Thread 715015068 - /v/ [Archived: 432 hours ago]

Anonymous
7/10/2025, 1:53:22 AM No.715015068
6897
6897
md5: 2ae8e6cf4148b6a1b7dae75f7c23b494🔍
why did everyone lie to me? pixel graphics werent actually pixelated in the past?
Replies: >>715015908 >>715016314 >>715016467 >>715016821 >>715017041 >>715017092 >>715017951 >>715020113 >>715020147 >>715022816 >>715023574
Anonymous
7/10/2025, 1:56:54 AM No.715015319
Nothing new here. Games look better on better hardware
Replies: >>715015401
Anonymous
7/10/2025, 1:58:03 AM No.715015401
>>715015319
right looks like shit tho
Replies: >>715021610 >>715022549
Anonymous
7/10/2025, 2:04:30 AM No.715015908
>>715015068 (OP)
Lots of modern pixel art is inspired by trannies playing classics on cheap LCD sets instead of CRTs like they were designed for.
Replies: >>715016147
Anonymous
7/10/2025, 2:07:17 AM No.715016147
hero
hero
md5: 0fb35b8aa2c5e9d4d216ed4583c1ba15🔍
>>715015908
So retro!
Replies: >>715016271 >>715016360 >>715016948 >>715018093
Anonymous
7/10/2025, 2:08:21 AM No.715016234
this is the equivalent of modern digital format vs old filmed celuloid movies.
Anonymous
7/10/2025, 2:08:48 AM No.715016271
>>715016147
That shit is 14 years old
Anonymous
7/10/2025, 2:08:52 AM No.715016283
poop
poop
md5: 4a45653ccdb646cde29b8aa97a7f303e🔍
technically, all display devices are a type of filter
Anonymous
7/10/2025, 2:09:10 AM No.715016314
1384266580904
1384266580904
md5: c9b700ad87da16aad010c105f6649b47🔍
>>715015068 (OP)
It's an incredibly stark difference if you see them side by side on real hardware. Pictures can never accurately capture what you're seeing on a CRT because it's all about how the light works, same with vector monitors. Color blending and edge softening are only a small part of the difference.
Replies: >>715016664 >>715017092 >>715018318 >>715019482 >>715022601
Anonymous
7/10/2025, 2:09:51 AM No.715016360
>>715016147
there was also games like this, but these were older games, Chrono Trigger was mid 90s and was particularly well made
Anonymous
7/10/2025, 2:11:14 AM No.715016467
>>715015068 (OP)
The illusion/your mind tricking you into thinking detail is there when it really isn't is not a thing to celebrate, its a bonus effect, i'll give you that, but anyone who thinks looking through a screen door to play games is acceptable is a retard
I play linear scaling only, pixel-perfection, to see the sprites in full, crisp detail.
Replies: >>715016598 >>715016638 >>715016695 >>715016857 >>715017452 >>715019951
Anonymous
7/10/2025, 2:13:04 AM No.715016598
>>715016467
>The illusion/your mind tricking you into thinking detail is there when it really isn't is not a thing to celebrate
nigger this is how you view the real world as well, its all an illusion
Anonymous
7/10/2025, 2:13:27 AM No.715016638
>>715016467
It is not an illusion though. It is just how it actually looks.
Anonymous
7/10/2025, 2:13:45 AM No.715016664
>>715016314
is this real?
Replies: >>715017106 >>715017151 >>715017238
Anonymous
7/10/2025, 2:14:12 AM No.715016691
The pixels were razor sharp when you played them on a CRT monitor using ZSNES on your PC.
Anonymous
7/10/2025, 2:14:18 AM No.715016695
>>715016467
the games were meant to be seen from a CRT, you're not experiencing it the intended way.
Replies: >>715017304
Anonymous
7/10/2025, 2:15:42 AM No.715016821
>>715015068 (OP)
is that goku?
Replies: >>715017490
Anonymous
7/10/2025, 2:16:13 AM No.715016857
>>715016467
>anyone who thinks looking through a screen door to play games is acceptable is a retard
So everyone who developed games specifically to be seen on CRT displays until LCDs became the norm in the mid 2000s, got it.
Replies: >>715017304
Anonymous
7/10/2025, 2:17:30 AM No.715016948
>>715016147
this style makes more sense when you realize the people making these games grew up on atari games more than they did SNES games
Replies: >>715017047
Anonymous
7/10/2025, 2:17:35 AM No.715016957
5y5j
5y5j
md5: 7fc7e343f1e567ae12c641f7537b3540🔍
Question. What does Interlacing do? i know a lot of old tvs did that but i dont know what it actually does
Replies: >>715017158 >>715017196 >>715017230
Anonymous
7/10/2025, 2:18:41 AM No.715017041
>>715015068 (OP)
zoom out
Anonymous
7/10/2025, 2:18:45 AM No.715017047
089
089
md5: 95570a1343c63a52f5c8f9c60d36971b🔍
>>715016948
Replies: >>715017091 >>715017392
Anonymous
7/10/2025, 2:19:22 AM No.715017091
>>715017047
eww
Anonymous
7/10/2025, 2:19:22 AM No.715017092
1370602288472
1370602288472
md5: cb05e4d077b0522e883b5c1eae058e27🔍
>>715015068 (OP)
>>715016314
I don't understand how this works.
Replies: >>715017682 >>715018231
Anonymous
7/10/2025, 2:19:34 AM No.715017106
>>715016664
90% of these comparisons are bullshit
Anonymous
7/10/2025, 2:20:07 AM No.715017151
>>715016664
yes. that's the point.
donkey kong games on snes look better on crt too.
Anonymous
7/10/2025, 2:20:12 AM No.715017158
1746551478366211
1746551478366211
md5: e2af1288c6e2c50e9374ff63435e2f6a🔍
>>715016957
Progressive signals are always drawing every line of the display.
Interlaced signals flip between drawing field 1 and field 2 of the attached image.
So you're getting a 480 image for example, but you're only actually drawing half that at any given time.
That's why standard definition CRTs can do either 240p or 480i.
Replies: >>715017231 >>715017793
Anonymous
7/10/2025, 2:20:47 AM No.715017196
>>715016957
Half of the lines of the TV are displayed at any given time. They alternate at roughly 60 hz.
Most old video games don't interlace though. They display half the lines all the time. This gives you a clearer picture, but half the resolution. (and, of course, is rendering at a lower resolution giving better performance).
Anonymous
7/10/2025, 2:21:10 AM No.715017230
>>715016957
Take an image, make a horizontal line for each pixel, then take the even lines and make one image, and the odd lines and make another image. It swaps back and forth rapidly between the images, so you are basically getting half the image at any given time.
Anonymous
7/10/2025, 2:21:11 AM No.715017231
>>715017158
Cool, i still dont get it but thanks.
Anonymous
7/10/2025, 2:21:20 AM No.715017238
>>715016664
It just depends on the set. My sony crt does colors and blends things like that. My jvc is just very sharp and looks "pixelated"
Anonymous
7/10/2025, 2:22:24 AM No.715017304
>>715016857
>>715016695
You say this as if developers had a choice, sure LCD's have existed for a while but they weren't popular enough to really give a shit. I think people of lately give too much credit to retro devs in the art department. It looks good because they sourced it from good art in the first place. Look at the FF6 illustrations in comparison to the actual sprites. They weren't meticulously making sprites over and over again to get the right effect out of the CRT, you couldn't just burn games to a cart for testing that easy. LCDs of today are not even comparable, and that's not even getting into LED tv tech.
Replies: >>715017647 >>715017728 >>715017902 >>715019782
Anonymous
7/10/2025, 2:23:37 AM No.715017392
>>715017047
>bouncing hat
kek anyone have that mario thing?
Anonymous
7/10/2025, 2:24:45 AM No.715017452
>>715016467
>The illusion/your mind tricking you into thinking detail is there when it really isn't is not a thing to celebrate
This is literally how visual art works. Only hyperrealistic renderslop refuses to conserve details.
Replies: >>715017627
Anonymous
7/10/2025, 2:25:11 AM No.715017490
688h
688h
md5: d25975c6210853a8ed5329c213440ef5🔍
>>715016821
No, That's NOT goku
Anonymous
7/10/2025, 2:27:03 AM No.715017627
>>715017452
My point isn't that the details can't be seen, or that CRT's don't enhance the existing sprites, but to claim EVERY sprite looks better on a CRT is just blatantly wrong, and to claim that these retro devs were just that much more artfully insightful and had such a mastery over the art to make the perceft sprites to perfectly interact with the CRT effects, of which are diffferent for every fucking tube
Anonymous
7/10/2025, 2:27:23 AM No.715017647
>>715017304
Okay but they still understood what 99.9% of people would be seeing, and it wasn't razor sharp fucking pixel edges. What a bunch of weird autistic assumptions to make to try to justify feeling superior for looking at "pure" pixels or some shit.
Replies: >>715017921
Anonymous
7/10/2025, 2:28:09 AM No.715017682
>>715017092
Bigger pixel size so you can sort of see the individual RGB colors that are getting blended in your brain. Play SNES at 256 x 224 resolution with a big magnifying glass over your screen and it will look the same.
Anonymous
7/10/2025, 2:28:36 AM No.715017728
>>715017304
They were designing the visuals for the hardware at the time, yes.
Anonymous
7/10/2025, 2:29:36 AM No.715017793
>>715017158
something else to say is that progressive is still full frame rate. ntsc standard, interlaced. resolution. all work intended in CRT. 60fps at half vertical resolution.
when things like these are translated to digital they are turned into shit because most interlaced content is displayed at half res, half framerate. "all TVs do is discard 1 field entirely and then stretch the image. that's why looks blurier, it discarded half of the image.

interlaced content on CRT is not blury. all it does it seem to blink more. the sharpness is retained.

the easiest way to notice this is when something flicker on screen to produce transparency. most of the time you get 1 (transparent field or visible field)
Anonymous
7/10/2025, 2:31:15 AM No.715017902
1546005083427
1546005083427
md5: 6530f9a43609708f04bcc782dfb151ac🔍
>>715017304
>you couldn't just burn games to a cart for testing that easy
Haha yeah they just programmed the art in assembly language without any visual reference and then hoped it turned out right on one of their limited cartridge flash runs.
Holy fuck what a retard.
Replies: >>715017993
Anonymous
7/10/2025, 2:31:45 AM No.715017921
>>715017647
Again my point is that if you're going to play it on a non-crt, you will NEVER reach that effect. no amount of screen doors or chromatic abberation or fake color filters will ever offset that.
If anything, the artists saw what the sprites looked like though the tv and thought "oh, cool" but i fucking gurantee you they did not sit there and painstakingly edit sprites to SPECIFICALLY make the sprites appear better on crt.
Replies: >>715018020 >>715018120
Anonymous
7/10/2025, 2:32:12 AM No.715017951
1728487816063976
1728487816063976
md5: 903493c54b927286bcab5d8b0678187b🔍
>>715015068 (OP)
looks the same to me
Replies: >>715022549
Anonymous
7/10/2025, 2:33:00 AM No.715017993
>>715017902
>pen and paper gridsheets used for sprites
>would have taken hours to make small changes to sprites before coding them in
>He thinks devs cared enough about the sprites and not making the game work in a mediium that's 20 years old tops at the time
Holy fuck what a retard
Replies: >>715018070 >>715018230 >>715019782
Anonymous
7/10/2025, 2:33:30 AM No.715018020
>>715017921
I see the problem, you just assumed people were talking about CRT filters on non-CRT displays and started arguing against this even though no one brought that up. We're talking about what actual fucking CRTs look like and the effect that had on image processing compared to how it looks on a CRT.
Anonymous
7/10/2025, 2:33:46 AM No.715018042
IMG_7223
IMG_7223
md5: 036a574a16fed5bb53408be2710d56d7🔍
Anonymous
7/10/2025, 2:34:23 AM No.715018070
>>715017993
Yes they cared about the sprites, you idiot. Yes, they digitized hand drawn art frequently.
Replies: >>715018226
Anonymous
7/10/2025, 2:34:52 AM No.715018093
>>715016147
To this day, this style still disgusts me on a primal level.
And I hate that I 100% this piece of shit.
Anonymous
7/10/2025, 2:35:17 AM No.715018120
>>715017921
>they did not sit there and painstakingly edit sprites to SPECIFICALLY make the sprites appear better on crt.
They were editing sprites on a CRT, they didn't have to specifically do anything you stupid mouthbreather, they just used their art program to make it look as good as they could manage. They weren't thinking about "wow this is going to look like shit on an LCD panel in 20 years."
Anonymous
7/10/2025, 2:36:50 AM No.715018226
>>715018070
But you have to ask youself, in the 6-18 months that most of these retro games are developed, do you honestly think it's worth the time to change the opacity of 1-3 pixels? slightly change the hue? because when you're talking about how pixel images scale from distance/through a CRT that's what matters. It's like zooming in to a jpeg in photoshop. those little bits could NEVER be placed by human hands perfectly. they drew the sprite to match the art, made sure it looked okay, then moved on.
Replies: >>715018364 >>715019260 >>715019782
Anonymous
7/10/2025, 2:36:55 AM No.715018230
>>715017993
You know they worked with the art on CRTs right?
They didn't code them onto the cartridges with every edit just to see what it looked like, it was displayed in real-time on a graphics editing program.
Anonymous
7/10/2025, 2:36:56 AM No.715018231
>>715017092
blurry = pixels no square
Anonymous
7/10/2025, 2:38:36 AM No.715018318
>>715016314
なんだここは?
Replies: >>715018476
Anonymous
7/10/2025, 2:39:13 AM No.715018364
>>715018226
>they drew the sprite to match the art, made sure it looked okay, then moved on.
While that may be true for certain game studios, it's very clearly not true for other, more famous ones.
There was a lot of attention to detail to the spritework. They very obviously put in a lot of effort drawing them. It wasn't enough for it to look ''okay'', the standards were much higher in the mid-90s.
Replies: >>715018941
Anonymous
7/10/2025, 2:39:33 AM No.715018385
373
373
md5: 2cc5af78cac093a410cb24ef051f9e52🔍
for some reason chromatic aberration and CRT shaders make the pictures better, even if they're anime 2D pictures.

It's like LCD screens are too perfect and clean, but at the same time, our monkey brains reject that as inferior.

Similar reason why CRT silent hill 1 and CRT Resident evils are more scary than modern AAA games.
Anonymous
7/10/2025, 2:40:56 AM No.715018476
>>715018318
油断するな!
Replies: >>715018579
Anonymous
7/10/2025, 2:42:40 AM No.715018579
>>715018476
かんじがわからない
Anonymous
7/10/2025, 2:47:31 AM No.715018941
>>715018364
Who the fuck looks at the lovingly-crafted pixel art of the best SNES-era games and thinks
>they didn't care about details just bang out the sprites and move on lmao
That was probably true of the shitty games that were forgotten. Not the ones you'll be playing.
Anonymous
7/10/2025, 2:52:28 AM No.715019260
tumblr_inline_phiwh7LzZU1w169t0_1280[1]
tumblr_inline_phiwh7LzZU1w169t0_1280[1]
md5: cce6d5a3f8b64bed8ebdc2732ecd5f88🔍
>>715018226
They literally had graphic design software with split viewports where they would work on a zoomed-in canvas, pixel-by-pixel if needed, and see the results on the other half the screen at the correct size in real time.

Understand that you completely invented an absolute fantasy scenario in your head about how you think this shit used to work based on nothing but an extremely obtuse set of incorrect assumptions, in spite of how easy it is to simply look up and learn how it actually worked, all so you could come into a thread and argue with people about shit you legitimately know nothing about as if you're some sort of authority because you dedicated way too much space in your brain to a total fabrication.

You have a debilitating form of autism and desperately need both therapy and medication.
Replies: >>715020605
Anonymous
7/10/2025, 2:53:05 AM No.715019293
imgonline-com-ua-chromatic-aberration-effect-q812RI58hXNb-imagetoolspro
There's something that modern LCD fags seem to miss that the CRT chads, even using filters make it look so much better.
Anonymous
7/10/2025, 2:55:48 AM No.715019482
>>715016314
This looks like just a gamma correction issue.
Replies: >>715019629 >>715020009 >>715020187
Anonymous
7/10/2025, 2:58:07 AM No.715019629
>>715019482
The right side looks duller because you're not looking at it on a CRT which would have had much higher contrast.
Anonymous
7/10/2025, 3:00:03 AM No.715019760
1587442653138
1587442653138
md5: 165a84acf1ab1a36f4d9163b9b84d8b0🔍
WTF SOVL
Replies: >>715020082
Anonymous
7/10/2025, 3:00:28 AM No.715019782
>>715017304
>>715017993
>>715018226
Absolute retard.
Anonymous
7/10/2025, 3:02:50 AM No.715019925
What's the best CRT shader?
Replies: >>715020050
Anonymous
7/10/2025, 3:03:25 AM No.715019951
>>715016467
>The illusion/your mind tricking you into thinking detail is there when it really isn't is not a thing to celebrate, its a bonus effect,
thats basically what art is, though...
Anonymous
7/10/2025, 3:04:33 AM No.715020009
>>715019482
I think most games on mame have the wrong gamma ramp, because they were made to compensate for the way the monitors worked or something.
Anonymous
7/10/2025, 3:05:10 AM No.715020050
>>715019925
crt-guest-advanced-hd
Anonymous
7/10/2025, 3:05:39 AM No.715020082
1532632532886
1532632532886
md5: ffd2b800ca2d119ba4e6f8030eed7982🔍
>>715019760
>The clouds outside the window
Goddamn, shit looks neat.
Anonymous
7/10/2025, 3:06:06 AM No.715020113
>>715015068 (OP)
Yes, old games look better on a CRT because they were made on CRTs to begin with.
Anonymous
7/10/2025, 3:06:42 AM No.715020147
>>715015068 (OP)
Have you tried to sit more than 60 away from your screen?
Anonymous
7/10/2025, 3:06:45 AM No.715020150
1588832490854
1588832490854
md5: 38fde793d64930c547fc1e31fb1888de🔍
Replies: >>715021410
Anonymous
7/10/2025, 3:07:19 AM No.715020187
gamma 50
gamma 50
md5: 274afa6124d842382cf60177b60aec3c🔍
>>715019482
Got pretty close with gamma at 0.5
Anonymous
7/10/2025, 3:07:30 AM No.715020195
piezoelectric_screecher
piezoelectric_screecher
md5: e6c848a77f94fee3a2428869a3b245f6🔍
thinking that square solid-color pixels had anything to do with what the picture looked like is like thinking that a melody that's described by notes was meant to be a screeching midi of robotic eeee sound instantaneously transitioning pitch, like one of those happy birthday cards with these
Replies: >>715021117
Anonymous
7/10/2025, 3:14:35 AM No.715020605
>>715019260
i wonder if any of these programs ever came out or are available in any way i think it's nice to be in the artists of the time's shoes and see what they had to work with
Replies: >>715020720
Anonymous
7/10/2025, 3:16:28 AM No.715020720
>>715020605
Sure, if you have the workstation to run that shit. The Sharp X68000 was a common workstation at the time that you can easily emulate, so I'd start there.
Anonymous
7/10/2025, 3:22:43 AM No.715021117
1746377638816099
1746377638816099
md5: 276d5b9c38441c133076a4e00b7e131d🔍
>>715020195
well yes, you're also meant to stare at individual pixels with your face as close to the screen as possible
Anonymous
7/10/2025, 3:27:31 AM No.715021410
1743617271524255
1743617271524255
md5: b1d448867dd50b18ad69196134dfb8df🔍
>>715020150
Anonymous
7/10/2025, 3:30:08 AM No.715021610
>>715015401
Yes, becaue it's not being played on better hardware, retard. "Better" hardware is the hardware the thing is designed to be played on aka a CRT tv. Why are zoomers the dumbest fucking creatures on this planet? We'd do better if we replaced you all with chimps.
Replies: >>715022552
Anonymous
7/10/2025, 3:43:16 AM No.715022549
>>715015401
they both look like shit when zoomed in, but the left appears to retain some of the detail. however, at a proper zoom distance, they look exactly the same, except the right is brighter and clearer, as seen here >>715017951
if you genuinely think the left looks better, you should consider suicide.
Replies: >>715023048
Anonymous
7/10/2025, 3:43:21 AM No.715022552
>>715021610
Calm down, baby.
Anonymous
7/10/2025, 3:44:01 AM No.715022601
>>715016314
The colors on the right are way fucked. It looks closer to the left on a 15KHz CRT.
Anonymous
7/10/2025, 3:44:48 AM No.715022659
1687371413609960
1687371413609960
md5: 73d212060b34fd3df21be517e0a7d1ab🔍
Anonymous
7/10/2025, 3:47:00 AM No.715022816
Gateway Vivitron 1572 6
Gateway Vivitron 1572 6
md5: 91ca8ba51af6caa7290515730bd79c2f🔍
>>715015068 (OP)
On PC they were, since EGA or something.
PC monitors were made with 640x480 in mind, so 320x200/320x240 content was "double scanned" which made em pretty blocky.
Also this smoothing only happens on highly detailed small 2D art.
Shit like anime pixel art still looks quite pixelated on CRT screens.
Replies: >>715023135
Anonymous
7/10/2025, 3:50:09 AM No.715023048
>>715022549
>at a proper zoom distance
I'm not playing SNES games on less than 20% of my monitor you stupid nog
Anonymous
7/10/2025, 3:51:23 AM No.715023135
>>715022816
It's crazy when I remember that the CRT my brother used on his PC back then had a vertical resolution comparable to today's monitors, but with the difference that it had better contrast and better motion and less input lag than my gaming monitor 20 years later.
Replies: >>715023882
Anonymous
7/10/2025, 3:56:28 AM No.715023574
maario
maario
md5: 2454b662c0a4d120db5e7a192bbfe9fb🔍
>>715015068 (OP)
This is my snes using composite cables, as another example.
Small round details get smoothed out, but, flat, high contrast stuff is still pretty pixelated.

Part of the sharpness probably come from the PAL-M instead of NTSC hueheuheuheuehuehue
But i don't think actual NTSC is much worse.
Anonymous
7/10/2025, 4:00:48 AM No.715023882
>>715023135
1024x768 was a pretty common resolution back then, with shit like 1280x1024 being available.