields
a cheese strategy as a result of the extremely open-ended sandbox combat that can only be used to trivialize a select few fight out of the 100+ in the game. It rewards out of the box thinking, and it's this type of interactivity that people actually love about DOS2.

You are just massively misrepresenting the game though. Most fights last much longer than a single or even two turns, and fights typically take 10-30+ minutes if you are actually thinking through decisions instead of just mindlessly pressing shit on the lower difficulties. The game rewards out of the box thinking, but due to the huge amount of enemies, bosses, and environmental arenas/gimmicks, there are few centralizing strategies, and each fight is like it's own puzzle.

The distinction is whether a strategy is universal, like barrelmancy (which is clearly an exploit only left in the game because it's amusing) or DOS1's CC spam, where you can just abuse the same strat fight after fight. Whereas most fights in DOS2 have their own unique approach or method that will make things easier, but you can't just apply one universal strat like you can in DOS1. CC spam was just too centralizing and unbalanced as a core part of the combat to overlook; it's not like barrelmancy where it's one small niche exploit that is clearly unintentional and counter to the spirit of the game.
Replies: >>714726513
Anonymous
7/7/2025, 2:33:17 AM No.714726286
>>714725882
You can view enemy levels before entering combat. Sounds like you never even left Fort Joy.

Fuck off retard, no one cares about what a dumbass 80 IQ zoomer subhuman who has never played a CRPG or strategy game in his life thinks.
Replies: >>714726639 >>714726835
Anonymous
7/7/2025, 2:36:16 AM No.714726513
>>714726202
What out of the box thinking you clueless retard, it allows you to do exactly what it says on the tin can, exactly what it's supposed to do, the game LITERALLY teaches you that in the fucking prologue by giving you a free deathfog barrel.
>but you can't just apply one universal strat like you can in DOS1.
You absolutely can, in fact that's how D:OS2 plays by design, there's no actual strategy, just rawdogging enemies with your alphastrikes and call it a day, the enemies themselves are also built for this, the very existence of the round robin system enforces this despite being supposedly created to solve this issue, you're such a clueless fucking retard you don't even understand the game you shill so hard.
Replies: >>714727198 >>714728568
Anonymous
7/7/2025, 2:37:50 AM No.714726639
>>714726286
I'm still going to try any encounter. Fuck what the levels say, why the hell would that matter? Even if you cucked yourself playing that way it amounts to the exact same scenario of playing connect the dots.
Replies: >>714727198
Anonymous
7/7/2025, 2:40:35 AM No.714726835
>>714726286
I've definitely played more strategy games than a fucking retard that would think this trash is the pinnacle of turnbased combat. Let me guess, you also think SMT is harder and more complex than pokemon?
Replies: >>714727294
Anonymous
7/7/2025, 2:45:35 AM No.714727198
>>714726513
>What out of the box thinking you clueless retard, it allows you to do exactly what it says on the tin can, exactly what it's supposed to do, the game LITERALLY teaches you that in the fucking prologue by giving you a free deathfog barrel.
Yes, that's good game design, it teaches you what they are, that they are interactible, and for an experienced player it doubles as an opportunity to grab some deathfog barrels if they want to cheese certain fights.

Also, it's not really a "free deathfog barrel", it's tricky to grab and no new player is going to think about grabbing that barrel and holding it until the Alexander fight to one-shot.

>You absolutely can, in fact that's how D:OS2 plays by design there's no actual strategy, just rawdogging enemies with your alphastrikes and call it a day, the enemies themselves are also built for this, the very existence of the round robin system enforces this despite being supposedly created to solve this issue
It's not at all. Most fights last much longer than a single or even two turns, and fights typically take 10-30+ minutes if you are actually thinking through decisions. The game rewards out of the box thinking, but due to the huge amount of enemies, bosses, and environmental arenas/gimmicks, there are few centralizing strategies, and each fight is like it's own puzzle.

The round robin system and armor/magic armor system helps ensure that enemies get a fighting chance and a turn. Sure, there are fights and contexts in which you can one-shot enemies, and those same opportunities ALSO exist in DOS1 as well. The point is that for vast majority of fights where you CAN'T oneshot (or lack the knowledge/resources to do so), there is no braindead universal and centralizing of turn-one CC spam nuking like you can do in every. single. fight. like in DOS1


>>714726639
>hurr durr I'm retarded durr
That's enough out of you now. Go eat paint chips or something.
Anonymous
7/7/2025, 2:46:40 AM No.714727294
>>714726835
>I've definitely played more strategy games
>immediately starts talking about Pokemon
lmao, shut the fuck up zoomer clown. You are embarrassing yourself. Now run off to Fortnite, that's a good "strategy" game for you, retard
Replies: >>714727686
Anonymous
7/7/2025, 2:47:09 AM No.714727334
The story.
Larian's fantasy stuff always feels soi
Anonymous
7/7/2025, 2:47:30 AM No.714727357
>>714721341 (OP)
>any flaws?
armor
Anonymous
7/7/2025, 2:48:04 AM No.714727393
story, characters, graphics, game design, combat
Replies: >>714727715 >>714728665
Anonymous
7/7/2025, 2:50:03 AM No.714727542
>>714721341 (OP)
Lots. A trash wannabe dnd, you will never be neverwinter nights you will never be baldurs gate, you will never be icewind dale. Garbage trash "tactics" game. There is nothing tactical about this piece of shit lmao. It's for normies like you tho so keep playing
Replies: >>714727991
Anonymous
7/7/2025, 2:51:44 AM No.714727686
>>714727294
It's a precise question because it is a test. One which you are sure to fail because you do not know how to evaluate games based on mechanics. Because you have not played enough strategy games to identify systems and evaluate complexity and player piloting skill. If you are hung up on aesthetics you walked into the test without even bringing a pencil.
Replies: >>714727991
Anonymous
7/7/2025, 2:52:04 AM No.714727715
>>714727393
People attacking the armor system but the story is an actual snoozefest with no redeeming features
Replies: >>714728665 >>714729412
Anonymous
7/7/2025, 2:55:19 AM No.714727991
>>714727542
>you will never be neverwinter nights you will never be baldurs gate, you will never be icewind dale.
Good, it's far better than any of those.

>There is nothing tactical about this piece of shit lmao
You are fuming so hard now you are just spewing abject bullshit lmao

>>714727686
It has nothing to do with aesthetics. Pokemon has zero PvE challenge in any of the games. Obviously Pokemon Showdown against top-tier players is a different story, but there is a massive amount of memorization of mechanics and stats and damage ranges necessary to memorize before you can even start to be a high level player, that only the most autistic of spergs will find it appealing.
Replies: >>714729012
Anonymous
7/7/2025, 3:02:53 AM No.714728568
>>714725003
>The armor system doesn't do anything of the sor
Your entire response is seething.
>>714726513
>there's no actual strategy, just rawdogging enemies with your alphastrikes
"Alphastrike" is not a term in this game. Once you check your ESL dictionary maybe you will have an actual critique.
>the very existence of the round robin system
"Turn-based combat" is what we call it in English. Additionally, there is extra depth from the fact that if your characters move one after another you can change their move order to allow for interesting combos.
Anonymous
7/7/2025, 3:03:28 AM No.714728627
>>714725197
quintessential 4chan post
Anonymous
7/7/2025, 3:03:52 AM No.714728665
>>714727393
>>714727715
DOS2's writing is pretty similar to your average fantasy series. It's meant to be lighthearted, but is still serious when it needs to be, and the companion arcs are surprisingly well-written. Mostly it exists to propel the plot forward and invoke a sense of adventure, but it's a satisfying power fantasy; I quite enjoyed playing as an essentially godking.
Replies: >>714728883
Anonymous
7/7/2025, 3:06:31 AM No.714728883
>>714728665
You're doing it again
714682774
Replies: >>714728996
Anonymous
7/7/2025, 3:07:55 AM No.714728996
>>714728883
>>714682774
Anonymous
7/7/2025, 3:08:05 AM No.714729012
>>714727991
So by your own admission the more meaningful depth a turn based game has the less appealing it is to you to play. Personally I value turn based games that reward player piloting skill decisions. To even present potential situations where piloting matters requires a level of depth to generate numerous branching decisions.

For the record I don't even play pokemon, it is just a good filter when juxtaposed against SMT because the latter is one of the most shallow turn based systems on the market.
Anonymous
7/7/2025, 3:13:00 AM No.714729412
>>714727715
I think being the godwoken slowly learning new powers, harnessing them as you face bigger and stronger foes, ultimately with the goal to be able to ascend is just a really satisfying hook.

Also it absolutely nailed that sense of adventure, I got butterflies in my stomach in the intermission between Act 1 and Act 2, in a sort of nervous excitement for where the game was going to go next and how the story would unfold. I honestly can't think of a single other game out of the many hundreds I've completed that has ever instilled a similar feeling.