Anonymous
7/7/2025, 4:59:37 PM No.714778507
Alright, /v/, this is a million dollar idea, so listen carefully.
It's a procedurally generated open world roguelite with card based combat where you are a citizen of spaceship that is a full on human colony. Each section of the space ship is the same size as a country and each have their own visuals and cultures. For example, the engine section is an Asian-inspired area and the dominant colors there are red and green, all its assets are very cyberpunk-focused. I have a full design document with all 17 different ship areas, and each of those areas is ingame bigger than Morrowind, Oblivion and Skyrim combined. Also, there are 960430 quests and they are all extremely well written, incredibly reactive and affect one another, and there are 8643870 different possible endings for the game and each one is a full 2 minute cutscene plus 4 minute slideshow epilogue that are all completely different from one another. My design document has just gotten started on these, but I'll keep working on it when we get the game development started proper.
Anyway, who wants to be a developer of this game? I will be the director, of course, I'm aiming to become the next Hideo Kojima with this.
It's a procedurally generated open world roguelite with card based combat where you are a citizen of spaceship that is a full on human colony. Each section of the space ship is the same size as a country and each have their own visuals and cultures. For example, the engine section is an Asian-inspired area and the dominant colors there are red and green, all its assets are very cyberpunk-focused. I have a full design document with all 17 different ship areas, and each of those areas is ingame bigger than Morrowind, Oblivion and Skyrim combined. Also, there are 960430 quests and they are all extremely well written, incredibly reactive and affect one another, and there are 8643870 different possible endings for the game and each one is a full 2 minute cutscene plus 4 minute slideshow epilogue that are all completely different from one another. My design document has just gotten started on these, but I'll keep working on it when we get the game development started proper.
Anyway, who wants to be a developer of this game? I will be the director, of course, I'm aiming to become the next Hideo Kojima with this.
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