Anonymous
7/10/2025, 6:14:58 AM No.715032454
>Owlcat Games was very inspired by Mass Effect, many of the team members played it in their youth
>"It would be impossible to deny that Mass Effect has [had] a lot of impact on us as game developers", but not trying to replicate it
>“Other systems were introduced [since Mass Effect], players [are] now accustomed to a lot more convenient user interfaces, convenient approaches to the gameplay, and we are doing that and not, like, modernizing Mass Effect, but just making a game in the same genre but with all the modern trappings"
>The Expanse will have many choices and consequences and room for "a lot of agency"
>Nuance is important in the story, players won't be forced to be completely good or total sociopath, choices will have varying effects especially on companions
>Your background choice as an Earther, Martian or Belter affects the way you're treated by companions and NPCs
>You will not be very welcomed as an Earther or Martian on Ceres for example (reference to the destruction of the Canterbury)
>You would be much more welcomed there playing as a Belter, more opportunities, more places to visit, new side quests, etc
>"On the other hand, if you [are] of another origin, there will be other opportunities and other places for you to explore"
>Your twin sibling will also be on board, and they may or may not agree with the choices made by you as the player
>There are multiple romanceable companion among the ships’ crew
Thoughts?
>"It would be impossible to deny that Mass Effect has [had] a lot of impact on us as game developers", but not trying to replicate it
>“Other systems were introduced [since Mass Effect], players [are] now accustomed to a lot more convenient user interfaces, convenient approaches to the gameplay, and we are doing that and not, like, modernizing Mass Effect, but just making a game in the same genre but with all the modern trappings"
>The Expanse will have many choices and consequences and room for "a lot of agency"
>Nuance is important in the story, players won't be forced to be completely good or total sociopath, choices will have varying effects especially on companions
>Your background choice as an Earther, Martian or Belter affects the way you're treated by companions and NPCs
>You will not be very welcomed as an Earther or Martian on Ceres for example (reference to the destruction of the Canterbury)
>You would be much more welcomed there playing as a Belter, more opportunities, more places to visit, new side quests, etc
>"On the other hand, if you [are] of another origin, there will be other opportunities and other places for you to explore"
>Your twin sibling will also be on board, and they may or may not agree with the choices made by you as the player
>There are multiple romanceable companion among the ships’ crew
Thoughts?
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