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Thread 715075186

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Anonymous No.715075186 [Report] >>715075326 >>715075931 >>715076342 >>715076559
>What's the most fun part of Factorio? Building new bases! Do it 4 more times to unlock the same amount of technology you had at the end of vanilla!
Its shit.
Anonymous No.715075326 [Report]
>>715075186 (OP)
Yes. It's just not a fun game, and it lacks the things that make non-fun games interesting
Anonymous No.715075556 [Report]
Outposts & transport > megafactories
Anonymous No.715075635 [Report] >>715075857 >>715076259
Skill issue. Sad that after years of playing Factorio, when they introduce new concepts that actually shake up the gameplay instead of the lame boring mods that make recipes more complex, you breakdown and can't adapt. Classic baby duck syndrom.
Anonymous No.715075679 [Report]
chopping up the existing tech tree was a bit lame
Anonymous No.715075857 [Report] >>715076090 >>715076175 >>715081935
>>715075635
I love how any criticism towards Space Age is just 'you just dont like change!!', no, I preferred when the game was about surviving, thriving and then dominating one planet and building a rocket to beat the game. One mega factory to iterate upon forever. Now? You do the same thing on 5 planets, each with their own gimmick outside of Nauvis, that progression arc is completely subverted in favor of making a puzzle solving simulator where you no longer have one mega factory, but multiple small factories all across the solar system. I think that is not good.
Anonymous No.715075931 [Report]
>>715075186 (OP)
>What's the most fun part of Factorio? Building new bases!
Yes…? That’s the whole point of the game, building a factory. Each world has unique logistic challenges that make building their respective factories different, that’s what makes the expansion fun.
Anonymous No.715076090 [Report]
>>715075857
It's still a mega factory, plus small outposts. Just adds onto the gameplay with new dynamic challenges and interesting things.

You just sound like the people who couldn't figure out blue science.
Anonymous No.715076175 [Report] >>715076301 >>715076915 >>715077494
>>715075857
it’s totally possible after the space age novelty where’s off people return to vanilla 2.0 and it becomes the preferred way to play again
Anonymous No.715076259 [Report] >>715076453
>>715075635
I think we could agree some planets were better than others. Aquilo was very disappointing and building around heat pipes wasn't even hard or challenging, just annoying. Railguns are only useful for making SPM go up and Fusion is basically dumbing down an already dumbed down fission setup.
I love the LOOK of the planet but we don't even get to see the awesome snow sprites unless we fuck up terribly. Still upset that they removed the one super unique enemy from it too.
Anonymous No.715076301 [Report]
>>715076175
>where’s off
Anonymous No.715076342 [Report]
>>715075186 (OP)
I dont remember recyclers in vanilla
Anonymous No.715076453 [Report]
>>715076259
Bot post, always the same bitching
Anonymous No.715076559 [Report] >>715076705
>>715075186 (OP)
>to unlock the same amount of technology you had at the end of vanilla!
zamn vanilla had foundries and EM plants and belt stacking? I wish someone would have told me cause this shit rocks
Anonymous No.715076705 [Report] >>715077092
>>715076559
>cliff explosives
>artillery
>the whole game platforms use yellow bullets
it’s a missed opportunity
Anonymous No.715076894 [Report] >>715077154 >>715077157 >>715077230 >>715077235 >>715077450 >>715078287 >>715079687
>quality gambling getting a massive nerf in 2.1
What are you guys going to do?
Anonymous No.715076915 [Report] >>715077051
>>715076175
>return to vanilla 2.0
Why would anyone return to no mech suit, no elevated rails, no foundries/em plants, no stack inserters, and so on.
Anonymous No.715077051 [Report]
>>715076915
Those are just portions of a mod that can be added to the base game easily via another mod. Elevated rails already work that way by design.
Anonymous No.715077092 [Report]
>>715076705
If it makes you so butt hurt that you have to spend a dozen extra hours for cliff explosives in a game that will take you hundreds of hours to fully complete, then just mod them back in earlier in the tech tree. If this minor inconvenience is enough to make you shit your pants and spam the catalog with threads calling the game shit, then you are simply mentally ill. Get a grip, nigger
Anonymous No.715077154 [Report]
>>715076894
a proper fulgora quality setup probably
Anonymous No.715077157 [Report] >>715077259 >>715077283
>>715076894
What are they changing? If it's something that doesn't impact regular play much but nerfs the 100% free guaranteed infinite legendary everything from space, I don't mind.
Anonymous No.715077230 [Report] >>715077489
>>715076894
I never touched that awful mechanic to begin with. Space Age is a 9/10 to me but that -1 point is from quality.
Anonymous No.715077235 [Report] >>715077572
>>715076894
Step 1) insert an infinite quantity of materials into a recycler
Step 2) acquire infinite Legendary materials
The entire quality system falls apart when there are infinite sources of material, like space.
Anonymous No.715077259 [Report]
>>715077157
Some recipes won't accept quality modules anymore.
Anonymous No.715077283 [Report]
>>715077157
Most likely nerfing the asteroid crusher casino.
Anonymous No.715077450 [Report]
>>715076894
>What are you guys going to do?
download a mod that lets me craft guaranteed qualities through enhanced expenses or something, having to filter/sift/loop giant shitpiles of garbage for literal material gambles is the most retarded shit ever and the system deserves to be undermined in every way possible
>but fulgora infinite resource giant rube goldberg factory
i don't want to do that
Anonymous No.715077489 [Report] >>715077557 >>715077615
>>715077230
Why? Too realistic?
Anonymous No.715077494 [Report]
>>715076175
I think Wube intentionally structures and prices Space Age to hook in new players anyways, unbeknownst to them that Vanilla and Space Age are two different games and the experience is vastly different, so you end up buying Space Age even though it is very clearly intended for people who have beaten Vanilla more than once and know how it works and want something new
Anonymous No.715077557 [Report]
>>715077489
Realism fags can go play PY. Thank fuck Kovarex never caved down to those losers.
Anonymous No.715077572 [Report] >>715077786
>>715077235
>The entire quality system falls apart when there are infinite sources of material, like space.
Not really, because you have to build out those systems. It's like saying there's no point in electricity when nuclear power plants exist.
Anonymous No.715077615 [Report]
>>715077489
No, it’s just not fun to engage with
Anonymous No.715077786 [Report] >>715077975 >>715079762
>>715077572
The difference is that one is massively more efficient than another. There's no point in doing pic related when asteroid upcycling exists. They plan on removing quality from crushers for that exact reason. Either do it the way it was intended or not at all. Exploiters get the rope and can go cry on the forums.
Anonymous No.715077972 [Report]
I don't get the hate for quality. It's fun setting up recycling loops and all that jazz.
Anonymous No.715077975 [Report] >>715078131
>>715077786
I don't mind them balancing quality to make it more in line with the goal, but your arguments can be made for nuclear power.
Anonymous No.715078131 [Report]
>>715077975
Nuclear power was designed to work that way specifically. Asteroid upcycling was overlooked by the developers hence the upcoming nerf. Just like how landmines being used on space platforms wasn't intended and the nerf that followed that.
Anonymous No.715078287 [Report]
>>715076894
Simply not update until have a huge stockpile of legendary everything.
Anonymous No.715079687 [Report]
>>715076894
Download a mod to enable it back. I have over 250k legendary copper plates in storage, idgaf.
Anonymous No.715079762 [Report] >>715080286 >>715080287 >>715082343
>>715077786
>They plan on removing quality from crushers for that exact reason.
That doesn't solve the problem at all. It's still infinite, just slightly slower.
∞ * 1 = ∞
∞ * 0.5 = ∞
By the time you get to endgame, it's so easy to scale up an infinite amount of space platforms. No percentage nerf could ever stop the power of infinity!
Anonymous No.715080286 [Report]
>>715079762
>he lacks critical information
Anonymous No.715080287 [Report] >>715080617
>>715079762
I thought large amount of space platforms led to UPS death? Something about each one being its own surface.
Anonymous No.715080617 [Report] >>715081107
>>715080287
OK, I admit it doesn't actually scale to infinity for that reason. But I have 636 space platforms and 54 UPS, it should be more than enough for quasi infinite legendary materials even post-nerf.
Anonymous No.715081107 [Report] >>715081217 >>715082302
>>715080617
Even if you didn’t have any platforms farming materials, you still get effectively infinite resources with legendary big miners. You’ll die of old age before they mine out really big ore patches
Anonymous No.715081217 [Report]
>>715081107
legendary big miners and high mining prod research*
Anonymous No.715081935 [Report] >>715082224
>>715075857
Criticism towards Factorio was never acceptable.
Anonymous No.715082224 [Report]
>>715081935
it wasn't until they added timewasting gambling as a core design feature
Anonymous No.715082302 [Report]
>>715081107
I think his point is that you can basically just copy paste a ship that has a specific quality item being made and just double your throughput. You can't really do anything like that on the ground since it would require laying down new mines/belts etc. You can make almost anything in space as long as it doesn't require plastic or stone. There's a definite advantage towards an easily scalable solution vs having to worry about logistics.

Fulgora actually works similarly since everything comes from scap. You could make several blueprints that are specifically meant to be pasted down on top of a scrap mine and have them make X material while voiding everything you don't want.
Anonymous No.715082343 [Report]
>>715079762
you can still use the infinite resources from asteroids to fuel other forms of quality setups.
one of the core benefits of asteroid reprocessing is the fact that it gives legendary quality of basic resources, which makes it easy to make one quality setup and then craft everything else at legendary quality with productivity modules.
with sufficient nerfs, the setup needed for quality asteroid reprocessing would be bigger than making individual setups for other items, at which point it would be a player choice between making a single less efficient design or multiple more efficient specialized designs.