>We’ve added additional difficulty settings to allow players to further tune their “Player Combat Damage” & “Enemy Combat Damage”
>Players can now select from “Novice”, “Apprentice”, “Adept”, “Journeyman”, “Expert”, and “Master” options in the Gameplay menu. We hope the “Journeyman” setting, specifically, will act as a better bridge between “Adept” and “Expert” for players.
Are they fixing player height? Because even if you fix it yourself and play as a high elf, you can't get into some places. This is what's most important and what's stopping the game from being a masterpiece.
>>714972071Yeah
>Fixed player character height scalinghttps://store.steampowered.com/news/app/2623190/view/536605983645897184
does it still have retarded enemy scaling and retarded leveled quest rewards?
>>714972394Yuuuuup.
All with a terrible coat of uncanny valley paint.
>>714972165Yahooooooooooooooooooo!!!! Finally my purchase was worth it. Thank you todd. UNLESS I still can't climb the stairs in Northern Goods and Trade and speak to my argonian wives. In which case FUCK YOU
>>714972592even on low res crt you can still notice the smeary, blurry and greasy unreal engine 5 look
>>714972858>even onEspecially on a garbage display like that.
>modding already dead af like the og oblivion
It truly IS faithful remaster
PERFORMANCE
>Reduced the frequency of hitches in the open world.
I will believe it when I see it.
>>714973924why does this look so fake and uncanny even though we are lead to believe that unreal engine is the gold standard for graphics now?
>>714973304Unfortunately the dual engine shit makes it much harder to mod, not only that but why not mod Skyrim instead when it offers so much more base features to build on?
>>714974293>dual engine????? They only ported over the logic, with some errors.