>>714961860 (OP)It's way more limited but I've been making solid progress using GB Studio to make a Gameboy game, and I am also a codelet
I intend to return to GameMaker at some point, but right now the visual coding in GB Studio is hitting the sweet spot between being able to learn while also challenging myself and making actual progress
It's pretty user friendly, and comes with "modes" (like SHMUP, Adventure (think Link's Awakening), point and click, top down) that take care of the basic movement options so you don't have to code it all from scratch, which was my first major roadblock on GameMaker that I did not make it over