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Thread 714854535

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Anonymous No.714854535 [Report] >>714854701 >>714854969 >>714855045 >>714855183 >>714855256 >>714856459 >>714856469 >>714858361 >>714858508 >>714859909 >>714862762 >>714863702 >>714863730 >>714863791 >>714863793 >>714864253 >>714864534 >>714864865 >>714865408 >>714866407
Why did companies mass abandone dedicated servers?
>keeps games alive so the devs dont have to
>communitiy thrives
>people self moderate
>cheaper to maintain than company servers
Anonymous No.714854697 [Report]
Greed.
Modern executives are not gamers so they don't understand dedicated or private serves
Retardation.
Anonymous No.714854701 [Report]
>>714854535 (OP)
Maybe they were abandoned because it's not profitable. If you keep playing a game for a long time, they don't make any extra money beyond your initial purchase. That's why microtransactions are a thing now.
Anonymous No.714854820 [Report] >>714854883
Can't steal someone's money for saying a word.
Anonymous No.714854883 [Report] >>714856480
>>714854820
That's not true, actually. If you've ever played on dedicated servers, you should know that you can be banned from a server. It's still possible to steal someone's money.
Anonymous No.714854920 [Report]
Control, forcing player narratives and other group thinkings, especially making them feel poor for not buying skins when everyone around him is decked out.
Anonymous No.714854969 [Report] >>714856516
>>714854535 (OP)
Didn't you read the lobbyist cope post about Stop Killing Games?
>we NEED to make current games unplayable so customers buy our new games instead
They admitted to planned obsolescence.
Anonymous No.714855045 [Report] >>714855101
>>714854535 (OP)
The "dark ages" of PC gayming in the late PS2/early 360 era was the perfect time to phase them out to have more control over the player experience.
Anonymous No.714855101 [Report] >>714855242
>>714855045
to have more control over the player's wallet*
Anonymous No.714855183 [Report] >>714864582 >>714865027
>>714854535 (OP)
Can't police the playerbase to weed out "problematic" speech that hurts snowflakes' feefees and can't shove EOMM down everyone's throats.
Anonymous No.714855242 [Report]
>>714855101
That's what is implied. The biggest argument from publishers and developers is an eventual PR nightmare depending on what goes on in those dedicated servers (also brought up from the EU lobby against SKG) but it's weak since it has never been a problem in the past, even Roblox doesn't get trouble from governments despite being a haven for pedos.
Anonymous No.714855256 [Report] >>714855908
>>714854535 (OP)
Loss of control, no progression system, community self policing. Loss of control is when community controlled servers could install mods and make other changes to the game that the developers may not approve of. Modern multiplayer games have a progression system built in that boosts player retention, a community server could just increase or decrease the rate of progression. And a community that is left to their own devices when it comes to enforcing behavior rules will eventually drift from the developers TOS.
Anonymous No.714855908 [Report] >>714856181
>>714855256
>No progression system
There are numerous games with dedicated server browsers and progression systems
>community self policing
Literally infinitely better than the current system under matchmaking. Not only does matchmaking cause significantly worse behavior, but the rules imposed on top of it to regulate that behavior just make it even worse.
>community controlled servers could install mods and make other changes to the game that the developers may not approve of
We've seen countless of these live service games eventually burn out or struggle to cope with appeasing many mutually exclusive ideals, so giving freedom to modding and map editing is the only possible way to maintain mid-term stability. Not only that, but most of the popular games today are either mods, based on mods or inspired by mods, so go suck a dick, the people most ardent in defending the developer's vision do so in the name of the most derivative crap.

>Modern multiplayer games have a progression system built in that boosts player retention, a community server could just increase or decrease the rate of progression. And a community that is left to their own devices when it comes to enforcing behavior rules will eventually drift from the developers TOS.
Why am I arguing with ChatGPT anyway? At least get actual pajeets to defend your bullshit.
Anonymous No.714856051 [Report] >>714856578 >>714856914
Because you're old ass nigga and the era of internet coffee fucking died?
Anonymous No.714856181 [Report] >>714856284 >>714856381
>>714855908
You know he listed those things as negatives, right?
Anonymous No.714856284 [Report]
>>714856181
why did you have to tell him?
Anonymous No.714856381 [Report] >>714856505
>>714856181
He's just listing things with no strong negative implications and using the company language that is intended to make these negatives seem like a good thing.
Using words like "boosts player retention" and "progression system" to sidestep the Skinner box, sunk cost torture chambers that modern games preferably set up does not make this seem like a list of negatives.
Anonymous No.714856459 [Report]
>>714854535 (OP)
It's easier to just maintain one thing, and most people prefer just jumping straight into matchmaking instead. Just look at how TF2 players left community servers en masse the second Quickplay was removed and they had to actually use the server browser
>so why don't more developers just offer server matchmaking to have the best of both worlds
Liability reasons. They don't want to be responsible if you get dropped into a server where the MOTD is "Welcome to John's Frag Sack -- Behead All Niggers," or is filled with furries ERPing about how the enemy capturing the objective means all their bootyholes are gonna get raped, and then have a bunch of news sites publish articles about how "So and So Game devs want you to play with Racist Diaperfurs, this is their game's target audience"
Anonymous No.714856469 [Report]
>>714854535 (OP)
Why are you so anti-semitic?
Anonymous No.714856480 [Report] >>714864585
>>714854883
>get banned from dedicated server
>find another one
WOWWWWWW
Anonymous No.714856505 [Report]
>>714856381
>He's just listing things with no strong negative implications and using the company language that is intended to make these negatives seem like a good thing.
That's just your interpretation, my dude. You're looking for a representative of everything you hate about live service games, not me.
Anonymous No.714856516 [Report]
>>714854969
>NOOOO WE NEED TO MAKE OUR PRODUCT OBSELETE OR WE'LL GO BANKRUPT
i love how all pretenses have dropped now that that the entire grift is about to fall through
Anonymous No.714856578 [Report]
>>714856051
>internet coffee
Anonymous No.714856914 [Report] >>714857707
>>714856051
You wouldn't download a coffee, would you?
Anonymous No.714857707 [Report]
>>714856914
Correct, I would brew my covefe.
Anonymous No.714858361 [Report]
>>714854535 (OP)
Probably for a lot of reasons relating to control, but microtransactions might be the biggest reason. They're a huge market and it's difficult to sell them if the players can just mod shit in.
Anonymous No.714858508 [Report] >>714861672
>>714854535 (OP)
you still need to run a master server, sometimes those have restrictions and you can get removed from it depending on what you do on your own server
Anonymous No.714859909 [Report] >>714859982
>>714854535 (OP)
We understand your frustration, but unofficial servers lack oversight and may have security issues or unsafe content.
This is for your own good.
Please stop resisting.
Anonymous No.714859982 [Report]
>>714859909
Just ignore the data leaks and hacks big companies have experienced.
[GAME COMPANY NAME] No.714860203 [Report]
If we allow self hosted servers not controlled and managed by our team of Indian experts and content moderators, there exists the possibility than in some private LAN server for our game, a player may refer to another using the nigger word.
This would be a problem.
Anonymous No.714861672 [Report] >>714862338
>>714858508
How expensive is it to run a master server and how would it look like dropping support of a game with one that uses it ?
Anonymous No.714862338 [Report]
>>714861672
Very cheap compared to being the one holding all the dedicated servers that the game uses. like COD etc. do today. That's why games from Quake 3 to ET to COD4 still have their master server, it's basically just one computer that all the game's servers ping to appear on the list it maintains, very little upkeep.
>how would it look like dropping support of a game with one that uses it ?
A replacement Master Server would just go up overnight, that's how Halo PC and other games were kept online after Gamespy shut down.
Anonymous No.714862762 [Report]
>>714854535 (OP)
Less control.
Also, how can they monitor your behavior, ban your account, and laugh as you buy another copy of their game because you're actually addicted to the predatory gambling services they forced on you?
Anonymous No.714863702 [Report]
>>714854535 (OP)
>people self moderate
this is why, can't have chuds enjoying things
Anonymous No.714863730 [Report] >>714863878
>>714854535 (OP)
can't control the playerbase with matchmaking and make them buy skins.
Anonymous No.714863791 [Report]
>>714854535 (OP)
corporate authoritarianism knows no bounds.
Anonymous No.714863793 [Report]
>>714854535 (OP)
Obviously due to consoles. Almost every big publisher abandoned PC during gen 7 and thanks to that period, matchmaking systems are now the standard.
Anonymous No.714863878 [Report]
>>714863730
I'm sure someone could come up with a system where there's dedicated servers and game shops/microtransactions, hell isn't this what TF2 does ? You just have to say "any dedicated server running mods that emulate the cash shop or microtransactions will be banned and the owner also", the problem would be what happens to all those microtransactions once the game closes down.
Anonymous No.714864253 [Report] >>714864823
>>714854535 (OP)
Control and that's it.
They admitted that they make games with planned obsolescence in mind because they know their shit won't sell if old games are still up.
That's why they don't re-release old classics even if the demand is there and it's easy money, their biggest competition is their own past.
Anonymous No.714864534 [Report]
>>714854535 (OP)
>keeps games alive
this is the kicker. they want you to move on to the next slop asap.
Anonymous No.714864582 [Report]
>>714855183
Losing streaks make me drop the game entirely tho, so their Jewish mind tricks lost them a customer with me
Must only work on brown people
Anonymous No.714864585 [Report] >>714865183 >>714865594 >>714865803
>>714856480
you will reach a point where you have been banned from all the good servers
t. cs 1.6 enjoyer
Anonymous No.714864823 [Report] >>714865169
>>714864253
>their biggest competition is their own past.
Especially for the games that started off before the industry began proving to be so profitable.
Anonymous No.714864865 [Report]
>>714854535 (OP)
Control over the player base.
Anonymous No.714865027 [Report]
>>714855183
Those snowflakes wouldn´t even be allowed to join in most of pivate servers
Anonymous No.714865169 [Report]
>>714864823
Also why remakes are sometimes accompanied by delisting the originals.
Anonymous No.714865183 [Report]
>>714864585
I was really, really good at 1.6 and never got banned from any server. Even when I'd join random severs and absolutely dominate. Were you a massive cunt or something?
Anonymous No.714865408 [Report]
>>714854535 (OP)
>cheaper to maintain than company servers
Cost-effectiveness something something
It outweighs the profit you can get from players data
Anonymous No.714865594 [Report]
>>714864585
You were probably a total ass or your skill involved obvious aim botting.
Anonymous No.714865803 [Report]
>>714864585
>Am I the problem?
>No, everyone else is wrong!
Anonymous No.714866407 [Report] >>714867421
>>714854535 (OP)
>game with server browser
>people only play 1 map 24/7
>or the servers are spoofed into oblivion and it's near impossible to find a game
>or literal ads
Anonymous No.714867421 [Report] >>714867517
>>714866407
>>people only play 1 map 24/7
This is not alleviated with matchmaking.
Try joining an old COD game on PS3/Xbox that isn't TDM.
Anonymous No.714867517 [Report]
>>714867421
>Try joining an old COD game on PS3/Xbox that isn't TDM.
being limited to 1 mode on different maps is still better than 1 mode and 2 maps