>>714810096 (OP)>>714810224>>714810430There is a 2nd camera anchored at the middle of the mirror pointing upwards, which then has its captured view baked into the texture of the mirror object for every frame. Here, the texture is rotated 180 degrees to make it look upside-down like you're looking at a real mirror. So, for every frame that happens, whatever the camera captures will be imprinted in the texture of the mirror in real time. Obviously, this is very taxing on the hardware so the resolution of these reflections are lower and in Sunshine there can only be 2 reflective objects at the same time.
>wait that sounds genius why don't other games do that??because it takes time to get the camera just right, so devs would just rather slap on the shiny RTX dogshit and tank your frames by 90%. Enjoy!