Thread 714826605 - /v/ [Archived: 508 hours ago]

Anonymous
7/8/2025, 2:15:00 AM No.714826605
file
file
md5: 266cf85082a5802229911fbe746f4402๐Ÿ”
What is this DLSS stuff? Should I run it on my games?
Replies: >>714827035 >>714827264 >>714827325 >>714828710
Anonymous
7/8/2025, 2:21:20 AM No.714827035
>>714826605 (OP)
If you don't need it, don't run it.
Anonymous
7/8/2025, 2:23:00 AM No.714827156
it lowers your resolution to give you better fps.
pc gamers have been doing this since the 90s. you played at 800x600 or 1024x768 if you couldnt run at native.
Anonymous
7/8/2025, 2:24:32 AM No.714827264
>>714826605 (OP)
It means running your game at a lower resolution internally and then AI upscaling it to your screen's resolution.
Replies: >>714827349
Anonymous
7/8/2025, 2:25:20 AM No.714827325
>>714826605 (OP)
No don't do it. You will create mustard gas
Anonymous
7/8/2025, 2:25:42 AM No.714827349
>>714827264
I don't want that shit, AI upscaling will ruin everything
Replies: >>714827678
Anonymous
7/8/2025, 2:25:46 AM No.714827352
voodoo magic if you can't tell the difference
Anonymous
7/8/2025, 2:25:54 AM No.714827364
dlss4_thumb.jpg
dlss4_thumb.jpg
md5: d0ecdbd5e36e697a98a95ac9223a3350๐Ÿ”
decreases resolution for more fps.
if you stand still like OPs picture you dont notice it but when you move then you see the lower resolution artifacts
Replies: >>714827464 >>714827608 >>714831783
Anonymous
7/8/2025, 2:27:05 AM No.714827464
dlss_ghost_thumb.jpg
dlss_ghost_thumb.jpg
md5: 7b5d361b8d8d3a02ce180df00ac2cfc2๐Ÿ”
>>714827364
Anonymous
7/8/2025, 2:29:35 AM No.714827608
>>714827364
Thatโ€™s frame generation specifically, you can (and always should for that very reason) use DLSS without framegen.
Replies: >>714827881 >>714829002
Anonymous
7/8/2025, 2:30:33 AM No.714827678
>>714827349
DLSS4 is when the bullshit Jensen was spewing is actually correct. You can force it in nvidia app or with DLSS swapper. There's no ghosting, artifiacting, or other weird issues. It's fucking spooky. Dlss2 and 3 are honestly not that good and the critics are right.
Replies: >>714827917 >>714827920 >>714828047
Anonymous
7/8/2025, 2:31:33 AM No.714827746
After using it for a while, I conclude that 90% of the time itโ€™s free performance and you should use it.
Replies: >>714828004
Anonymous
7/8/2025, 2:33:27 AM No.714827881
1747704417637_thumb.jpg
1747704417637_thumb.jpg
md5: 09cc89733c4b582c4dd5707ba855b6a5๐Ÿ”
>>714827608
DLSS4 is worse than FSR4. Multiple things wrong with DLSS on the right if you're not blind.
Replies: >>714827920 >>714828447
Anonymous
7/8/2025, 2:33:56 AM No.714827917
>>714827678
>There's no ghosting, artifiacting, or other weird issues
Untrue, it causes issues with volumetric lighting. You can see it a lot in games like Expedition 33 which have a lot of god rays, or games like Control, Stellar Blade, and a lot others. It's nigh flawless in anything but this one area though.
Anonymous
7/8/2025, 2:33:59 AM No.714827920
>>714827678
>>714827881
Anonymous
7/8/2025, 2:35:10 AM No.714828004
>>714827746
I have a 5080 and I turn that shit off. Ruins image quality.
Anonymous
7/8/2025, 2:35:43 AM No.714828047
rapidsave.com_even_with_dlss_4_preset_k_forced_on_multiple-15pkangon0re1-360_thumb.jpg
>>714827678
>There's no ghosting, artifiacting, or other weird issues
Anonymous
7/8/2025, 2:37:22 AM No.714828161
DLSS4 and FSR4 are basically free performance and look better than native because native has forced TAA by the game which is dogshit. The TAA pass in DLSS and FSR is far superior to whatever games use. Obviously, native + MSAA out the wazoo would look sharper but it's not a thing nowadays.
Framegen is a mixed bag. Below input 60fps it's dogshit but above it's fine as far as I'm concerned. Some people don't like it at all.
The best thing you can do is not listen to all of us retards on /v/ and just test it yourself. You like it? Keep it on. It's shit? Turn it off. Simple as.
Anonymous
7/8/2025, 2:41:44 AM No.714828447
>>714827881
DLSS4 is sharper and resolves more detail but it has more artifacts. FSR4 is closer to DLSS3 in stability, it's like a DLSS3.5.
DLSS4 really shines when you upscale from 1080p to 4K (Perf mode) for a massive perf uplift with surprisingly little image quality loss but I think FSR4 has better Quality mode because it's less aggressive.
In a path traced game that shits itself above 1080p on a 5090 I'd rather have DLSS4 but for all other games I'd rather have FSR4.
Replies: >>714830425
Anonymous
7/8/2025, 2:45:46 AM No.714828710
DLSS vs 4K native streaks_thumb.jpg
DLSS vs 4K native streaks_thumb.jpg
md5: e36069615c9b1c455e01e5d65e329ece๐Ÿ”
>>714826605 (OP)
DLSS is Nvidia's "AI assisted" upscaler.
As the name implies, it renders the game at LOWER resolution, then uses some clever guesswork + filters to scale it up to your screen res, making it look... "less shitty" than just doing typical bilinear upscaling.

AMD has its own version called FSR, and Intel joined the fight with its XeSS.
These upscales become a cheap crutch for lazy devs who cannot optimize their shit. It's practically essential if you wanna use real-time Ray Tracing and shit, or play at extra high resolutions on modest hardware.

To make it worse, all this essentially relies on the extra blurry Temporal Anti-Aliasing to smooth out the otherwise very noisy and ghosting-filled image.

The next cancer it has brough is the Frame Generation, which even fakes performance. So you got input lag, visible smearing, and other noisy artifacts.

tl;dr: Don't use any of this unless you reeeally have to.
Avoid games where you HAVE TO use it. Mostly Unreal 5 slop.
Anonymous
7/8/2025, 2:50:01 AM No.714828989
I turned on DLSS4 and it made the game look really weird and mushy
Anonymous
7/8/2025, 2:50:14 AM No.714829002
TAA ghosting trail 1_thumb.jpg
TAA ghosting trail 1_thumb.jpg
md5: a670ae886c0e20aa369ba61c474b6e1d๐Ÿ”
>>714827608
>Thatโ€™s frame generation specifically
Incorrect.
It's just TAA's temporal frames being poorly masked and cut out, as usual.
Yes, ALL upscalers do rely on TAA.

You can see how much it adds to the overall final look in games like Deep Rock Galactic, that has separated AA and uspcaler options. TAA with 10% render res, no upscalers, with some Sharpen filtering, looks near identical to older FSR.
Anonymous
7/8/2025, 2:59:16 AM No.714829586
stallman exasperated
stallman exasperated
md5: eb6bd5b12cc84d7fae951191cd696d4d๐Ÿ”
>proprietary "technology"
I seriously hope you don't do this.
Anonymous
7/8/2025, 3:09:57 AM No.714830425
>>714828447
>dlsstranny doesnt post proof
Anonymous
7/8/2025, 3:17:16 AM No.714830945
1751775234256607
1751775234256607
md5: 0e11ef3cec703e2c98a93c3398344222๐Ÿ”
dlss is only good at "ultra quality" settings which is only available in a select few games. it runs around .77 resolution instead of the scuffed .66
Anonymous
7/8/2025, 3:21:30 AM No.714831212
DLSS MOVING
DLSS MOVING
md5: 60f7999487a795da2cedd7a479709d7c๐Ÿ”
It is an algorithm that is trained on high resolution, and then when it observes the low resolution image, it can reconstruct it as it would be at a higher resolution. Since NVidia GPUs have dedicated chips for this, the process is fast enough for imagem reconstruction to be in real time.
The problem is that it is a temporal solution. The longer you stay on the same image, the better the reconstruction. The effect collapses completely when you are moving and something in the foreground is blocking the background constantly, as in the pic related, where the fence near the screen is constantly blocking the image behind it, so when you move there is a severe degradation in image quality.

>but that's caused by TAA!
No, you can clearly see that the resolution as a whole has been affected on the moving screen, you can see fewer pixels on the fence, for example

>but it's imperceptible in real conditions
In fact, the effect is always noticeable, to a greater or lesser extent. The moving image is always of poorer quality than the image when you are stationary, with DLSS turned on.
Replies: >>714831318
Anonymous
7/8/2025, 3:23:19 AM No.714831318
>>714831212
wow there's more rust holy SHIT
Anonymous
7/8/2025, 3:31:22 AM No.714831783
genei-jin_thumb.jpg
genei-jin_thumb.jpg
md5: ed7ca5595aacf3f09b38a7e6d1733f9c๐Ÿ”
>>714827364
GENEI JIN!