>>714860648 (OP)The original sketch of what a Saturn was going to be was a super fucking power 2D games machine. They spent years working in it.
Then Sony showed their hand and they had a console that did real time 3D graphics on it. There's no way the Saturn could release alongside that, SEGA would be laughed out.
So they made a new Saturn with 3D capabilities, but they had to use whatever hardware they had on hand and just put it all together with duct tape. Which is why the Saturn has so many processors working in tandem. This almost made it exceptionally difficult to program for.
In contrast, the Playstation was easy to program for, had extensive documentation and Sony worked closely to help developers. Meanwhile, if you wanted to get the same juice out of the Saturn, you had to split tasks between processors, which is something even modern game developers would struggle with.
And that's just the beginning. You also had
>E3 '94 and the 299 proclamation>surprise announcement and limited availability on certain stores>"the Saturn is not our future">outright refusal to localize 2D gamesIt was a more difficult, more expensive machine with a much worse company and structure behind it, which led to lack of software. Over 95% of the library is locked behind Japanese language, it may as well have been a Japan only console.