GameMaker - /v/ (#714961860) [Archived: 443 hours ago]

Anonymous
7/9/2025, 1:38:13 PM No.714961860
capsule_616x353 (6)
capsule_616x353 (6)
md5: a3d0392fd48204283623d6aeb6d7d973🔍
Codelet here with zero programming experience. How difficult is GameMaker's GML to learn?
Replies: >>714961979 >>714962359 >>714962424 >>714962516 >>714962819 >>714962909 >>714964158 >>714965729 >>714966020 >>714966361 >>714967852 >>714968543
Anonymous
7/9/2025, 1:40:20 PM No.714961979
>>714961860 (OP)
Isn't it free? Just download it and try it dude.
Anonymous
7/9/2025, 1:46:18 PM No.714962292
It's the easiest. Nothing is easier than this.
Well RPGmaker is easier, but I'm not sure if that counts
Anonymous
7/9/2025, 1:47:27 PM No.714962359
>>714961860 (OP)
Not at all. The docs are easy to understand too.
You can literally download and use it for free non commercially.
Anonymous
7/9/2025, 1:48:50 PM No.714962424
>>714961860 (OP)
It's way more limited but I've been making solid progress using GB Studio to make a Gameboy game, and I am also a codelet
I intend to return to GameMaker at some point, but right now the visual coding in GB Studio is hitting the sweet spot between being able to learn while also challenging myself and making actual progress
It's pretty user friendly, and comes with "modes" (like SHMUP, Adventure (think Link's Awakening), point and click, top down) that take care of the basic movement options so you don't have to code it all from scratch, which was my first major roadblock on GameMaker that I did not make it over
Anonymous
7/9/2025, 1:50:29 PM No.714962516
>>714961860 (OP)
Just vibe code your game like everyone else.
Replies: >>714962714 >>714962720 >>714962864
Anonymous
7/9/2025, 1:53:38 PM No.714962714
>>714962516
This. Programmers are autists who jerk off over micro efficiencies. As long as you aren't producing an action game with excessive jank caused by your coding sins then who cares?
Anonymous
7/9/2025, 1:53:45 PM No.714962720
>>714962516
Only works if you wanna make a fotw meme game (it'll probably fail because you're late to the party)
Anonymous
7/9/2025, 1:55:38 PM No.714962819
>>714961860 (OP)
Easier than most alternatives. Definitely helps that there is a ton of documentation and examples online. Give it a shot if you're interested.
Anonymous
7/9/2025, 1:56:35 PM No.714962864
>>714962516
I have yet to see a vibe coded game get released, lmao.
Replies: >>714963136
Anonymous
7/9/2025, 1:57:35 PM No.714962909
>>714961860 (OP)
It's really simple once you get the syntax. You just use the functions they give you and the documentation is good. I suggest just reading it.
Anonymous
7/9/2025, 2:01:55 PM No.714963136
>>714962864
undertale
Replies: >>714963198
Anonymous
7/9/2025, 2:03:01 PM No.714963198
>>714963136
Undertale was made before AI was a thing you tard
Replies: >>714963220
Anonymous
7/9/2025, 2:03:34 PM No.714963220
>>714963198
vibe coding means ai?
news to me
Replies: >>714963360 >>714963384
Anonymous
7/9/2025, 2:06:10 PM No.714963360
>>714963220
yeah, nowadays it means "copy-paste whatever AI spits out without even checking and hope it works"
Replies: >>714963439
Anonymous
7/9/2025, 2:06:33 PM No.714963384
Capture
Capture
md5: d2a4e2bbcde37fe36027c6570d2dca9d🔍
>>714963220
Vibe coding is coding via AI prompts
Replies: >>714963439
Anonymous
7/9/2025, 2:07:41 PM No.714963439
>>714963360
>>714963384
I thought it meant visual scripting or minimal code, just looked it up and now I feel stupid.
Although, how could a "vibe coded" game have released already when vibe coding has only been a coined term since around february of this year?
Replies: >>714963526 >>714963538
Anonymous
7/9/2025, 2:08:28 PM No.714963481
Jason could do it, and he believes bools cannot be written as true/false in gamemaker.
Replies: >>714963697
Anonymous
7/9/2025, 2:09:37 PM No.714963526
>>714963439
AI coding existed before the term was coined. I saw people saying to just use AI instead of learning to code since like 2023.
You'd think with all the AI tools doing everything for you, the games would be done in a few days, no?
Replies: >>714963612
Anonymous
7/9/2025, 2:09:53 PM No.714963538
>>714963439
There are plenty of vibe coded games out there, they're just all total fucking trash nobody cares about other than the fact that AI generated it
Replies: >>714963612
Anonymous
7/9/2025, 2:11:17 PM No.714963612
>>714963526
>>714963538
Why is it called "vibe coding" and not "prompted coding"?
Replies: >>714963709 >>714963753 >>714965378 >>714970681
Anonymous
7/9/2025, 2:12:51 PM No.714963697
>>714963481
They can't, true/false are effectively macros that get replaced with 1/0 during compile time in gms. You literally cannot define them as bool and YoYo is not changing that any time soon.
Replies: >>714963776
Anonymous
7/9/2025, 2:13:06 PM No.714963709
>>714963612
Because they have zero idea what they're actually doing and going off of vibes.
Anonymous
7/9/2025, 2:13:47 PM No.714963753
>>714963612
I think someone called it vibe coding as a joke and it sounded so silly it became a meme and it's now serious
Replies: >>714969524
Anonymous
7/9/2025, 2:14:06 PM No.714963776
>>714963697
What is the significance of this? Aside from micro-optimization of memory.
Replies: >>714963930
Anonymous
7/9/2025, 2:16:37 PM No.714963930
>>714963776
More readable as a bool from a glance (An argument of 0 does not immeditely tell you if its supposed to be a boolean or a real) and on the off-chance YoYo ever deprecates real as boolean, you're safe from that. As a whole though, literally nobody in gml communtiy will give you shit if you use 0/1 instead of boolean in your arguments.
Replies: >>714964542
Anonymous
7/9/2025, 2:16:53 PM No.714963947
images
images
md5: d295aa35c50971b12e54aec183316d59🔍
Any retard can do it.
Anonymous
7/9/2025, 2:18:55 PM No.714964076
It's quite an easy language. Give it a couple of days and you're rolling
Anonymous
7/9/2025, 2:20:10 PM No.714964158
>>714961860 (OP)
I've released games on steam coded in GML. Have been making GM games since 2009 now. ez language just don't do the drag and drop shit or you'll set yourself up for failure
Anonymous
7/9/2025, 2:26:49 PM No.714964542
>>714963930
>literally nobody in gml communtiy will give you shit if you use 0/1 instead of boolean in your arguments.
everyone else will though.
Anonymous
7/9/2025, 2:28:34 PM No.714964659
With the advances in chatgpt there is 0 reason anyone should be a codelet. Read the docs, try to make stuff, and if it fails you can plug in your code to AI and it'll fix/explain it for you.
Replies: >>714964917
Anonymous
7/9/2025, 2:33:42 PM No.714964917
>>714964659
>chatgpt for code
codelet detected
Replies: >>714965021
Anonymous
7/9/2025, 2:36:05 PM No.714965021
>>714964917
Embrace being a codelet if it means your game will actually be released.
Replies: >>714965376
Anonymous
7/9/2025, 2:42:31 PM No.714965376
>>714965021
I mean there's better models for code. Copilot and Claude
Anonymous
7/9/2025, 2:42:31 PM No.714965378
>>714963612
Because "prompt coding" or "ai assisted programming" sounds more like something a programmer would do to save time by generating boilerplate and basic snippets with AI
Anonymous
7/9/2025, 2:49:52 PM No.714965729
gdev total
gdev total
md5: eb47e6ee4d71902c9f17e85b257b458b🔍
>>714961860 (OP)
>How difficult is GameMaker's GML to learn?
Way too hard.

Use the Gdevelop 5 instead.
It's way better designed, actually doesn't require "coding" whatsoever, and it is 100% FREE to boot.
Replies: >>714966326
Anonymous
7/9/2025, 2:52:27 PM No.714965868
I want to make an rpg but I don't want to use rpg maker as it doesn't let me play videos during combat for sick animations
And I want to do sick animations
You think I'll be able to do it with game maker?
Anonymous
7/9/2025, 2:55:08 PM No.714966020
>>714961860 (OP)
Honestly, it won't take much more time to learn unity or unreal. Really. I started with rpgm and worked or toyed around a year with it, just to see that everything I wanted to do had to be coded by me. The time I spend looking up things, bug fixing and using old or non functional scripts I could've made a game in unity, albeit a tiny one. It's not worth it, really. Take godot or range or anything that resembles a game engine, likely best if you go with unreal or unity first. You don't save time nor do you get any advantage using rpgm or GM. None at all. Been done and that's a friendly warning. Don't waste your time.
Anonymous
7/9/2025, 3:00:26 PM No.714966326
>>714965729
>Way too hard.
cringe
>Use the Gdevelop 5
based
gdevelop is really underrated, but GML is not that hard anon come on.
Replies: >>714968964
Anonymous
7/9/2025, 3:00:59 PM No.714966361
>>714961860 (OP)
What's the hardest genre game to make?
Replies: >>714966651 >>714966725 >>714966879 >>714970927
Anonymous
7/9/2025, 3:05:31 PM No.714966651
>>714966361
rts
why do you think the staple of the genre is Age of empire or starcraft, that are 25 years old
You make the whole game, the entirety of the game is completely done... and then your "balancing" development starts, and it will take you the equivalent time of another game.
Anonymous
7/9/2025, 3:06:34 PM No.714966725
>>714966361
From coding perspective, might be turn based RPGs. Having one central system that managed every action the player can take is harder than having 100 objects do their own thing.
Replies: >>714967179
Anonymous
7/9/2025, 3:09:07 PM No.714966879
>>714966361
MMORPG
Anonymous
7/9/2025, 3:14:31 PM No.714967179
>>714966725
That's a joke
Anonymous
7/9/2025, 3:16:47 PM No.714967332
>Build your own game super fast and without programming
>Vibe coding
letting third worlders have access to the internet was a disaster
Anonymous
7/9/2025, 3:26:36 PM No.714967852
>>714961860 (OP)
Personally I prefer Godot 3 C# for simple 2D games, there is so much Godot 3 documentation and tutorials, also the C# Microsoft tutorials are top notch.
Anonymous
7/9/2025, 3:38:55 PM No.714968543
>>714961860 (OP)
Its programming, maybe simpler but its still programming. Dont think you can sit down and make a game 5 minutes later. I would download visual studio code and make a very simple python program. Like an addition only calculator, just to see the programming logic. I actually think going straight to something like gamemaker makes it harder because its such an specific use lenguage instead of something more broad that has simple projects like python.
Anonymous
7/9/2025, 3:45:29 PM No.714968964
>>714966326
>GML is not that hard anon come on.
It is.
I've been trying to hammer it to my head for 20 years.
Replies: >>714969149
Anonymous
7/9/2025, 3:48:50 PM No.714969149
>>714968964
>hammer
the only good way to learn code is to be forced to code something without knowing the correct tools/patterns
once you stumble into those patterns later everything will click immediately
Replies: >>714969941
Anonymous
7/9/2025, 3:54:06 PM No.714969524
>>714963753
The guy that popularized the term did it unironically I think, he's a higher up at some ai firm
Anonymous
7/9/2025, 4:00:24 PM No.714969941
>>714969149
Nah, I'm just way too visual-oriented thinker and learner. Any sort of text-only interface of programming instantly numbs my head.
Meanwhile, even the most primitive visual scripting environments keep me engaged for hours. Don't care if it's spaghetti code, as long as it works.
Anonymous
7/9/2025, 4:12:15 PM No.714970681
>>714963612
It's pretty common now to use AI to generate boilerplate code, give you a starting point for something you're unfamiliar with, maybe write a unit test. The developer then takes over and cleans up the AI output.

The idea of vibe coding is you just copy paste the AI code, run it, and then copy paste any errors back to the prompt window, and repeat until it gets it right. It's about relying on AI for 99% of the job, and it produces awful slop in almost all instances.
Anonymous
7/9/2025, 4:16:40 PM No.714970927
>>714966361
side scrollers