Thread 714727707 - /v/ [Archived: 594 hours ago]

Anonymous
7/7/2025, 2:51:58 AM No.714727707
6205105
6205105
md5: 70d249699bb1a566cb752cee5eeb6cfe🔍
Why has John Romero's post-Doom career been such a failure?
Replies: >>714727941 >>714728061 >>714729435 >>714729757 >>714731026 >>714734132 >>714737075 >>714737515 >>714739519
Anonymous
7/7/2025, 2:53:15 AM No.714727823
Too much own fart sniffing and not enough game developing.
Anonymous
7/7/2025, 2:54:09 AM No.714727892
Is releasing .wads not a viable business option ?
Anonymous
7/7/2025, 2:54:49 AM No.714727941
>>714727707 (OP)
he is talented but it's balanced out by his idealism and delusion
Anonymous
7/7/2025, 2:56:07 AM No.714728061
>>714727707 (OP)
>brenda
he trooned out?
Replies: >>714729898 >>714739832
Anonymous
7/7/2025, 2:58:18 AM No.714728216
What was the excuse for Blackroom?
Anonymous
7/7/2025, 3:02:56 AM No.714728574
why the fuck do all these washed up gamedevs need to continue making big expensive games?
make something smaller idiots, show that you are actually talented and creative.
>"b-but i NEEED to have 10 000+ polygon faces to show the real emotio-"
no YOU DONT fuckwad! just make the jump gooder!!!
Replies: >>714729156
Anonymous
7/7/2025, 3:09:46 AM No.714729156
>>714728574
what are you even talking about? romero has made a bunch of small indie games
Anonymous
7/7/2025, 3:13:15 AM No.714729435
>>714727707 (OP)
shoulda seen it coming john, no matter how much they pretend these media conglomerates can only lose billions of dollars so many times before they shut down
Anonymous
7/7/2025, 3:13:45 AM No.714729481
>On 19 July 2022 Romero Games announced that they are starting work on an original, new AAA FPS IP with Unreal Engine 5
>5 years
>no game
who's fault is that really?
Replies: >>714729598 >>714734674
Anonymous
7/7/2025, 3:14:29 AM No.714729527
life made john romero its bitch
Anonymous
7/7/2025, 3:15:53 AM No.714729598
>>714729481
epic's
Anonymous
7/7/2025, 3:18:15 AM No.714729757
>>714727707 (OP)
>Why has John Romero's post-Doom career been such a failure?
because he doesn't release any fucking games even though he says hes always working on something big.
Anonymous
7/7/2025, 3:19:48 AM No.714729876
what was his new game going to be anyways
Anonymous
7/7/2025, 3:19:59 AM No.714729898
>>714728061
Never trust a 'man' with shoulder long hair
Anonymous
7/7/2025, 3:34:53 AM No.714731026
>>714727707 (OP)
He can't code for shit. Glorified level designer - a skill which doesn't translate well into today's linear hallway or barren open world slop.
Anonymous
7/7/2025, 3:35:57 AM No.714731110
True answer—if a developer's name is publicly attached to a project that succeeded, they aren't the reason it succeeded. Look at all of em.
>Sid Meier games immediately suck ass when the actual talent leaves and they take on "strategy light" developers
>Paul Reiche and Fred Ford have mysteriously never made a good game after Star Control 2 yet have been promising to any day now for 30 years straight
>After Julian Gollop left Microprose, he spent over 20 years trying to recreate X-Com (and failing) before just falling into the modern era where he makes shovelware and posts about how great Sweetbaby is
>Every single fucking thing Keiji Inafune did post-Capcom despite being credited as planner and designer for dozens of timeless hits
Do you want to know why John Romero isn't making kickass games? Because he's one part of a machine. Salvaging the seats and gear shifter from a mustang and putting it in a shitty ricer doesn't make the car go faster, no matter how much you like it. If you want to make this analogy but using the engine, consider this: was Julian Gollop the engine when he threw a pissy fit because Microprose instructed him to add a strategic layer to his new Laser Squad game, leading him to spitefully rebrand it as a new game, X-Com, as to not taint the integrity of his "own beloved series" after this new one flopped?

If you know their name, they are likely an incomplete, non-functioning package.
Replies: >>714731404 >>714731891 >>714734789
Anonymous
7/7/2025, 3:40:13 AM No.714731404
file
file
md5: 61335d7b09aa467436c4aa0df4534892🔍
>>714731110
>if a developer's name is publicly attached to a project that succeeded, they aren't the reason it succeeded
ENTER
Replies: >>714733558 >>714739853
Anonymous
7/7/2025, 3:46:57 AM No.714731891
>>714731110
I'm still mad about Phoenix Point

Glad I didn't buy it
Anonymous
7/7/2025, 3:59:18 AM No.714732721
John Romero is old as shit and the way he plays games has not withstood the test of time. There's video footage of him playing DUSK where he fucking still aims with the arrow keys and misses every shot.
Replies: >>714733932
Anonymous
7/7/2025, 4:10:57 AM No.714733558
>>714731404
kojima took his team with him, dummy
Anonymous
7/7/2025, 4:17:03 AM No.714733932
>>714732721
>Romero can't even play a retro throwback shooter
Hue
Anonymous
7/7/2025, 4:19:51 AM No.714734132
>>714727707 (OP)
Romero wasn't the talent at old ID. He was just lucky to be there.
Replies: >>714739776
Anonymous
7/7/2025, 4:27:54 AM No.714734674
>>714729481
>2022 was 5 years ago
Anonymous
7/7/2025, 4:29:36 AM No.714734789
>>714731110
American Mcgee was 100% the reason the alice games suceeded
Anonymous
7/7/2025, 5:04:22 AM No.714737075
>>714727707 (OP)
Who?
Anonymous
7/7/2025, 5:10:15 AM No.714737515
>>714727707 (OP)
He got lazy. Homeboy produced basically nothing for 20 years.
Anonymous
7/7/2025, 5:37:41 AM No.714739519
>>714727707 (OP)
Because he is a hack.
Anonymous
7/7/2025, 5:41:12 AM No.714739776
>>714734132
>Romero wasn't the talent at old ID. He was just lucky to be there.
Truth.

He is only remembered, because he is by far the most charismatic dude of the bunch.
Anonymous
7/7/2025, 5:41:47 AM No.714739832
>>714728061
>Brenda Louise Romero (née Garno; born October 12, 1966), previously known as Brenda Brathwaite, is an American game designer and developer. She was born in Ogdensburg, New York and is a graduate of Clarkson University. Romero is best known for her work on the Wizardry series of role-playing video games and, more recently, the non-digital series The Mechanic is the Message. She has worked in game development since 1981 and has credits on 49 game titles. ... Brenda Garno married game developer John Romero on October 27, 2012.
Anonymous
7/7/2025, 5:42:03 AM No.714739853
>>714731404
kojima is the epitome of hollywood reject ideaguy, he has a team and squeenix money, and arguably wasnt even the main contributor/writer to MGS