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Thread 714979348

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Anonymous No.714979348 >>714979529 >>714982405 >>714984734 >>714988639 >>714989042 >>714990956 >>714993361 >>714993887 >>714996475 >>714996612
>creative gets full control
>makes a pile of crap
but why?
Anonymous No.714979529
>>714979348 (OP)
Nobody to retard wrangle his massive ego.
Anonymous No.714979776 >>714993205 >>714994167
Seethe more
You know everyone love his games, at this point you are doing more to shill him by being an obvious troll.
Anonymous No.714982405 >>714983602 >>714984214
>>714979348 (OP)
>creative gets full control
>pumps out the most creative, forward thinking games in an age where safe designs and remakes make up the majority of the market space
>anon breathes through his mouth while he spins up another UE5 game
Yes, why indeed. I'll take any Kojima wacky and completely bonkers' game. Even if it's no masterpiece, the gameplay will be fresh no matter what. You want another horizon game instead or something? the fuck is wrong with you?
Anonymous No.714982481
>OP gets a keyboard
>posts nothing but crap
but why?
Anonymous No.714983602 >>714989116
>>714982405
>the most creative, forward thinking games
>filling the game with uncanny face captured celebrities and telling the story through hours upon hours of interactionless cutscenes
Anonymous No.714983684 >>714992835
Anonymous No.714983726
Fanning-sama... will you be... destructive mom...?
Anonymous No.714984214 >>714984302 >>714984967 >>714989116 >>714990461 >>714993805
>>714982405
Kojimbo is incredibly creative. Japanese Black Goop of Uncreativity aside, the way Death Stranding plays with the idea of an Afterlife is incredibly cool. Visually, its stunning, most of the time, and feels grand. The tar and oceanic adjacent creatures make you feel out of your depth, the umbilical cord symbolism makes it feel human-but-not-quite. It meshes something entirely alien with something really unfamiliar in a genuinely cool way that most people don't try or gets reined in on the cutting room floor.

The problem with Hackjima is that he takes such a beautiful, haunting set painstakingly made visuals, sounds, and concepts, and then fucking RAPES IT TO DEATH by having the game wind up being 5,456,529 codex entries/cutscene hours/stupid fucking celebrities proceeding to explain all the awesome shit he just did. And it fucking ruins it. Every time. Its like if Lynch took Twin Peaks and made it 60x as long so he could dully, and with utmost retardation, ruin the mysticism by saying it was all really ((Insert random alphabet agency/company here)) and really we all need to watch less TV or some fucking garbage. Kojima is his own worst enemy when it comes to not ruining his own goddamn vision.
Anonymous No.714984302
>>714984214
>something really unfamiliar
something really familiar
>takes such a beautiful, haunting set painstakingly
set of painstakingly*

fuck, i'm too tired
Anonymous No.714984616 >>714984723 >>714984784 >>714990236
Kojima is the only director putting out original ideas in an industry where it’s hard to tell videogames apart nowadays. Whenever I see someone shit on him I always assume (usually correctly) that it’s some midwit that got filtered or some other retard jealous of Kojima’s artistic talent
Anonymous No.714984723
>>714984616
Kojima's work is the definition of midwit. He's a 95 IQ Jap who thinks he really at 140.
Anonymous No.714984734
>>714979348 (OP)
Growing up is realizing everything you knew about Hideo Kojima was a lie and it was all exposed when he released Death Stranding. The only real part is that he's an egomaniac that was carried throughout his career by someone unknown names at Konami.
Anonymous No.714984784
>>714984616
>original ideas
>black sludge, ghosts, and whales
Anonymous No.714984967 >>714985502
>>714984214
>the way Death Stranding plays with the idea of an Afterlife is incredibly cool. Visually, its stunning, most of the time, and feels grand. The tar and oceanic adjacent creatures make you feel out of your depth, the umbilical cord symbolism makes it feel human-but-not-quite. It meshes something entirely alien with something really unfamiliar in a genuinely cool way that most people don't try or gets reined in on the cutting room floor.
Miyazaki did it with Bloodborne and then Elden Ring
Anonymous No.714985502 >>714991481
>>714984967
Miyazaki is less a master of creativity and more a master of doing it right. Bloodborne is nothing new. Its eldritch aliens and werewolves and Not-Van Helsings running around chopping aforementioned nasties to death while also getting involved in cross-group bickering between the churches and choirs and whatever. Or Elden Ring just being a riff on a standard fantasy War of the Roses/Hamlet scenario where a bunch of siblings destroy each other in a vie for power when really they could have accomplished so much more by dropping their prejudices or dogmas and working together.

Miyazaki takes things that already exist and just does them better. Which is every bit as hard or as impressive as making something new. WH40k and Star Wars are just apes of Dune. Warcraft was absolutely nothing unusual or unique when it came out, but it did Orcs/Humans fantasy well enough that it was massively fucking popular and beloved.
Anonymous No.714988639
>>714979348 (OP)
Hackerman
Anonymous No.714989042
>>714979348 (OP)
>creative gets full control
They have to bend over for money
Anonymous No.714989116 >>714990461
>>714983602
Which is only one aspect and I get not liking that but you can't convince me his shit ain't more creative than 99% of games out there, especially in the AAA space. We need more devs pulling shit like that, taking risks and just go nuts.

>>714984214
I generally find the self congratulating entertaining and part of the charm but fair enough. He could use someone to trim the fat off and keep questions the game raises open for interpretation, there's no denying that. Especially judging from earlier MGS titles where he had a guy like that.
I don't think he's a god dev or something but I still find his games to be highly entertaining and always very unique. He just stands out in a sea of designed by committee games.
Anonymous No.714989279
Death stranding 2 was awful but I rather play something that you can see there was a creation process than a slop like Co33 or Doom
Anonymous No.714990092 >>714990252 >>714992123
kinography
Anonymous No.714990236
>>714984616
"Original" doesn't automatically make things good, and DS2 isn't remotely original when it's a complete retread of the last game that managed to dumb down whatever shred of challenge to the gameplay that existed in the first
Anonymous No.714990252
>>714990092
Caramel won
Anonymous No.714990461 >>714992371 >>714993590 >>714993590
>>714984214
>>714989116
His problem is that he can't handle the idea of the audience not "getting" his work so he makes all of his themes incredibly hamfisted and then has characters monologue the meaning of them at you right after he beat you senseless with them in an overlong cutscene.

People love to post the "I know writers who use subtext and they're all cowards" meme in response to criticism of his writing but there is nothing more cowardly as a writer than being so afraid that people won't understand your work that you remove any room for interpretation by explaining everything to them over and over.
Anonymous No.714990956 >>714991145
>>714979348 (OP)
because he can
now kneel before your god
Anonymous No.714991145
>>714990956
so can I thats not impressive
Anonymous No.714991481
>>714985502
I'm not sure I'd say that. Warhammar does multifactions way better than dune unless things change dramatically with the later books.
Anonymous No.714992123
>>714990092
when I saw the trailer for the expansion of death stranding where sam fin the metal gear solid box but doesn't hyde in it i thought that meant kojima left metal gear behind, instead from this it seems that he's still super butthurt LMAO
Anonymous No.714992371
>>714990461
those long monolugues are just him trying to copy mamoru oshii, if you've watched the second patlabor movie or even ghost in the shell you can notice that right away, only that oshii is better than kojima at philosophy and geopolitics LMAO
Anonymous No.714992835
>>714983684
Bravo Kojimbo!
Anonymous No.714993205
>>714979776
>You know everyone love his games,
But they don't though. Not everyone, Death Stranding being the work of a pretentious hack is a fairly common opinion.
Anonymous No.714993361 >>714993780
>>714979348 (OP)
>Gen X is born during the era where Teflon was a miracle chemical and they were spraying Teflon coating on everything
>Consequently starts with birth defects, a higher starting value of bio-accumulative Fluorocarbons and a higher rate of accumulation
>Makes best work during youth and is promoted on those merits
>Hits critical fluorocarbon concentration during his 50s and experiences severe braindrain, but reputation persists, allowing him to make flop after flop
Many such cases. It's why there's such severe industry brainrot after the 2010s started.
Anonymous No.714993590 >>714994223
>>714990461
>>714990461
>can't handle the idea of the audience not "getting" his work
True but then again, I kinda get his pain and the kneejerk reaction to it. It stems mostly from the initial MGS2 reception I guess. And honestly, I had to replay it too before it stopped being confusing. Same goes for MGSV, to a way lesser extent, but still, a lot of that game was misunderstood. It ,ust suck to see players fail to comprehend the themes he's working around. It also seems he's a little overprotective of his work. Like I said, if he took on a guy that understand his jam and finetunes along the way, this wouldn't be an issue.
I'm mostly on board for the smooth and quirky gameplay though, his stories have always been secondary, despite being mostly interesting.
Anonymous No.714993780 >>714993906
>>714993361
>make flop after flop
>brainrot
Oh the ironing. Which games do you imagine flopped exactly.
Anonymous No.714993805
>>714984214
>The tar and oceanic adjacent creatures make you feel out of your depth, the umbilical cord symbolism makes it feel human-but-not-quite. It meshes something entirely alien with something really unfamiliar in a genuinely cool way that most people don't try or gets reined in on the cutting room floor.
Wait until you find out about the super obscure movie Alien from 1979.
Anonymous No.714993887 >>714994432
>>714979348 (OP)
>made one relatively good game
>retard fanboys will excuse and cope away anything shit he does from then on
Anonymous No.714993906 >>714994432
>>714993780
I am not ashamed of my words and deeds.
Anonymous No.714994167
>>714979776
i don't like david lyynch and i certainly don't like this azn who wishes he could be him
Anonymous No.714994223
>>714993590
>his stories have always been secondary
I don't think that's necessarily true and it certainly isn't anymore, DS2's gameplay is aggressively streamlined to keep the story beats moving. It seems like he's not really interested in doing much more than making slightly interactive movies anymore
Anonymous No.714994432
>>714993906
So none? That would be correct.

>>714993887
>one game
>meanwhile, most of his games have been universally critically acclaimed
Your opinion =/= not the majority opinion
Anonymous No.714996475
>>714979348 (OP)
while I won't go into the topic if his games are good, i just don't like them, I could easily say that he wanted to be movie maker but couldn't cut it so he became creative in similar medium
Anonymous No.714996612
>>714979348 (OP)
Death Stranding 2 is amazing