>>715001703>other than bogstandard TPS adventure game controls popularized by RE4Re4's controls are not like other TPS. Never believe retarded developers when they say they were inspired by something, game devs are GENUINE retards. They see a loose concept, with attention by association to a big game, and do something loosely based on that.
Thats how you get the retarded GTA3 devs saying that GTA3 was inspired by Ocarina of Time despite neither games being even CLOSE to similar, not even the lock on (which is even worse and more cumbersome than Tomb Raider's which came out years prior) isnt similar.
But because game devs are actual retards he thinks that because he saw OoT do lock on, and wanted to also do lock on, that means he was inspired by OoT.
RE4 is good (to me) BECAUSE it doesnt play like any other TPS. Without the Camera perspective, and the slow as fuck sluggish, rooted to the ground tank movement. Changing positions wouldnt be as engaging and tense.
That is why GOW reminds me so much of. It is one of the few games that is virtually adopting that exact same perspective movement. Even down to 90% of traversal actually being triggered by context buttons.
>works in a game like RE because it is a horror gameAre you stupid? Are you actually just being a dumb bot? I gave you a chance man. Dont disappoint me with this juvenile tier logic of "Its a horror game because its LABELED a horror game so it must be!" and if you just appeal to "its clearly supposed to be a horror game i felt scared" then nothing actually means anything and it doesnt matter since i could just say not only did i not find RE4 remotely scary (and that was actually one of the reasons i was even able to play it because it didnt feel like an actual horror game whereas I put off REmake for a long time because it actually seemed scary) but i could also say GOW is scary.
What you really mean is that the game is supposed to be "tense" To which I say, there's no reason God of War cant be too.