>>715044892MS outsourced Halo PC to Gearbox
MS outsourced Halo 2 Vista to Hired Gun (the whole "In Gravemind Legendary, you die as soon as the level starts" thing was introduced in Halo 2 Vista)
343 outsourced CEA and H2A to Saber Interactive for FREE using the inferior PC ports as the base and Sean Cooper spent 5 years fixing the broken ports
343 outsourced terminals in Halo: Combat Evolved Anniversary to Sequence
343 outsourced Reach DLC maps (Defiant Map Pack/Anniversary Map Pack) and Halo 4 DLC maps to Max Hoberman and Certain Affinity (multiplayer, online, and UX design lead for Halo 2 and Halo 3)
Halo 4 campaign just feels half-baked. It has sections that feel empty, lacking content. Removed point scoring. As a result, the timer was also removed(used for speed runs). You can't view the campaign terminals ingame; you must go to waypoint. Forge Island gives us ten times less budget than Forge World. Removed Race, Territories, Stockpile, Headhunter, and Juggernaut. “Infinity” gametypes include instant respawn, perk packages and customized loadouts (COD). "Legendary" gametypes fixed this.
Halo 4 and part of Halo 5 are the only game 343i actually put together themselves with their in house studio, MCC and especially infinite has been nothing but wrangling contractors and contract studios. Infinite has something like 5 confirmed studios that worked on it. That is why their dev cycle takes so long and fucks shit up constantly(besides the technical debt). 343 is just an umbrella studio that directors other contract studios into making broken messes of games. Its why everything except Halo 4 is a broken retarded mess because Halo 4 was the only 343i title actually done in house and not through 20 corporate suit games of telephone and Zoom meetings
343 has an OG Xbox emulator for Series X and CE and H2 still aren't on it
MCC was outsourced
https://docs.google.com/spreadsheets/d/1gpklokblI006QYtGlxUeds747lPZD_JSph56qLJqzhw