>>714970724Nearly the only reason you even have iron sights in modern games is because they function as a "walk" button for your camera controls on dual analog setups, enabling controllers to swap between being unbearably slow and unbearably inaccurate. You can easily forgo that kind of thing when using VR controls on a flat screen.
>>714971352The first obstacle to the popularization of VR is that you can't really show it all too well on TV.
>>714975238For what it's worth it's outpacing Xbox.
>>714978107>gamepad controls should always be included as an option The sheer garbage fire that is "controls in VR" could definitely use an overhaul. Not having button remapping is what killed the Wii.
>>714978961They couldn't really compete with the sheer scope of Zuck's anti-marketing for VR. It shouldn't be too hard for official VR conversions to exist for popular titles, but not only is the most widely known (to retards) VR thing (Meta's Second life bullshit) complete ass, but it wasted a lot of money, so managers view VR porting as difficult, expensive and not worth it.
>>714980097>Waiting for DeckardWe're at stage 4.
>Good gamesThere aren't good games on anything.