3d Gamedevs, how do you do nice animations for characters models? My attempts, even for a basic walk cycle, look so stilted/robotic compared to video related
do the rigging in blender and import to your game engine of choice. trying to do animation inside the game engine itself is a nightmare unless you know how to do c++.
what's with this retarded /vg/ spillage lately?
arenโt there blender/unity/unreal plugins to do bipedal animations for you
>>714787626 (OP)no I just create porn in blender with already made 3d models
>>714788061those usually require payment if you want anything decent.
>>714787626 (OP)He could have just gen'd the animation instead of doing all that unnecessary ceremony.
>>714787626 (OP)why do you have a left-handed rat
Should I just copy other people's animations/fake it till ya make it?
>>714787626 (OP)make sure to do stuff like moving the shoulders up and down, rotating the hip (you should have a hip bone) and basically adding as much movement as you can. Better to have something exaggerated rather than something stiff.
webm not related
>>714789010easier said than done. if you just copy rigging with no regards to mesh or model then you end up with clipping and bugs.
>>714787626 (OP)didnt mocap basically solve this issue?
>>714789156mocap makes it easy for AAA to do realistic animations but your average indie doesnt have a mocap studio just laying around and contracting one adds up overtime if you dont have a solid plan.
>>714787626 (OP)hard work and stick-to-it-ness
do the same animation a dozen times, starting from scratch a few times
>>714789156you're better off waiting for AI to be good and then manually refine details
maybe do mocap if you're a multi millionaire
>>714789010God damn that looks awful
>>714789061Cute little animation. I always get confused on hip/shoulder/torso movement.
>>714789010if that's the shit you want to copy then I'm sorry bud, but you have absolutely abysmal dogshit taste
>>714790195I could feasibly see someone wanting to copy that kind of thing for reasons other than taste. There are definitely certain employers who are looking for portfolios full of shit like that.
>>714787626 (OP)you make a shit animation and then refine it until it looks good enough
the more you practice the less shit your initial blockouts will be
>>714789867>"how do I improve my cullinary skills">you're better off microwaving some slop. Maybe hire a chef if you're a millionaire.
you begin with the part where you spend years learning basic art principles, then animation principles, then 2D animation, then 3D modelling, then you spend years learning 3D animation and it's principles
>>714790084What the hell is this god tier furry animation
give me some source on this
We would live in a utopia if the SFM porn faggots could make their animations look as good as this
>>714792249You forgot about the part where you cut off your dick and take HRT