>>715063968The problem is that they're trying to save money where they can, and dungeons are the most "not worth it" aspects of the production, so they're minimizing them to lipservice oldschool fans, but not really giving it the attention they should.
Worst part is that most Nu-Zelda fanboys seem to love the Shrines in particular, and what we all kind of want, I think, are just really really huge dungeons, outdoor or indoor, but confined spaces that are kinda like a mega-shrine, but it's inside the rest of the world, and you can still climb on walls but you just get way more challenged by the level-design inside this confined space than traveling across the Hyrule Field.
Such a waste making Sky Islands and "Depths" in TotK. It really suggested to me that Aonuma and Fujibayashi are beating around the bush instead of making what they should be making. I think everyone would be amazed by a kind of dungeon that's Breath of the Wild-like, and just super huge. You can glide from one end of the dungeon to the other, but there's contraptions everywhere, and arenas that will trap you with enemies, and sealed rooms with mini-bosses and the main boss somewhere, and otherwise it's free game to just mess around in it, and merge through floors or climb over the walls.
The dungeons in TotK are so small compared to everything you can do as Link that it made me feel like I had to be careful not to go nuts with it. It goes against the whole design of the game.