>>714983875
Tears of the Kingdom is sold as a sequel to Breath of the Wild. It has massive continuity issues with each other. You play as the same character. There are quests in BoTW that involve Link helping start a community and the guy who becomes de-facto mayor even gets married thanks to Link. He and his wife have no recollection of Link (Tarrei Town). It's one thing for the house Link lives in for no one to remember him or care, like you wouldn't care much about some of your neighbors, but its another when the CEO of the construction company is down in the dumps about his career and Link helps him in BOTW kickstart his ambitions. Only for him not to recall Link at all, not even once in TOTK.
In Breath of the Wild there were Zoras who shouted at Link for being responsible for the death of someone 100 years ago and having a grudge against him. In Tears of the Kingdom this type of continuity doesn't exist. These aren't major plotholes, but there's so many little things like this between so many NPCs that it becomes a major problem in the back of your head. Tears of the Kingdom has a very poor main storyline with dungeon exposition that repeat themselves ad-verbatim. There are NPCs like the stable owners who would know of Link as a regular and even have his past horses, but don't talk like they know him.
The Guardians which were the game's version of World War 2 style walking landmines just disappear and no one talks about this. There's so much poor writing in ToTK that have nothing to do with the Zelda timeline. You're just a brainlet, someone who has 9IQ at most. What bothers me the most is Link's house situation, because the player is never given a straight answer about why Zelda lives there other than poor attempt at ambiguity and ship teasing from Nintendo's clearly Miyamoto or Aonuma mandated sloppy writing department. Just say that Link gave up his house, Jesus, it's one sentence.