>>714726513>What out of the box thinking you clueless retard, it allows you to do exactly what it says on the tin can, exactly what it's supposed to do, the game LITERALLY teaches you that in the fucking prologue by giving you a free deathfog barrel.Yes, that's good game design, it teaches you what they are, that they are interactible, and for an experienced player it doubles as an opportunity to grab some deathfog barrels if they want to cheese certain fights.
Also, it's not really a "free deathfog barrel", it's tricky to grab and no new player is going to think about grabbing that barrel and holding it until the Alexander fight to one-shot.
>You absolutely can, in fact that's how D:OS2 plays by design there's no actual strategy, just rawdogging enemies with your alphastrikes and call it a day, the enemies themselves are also built for this, the very existence of the round robin system enforces this despite being supposedly created to solve this issueIt's not at all. Most fights last much longer than a single or even two turns, and fights typically take 10-30+ minutes if you are actually thinking through decisions. The game rewards out of the box thinking, but due to the huge amount of enemies, bosses, and environmental arenas/gimmicks, there are few centralizing strategies, and each fight is like it's own puzzle.
The round robin system and armor/magic armor system helps ensure that enemies get a fighting chance and a turn. Sure, there are fights and contexts in which you can one-shot enemies, and those same opportunities ALSO exist in DOS1 as well. The point is that for vast majority of fights where you CAN'T oneshot (or lack the knowledge/resources to do so), there is no braindead universal and centralizing of turn-one CC spam nuking like you can do in every. single. fight. like in DOS1
>>714726639>hurr durr I'm retarded durrThat's enough out of you now. Go eat paint chips or something.