>>714811869I'm not talking about parts where there's some dialogue at the end of a mission or a brief lul in the fight while characters are talking. That shit's fine and on top of moving the story along serves a gameplay purpose in that they give you a moment to collect supplies, get your bearings, and catch a break in a way that doesn't really interrupt the flow of gameplay. It's generally a better way to tell the story too.
I'm talking about shit like the mission after the Kuul are first introduced where you have to sit an alley unable to move or do anything listening to one of the soldiers monologue about how hopeless the situation is until another soldier runs over and tells you there's some scattered soldiers who need help, or the first mission in the time loop with the snowy map with dropships that plays out the same as the one from EDF5 except this time around you can't move or do anything until the Sargeant finishes his dialogue, or the first mission when you return to the present time when you've got to slowly follow the scientist faggot around some empty hallways listening to him talk. The biggest reason this shit is retarded is because it usually occurs at the beginning of the missions, basically when the player's amped up, eager to get into the fight, and just wants to kill, kill, and kill some more so it just becomes a point of frustration.