>>714934358 (OP)based and correct
>Spyro 1Pure platforming and exploration. No dumb minigames, no backtracking, just platforming. It had a lot of very large and open levels, mostly to emphasize the graphics engine letting you see things far away with no render fog, which was brand new at the time. It's simple and easy, but that's the beauty of it. It's just a fun and simple game where just exploring the levels and platforming is fun in its own right.
>Spyro 2They tried to change things up by making all the levels revolve around completing objectives. Almost all the levels are way more linear. Not to say that Spyro 1 didn't have any linear levels, but in Spyro 2, almost every single level is very linear, and the focus on platforming/gliding long distances is gone. They also added in a whole host of minigames, most of which are tedious or boring or both. Also introduced forced backtracking, making you wholly unable to complete a level on the first visit, forcing you to come back later when you've unlocked the required powerup.
>Spyro 3Pretty much doubled down on the changes Spyro 2 made. The levels are now very VERY linear, and in addition to more minigames, we now have a cast of alternate playable characters that are all slower/more boring to play than Spyro. At this point the devs admitted they were running out of ideas, hence why the minigames are blatantly ripped off from other popular PS1 games at the time.
Spyro 2 and 3 aren't bad at all, they're just noticeably worse than the first game. If we ever get a proper "Spyro 4", I'd really want it to be based around the first game, but I highly doubt that will happen since normies would complain that the game is "empty" and "has nothing to do" if it's not filled with stupid minigames.