Anonymous
7/7/2025, 1:13:02 PM No.714764132
One thing I've never understood about game devs is: why don't you pay modders peanuts to fill your game world with "little" things that add flavor and lore?
Take Stalker 2 as an example. The base game is fine (although has problems). But it feels empty most of the time. Why not pick people from the modding community, who would probably do it for free anyway, and get them to write up suggestions for "mini-content" that is then easy to put into the game? It would require no coding, only using existing tools and the base engine. Environmental storytelling, a note or PDA here and there, a small sidequest told via PDAs leading to a semi-unique (even useless, but sentimental value or just "cool") item. Some graffiti on a wall, a certain mutant spawning so you know it's THIS bloodsucker who killed this stalker's friends.
Some modders are geniuses too, so you could give them a freer hand. I bet a lot of these guys could bang out release-quality sidequests in a week. Or custom models/skins that would be easy to implement.
This solves the problem of tunnel vision by the devs. The devs are so focused on making the base game that they make it "broad and flat": basic functionality, but big empty areas. Modders excel at taking that base and saying "how can I tell a cool story with this little corner of the map, using only a few notes and graffiti on a wall?"
Take Stalker 2 as an example. The base game is fine (although has problems). But it feels empty most of the time. Why not pick people from the modding community, who would probably do it for free anyway, and get them to write up suggestions for "mini-content" that is then easy to put into the game? It would require no coding, only using existing tools and the base engine. Environmental storytelling, a note or PDA here and there, a small sidequest told via PDAs leading to a semi-unique (even useless, but sentimental value or just "cool") item. Some graffiti on a wall, a certain mutant spawning so you know it's THIS bloodsucker who killed this stalker's friends.
Some modders are geniuses too, so you could give them a freer hand. I bet a lot of these guys could bang out release-quality sidequests in a week. Or custom models/skins that would be easy to implement.
This solves the problem of tunnel vision by the devs. The devs are so focused on making the base game that they make it "broad and flat": basic functionality, but big empty areas. Modders excel at taking that base and saying "how can I tell a cool story with this little corner of the map, using only a few notes and graffiti on a wall?"
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