Thread 715001763 - /v/ [Archived: 573 hours ago]

Anonymous
7/9/2025, 11:03:38 PM No.715001763
Tired
Tired
md5: bc1a101f2f4c6c7e9f9e407e45014192🔍
>game has a good and evil route
>taking the evil route means less items and rewards, weaker skills and abilities, less respect and support from the NPCs in the game and the devs make the good ending canon anyways
Theres no incentive to an evil playthrough in any game when it functionally cripples you each time.
Replies: >>715001971 >>715003243 >>715003402 >>715003791 >>715006145 >>715006720 >>715006738 >>715019449 >>715020305 >>715024041
Anonymous
7/9/2025, 11:04:49 PM No.715001864
>be a cunt to people
>murder abd fuck them over
>why am I getting less content?
Replies: >>715002465 >>715003074 >>715005373 >>715017254
Anonymous
7/9/2025, 11:05:55 PM No.715001971
>>715001763 (OP)
most games aren't this retarded and half-assed and just let you get the same rewards regardless of path. the only recent egregious example that shits the bed terribly on this is BG3, but rewards in that game are just fucked in general.
Replies: >>715002478 >>715018491 >>715024816
Anonymous
7/9/2025, 11:09:47 PM No.715002296
>Letting the failings of developers interfere with your dark expression
Anonymous
7/9/2025, 11:12:00 PM No.715002465
>>715001864
Don't add morality mechanics to your game if you're gonna punish the player for not using them the way you want them to.
Replies: >>715002829 >>715002981 >>715003243 >>715015570
Anonymous
7/9/2025, 11:12:11 PM No.715002478
>>715001971
They've been doing this shit for a long time in games since the first Knights of the Old Republic.
Replies: >>715002640 >>715003721
Anonymous
7/9/2025, 11:13:43 PM No.715002640
>>715002478
I'm fairly certain you do get worse shit in Fallout 2 for being an evil shit. Goody two shoes gets free guns.
Anonymous
7/9/2025, 11:15:33 PM No.715002829
>>715002465
The logical endpoint of being a dick without the power to back it up is that normal people are going to outwardly treat you worse.
Replies: >>715017254
Anonymous
7/9/2025, 11:17:23 PM No.715002981
>>715002465
>forcing gameplay mechanics onto players at the cost of artistic integrity
oof
Replies: >>715003243
Anonymous
7/9/2025, 11:18:52 PM No.715003074
>>715001864
In real life evil is more rewarding.
Replies: >>715020393
Anonymous
7/9/2025, 11:21:19 PM No.715003243
>>715001763 (OP)
>>715002465
>>715002981
I haven't played any game with morality sliders other than Ace Combat Zero, which only alters which bosses you fight, NPC voice lines, and minor FMV cutscenes.

So I'm ignorant on the topic: What would be the best way to design a morality system?
Replies: >>715003374 >>715008634
Anonymous
7/9/2025, 11:23:13 PM No.715003374
>>715003243
depends on the game but personally i think the opposite of OP, I think evil playthroughs are perfect for an increased challenge run.
Anonymous
7/9/2025, 11:23:39 PM No.715003402
GalaxyBrain
GalaxyBrain
md5: 8512582e174e595d346365e3474798ec🔍
>>715001763 (OP)
>Game does not assign arbitrary morality options, its up to the player to weigh his actions
>Good intentioned actions can lead to disastrous consequences
>Actions that appear callous on the surface lead to more favorable outcomes
I liked the Witcher 3
Replies: >>715004005
Anonymous
7/9/2025, 11:27:40 PM No.715003721
>>715002478
i just recently replayed kotor 1 and 2 - what did they deny you on an evil route there? they have a whole separate and powerful skill tree, different classes, lightsaber crystals, robes, companions (can even turn good companiosn bad), and don't have to compromise their alignment when force persuading people. unless i misunderstood you and you were saying the opposite.
Replies: >>715006137 >>715018597
Anonymous
7/9/2025, 11:28:39 PM No.715003791
snstnhbi6wqb1
snstnhbi6wqb1
md5: a72157705c142343c0e1e11f0b9267a1🔍
>>715001763 (OP)
Replies: >>715010420 >>715022110
Anonymous
7/9/2025, 11:31:40 PM No.715004005
>>715003402
Wasn't Junktown like that in Fallout but they changed that before release? Gizmo was the good ending.
Replies: >>715019779
Anonymous
7/9/2025, 11:49:37 PM No.715005373
>>715001864
But therss people who align with those ideals or even good people who can be swayed or corrupted to do such things. Both in games and real life.
Anonymous
7/9/2025, 11:58:44 PM No.715006137
>>715003721
Its guilty of having that cliche about good/evil quest rewards where the evil choice is just some petty cash reward while the good choices always gives you a better reward in the long run.
Replies: >>715006413 >>715006626
DoctorGreen !DRgReeNusk
7/9/2025, 11:58:50 PM No.715006145
>>715001763 (OP)
bruva, your SMT III Nocturne?
Replies: >>715006820
Anonymous
7/10/2025, 12:02:32 AM No.715006413
1345h
1345h
md5: 01d257c5af303fda58d129a37dec37f0🔍
>>715006137
It's a single player game, sorry you don't get the "Book of Awesome and Good" if you're a evil guy. You don't seriously p[lay single player RPGS to collect items like some MMOfaggot do you?
Replies: >>715006581
Anonymous
7/10/2025, 12:04:46 AM No.715006581
>>715006413
Nigger his point is that the evil path is almost always underdeveloped and gives you shitty, pointless rewards when you get much better shit being good. It's a flaw in game design to have two alternate paths and one of them to be lame as shit compared to the other, he isn't complaining that you don't get the same rewards and you are a massive retard for implying only MMO's have items to be gained in them.
Replies: >>715007023 >>715011767
Anonymous
7/10/2025, 12:05:28 AM No.715006626
>>715006137
idk man i disagree. you got powerful and unique rewards for both. i'd argue evil even got slightly more because you could resolve quests by killed named NPC's and getting their unique weapons or armor.
Anonymous
7/10/2025, 12:06:47 AM No.715006720
>>715001763 (OP)
The incentive is catharsis. You're trading material rewards for the satisfaction of bitch slapping Nazeem. Evil routes would be pointless bloat without that
Anonymous
7/10/2025, 12:07:02 AM No.715006738
>>715001763 (OP)
New Vegas when joining the legion.
Replies: >>715007452
Anonymous
7/10/2025, 12:08:06 AM No.715006820
>>715006145
Every route is evil in that game.
Anonymous
7/10/2025, 12:10:19 AM No.715007023
>>715006581
>rewards
Being evil isn't reward enough? You have to be good every day, porch monkey. Being evil is the funking reward.
Anonymous
7/10/2025, 12:15:47 AM No.715007452
>>715006738
Not an evil action.
Anonymous
7/10/2025, 12:30:01 AM No.715008634
>>715003243
Each side should have their own unique items, skills, NPCs, and quests. If that is too much for the modern dev and those things need to be shared then give the Evil side the option to lie, cheat, and steal so they can have access to those things.
Anonymous
7/10/2025, 12:52:14 AM No.715010420
>>715003791
Kys homo
Anonymous
7/10/2025, 1:07:51 AM No.715011767
>>715006581
>Nigger his point is that the evil path is almost always underdeveloped and gives you shitty, pointless rewards when you get much better shit being good
Like the legion playthrough in New Vegas.
Moose !!Tm8/4MnbTW4
7/10/2025, 2:00:29 AM No.715015570
>>715002465
Those are the consequences of your actions.

Who is going to let you use your money to buy anything outside of people who are going to wring you for everything you're worth in the black market making your gains functionally identical to a good player? They'd be worried you're just going to steal what they have or be killed by you.
Making a person give you more rewards for killing them or robbing them immediately only makes sense in the case of someone going to invest what they have into something and then losing it later on so they can't pay the good player back for believing/trusting them, but then that also punishes the good player for being moral.
Killing people haphazardly should always be a detriment and only ever make sense in the short-term because that person can't end up producing better things as the game goes on. Even if you somehow make every single NPC with intertwined morality and relationships and make it so killing this goody two-shoes gives you a gun from Pissed Off Man for it you still have to have some benefit for leaving certain characters alive leading to the same issue where the evil player would ultimately lose out since they're not investing time in that character.

Pickpocketing people is like the only way that being evil works functionally without putting yourself in social jeopardy.
Replies: >>715017254
Anonymous
7/10/2025, 2:21:44 AM No.715017254
>>715001864
>>715002829
>>715015570
Yet, whenever a game has unique evil content (because in reality, evil is rewarded), players online turn into fucking lunatics demanding the devs add the playable content to the good playthrough. They say they don't want to play evil, and they are just entitled to all the content in one playthrough anyway.

This is just pure hypocrisy on every level.
Replies: >>715017458 >>715018284
Moose !!Tm8/4MnbTW4
7/10/2025, 2:24:50 AM No.715017458
>>715017254
>and they are just entitled to all the content in one playthrough anyway.
This should be a given, yes. Most people do not want to replay 30-100+ hour games multiple times in a row and most people in general will not pick up that game again for years at which point they'll just do their original playthrough again.
Anonymous
7/10/2025, 2:37:51 AM No.715018284
>>715017254
maybe you should cry more about it to match their crying
Replies: >>715018735
Anonymous
7/10/2025, 2:41:03 AM No.715018491
>>715001971
In evil route you get.
The best cape in the game
The best light armor in the game
A summon tank hp spoonge
Plenty of other good loot like a great gear package for stealth players
More powerful Astarion
Best sex scene in the game
A lot of funny and cool interactions

Obviously the good path gives much more, just like 90% of RPGs and i say 90% just in reserve, in reality i never played a RPG that rewards evil path more than good path, lmao.
Anonymous
7/10/2025, 2:42:56 AM No.715018597
>>715003721
>what did they deny you on an evil route there?
Thats even worse alternative, giving the same rewards regardless of evil or good is even worse than denying them.
Anonymous
7/10/2025, 2:44:32 AM No.715018735
>>715018284
>Dude, if you try to fight the dude who wants to assrape you, you are just as bad as him
Replies: >>715018932
Anonymous
7/10/2025, 2:47:20 AM No.715018932
>>715018735
Yeah, like that
Anonymous
7/10/2025, 2:55:17 AM No.715019449
>>715001763 (OP)
A lot of games with choice just fucks you over for being a chaotic, murder happy asshole.
Best rewards usually come from acting in ways that benefit you the most even if others suffer for it without being a complete psychopath.
In other words, roleplay as Lawful or Neutral Evil instead of Retarded Evil
Anonymous
7/10/2025, 3:00:20 AM No.715019779
>>715004005
Yeah, the plan was for Gizmo's ending to make the town thrive as that was what made him money while Killian became a gallows happy dictator causing travellers to avoid the place like a plague.
Suits complained about evil being rewarded and the devs had to change at the last second.
Anonymous
7/10/2025, 3:09:40 AM No.715020305
>>715001763 (OP)
>NOOOOOOOOOOO LET ME BE EVIL WITHOUT CONSEQUENCE
Impotent autists are pathetic.
Anonymous
7/10/2025, 3:10:52 AM No.715020393
>>715003074
For a time.
Anonymous
7/10/2025, 3:36:47 AM No.715022110
>>715003791
Duck should be the faggot
Not bnuuy
Replies: >>715023734
Anonymous
7/10/2025, 3:47:17 AM No.715022836
Why waste time, money, and manpower making something very few people will like/use? Same as how most games only let you play humans or humanish races. It's way more effort to create it for little gain.
Anonymous
7/10/2025, 3:58:44 AM No.715023734
>>715022110
They both are. Also the bnuuy canonically crossdresses
Anonymous
7/10/2025, 4:02:44 AM No.715024041
>>715001763 (OP)
There should be more incentive to do both. That is why Red Dead Rdemptoon 2 has 2 "epilogue" chapters, as it was a remnant as to which one you would have gotten. An honorable playthrough would have made you play as John, while a dishonorable one would have made you play as Dutch. Instead of that, it's just more normal story chapters years after the previous ones.
Anonymous
7/10/2025, 4:14:39 AM No.715024816
>>715001971
BG3 literally has the most content evil content out of any RPG I've played. Name a single narrative RPG with more rewards, reactions and paths for the evil route than BG3
Anonymous
7/10/2025, 4:30:36 AM No.715025896
1735431108022832
1735431108022832
md5: e67f5444ab144f4cc1ab2117114563ad🔍
>discussion about evil routes
>no mention of Caligula Effect Overdose
The ultimate evil protagonist route game. Watching your goodie party members absolutely lose their shit when you reveal your true colors at the end, it was delicious.