silent hill - /v/ (#714802008) [Archived: 506 hours ago]

Anonymous
7/7/2025, 9:22:42 PM No.714802008
silent-hill-3-is-the-sequel-that-needs-a-remake-now-more-than-ever[1]
How big of an impact did these games have back then?
Replies: >>714803708 >>714805583 >>714805996 >>714806113 >>714806683 >>714812941 >>714814534 >>714818115
Anonymous
7/7/2025, 9:26:34 PM No.714802342
Didn't really have any impact, nobody tried to copy them or anything. Everyone just went on copying RE
Anonymous
7/7/2025, 9:41:44 PM No.714803708
SH1 advert
SH1 advert
md5: e133e785babc25703bcab23157605c86๐Ÿ”
>>714802008 (OP)
>How big of an impact did these games have back then?
The first game essentially did the impossible, and de-throned Resident Evil as the king of survival horror. It already coined the term "psychological horror", referring to the creepy, unnerving imagery and audio playing tricks on the player's head - contrary to what the nu-SH2 babies would want you to believe with their "shrink town makes them crazy!" narrative.

Take any horror game after 2001, and you will notice clear SH inspirations: fog, darkness, flashlight gimmick, extra run down locations... etc. Yeah, it seems very basic this day and age, but you need to think this from the perspective of the Y2K era primitive gaming scene: RE itself was essentially just a point & click style adventure game with B-movie splatter shock factor and jump scares. There was no "slow burn", emotionally draining horror on the market pre-SH.

You do also see some Zoomies claim that SH would've "flopped" or something, but that too is bullshit. SH1 did extremely well, and it was a PS1 exclusive. SH2 was one of the big three PS2 flagship titles, alongside with behemoths like the FF-X and MGS2.
Which makes it even more impressive, seeing that the first game came out just 2 years prior, and the sequel's themes were shockingly mature and difficult to process, especially at the time.
Yet it too sold just fine, doing double "Platinum" on PS2 alone - on top of being the first multiplat SH game.

Before 4chans and such, the two biggest Silent Hill Forums (.co.uk and .com) were my crack. And boy were those communities HUGE and active. Even GenZ probably knows the KnickKnack's "SH2 Chibi" comic, which even got a short-lived Flash adaptation.

The influence of Silent Hill goes way past just games though.
I know many psychiatrists and artists who cite SH having been one of their main sources of inspiration during their teenage years.
There's entire music channels dedicated to replicating the SH's OST's somber vibes.
Replies: >>714804315 >>714805864 >>714807045 >>714810674 >>714812757
Anonymous
7/7/2025, 9:45:45 PM No.714804052
they should do a full remake of silent hill 3 including a faithful and fully updated heather model complete ith changeable outfit and fully modeled
Anonymous
7/7/2025, 9:47:24 PM No.714804202
Silent Hill F

>Hinako, why aren't you playing with your friends?
>They won't let me play house with them, because I hang out with boys

it's gonna be about lolicon stuff, isn't it? I fucking knew the second I heard about that ryukishi guy... it's so fucking over

>80 euros for a AA game from a hong kong studio (their first game btw)
>soulslike combat
>melee-only combat
>action focused
>japanese setting
>every enemie will be doll-like
>female schoolgirl protag
>schoolgirl drama themes
>child abuse
>mobbing
>unwanted pregnancies (maybe even pro-abortion, as ryukishi is a leftoid degenerate)

WHY?
Anonymous
7/7/2025, 9:48:47 PM No.714804315
baito
baito
md5: 25517bb58f3066aa6656ba2f704a3ce2๐Ÿ”
>>714803708
>The first game essentially did the impossible, and de-throned Resident Evil as the king of survival horror.
LOL LMAO EVEN
Replies: >>714804975
Anonymous
7/7/2025, 9:56:16 PM No.714804975
Harry #1 Daddy
Harry #1 Daddy
md5: 4268fd2d2023162c15c2c09b96391128๐Ÿ”
>>714804315
Not a bait, little cancer-gen zoomie.
I was there. I was a MASSIVE RE-fag. I laughed at the first preview shots of SH I saw on a gaming mag, thinking that it was just another, an extra fugly RE-wannabe.

Then I played the demo on one of those PS1 demo discs.
Never before had I been as terrified by a video game before.

And I know I am not alone with this.
RE started declining pretty fast after RE3, with the Code Veronica being utter trash, and that Mikami's idiotic Nintendo deal essentially killing the otherwise well received REmake and Zero. RE4 was eventually saved from that watery prison, thanks to Capcom releasing the (shoddy but functional) PS2 port a few months later.
Replies: >>714805241 >>714805482
Anonymous
7/7/2025, 9:59:02 PM No.714805241
>>714804975
I'm not a zoomer, retardo. I like silent hill, but let's not kid ourselves. SH will never be in the same league as RE. I like the psychological horror, but it's just not as enjoyable as a video game. I much rather watch it then actually playing it, so do 99%.

captcha: 0MAMA
Replies: >>714805406 >>714805792
Anonymous
7/7/2025, 10:00:41 PM No.714805406
>>714805241
I will never ever watch a video game instead of playing it myself. I'm not a cuck.
Anonymous
7/7/2025, 10:01:29 PM No.714805482
>>714804975
Yeah, it tried something new and pushed the genre rather than just copy RE. Rather than copy, it tried the opposite.

>RE has 2D backgrounds? We'll go full 3D
>RE has static cameras? We'll use dynamic camera angles and a follow cam
>RE is about elite police units well armed tackling hororrs? Our game will be a dorky everyman.
>RE is about biolabs and mansions? Ours will be set in a quaint town
>RE is science experiment monsters, so ours is gonna be supernatural
>RE is mostly zombies, we'll have a few but most enemies will be animalsitic
>RE you can't walk and shoot, here you can walk and shoot (Basically has no impact)
>RE has tank controls, we'll we'll use something similar but give you straffing and the ability to move forward and backwards
>Oh and RE is 95% guns, we'll make it 50/50 with lots of melee options
>double and tripple down on the atmosphere and suspense
>We'll give you double the adventure: dungeons will shift to a nightmarish one taht's harder and you have to beat again.

Compare Sh to Dino Crisis. Dino Crisis is an okay game, but kinda lame and doesn't translate well into 3D. Sh is a proper 3D horror-adventure game
Replies: >>714805792
Anonymous
7/7/2025, 10:02:36 PM No.714805583
>>714802008 (OP)
0%
they're good games but also a niche product. Sure we got some shitty horror movies but that's about it.
Anonymous
7/7/2025, 10:04:51 PM No.714805792
Silent_Hill_comic_front_cover_by_Lissachoa
Silent_Hill_comic_front_cover_by_Lissachoa
md5: ef60af0b9298cdb6515ad43ccf76f53b๐Ÿ”
>>714805241
>but let's not kid ourselves
Then why ARE you kidding yourself and acting like a moron?

>SH will never be in the same league as RE
It was. Literally toe to toe, outright pushed it out of the ring during the early 00s.

>it's just not as enjoyable as a video game.
That's a completely different subject matter. And very subjective at that.

I find especially SH1 just as fun to play and replay as classic RE games. I've must finished the first two RE and SH games a good 5-dozen times, each by now.

>I much rather watch it then actually playing it, so do 99%.
Did you know that 73% of all statistics are made on the spot?

tl;dr: Autistic ADHD Twitch schizos making up scenarios inside their heads, as usual.

>>714805482
Pretty much this.

Hell, I still remember how me and my buddies talked about SH during a school break, raving how cool it was to get to beat monsters with a steel pipe. Simple, more innocent days those were.
Replies: >>714805998 >>714806032
Anonymous
7/7/2025, 10:05:38 PM No.714805864
>>714803708
Quality post.
>Sh forums
They are among the best circles. Learned a lot there. True die hard fans.
Anonymous
7/7/2025, 10:07:05 PM No.714805996
>>714802008 (OP)
Why do zoomers only care about "impact" and "influence" and not whether the game is good or not?
Anonymous
7/7/2025, 10:07:05 PM No.714805997
Very little imo. 1,2 and 3 are all great but they had very little impact compared to something like Resident Evil.
Anonymous
7/7/2025, 10:07:06 PM No.714805998
>>714805792
Homecoming ruined Sh and now they are trying to revive it. Homecoming wasn't all bad, great music though.
Anonymous
7/7/2025, 10:07:24 PM No.714806032
>>714805792
>It was. Literally toe to toe, outright pushed it out of the ring during the early 00s.
why do you lie? the only financial successful SH was 1, every other one was extremely niche. that's why it was dead for so long LOL
I don't get it. it's okay to like SH or even prefer it personally, but that's just blatant lying. RE was always successful, even the "hated" RE6 made gangbusters in sales. fucking retard
Replies: >>714807009 >>714807045
Anonymous
7/7/2025, 10:08:36 PM No.714806113
>>714802008 (OP)
little to none. Resident evil was the gold standard for decades. Fatal frame did more for horror than silent hill.
Anonymous
7/7/2025, 10:15:48 PM No.714806683
1751919208470
1751919208470
md5: 286bb6f99c0dfaf9eb106e16c85ea9c0๐Ÿ”
>>714802008 (OP)
SH as a game honestly did fuckall back then, but pyramid head specifically became a massive hit. He's everywhere, album cover art, forum signatures, you name it. People who knew or heard about him often had no fucking idea where he even came from.
t. almost 40
Replies: >>714806951
Anonymous
7/7/2025, 10:18:50 PM No.714806951
1739806362149966
1739806362149966
md5: 08a549ca088c2518ab737d8713551de2๐Ÿ”
>>714806683
Silent Hill is one of those things where significantly more people have heard of it compared to the people who've actually played it.
Everyone has heard the name "Silent Hill". Everyone has heard the SH1 theme song. Everyone has seen pyramid head. Not everyone has played the games though.
Replies: >>714807539
Anonymous
7/7/2025, 10:19:42 PM No.714807009
>>714806032
>>It was. Literally toe to toe, outright pushed it out of the ring during the early 00s.
What the fuck are you on about lol.
The late port of an RE game nobody liked (CVX) is basically confirmed to have sold roughly as much as Silent Hill 2.
The entire SH series basically had the same sales patterns as Dino Crisis.
First game did really well for a new IP.
Second game did about half.
Then the next two titles just ensured the franchise's swift fade into obscurity.

There was no "pushing RE out of the ring" in the 00s. RE was still the biggest name. In the 2000s Resident Evil got
>Code Veronica (sold over a million on both DC and PS2)
>Gaiden
>REmake (sold over a million on a dead end console in its early phases)
>Zero (see REmake)
>Outbreak (sold over a million despite being an online title on the fucking PS2)
>Resident Evil 4 (sold over a million on GCN, over two million on PS2)
>Gun Survivor 2
>Dead Aim
>an entire novel series
>multiple comic tie ins
>two live action films
Resident Evil was always huge, including the early-mid 2000s.

Silent Hill was already almost done as a franchise in the popular culture by the time of 2. A lot of its iconic status is actually from the film rather than the games themselves.
Replies: >>714807539
Anonymous
7/7/2025, 10:20:05 PM No.714807045
file
file
md5: bf1e33304ddca3248a15a0cad53d08c1๐Ÿ”
>>714806032
>why do you lie?
I don't.
You, on the other hand...

>only financial successful SH was 1
Incorrect, AND you are changing the topic once again.

But, if you want to discuss sales figures, then for starters, refer to my original post at >>714803708

There are no accurate data available, but SH2 sold at least 2 million copies on PS2 alone.
This can be easily deducted from the fact that the initial PS2 version and the much later "Director's Cut" PS2 re-port, both got Platinum re-releases, which is the same as the "Greatest Hits" in the States.
For PS1 games, the required number sold was 500k, but during PS2 times, the numbers rose to 1 million copies.

Not only that, but the Xbox's Restless Dreams port also sold Platinum, on top of which PC got both regular + Director's Cut releases as well, world wide.
So, even the most pessimistic 6th gen sales can easily float in the 6 million range. And that's leaving out special releases, like the Japan-only SH1-3 PS2 collection, and the Europe-only SH2-4 PS2 collection. And I don't even have info on the States or Australian red-label versions.

....Now that we got those number-monkey shitposts out of the way,
we can return to the OG topic:

>How big of an impact did these games have back then?

The answer is still: BIG.
They changed the gaming industry. They altered the horror genre as a whole. They rose the bar of video game writing and atmosphere. They inspired people to seek artistic and psychological information and even apply for a job on the field.

And as much as GenZ hates the whole notion these days, they cemented the facts that games can be an art form, capable of rivaling and overshadowing more traditional literature and media.

There is also no denying that for the brief moment of 1999-2005, SH was also the biggest, most capable rival of the RE series. The new standard.

>b-but muh RE5-6 sales
Crapcom completely changed their target audience post RE4.
Casual "CoD-shit" always sells better.
Replies: >>714814594
Anonymous
7/7/2025, 10:22:00 PM No.714807212
>714807009
you aren't even worth replying to, have fun living in your imaginary world. SH fandom is truly mentally ill
Replies: >>714807631
Anonymous
7/7/2025, 10:24:17 PM No.714807436
>714807045
you aren't worth replying to, have fun living in your imaginary world. SH fandom is truly mentally ill
Replies: >>714807631
Anonymous
7/7/2025, 10:25:19 PM No.714807539
>>714806951
>Silent Hill is one of those things where significantly more people have heard of it compared to the people who've actually played it

That's literally EVERY SINGLE game franchise that started pre-PS4 era to the average iPhone zoomies. It does not make SH some cult-hit outlier, just another sample in the ever growing trend.

Hell, already 15 years ago, I came across some 10yo kids that had never played a single Super Mario game before. You'd be shocked how many Twitch-fags' first Zelda was BotW, how many Snoy-fags' first Resident Evil was the god-awful #7, and how many Call Of Halo generationers' first Doom was the Eternal.
Same thing with the SH and the recent, terrible SH2 remake.

It's all thanks to the publisher sitting on the IP and making them harder to acquire (legally) that keeps making even once massive pillar titles like these "obscure" and forgotten.

>>714807009
>Silent Hill was already almost done as a franchise in the popular culture by the time of 2. A lot of its iconic status is actually from the film rather than the games themselves.
This must be some of the craziest head-canon I've ever seen.
Replies: >>714807865 >>714807867
Anonymous
7/7/2025, 10:26:21 PM No.714807631
autistic screechin's not argument
autistic screechin's not argument
md5: 4f26fe596ab94c89cf02c4f81c923a05๐Ÿ”
>>714807212
>>714807436
I saw that, schizo-kun.
Anonymous
7/7/2025, 10:29:04 PM No.714807865
>>714807539
>t. pooner whose first sh game was sh2 remix, but now acts like some og fan
Replies: >>714809107
Anonymous
7/7/2025, 10:29:04 PM No.714807867
>>714807539
>This must be some of the craziest head-canon I've ever seen.
Silent Hill 2 was considered, by its lead creative, a failure and he left KCET over it.
Silent Hill 3 and 4 were infamous bombs. They caused the complete disbanding of KCET and the cancellation of the early Silent Hill 5 followed by a complete retooling of the franchise into the western titles- they had even considered something more akin to 'rebooting' the franchise with early plans for Origins being a remake of the first game.

Much of Silent Hill's pop culture status, again, is tied solely to the film. The way you talk about it though is like Silent Hill was a major force from 1999 right to 2014, and not that the franchise was on perpetual life support ever since 2's release.
Replies: >>714808376 >>714809107
Anonymous
7/7/2025, 10:34:17 PM No.714808376
>>714807867
Kcet? It's true that sh2 and 3 flopped. 8 bought sh3 for 10 bucks new few weeks after release. 4 has its moments, but is a really bad game.
>tied to the film
How so?
Replies: >>714808668
Anonymous
7/7/2025, 10:38:06 PM No.714808668
>>714808376
>Kcet?
The division within Konami that made SH1-4.
>How so?
If Homecoming being fanfiction based on the film didn't tip you off, then the proliferation of the following elements exclusive to the film should have:
>Alessa as evil demon girl
>Pyramid Head as franchise mascot
>Coal mine fire that destroyed the town
>Ash instead of snow
>"Silent Hill is based on Centralia"
Stuff like that.
Replies: >>714809134
Anonymous
7/7/2025, 10:41:47 PM No.714808992
Holy fuck can you faggots shorten your posts? Get to the fucking point instead of typing out 20 worthless sentences.
Anonymous
7/7/2025, 10:43:01 PM No.714809107
Konami Disbanded Team Silent
Konami Disbanded Team Silent
md5: e658be1f158a6f0111213d0c7466b7a7๐Ÿ”
>>714807865
>>t. pooner whose first sh game was sh2 remix,
My first SH game was literally the 1999 Silent Hill 1, like I told you an hour ago.

>>714807867
>Silent Hill 2 was considered, by its lead creative, a failure and he left KCET over it.
Source?
But yes - the reception in JAPAN wasn't as hot as it was in the West. And Nip companies only really cared about the domestic market at the time. Any sort of Western release was a secondary matter to them, a "nice bonus" if you may.

But the statistics speak for themselves:
SH2 became a cultural phenomena, and sold like hotcakes.
No, it did not gain a similar blockbuster reception as the more casual action horror titles, but it was absolutely wrestling with the big boys for the time being.

>Silent Hill 3 and 4 were infamous bombs
Again, I need you to show me some sources, because this does not really match the average reception nor my own recollection.

Simple fact is, Konami always hated Team-Silent and their artsy "B-team" people.
The publisher put the team together with a simple task of creating a quick competitor for the RE. Fortunately for us, the group wanted to be a bit more original, and make something more impactful.

Their bet paid off, but the higher-ups (that have been outed to be some literal boomer yakuzas at worst) were still not happy - for the forementioned reasons.
That extra complicated sequel, with a touchy, sensitive subject matters and some blatantly sexual imagery? Kinda hard pill to sell to the masses, especially in the more conservative and religious USA.

This ultimately led to Jewnami disbanding the team and whoring the IP to random Westoid groups, starting the Tomm Hulett era of butchering the entire franchise.

>Much of Silent Hill's pop culture status is tied solely to the film
Once again, you're moving the goalposts.
The film was bashed by EVERYONE. Hell, I went to the premiere, and felt disgussed.
The series was already super popular around the globe before even Youtube came to be.
Replies: >>714809907 >>714811617
Anonymous
7/7/2025, 10:43:20 PM No.714809134
>>714808668
Right, I always called them team silent.
>Pyramid Head as franchise mascot
You are right. Who watched the movie, teens during their sleepovers? This is true, no one talked about pyramid head during sh2.
>centralia
What's that?
>coal mine
Wasn't this mentioned in the games?
Anonymous
7/7/2025, 10:51:09 PM No.714809907
>>714809107
>Source?
Takayoshi Sato leaving KCET entirely midway through 3's development for one thing, it's one of the most well known things about SH3 and the reason why it diverted to a rail shooter and then a sequel to SH1.
>Again, I need you to show me some sources, because this does not really match the average reception nor my own recollection
Since you raised the greatest hits idea earlier, bear in mind that neither game got that designation, not even 4, which was a multiplat.
Even ignoring that, 4 got raked over the coals globally for just not being very good in the eyes of most people, and successful games don't have their studios get closed down.
Your own idea that Konami HATED Silent Hill is contradicted by their absurd focus on SH1 following that closure of KCET. Origins and SM both had grounding in SH1 remakes- what they wanted was THAT success again.
>The film was bashed by EVERYONE
Yeah, so were the RE films. On gay little forums normal people didn't use.
For the 95% of the audience watching the film (normalfags), that became Silent Hill.
Replies: >>714811662
Anonymous
7/7/2025, 10:59:48 PM No.714810674
>>714803708
>contrary to what the nu-SH2 babies would want you to believe with their "shrink town makes them crazy!" narrative.
The absolute fuck are you talking about?
Replies: >>714811662
Anonymous
7/7/2025, 11:10:47 PM No.714811617
1751922647266
1751922647266
md5: 9a3083da5ca665468a6e26045196606b๐Ÿ”
>>714809107
Reminder that Kojima was the one who advised Konami to hand Castlevania and Silent Hill to western developers.
Replies: >>714811662 >>714816795
Anonymous
7/7/2025, 11:11:23 PM No.714811662
1729192328174092
1729192328174092
md5: 86298ff62de25e6472c75fc36e20510b๐Ÿ”
>>714809907
>Takayoshi Sato leaving KCET entirely midway through 3's development for one thing
> it's one of the most well known things about SH3 and the reason why it diverted to a rail
The SH3 starting off as a rail-shooter is well known,
but nowhere has Sato leaving been cited as a major reason.

Nor does it change the SH's own sub-culture that was already blooming beautifully come 2003, nor the obvious influence the franchise already had on the gaming and other sub-culture phenomena. There's more games trying to be the "next Silent Hill" than a blatant RE knockoff.

>For the 95% of the audience watching the film (normalfags), that became Silent Hill.
The entire theater was filled with goth and emo chicks (and guys) when I went to watch the premiere. That was the target audience of SH at the time.
Normalfags didn't give a shit about it. And I mean even less so than they did for the RE movies.

>>714810674
The very common misconception that the term "psychological horror" wasn't even invented nor used by TS before SH2 came to be, and that the word would refer to the James' ailing mental health being reason for the weird shit.

Yes, that sort of pseudo shit has plagued the fanbase practically since social media came to be.

>>714811617
>[citation really fucking needed]
Replies: >>714811962 >>714812005
Anonymous
7/7/2025, 11:14:41 PM No.714811962
>>714811662
>but nowhere has Sato leaving been cited as a major reason.
The change of direction from something akin to 2 to a confused and desperate attempt to recapture the Eastern audience is transparently tied to Sato's departure.
>Nor does it change the SH's own sub-culture that was already blooming beautifully come 2003
Which is why 3 didn't even sell enough to warrant a Greatest Hits release.
>The entire theater was filled with goth and emo chicks (and guys) when I went to watch the premiere. That was the target audience of SH at the time.
I could explain why what you just said is irrelevant (and embarrassing), but I'd sooner point to Homecoming's entire existence, and the popularization of Centralia as "the Silent Hill town" more than anything.

You're obviously some sperg from SH forums who can't let go of the glory years, wherein you shut out everyone that didn't post on said forums and locked yourself into a delusion that SH was the biggest thing of all time evar.
Anonymous
7/7/2025, 11:15:07 PM No.714812005
>>714811662
>The very common misconception that the term "psychological horror" wasn't even invented nor used by TS before SH2 came to be, and that the word would refer to the James' ailing mental health being reason for the weird shit.
>Yes, that sort of pseudo shit has plagued the fanbase practically since social media came to be
I don't think I've ever seen that. Psychological horror has always meant horror that is a personification or reflection of the horrors of the mind externalized as what we see in game, literal or otherwise and that has always been Silent Hill to it's core even back in 1. You sure these aren't just people who literally just started with 2 larping as long term SH fans in the same way RE4fags pretend to be REfans while having never played the original trilogy?
Replies: >>714813063
Anonymous
7/7/2025, 11:24:21 PM No.714812757
>>714803708
>The first game essentially did the impossible, and de-throned Resident Evil as the king of survival horror.
This isnโ€™t true
Replies: >>714813063
Anonymous
7/7/2025, 11:26:45 PM No.714812941
>>714802008 (OP)
Massive. RE games were on decline untill RE4. I miss the old SH atmosphere.
Replies: >>714816880
Anonymous
7/7/2025, 11:28:16 PM No.714813063
official PS Magazine - SH1 - more than just RESI clone
>>714812005
>I don't think I've ever seen that
I've seen it way, waaay too often.

>You sure these aren't just people who literally just started with 2 larping as long term SH fans
No, I'm SURE they are just that. Some even go as far as claiming that SH2 is a literal spinoff, and the only good game.

>>714812757
It is though. Read the thread.
Replies: >>714813604
Anonymous
7/7/2025, 11:34:25 PM No.714813604
>>714813063
>It is though. Read the thread.
you are full of shit, holy moly stop talking already
Replies: >>714813896
Anonymous
7/7/2025, 11:37:50 PM No.714813896
3d dog pills
3d dog pills
md5: 4d72987c0e589540c62bfbeaca660960๐Ÿ”
>>714813604
Your meds, ma'am.
Anonymous
7/7/2025, 11:44:04 PM No.714814417
What is your opinion on Silent Hill 2 Remake? Is it better than the original?
Replies: >>714815034
Anonymous
7/7/2025, 11:45:28 PM No.714814534
>>714802008 (OP)
wouldn't know, all my friends had an n64
Anonymous
7/7/2025, 11:46:06 PM No.714814594
>>714807045
>For PS1 games, the required number sold was 500k, but during PS2 times, the numbers rose to 1 million copies.
False.
PS2 greatest hits titles need 400,000 copies sold and nine months on the market. The only official number for Silent Hill 2 was "over one million copies sold", anything beyond that is pure hearsay, including your statement on SH2 getting "two" Greatest Hits releases. I have honestly never seen that before, probably because it is a retarded claim.
Xbox had the same requirement by the way, 400K and nine months.
PC also didn't get "Regular + Director's Cut" because the regular PC release *had* all the rerelease contents.
>So, even the most pessimistic 6th gen sales can easily float in the 6 million range.
This is utterly retarded.
SH as a franchise by the time of THIS YEAR has 11.5 million copies, per Konami themselves.
Of those, we know at least the following:
>Silent Hill 1 sold at least 2~ million copies
>Silent Hill 2 sold at least 1 million copies on PS2 + 400K~ on Xbox (1.4 million)
>Silent Hill 3 sold "300,000 in its first month"
>Downpour sold 500,000 copies within the year of its release
>Silent Hill 2 Remake sold 2 million copies at the time of this number
So, add them together.
2+1.4+0.3+0.5+2
= 6.2 million.
Presuming similar numbers for the four prior "mainline" titles to Downpour, that's an additional 2 million, making it 8.2 million sales / 11.5, with 3.3 million leftover.
Certainly a chunk of those could go to SH2, and certainly SH3's lacking Greatest Hits release indicates it never sold much more than 300K, but there's still 4, there's still HDC, even a title like BoM contributes to this.

SH2 probably sold about 2.5 to 3 million combining its three releases, I could say that. But 6 million puts it ABOVE Kingdom Hearts, Dragon Quest 8, FFX-2, Kingdom Hearts 2, FFXII, both God of War games, etc.
That is such a dismally retarded assumption to make about the game that I am BAFFLED you willingly admitted to it.
Replies: >>714815848
Anonymous
7/7/2025, 11:50:53 PM No.714815034
>>714814417
>What is your opinion on Silent Hill 2 Remake?
Irredeemable trash that no one wanted.
Also UE5 jank at its worst.

Inferior to OG in every conceivable manner.
Anonymous
7/8/2025, 12:01:50 AM No.714815848
file
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md5: 330de93d14c44058262bb076410b0b1c๐Ÿ”
>>714814594
>PS2 greatest hits titles need 400,000 copies sold and nine months on the marke
That's the American thing.
Europe uses the Platinum re-release model, recognizable by their silver-colored cases and B&W manuals.

Platinum's requirement was over 500k sold copies. There was two PS2 versions of SH2, and both of them sold Platinum in EU.
Same thing with the Xbox release.
And only then comes the 2x PC ports, and the fore mentioned collections and special editions.

Thus, I stick to my statement that SH2 alone was a quite decent success.

And I repeat once again that sales was never the topic of this threat.
High sales does not equal quality, and SH still has notable lasting appeal and influence over the entire gaming industry.
But it would seem that the Twitter era internet has hard time swallowing this fact.
Anonymous
7/8/2025, 12:14:33 AM No.714816795
>>714811617
I mean, they were dead at that time.
Anonymous
7/8/2025, 12:15:33 AM No.714816880
>>714812941
>atmosphere
That's not a thing anymore. Games have addicting patterns implemented. They are certified anti atmosphere.
Replies: >>714816986
Anonymous
7/8/2025, 12:16:54 AM No.714816986
>>714816880
Death Stranding 2 just came out
Replies: >>714817367
Anonymous
7/8/2025, 12:21:31 AM No.714817367
>>714816986
That's a hodgepodge of scraps he couldn't implement in his other games. Good for you that you like it, for me it's just mgs v with plenty of stars and a trendy theme instead of an espionage thriller. First game was full of addicting patterns btw
Replies: >>714817565
Anonymous
7/8/2025, 12:24:20 AM No.714817565
>>714817367
Sounds to me like your biases are working against you and you aren't actually willing to honestly engage with DS2 as a product and just went out of your way to look for things you can slap a buzzword criticism of. Plenty of games have atmosphere. The problem is you.
Replies: >>714818517
Anonymous
7/8/2025, 12:30:45 AM No.714818115
>>714802008 (OP)
>How big of an impact did these games have back then?
it was the '' we have resident evil at home honey''
Anonymous
7/8/2025, 12:34:41 AM No.714818517
>>714817565
I played ds 1 for a while and it felt like mgs v. I completely dislike, detest even, the setting and the actors (in these roles), too. I watched the ds 2 trailer for a few seconds. It's just not a game for me.
>plenty of games habe atmosphere
Almost all games are bad

I'm not saying ds is a bad series, I don't like it. Speaking of ds 1, Im having a hard time seeing it as atmospheric. This goes for mgs v, too. I like it, not really an atmospheric game.
Replies: >>714819213
Anonymous
7/8/2025, 12:39:06 AM No.714818898
SH1 came out too late to be a major wow factor game. Its style was praised for pushing into a direction few games had really leant into but the game itself was just another good game among many. SH2 is what made the silent hill name known across the land as it was a fairly early title that was showcasing what the ps2 could really do.
Replies: >>714819967
Anonymous
7/8/2025, 12:42:32 AM No.714819213
>>714818517
>I completely dislike, detest even, the setting and the actors (in these roles), too.
You're just proving my point. You're someone who wants to have an opinion, not someone who organically came to a conclusion. You're a poser.
Anonymous
7/8/2025, 12:51:57 AM No.714819967
>>714818898
>SH1 came out too late to be a major wow factor game
Not true. The fully 3D graphics + dynamic lighting alone was a massive flex at the time on PS1, not to mention you were essentially exploring an "entire haunted town", instead of being constantly stuck in a dungeon-like mansion or other building.