>>714826605 (OP)DLSS is Nvidia's "AI assisted" upscaler.
As the name implies, it renders the game at LOWER resolution, then uses some clever guesswork + filters to scale it up to your screen res, making it look... "less shitty" than just doing typical bilinear upscaling.
AMD has its own version called FSR, and Intel joined the fight with its XeSS.
These upscales become a cheap crutch for lazy devs who cannot optimize their shit. It's practically essential if you wanna use real-time Ray Tracing and shit, or play at extra high resolutions on modest hardware.
To make it worse, all this essentially relies on the extra blurry Temporal Anti-Aliasing to smooth out the otherwise very noisy and ghosting-filled image.
The next cancer it has brough is the Frame Generation, which even fakes performance. So you got input lag, visible smearing, and other noisy artifacts.
tl;dr: Don't use any of this unless you reeeally have to.
Avoid games where you HAVE TO use it. Mostly Unreal 5 slop.