>>715002465Those are the consequences of your actions.
Who is going to let you use your money to buy anything outside of people who are going to wring you for everything you're worth in the black market making your gains functionally identical to a good player? They'd be worried you're just going to steal what they have or be killed by you.
Making a person give you more rewards for killing them or robbing them immediately only makes sense in the case of someone going to invest what they have into something and then losing it later on so they can't pay the good player back for believing/trusting them, but then that also punishes the good player for being moral.
Killing people haphazardly should always be a detriment and only ever make sense in the short-term because that person can't end up producing better things as the game goes on. Even if you somehow make every single NPC with intertwined morality and relationships and make it so killing this goody two-shoes gives you a gun from Pissed Off Man for it you still have to have some benefit for leaving certain characters alive leading to the same issue where the evil player would ultimately lose out since they're not investing time in that character.
Pickpocketing people is like the only way that being evil works functionally without putting yourself in social jeopardy.