Is it me or is the sound in horror games that makes them scary? - /v/ (#714985947) [Archived: 624 hours ago]

Anonymous
7/9/2025, 7:41:20 PM No.714985947
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I will admit I haven't played the OG SH2 I was gonna play it once on PC but the port was seemed bad to me so I didn't bother to play it.

Regardless when playing the remake I noticed that the sound makes the game scary especially with the radio on.
Which got me thinking, is the sound design of games, what makes them scary?
Don't get me wrong before playing the sh2 remake I have played other horror games(to name a few DOOM 3,RE1 Remake,RE rev1....)
Before SH2 remake(I don't it displaces the original so I plan to play the original emulated)
I thought DOOM 3 was the scariest due to constantly being in the dark and needing to switch between a gun and a flashlight.But even the bastardized remake of SH2 managed to be scarier. Specifically the jail part that part,
So my question is the sound design of games is what makes them scary?
Because I never felt the tension I experienced in the sh2 remake in DOOM 3(except maybe during the power outage of delta labs 1 but only then)
Replies: >>714986340 >>714986681 >>714987257
Anonymous
7/9/2025, 7:46:28 PM No.714986340
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>>714985947 (OP)
>Is it me or is the sound in horror games that makes them scary?
not some crazy thing to notice, everyone can confirm this. I recently played what i now consider the scariest game i played, and it was all because of its sound. (picrel) Another factor is whether it has action or not, Outlast is much scarier than RE7 because of that for example
Replies: >>714986668
Anonymous
7/9/2025, 7:48:32 PM No.714986518
I think you're correct. At the very least, hammerite haunts are fucking scary in spite of Thief having really shitty graphics.
https://www.youtube.com/watch?v=rNSh-MJRwAA
Anonymous
7/9/2025, 7:50:28 PM No.714986668
>>714986340
>Outlast is much scarier than RE7

Haven't played R7 but have outlast and I personally think it's not that scary.But each to their own.
Replies: >>714986809
Anonymous
7/9/2025, 7:50:37 PM No.714986681
>>714985947 (OP)
It's both visuals and sound. Both can be eerie or unsettling separately, but the combination is what makes them click. It's why zoomies are scared of some liminal space photos, with open doorways leading into darkness and the like.
Anonymous
7/9/2025, 7:50:51 PM No.714986713
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md5: 82f6a701defff91f2fd50da99ab13990🔍
Fans fixed the SH2-3 ports (mostly).

SH2 has "Enhanced edition" which is a massive polish and bugfix.

SH3 doesn't have anything as extensive, but it fixes many issues:
https://community.pcgamingwiki.com/files/file/1331-silent-hill-3-pc-fix-by-steam006/

Both have a custom "zealot camera" which allows for custom camera and manual aiming.

https://www.youtube.com/watch?v=TGMtwfHkoZc

PC versions run at 60fps and custom resolutions.
Replies: >>714987145
Anonymous
7/9/2025, 7:51:44 PM No.714986780
Yes sound is always needed for horror to work. Especially if it sounds worse with earphones on.
Anonymous
7/9/2025, 7:52:08 PM No.714986809
>>714986668
both are pretty scary the first time, but my point was the lack of weapons/action vs having them can change how scary a game is
Replies: >>714987145
Anonymous
7/9/2025, 7:54:09 PM No.714986976
audio is the most important element in movies, same goes for vgames
Anonymous
7/9/2025, 7:56:12 PM No.714987145
>>714986809
I found outlast to be a cinematic experience.It has it's scary parts but the enemies and the game in general is really scripted but I get you.
Probably the lack of weapons is why I haven't played amnesia or idk.

>>714986713
I mean I want to experience the OG experience I mean thanks for the recommend but I would want to experience the OG as it first came it out
Anonymous
7/9/2025, 7:57:39 PM No.714987257
>>714985947 (OP)
BÖLÜM :DDD
Replies: >>714987449
Anonymous
7/9/2025, 7:59:52 PM No.714987449
>>714987257
Not gonna lie I didn't feel like loading up sh2 remake or doom 3 to take a screenshot :D

so I just a random image from the internet :D