>>714982405Kojimbo is incredibly creative. Japanese Black Goop of Uncreativity aside, the way Death Stranding plays with the idea of an Afterlife is incredibly cool. Visually, its stunning, most of the time, and feels grand. The tar and oceanic adjacent creatures make you feel out of your depth, the umbilical cord symbolism makes it feel human-but-not-quite. It meshes something entirely alien with something really unfamiliar in a genuinely cool way that most people don't try or gets reined in on the cutting room floor.
The problem with Hackjima is that he takes such a beautiful, haunting set painstakingly made visuals, sounds, and concepts, and then fucking RAPES IT TO DEATH by having the game wind up being 5,456,529 codex entries/cutscene hours/stupid fucking celebrities proceeding to explain all the awesome shit he just did. And it fucking ruins it. Every time. Its like if Lynch took Twin Peaks and made it 60x as long so he could dully, and with utmost retardation, ruin the mysticism by saying it was all really ((Insert random alphabet agency/company here)) and really we all need to watch less TV or some fucking garbage. Kojima is his own worst enemy when it comes to not ruining his own goddamn vision.