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Who else /gamedev/ here? Been working on my first release for the last 3 months or so and I reckon it should be ready for release in the next 3 months or so. Planning to price it at $5.
Hoping to sell a decent amount as I think the game isn't half bad, but also wouldn't be surprised if I can't even sell 10 copies desu. At least my scope is fairly small. I hear about people spending multiple years creating their first project which goes on to completely flop.
Anyone else working on an indie game?
>>715078042 (OP)>Been working on my first release for the last 3 months or so and I reckon it should be ready for release in the next 3 months or so. Planning to price it at $5.what's your game about anon
>Anyone else working on an indie game?yeah but I haven't made any meaningful progress in the past 2 weeks or so. Between the heat and work I'm not very motivated, but I've planned to take a vacation soon which should give me the chance to jump back in
>>715078042 (OP)im prototyping a 3d space racing game atm
your ships speed is changed through weight, how much fuel you have (delta v). gameplay loop is racing, unlocking different parts, building your ship up. using gravity assists between bodies it's pretty fun just throwing myself around.
just a prototype though, code is all bad. planning on turning it into a 3d game.
>>715078413It's kind of an autorunner shmup roguelike style game. sort of like if cuphead couldn't stop running and was a roguelike. ik sounds very generic but i think it scratches an itch that other games in the genre don't. the gameplay is fast paced and good runs only last 15~ minutes rather than the repetitive hour long slogs that most roguelikes put you through these days. all the core systems are in place, just working on adding more items and boss fights at this point really.
I go through phases where one week I'll get loads done and then the next I won't get anything done. The last 2 weeks I haven't done much besides trying to create some new music for the game and have only added small amount of content.
What's yours about?
>>715079076sounds good. my most played game of the last year is trackmania but i'm starting to get a bit fed up with it, so always on the lookout for new racing games.
the great thing about being an indie dev is it doesn't really matter if your code is shit. so long as you know your way around it and it works its probably good enough.
>>715079076sounds cool! like a Custom Robo game but instead of a robot it's an F-Zero machine. I think F-Zero X allowed to make your own machines, at least in the 64DD version. You could check that out for ideas.
>>715079265I'm not too much into roguelites but I really enjoyed Nuclear Throne, and I think one reason was that it's also fast paced and each run wouldn't last for very long. Also loved how it keeps you looping for that extra challenge and content.
>What's yours about?like a classic 3D Zelda game but with a combat that resembles Dragon's Dogma a bit. Currently working on the inventory, making assets and stuff.
>>715078042 (OP)yeah, going quite well so far. but it's hard to find good 3d models
>>715078042 (OP)Why do games made with Godot all feel the same? Is it something to do with most devs using the same stock player controller or something?
>>715078042 (OP)>Who else /gamedev/ hereI'm a webdev, making a phone app to keep track of my boughted books and physical vidya.
I wanted to waste my time making simple games in godot, but don't know if I'll make it since I'm too stupidly lazy to spend the time learning the engine.
>>715078042 (OP)I wanted to make my game 3D so I started to learn Blender. Itโs not that bad, but I feel like itโs a massive sidetrack.
>>715080341fellow webdev here. If you are capable of using javasacript, you are capable of using gdscript. Also Godot funnels you into parent-children architechture which is kinda like Vue.
Iโm developing a dark fantasy legend of the river king. I am expecting it to bomb but Iโm creating for me.
>>715079612a space racing game has been my "goal" game forever. i love racing games, love space and the idea of racing in space
my code is just shit, it's 2d at the moment so im not bothered about the code since ill be redoing it all. just needed to know im capable of doing it before i commit to learning 3d art and shaders for the real deal
>>715079775im probably going to copy a similar ship building system to Starfield for 3d
>>715079979possibly using the default physics engine, watching the same few tutorials and there not being an ecosystem like unity or unreal. both these engines encourage competitive assets since have a storefront
>>715080528I mean, learning the language is the least of my problems, the main thing about it is learning how to do anything with the editor, since these game engines aren't like a web app where you just craft an html, css, and javascript file and everything works as you typed it, you usually have to dabble within hundreds of menus which is what I'm lacking most of my knowledge on.
>>715080880>within hundreds of menusit's not that complicated, really. I recommend checking a getting started tutorial, you'll be surprised
Been making a bunch of progress the past two weeks.
Fixed the grass with another dev and made it interactable with the player and horse.
Implemented cover, glide, slide, crawl, swimming, grapple hook, balance, vault, climbing, ledge grab.
Implemented automated lip synching today so that I do not have to hand animate the lips. Just add the audio clip and you are done. I am also implementing a system for automating emoting using tags in the dialogue script.
Here is a video of a glide experiment. I am aware of Nintendo suing developers that use birds to glide. Just had some fun with the concept.
Next week is fixing my art direction, since it is leaning too much towards Rune factory and less towards Ghibli.
>>715080880the docs have a good introduction section, if you follow along and read through it you'll have a pretty good time. the Godot docs are really useful, it's not going to teach you to make a game but you'll learn the engine, be able to search the API easily and there's some refresher math pages.
put 3 or so hours into the intro and then the only thing left is figuring out what game to make and how.
>>715078042 (OP)I'm too making a skinner box roguelike. It's my first game and I hate it but I had to start small. I began on November of last year.
Hopefully I can have a demo ready for September then another for Next Fest.
Last night I was struggling to add sprites inside text in Text Mesh Pro. I ended up making a tool to rebuild a Sprite sheet everytime I add or remove sprites to my game
>>715079979If I had to guess its probably just because its kind of the default beginner engine these days, so you get a lot of the shittiest devs using it. I haven't noticed anything about the software itself that actually limits you in anyway really, its a great piece of software with a great workflow.
>>715080341Like the other guy said, godot is really easy if you have webdev experience. You could definitely make a small project in a week or so.
>>715080458Yeah I would love to make a 3d game but would never do the 3d modelling myself. 2d art is hard enough. I do get constant ads for an ai service that can create 3d mesh's but idk how good it would be. Could be worth looking into. Dumbfuck nerds on reddit will shit on your game if they find out you used ai, but the average person won't care if you use it tastefully.
>>715081434>>715081119Okay, then I'll check that tutorial this weekend to see if I get used to the UI.
>>715080880The brackeys video on it is 1 hour long and after that I was comfortable using it myself, just occasionally googling the things I needed to know.
I'm getting filtered just trying to make a 2D walking simulator. Is it because I didn't major in computer sci or am I jjst retarded?
>>715081628I mean I personally donโt like using AI. There are some pretty distinctive tells in a lot of the generated assets, and Iโd rather something look bad due to my incompetence than look bad due to an ai model.
>>715081794>2D walking simulatorhow would that be? Like Super Mario but with no jumping?
>>715081685good luck anon :)
>>715081794i self taught and then went to uk college (16-18) for computer science, you don't need a degree or anything.
really you just need to learn how to learn. if you don't know how to learn, you can't be taught by yourself or others.
what are you struggling with? the engine, writing code or the game systems?
>>715079775Seen your game around for a while, keep it up man
>>715078042 (OP)>godotI will not buy your game
>redotthat's the good shit
>>715081802Fair enough. I use ai to generate some 2d assets myself, I do then have to spend a lot of time editing the sprites to fix the ai fuck ups, and I still have to animate it by hand myself, but it creates a good starting point for me. You're right that you definitely can't just drag and drop an ai generated asset.
>>715078042 (OP)Bombed a job interview this week, so it's back to making my own slop.
>>715079775This looks cool. Combat looks snappy and satisfying.
>>715082094i hope you've never played a game using unreal engine.
unreal engine coding standards say you shouldn't use things like blacklist or whitelist because it's racism, master and slave and a bunch of other retarded things.
How do you guys design levels so they fit together when they're all pretty? Do you take slices of the end of levels and put them into other Blender projects where you'll be working on the next area to make sure they fit together as expected?
>>715082050>>715082258many thanks for the encouraging words anons
>>715082472I recommend grey boxing the level first, that should give you an idea of the basic layout you want for the level. Only after that I would focus on making it look pretty
>>715081968I mean top down. Something like yume nikki.
If the Devil's Spire guy is in here, I just wanted to say you got great bones in the sequel and I really hope you keep going.
>>715084379marketing's cool but don't forget to make the game
cena
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When making an Indie game, how much should you try to go for on a Kickstarter?
>too low and people may stop caring once goal is reached
>too high and it'll be all gone if it isn't reached
Also, would a game priced at $15 sell significantly more than if it was at $20? What type of games would you "worth" for $20?
>>715083665couldn't you just use RPG Maker for something like that? or are you doing it to learn some engine in particular?
>>715084617Your indie game should be $5 and never go on sale so people aren't hesitant to buy it.
You must accept that most people will never play your game and will simply collect it for their libraries.
Unless you're a bigger team, you don't want to charge $20. You'll be competing against full development teams at that price point unless you are a truly talented developer who can gain a genuine following for your game over time for unique aspects like great art quality.
This game dev shit is stressful. Wonder how small studios are going to do when GTA6 drops. It would be suicide for anyone to release a game anywhere close to its release date.
>>715084379a good game markets itself, a shit game is impossible to market
Here is a lip synch test of today. What does /v/ think?
>>715079775>>715080543Got some footage? Curious of your progress,
>>715079901Link?
>>715082472I grey box and smash asset packs together until I got something I like. I have to advance to level story telling soon, i.e. the hard part.
>>715085441I bet and hope he's a huge homofag
>>715085429>a shit game is impossible to markettrue unless you have a lot of money to shove it down people throats
>use 10-15% of my monthly salary to pay a guy on fiverr to code a couple of things each month for my dream game
>In 5-10 years I have the basic engine, mechanics, physics and animations
>Put it on sale on Steam
>Allow so people make content for free so they keep the game alive
Why is this a bad idea.
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>>715085441I'd say it looks fine! But it's a bit hard to judge without hearing him talk.
>Got some footage? Curious of your progressabout the inventory stuff? not yet, but have some low poly models I've been working on. Idea is to make a pre-rendered sprite for the inventory slots, while also showing the currently selected item 3D model spinning like in older games. Always loved that.
>>715085354I don't think gta6 is really a competitor for most indie games. the people who bought celeste and spelunky generally have different tastes than most of the people playing gta6.
>>715085664work 15% less. start doing it yourself and you'll make it in a couple of months.
>>715085778gta is it's own genre.
>>715085441>Link?https://sbox.game/brax/braxnetonline2
>>715085664pay peanuts get monkeys. someone on fiverr wont put enough effort into a game to make something that people will be interested in playing/modding.
But this is essentially what publishing companies do. They pay someone else to make a game for them and then collect a share of the profits. It's just gonna have to be a larger and riskier investment than it sounds like you are expecting.
I have $150,000 I can afford to invest in a game. Story, and dialogue are all complete. Levels, animation references, and gameplay mechanics are conceptualized but will need playtesting to refine. I'm thinking of throwing a hail mary and hiring a programmer and an artist to help set up a small demo to show off and get some crowdfunding. I hate being an "ideas" guy, but I did the most I could do.
>>715086217give them to me. I'll make you a game I promise.
What do you guys use for inspiration for simple stuff? Like basic enemies and level design?
>>715078042 (OP)I have a software-rendered spinning 3D car in my decompilation project now. Also sound, midi music, and keyboard input. No texture rendering or cd music yet though.
sound: https://files.catbox.moe/dp98n3.mkv
repo: https://github.com/Zizin13/Roller
>>715086217It would probably be a good idea to make some smaller projects yourself just as a hobby so you get an idea about the actual process and understand where money is best spent. $150,000 is a decent sum to be able to start a small business, but you shouldn't waste money starting a business in something you know nothing about.
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>>715086448>What do you guys use for inspirationmy favorite games
>>715082032Its definitely a learning issue on my part. My approach was to google "how to do X in godot" and go from there, but a lot of the tutorials I found skip over necessary steps. I guess you're supposed to learn the engine from the ground up?
>>715085317RPGMaker seems really limiting and it also turns people away from your game. I have other more ambitious ideas so I figured rpgmaker would be a waste of time.
>>715086217You'll have that stolen from you.
You haven't made a game, you have no idea of costs, how to ensure quality, timescales and most likely, contracts that aren't going to make sure you're not scammed.
Would you be able to start a fishing trawling company with that money, set up a business, renovate houses with it? The answer is probably no, because you don't understand the logistics or operational costs of it. Just like you don't with game dev.
In indie dev, you're going to lose that money so fast you'd wish you burnt it.
>>715086771go through the docs, step by step guide and introduction sections. if you know how to code that'll teach you the basics of Godot. you'll know or be able to reference enough that you could start making some basic games.
Now with sound:
>>5919896>>715085775Here is also a test with a different art style. Wondering what you guys think in comparison to the video above.
>>715085527He can be whatever you want him to be. Customizable.
>>715086018>> long term persistence and apartments. Build your life from scratch and interact with the community in a custom-built city, earn money from both legal and illegal means.Okay, interesting description.
Anyone else stuck in a loop of existential despair from constantly re-designing your game? I'm on the fifth version of my class system and there's just always one big lingering issue that leads me down a trail of questioning every decision and thinking all my efforts are pointless.
>>715086217What you've described is more than idea guying, but there will be more work involved to actually put that stuff in the game. You likely want to form a company and then hire two freelancers for the work. Keeping some PR budgets is wise, either for professional presentation of your pitch or just to buy ads.
lol
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How is Notch planning on releasing this without getting sued by Microsoft?
>>715087179What exactly does Microsoft own here?
>>715087179what are they going to sue him for?
"you stole your idea"
he can claim is something he made before minecrfat and this is just an update.
>>715087286The item icons.
The UI elements.
The fucking font lmao
And I bet Notch singed some NDA when he sold Minecraft that he won't develop what is essentially a Minecraft-themed roguelike.
>>715087118>>715085775>>/wsg/5919896I screwed up the linking to the video, third time is the cham :)
I just focus on my strengths, which is writing and art.
I'm going to have to either use a visual novel engine or I'm going to have get the art out there after the story is written up fully so that it attracts people who know how to code.
I want more than a visual novel, I want at least a basic interactive map so that people can explore a little easier than using menus.
>>715087118>>>/wsg/5919896Now a correct link with sound.
>>715087407those are the most basic elements of old games put together. ther'es nothing to take here.
>>715087407>item iconshe changed few pixels
>UI elementshe changed few pixels
>fontYou can't copyright a "look" of a font, only the font file. Notch can just remake it from scratch and they can't do shit.
You lost, crab.
>>715087367>>715087578the robot says:
>Yes, the official Minecraft font is trademarked by Mojang Specifications (now owned by Microsoft). So there's that.
>>715087572looks perfectly fine, imo
UI
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Levers
>>715087914>human warrior>clearly an elf0/10 apply yourself, fat man!
i gave up on my games because of my mental problems
>>715087964I like chests. specially if they are flat.
>>715087454VNs aren't very difficult to code, the bigger challenge is finding a good tool for interactive dialog that lets you just write and export to your game without hassle.
Learning to code seems feasible for your position. Pick any engine you like, for your project I'm sure even the high level ones will suffice and thise will be easier to manage. Maybe not RPGmake, but stuff like Renpy, a godot/unity template or even Electron + React.
>>715086103Is there a good site to hire gamedevs then? I want a physics engine for a motorcycle game with animations that don't break immersion, think GPBikes but with modern graphics animations and camera movements.
>>715085802I al learning both godot and unreal, but I can't really work less.
>>715086532>>715086927>>715087130How do you learn about the game development process then? I'm not going to act like I know it like the back of my hand, but I get its not easy. Coding, de-bugging, play testing, marketing are just one of many things to track. I'm sure there have been indie devs who did well while also not being veterans of the industry, but they probably had some sense of preperation before going all in, right?
>>715079775Yeah, I'd buy that for 5 bucks
>>715078042 (OP)>Worked on the game for about 3 months>Wanted to add a torch throwing mechanic with a timer>Didn't have enough patience to do so>Dropped the whole projectIt is all so tiresome..
>>715079775>hitstop no longer stops the whole worldso glad you got that sorted out
>>715090453niceee
>>715091068yeah, thanks to fellow anons who really insisted that I should change it lol. Hitstop now only affects the animations of the entities affected by the hit.
>>715084617Don't do Kickstarters, do Patreon or whatever the big crowfunding place is.
How big is your game? If it's small enough make it free, but funnel more people to your Patreon.
Always be working on shit and engaging with your audience. That's the game now.
>>715091395Why does Patreon beat Kickstarter?
>>715078042 (OP)I'm knee deep in content development on the last area of my game, a VN with occasional exploration/minigames.
Targeting end of year for it being done.
>don't expect to sell 10 copiesDon't let it discourage you. 70% of games on Steam make less than $5k in sales. Expecting to make money as an indie dev is unrealistic, and you should just make vidya because you want to and can do it.
i perpetually nodev because i'm extremely indecisive about what type of game i want to make. instead i merely rapid prototype a project with a movable character and some basic enemies, but never go beyond that into fleshing out multiple levels and mechanics. my latest case is a 3d platformer with various movement tech from games i liked. i don't even have enemies in that one yet because i've simply been engrossed in adding as many movement methods as possible to the character controller.
>>715091486Probably constant drama from failed projects and awkward refunding and Patreon just doing its job better because it's more fluid. There's no singular product you need to be funding it's just supporting the creator.
WIP
Destructible objects and hitboxes on environment objects
>>715090039One step at a time. First thing to realize is that "making a game" and "making your living from making a game" are two very different things. Put that money in bond or whatever, don't quite your day job and see if you like game dev as a hobby first. After that learn how to found a business and if you live in the EU you will discover hatred for your government previously not thought possible.
In the end games are software, so learn software development first. I really recommend doing a first simple game without any engine, just so you understand what you're actually doing. Even if you end up paying someone else, it's good to know what you want them to do.
>>715086217Sounds like you've written a book.
Maybe that's your talent?
>>715090039You learn it by doing it. The same with every other business. Either you already have done it or you hire/partner with someone, for good money and go in it with someone who knows enough of it to run it.
It's not easy but it's far easier to get scammed than it is for you to learn some basics and make your own small scale games. Make friends, partnerships and eventually put funds in to help your team.
You have 150k. That is more than publishers will give even the most hyped, excited and popular games. On top of that, your game needs to make 150k back but on top of that too, your crowdfunding needs to be one of the few that takes in 150k. But it won't. Because 150k should be far far far more than enough for an indie and no one is going to crowdfund a game that has 150k put into it that needs even more.
Lots of indie devs don't make it big. It's not a thing you get into if you want to make a profit, like artists being poor. Indie devs that do it as their main source of income, are poor. And contrary to rumours, the indie devs who make games that sell very well such as REPO, Among Us, Flappy Bird, Peak, Geometry Dash and so on, are indie devs with a few fully finished polished games under their name, that didn't sell well if at all.
If this is your dream I'm not going to stop you but know that putting in the effort yourself, will be more rewarding when you've achieved whatever it is you want. Don't expect to make sales.
I wish you the best whatever you do anon.
>>715091889It doesn't look like a game I'd play but it looks great from a gameplay standpoint.
You ever had to make a cut that hurt because you put a ton of effort into it?
Made this very ornate addon to my map's manor area with a bunch of planned rooms and connections to other areas but only too late realized it was way too ornate and complex and contributing to massive bloat towards engine limits
It had to go.
>>715091889Any chance of cutting the width of those camera bars by 50%? Maybe just push them halfway offscreen as a test? And maybe lower the intensity of the strobing effect? I like the information they convey but they're pretty distracting and draw my eyes there instead of the action
>>715092993this is about the only thing I kept from it.
everything else didn't even get to a compile.
>>715078042 (OP)>want to keep making game as a fun hobby and release for free>need moneyanyone else in the same situation?
>>715092993Here's a tip, anon: Don't take your assets to finished in one-by-one fashion. Get all the assets you plan to use in the level/area/whatever up to blockout, then play it, and adjust your scope from there.
Otherwise you have the problem you're describing, where you make this nice thing, but realize it can't work for whatever reason, so the time you spent was mostly wasted beyond the experience you got from making it. (Although you should try to use it somewhere else in the game, so the asset itself isn't wasted.)
>>715092993I'm currently looking at a design change that would throw out 50ish hand drawn character portraits(or rather require new ones while giving me tons of NPCs), or about 95% of all work done this years. I'm trying to find a way around this, but the more I look the more my game unravels.
>>715091946>>715092232I appreciate the blunt words and it will only make me better to face the harsh realities of it. I'm not going to invest so much that I put my well-being on the line here, but I do have steady income from my job and I have managed my funds efficiently enough to allow me to make investments like this without it causing me financial ruin. I've always been too stubborn to quit, but not stupid enough to start anything blindly. Your words have opened my eyes and I appreciate you both not holding back. I guess I'll be doing more homework on the entire process. Would appreciate any other words of wisdome of what to watch out for when trusting people. I already know to not hire anyone in India. Thanks guys.
>>715078042 (OP)You should post pictures or videos id love to see what 6 months of your effort looks like priced at 5 dollars.
>>715093408Oh I know
most of the time I just get a bare minimum art pass going so I'm not just staring at dev_measuregeneric and basic lights all the time
My workflow for this project is "Pull an entry or two from my dream journal > Layout > Simple Art+Light pass > Compile > check to see nothing explodes and it looks good enough in engine > move on to next area"
I just got massively carried away on that addition. Will probably reuse bits when I revisit the area, or somewhere else or in a different project. I really needed a break from wood
>and then he proceeded to make another (but more modest) monstrosity from woodThis one is one of the few set pieces that isn't from dream journal, but I needed a connection towards a new section and it just so happened I watched something somewhat relevant while doomscrolling at work the past week
>>715094961I kind of like how this turned out despite being a 'out of ideas to connect this, fuck it' solution copycatting a Youtube video
>looking into some royalty free music
>find a channel with 20k tracks
how
>>715095176Pls give channel
>>715095453https://dova-s.jp/EN/
>>715095176Okay I looked into it, they have hundreds of verified composers.
>>715093694When it comes to hiring there's a few things I've learned. First and foremost that cheap labor can be very expensive. I've had projects where the first step was handing the client a list of all the illegal shit in their software, or ones that thanks us for saving their marriage when the old provider failed to do in six years what whe did in six months. And those were local western devs, with only some of them secretely outsourcing to India.
One thing you should really learn to do yourself: if you end up using an established engine, learn what their plugin structure is and how to check in the code where a plugin comes from. You can get a lot done very quickly by buying existing extensions without even understanding your platform, but once they pile up your software becomes an unmaintainable mess.
Likewise, cheap contractors like to grab random modules from github or blog posts without properly checking them. This is often blatantly illegal but also likely to contain outdated and forgotten code that causes bugs on your modern platform. Now wth AI you can also get hallucinations that sound plausible. but just make shit up that doesn't exist.
Seen both eually between Western and Indian devs, but India certainly had a lot more WTFs that had me wonder how there haven't been far worse problems yet.
Your stakes won't be as high as my clients, who are usually family businesses with a few dozen jobs on the line that don't get paid if my software doesn't run. But you really don't want that stress if you can avoid it.
>working on my game
>take a rest and play some vidya
>play Thief
>now I want to make a Thief-like
>play System Shock 2
>now I want to make an SS2-like
how do I stop this mental illness
>>715096567If you're ever in need of more, just play some Japanese games and actually read the credits. Gold mine.
>>715096050>secretly outsourced to IndiaI hate that shit, and I've dealt with companies in the past who did it. Now, with AI, it's going to get even worse. Although I expect most people to just start 'outsourcing' to AI firms that just curate requests with AI agents.
>>715096526Recognizing it is the first step. Famously, this was an issue that plagued Duke Nukem Forever's development as someone (Broussard himself, maybe?) would constantly reboot the game every year or so after playing something new and saying 'Fuck, we have to do that too!'
Just catch yourself and focus on the original design of your game. Then, add in appropriate bits where you can, but only if they make sense and contribute in a meaningful capacity.
>>715096714>read the creditsThis is good advice in general, especially if you're an indie dev that has a few indie games you use as inspiration.
Read the credits. See what other devs are using for tools, vendors, and third party asset sources. You don't even need to play the games; just find the shit on Youtube.
>>715087407If you weren't underaged, you would know that the sale to microsoft would have included some clause that gave microsoft license to use any prior inventions or copyrights incorporated into minecraft that notch owned or retained the rights to. The shit you're sperging out over are copyrights that predate minecraft and were separate from minecraft.
Also
>NDAA non-disclosure agreement would prevent him from disclosing details/terms of the sale. A "Minecraft-themed roguelike" would be violating the intellectual property of minecraft by making unlicensed derivative works of minecraft, it would have nothing to do with an NDA.
>>715092414Thank you!
>>715093108will take that into consideration. definitely want to make it as discrete as possible
>>715097549>NDATechnically, the NDA just covers anything classified as confidential or privileged information. If MS was ever going to go after him for making an alleged Minecraft clone, they'd probably invoke a NDA breach anyway, because if they're already spending the cash to sic the lawyers, you might as well pile on as many charges as you can.
There could also be some kind of Non-Compete Agreement in play, although I think those got ruled illegal in the US by the FTC a few years ago. Maybe it's different because he's Swedish.
Today I'm rewriting Unity's UI because it fucking sucks.
>>715098948I'd feel bad for making you throw away your cute hand blocking graphic (maybe it could be repurposed for something else?) but simple dotted lines scrolling up/down would do
>>715078042 (OP)based
you were actually smart about your scope
investing years of work and emotions into a game only for it to be a flop can easily destroy a man
>>715091889This looks great, better than anything on this thread.
Reminds me of Earthworm Jim.
>>715085775These are looking pretty clean! Nice work!
Is it possible to be too retarded for gamedev?
It's one of those things I have always wanted to do but never been able to, I am total NEET and thinking too much hurts my brain
>>715103638As long as you do not get paralyzed by inaction, you can probably make it work.
>>715103638>too retarded for gamedevAnon, gamedev is stupidly complicated unless you're using a very basic plug and play engine like RPG maker where all you're doing is supplying text and assets and handling simple triggers as if you were using an old school map editor.
Gamedev involves:
>art creation (2d, 3D, animation, etc)>programming>audio creation (including possible music composition)>design>testing>business management>project management>marketingAnd probably a shitload of other things I'm forgetting. You shouldn't approach it unless you've got the discipline to stay with it through fun parts and shitty parts.
>I have always wanted to doThen you need to do it, if for no other reason than to see if you actually enjoy it.
Start super small. Make a single level or something in a game engine that's easy to pick up, or in the level editor from an older game. See how it feels. What you like or dislike. And go from there.
>>715103932You can forgo like half of those though
>art creationFree asset packs
>audio creationRoyalty free music and sound packs
>business management>project management>marketingOnly if you're going serious, if it's just going to be a free itchio game to get your feet wet you don't need to worry about these
>>715078042 (OP)I am working on a game. After spending months on it I've come to realize it's pretty shit and just want to finish it but don't really know what I'm doing
Does a visual novel count as a "small" "game"?
>>715085441>here's a lip sync test>on a soundless video
>>715091582What kind of minigames are you adding?
>>715103932>Gamedev involves:>>art creation (2d, 3D, animation, etc)>>programming>>audio creation (including possible music composition)>>design>>testing>>business management>>project management>>marketingThis is exactly why working on a team should not be so stigmatized in these threads. 1MA is an amazing ideal but it's extremely overwhelming for a new dev. It's better for a newbie to just make a quick game with programmer art and free tracks, then bring on artists and musicians when they have something beyond a basic proof of concept. Testing should be foisted off to friends and volunteer testers, and the business side of things only really matters closer to the end of development, when the game is mostly finished.
>>715078042 (OP)To make JENNY as indie as possible I'm adding level mutators called Edicts, they are effects written in demonic legalese changing the rules of nature. Today I worked on weather, ice floor, chasing nuke and slow bullets edicts. Surprisingly things didn't break.
Now I just need a random edict mode for the true indie roguelike experience.
I redid my ui, but I changed some game design stuff that needs more information to be displayed, so I'm going to remake it again at a higher resolution.
>>715104517>ignore art and audio creationYes and no. The risk you run here is your game not having a unique identity. I think it's fine for stuff like generic audio so long as the clip isn't a meme (like the Wilhem Scream), but less so for art.
>project managementAnything where you plan to spend more than a day's worth of work should have a plan attached. Otherwise, you're setting yourself up for a lot of risks and issues later.
>>715106192IMO, everyone should try solodev on a tiny microproject (like a single level or something in an established editor) just to get an appreciation for what a pain in the ass gamedev can be. Teams are fine, but you also expose yourself to new issues like management, morale, people not doing their shit or being flakes, etc. pros and cons.
>>715105695They're WarioWare-style 'can be finished in 30-60sec' ones and are mechanically simple, but tied into in-game plot events. Some of the recent ones include:
>a simple 'stop the cursor in the right spot' golfing minigame>picking the right target from a half dozen silhouettes to tell another character 'shoot this guy'>trying to drug a guy by moving a cursor to a designated spot, but slow enough so he doesn't noticeThey came out ok, but I need to playtest them in full screen using a gamepad to tweak cursor speeds since using Unity's mini play window gives me conflicting experiences.
>>715106913I don't dislike any of the elements individually, but the world to HUD ratio is pretty bad. It's only a third of the screen while the rest is boxes. I know old dating sims had big stat huds but that's because they ran on ancient hardware that couldn't animate more than that fluidly. Hell, even their windows weren't this bad. If you're remaking it anyway could you shift that ratio a bit? Even half the screen would be nice
>map compiled fine last night
>suddenly crashes when building cubemaps
It's always something with Source engine...
>>715108548I remember making maps years and years ago in HL1-era Source where I'd get compile errors for shit like 'map has leaks,' then I check the little diagram that does a ray trace showing where the leak is, and it's just going straight through a cube or something. Still loved it, though.
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>>715107827I agree completely, which is primarily the reason I decided to redo at a higher resolution. My plan is for the scenery to be the top half-ish of the screen like in Tokimeki Memorial. I appreciate you confirming my feelings!
>>715109331>Concord Community ParkHope that place is cursed or something. Because it will be with a name like that.
>>715109427It's just a normal park, unfortunately.
>>715103932I do love messing with level editors and such, and while I can somewhat draw and make shitty songs, programming has always seemed like an impossible mountain. Math makes me cry.
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>>715078042 (OP)man i definitely fucked up with the scope of my first project, at least i did take a pause from it to release a smaller game, but i cant wait to finish this shit already
>>715111395Look into NoCode stuff, anon. There's a few options in Unity (like PlayMaker, but it's paid thing in the asset store) and Unreal (like BluePrints) that let you get most of the way there without ever having to code anything. It's not really scalable, and it limits the kind of game you can make, but it lets you do something.
>>715078042 (OP)I canโt wait for ai game dev software thatโs just trained in specific engines. Promoting scripts that work well or having an active AI monitor you compile/write sounds amazing. Il take a Microsoft paper clip emoji on my screen yelling
>MASTER WAIT!>compiling this code will break x y z
>>715109249Love it to death
Spent today trying to make some specialized versions of textures for this part of my map
looks better in motion
still need to make better rain since func_precipitation kind of sucks
made an extra visual effect for objects affected by heavy knockback, but not much else that's showable at the moment. made a video of the first boss fight to show some people.
https://streamable.com/aqppob
>>715111476very cute cat!
>>715106320nice jenny game.
>>715114369the center of the sprite should always be her body. I get the impression that when she's walking, the center of the sprite is her ass and not the body, which makes it look kinda weird (imo) every time you go from run to stop and viceversa.
>>715106320remember to include the epilepsy warning
How difficult is GML to learn? I have zero programming experience.
>>715113860Work on your game!
>>715114796I think it's not a programming language so much as it is scripting, so it's a little easier but you're still looking at a serious commitment. And I don't know how relevant or supported GameMaker is anymore.
>>715078042 (OP)Reddit with the redpills
>>715091889Dude wtf this looks really good. Sorta gives me GBA platformer vibes like weird mix of gunstar heroes and dragonball advanced adventure
I'm working on a game. Every time I tell myself I have no good ideas and that it's all futile, I get an idea and start making something.
>>715107576Those minigames sound fun, I wish I could think of minigames, drawing blanks is my go-to. Are you planning on letting players retry them until they get it right or are you planning on changing the story slightly depending on if they passed or not?
>>715115227https://www.pocketgamer.biz/last-war-survival-surpasses-2bn-after-record-player-spending-in-early-2025/
How did this piece of shit game get so much money then? They probably put 95% of their resources into marketing
>>715115227>That backpedaling at the endBasically destroyed his whole point lol, people play dogshit games all the time.
>>715116362Because you're illiterate.
>>715115540The minigames aren't repeatable in my game because they're tied to story events most of the time. Like with the 'point out the guy to shoot,' once you finish it, someone gets shot, so you can't replay it.
The story does change based on whether the game is pass/failed in most cases. And if you fail too many in the first part of the game, you get the bad ending because you get killed for being incompetent.
I try to reuse underlying mechanics (like cursor movement and shit) between them because I'd rather not redo the work every time. They're still very bespoke, though.
>finish codemonkey job
>open godot
>remember I have to fix that one finicky bug that has been bothering me for moths
>close godot
I've been stuck and unmotivated for months, this shit sucks
I'm working on this game where you play as a boy who is forced to go through a girls' school naked, what do you think? Would steam allow this on their store?
>>715078042 (OP)Waiting to get my software engineering degree and then I start again the same project I wanted to do 10 years ago
>>715115227He is right.
There isn't a single good indie game that didn't end up being successful.
>>715116725>would steam allow thisIf anyone in the game is or looks to be underage, then the answer is 100% no. Make it a college/Porkies-type setting.
>>715117132What if I say the character in my pic is 18?
>>715085441How did you do this
>>715117290It depends if it gets assigned to mary
I love those threads and I love you all.
Hope your gamedev dreams become true.
>Who else /gamedev/ here?
Currently working on my music skills
https://vocaroo.com/1njzExEkctW1
>>715117589Are Eastern Europe and Latin America the best "cheap but competent" outsourcing regions?
>>715117925>vocaroo.com/1njzExEkctW1bruh
>>715117925I think its cool
>>715117925Actually a banger.
https://www.youtube.com/watch?v=D2tGgjePk5A
>>715078042 (OP)I wanted to make a very small subgame for a jam but I got sick as shit and missed the deadline.
On my main project I'm hung up on character movement . And then networking...
Once that's done though progress will be far smoother. I'm at the snowballing threshold...
It's written in Godot Mono and I think people will like it. I hope to release it this year...
After getting into gamedev and being extremely overwhelmed, I have come to appreciate the amount of effort even B and C tier games require.
>>715117925that's not video game music but it's pretty fucking good
I work on private server emulation, does that count as gamedev?
>>715117986company I work for contracted a lot of people from both India and Spain.
How hard is it to go from software dev to game dev? My cousin is a software developer and is having a hard time getting a job. I'm thinking about hiring him to help me out with coding until he lands something more stable.
>>715117986LatAm studios make some damn good art
>>715118673How did that work out?
>>715117290Doesn't matter what you say, or if you pull the 'I'm a loli that's actually a 4000 year old dragon' card. Valve's TOS explicitly say that if someone could look at the character and think 'that's underage,' then it's underage.
cooot
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>>715117925i am unironically stoned from sleep deprivation
i can feel my brain melting
https://vocaroo.com/1h491cCa0kDU
>>715120196Who's in the well? An oompa loompa?
>>715120456Another banger. Good job, man.
>>715120705The secret is to realize most music and most video games are trash. That frees you from the tyrranny of the meh and mediocre
>>715116614I like that consequence in the spoiler, lel
Sounds like you have a good idea on what you want your story/VN to be like to be able to make mini-games like that around the story, hopefully you'll showcase some of those mini-games in the future, I'm always down for warioware-esque mini-games. Thanks for sharing your thoughts though, cheers
I'm tired of watching tutorials.
I want to start doing, but I always get lost when I start something on my own.
>everyone says VNs are low effort>writing the VN segments for my RPG takes by far the majority of my dev time>>715106913>>715109331this looks very cute and kino
>>715122186Like any proper choose your own adventure-type story, I had to have some Bad Ends. But it's still 90% a VN, with those minigames showing up infrequently.
The game is currently available in Early Access with the first 66% playable if you're interested, anon. Link in next spoiler:https://store.steampowered.com/app/2803990/XVTM/
>>715087179Notch has infinite money, he doesn't care about lawsuits. Microsoft would never do it anyways because it would be hilariously bad PR, even with notch's reputation being like universally praised these days.
>>715122385You should just look for a 'follow along' hands-on type tutorial, anon. Like those Dwarf Fortress fan packs you can get with the 'follow along' instructions to learn how to play that Byzantine mess of a fantastic game.
>>715122949>Microsoft>caring about PR>especially after laying off 9k people on Wednesday then filing for thousands of H1B visas the day afterThey don't give a fuck anymore.
>>715117925>>715120456Holy fucking soul. This makes me think of like a Sonic clone set in a cyberpunk inner city, it's fucking amazing.
>>715092993you could have just done what im doing right now and porting it to 1:1 to UE4
although the main reason im using hammer at all is because i dont want to fucking make levels in blender
hammer provides every tool i need and even handles the alpha texturing for me
>>715122737>tiddy over bootyNaisu
>>715123065Maybe, but worst thing they do is sue him and he replaces it. Notch no longer cares about cash.
That being said they won't. Gaster in undertale using wingdings, which microsoft could technically sue over.
>>715123306Can you really port it between them, though? I thought they were fundamentally different in how they handled geometry, like in source you build in a void and have to make the final map air tight, when in Unreal you're hollowing out the inside of a giant cube or something.
>>715123542MS won't go after Notch unless it looks like whatever he creates starts to steal players from Minecraft. They aren't autistic like Zenimax's lawyers where they would sue someone for having the word 'Scrolls' in their game's title.
>sue Tobyfox over WingdingsAt worst, he'd have to pay for some kind of commercial license for the font, or be forced to swap it. They couldn't seek excess damages. Besides, is that Gaster shit even actually in the game? I only ever see it in autismal theorycrafting threads on /v/
>>715123548between them? no of course not, source engine's BSP design means it cant tolerate any light leakage
but ue4 literally doesnt care how the map is made, it will take anything you throw at it
>>715123680Yes, he's just stupidly rare or requires hacking to enter unused rooms.
How do you deal with the fear that anyone interested in your game will just gravitate to the better titles available for free?
>>715124152By not making a derivative game.
>>715124152If you make something of quality, then nobody is going to be able to recreate it or something similar to it for free.
>>715124152Tell us about your game, anon. Why are you concerned about people playing free games? Is it a general fear of people playing games other than yours, or is your game very similar to existing popular games?
>>715125113Not that anon, but I'm making a Fire Emblem-like SRPG game, but with other mechanics in it. I'm paranoid as fuck and don't want to reveal anything until I have a presentable demo to show off. Feel like someone smarter will steal it if I talk about it online. Also I get paranoid as fuck about similar games being released.
having a lot of regrets about current game scope
>>715078042 (OP)I really want to get into making my own game after learning Pizza Tower, UFO 50, and Rivals of Aether were made in GameMaker Studio 2, but I got a lot of ADHD, OCD, laziness, and "fear of forgetting code" shit inside me.
>>715125482Why would you release a demo? They would be able to steal it even easier than if you'd just talked about it
>>715078042 (OP)I know this is going to sound extremely ignorant, but Iโm working on a little shooter project for practice, but I was wondering what exactly is the function or coding language used to store data from one scene to another?
Like how many lives you have from level 1 to 2?
I know itโs an ignorant question, but Iโm not really sure what to look up in the documentation to learn thisโฆ
>>715126295Sounds like you're talking about variables, which are data stored in memory. (Or in physical files, if you're saving them through a save system.)
i got this far. its happening we're all gonna make it
>>715122737i fucking love irrationally huge tits, whats your VN about?
>>715126295What are you making it in? If it's Godot, you can use singletons for it
https://docs.godotengine.org/en/stable/tutorials/scripting/singletons_autoload.html
Basically, you store those values in a "singleton" object, and that same object with the same values stays alive and accessible between scenes.
>>715126295For that specific function you could make a "level" class and add a function that passes all the relevant variables to the next level.
If you're looking for something to be stored globally use this
>>715128440
>>715079775are you doing a camera shake on the hit stop?
Any recommended software for music composition? I tried using Musescore but the mp3 and wav files sound like shit (https://voca.ro/1oyIWnJY5m3m), and this is with the highest bitrate and sampling
>>715129851Wait, the reverberation went away in the vocaroo, what the fuck
>>715129851>>715129951Ignore me, it sounds like shit when I play it with the windows media player
>>715126060That's why you comment your code like you're writing a detailed instruction manual so you can remember what on earth is going on when you inevitably stop working on it for weeks
>>715104767depends on the scope. a 2 hour kinetic novel is a vastly smaller project than a 60 hour VN with 5 routes.
a vn of any size is doable by an indie dev though, the main hurdle is how much you're able to write. i could never get past 20,000 words before getting bored of writing something.
>>715082406Is it less racist if I use the spanish terms instead?
>>715085327>never go on sale so people aren't hesitant to buy it.>people will never play your game and will simply collect it for their libraries.That clashes. People often buy just for the library because there is a good sale. If you never have a sale they never get the incentive to buy unless they intend to play it directly.
>>715095478There are people that don't know about dova-syndrome?
>>715091842I'm this exact same way, and I was told by my friend that I should stream game development to him and some of my other friends who want to see a game from me, and make it like a weekly thing. The idea was that forcing me to have something to show each week or getting called out for fucking around if I don't get anything done will force me to stick with a project. This probably applies to things like public devlogs on youtube too. Of course, it's much easier to just ghost youtube and stop uploading than a group of friends, so that might not work so well.
>pick genre>keep it simple>force yourself to only work within the confines of your outline>work on it consistently and stick with it even if you think of cooler things you could do>the goal is finishing something, like actually releasing, even if it ends up shit
>>715079775Seeing you make a zelda-like makes me want to start one.
>>715128951>>715128440>>715126473Sorry for a late reply anons, but thank you!
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>>715128428it's a pregnancy eroge
>>715116362>create game for game type which is very popular on that platform and have higher rating than most competition so your game shows up in top for search>It's a mystery why they make money, it must be the marketingThat's the same like claiming very high rated vampire survivor games are only successful because of their marketing.
>>715137978Is that placeholder art or is it gonna be at or around the same level of quality?
>>715117925what the fuck is this lmao
I don't even know where to start coding. The map? The movement? The character stats? The combat? I try to break down the task, but still get overwhelmed.
0343
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First time trying to make a riggable face and I kind of don't know what I'm doing.
>>715138664Do movement, there's no point in making a map that you can't even move around in
>>715092993Maybe instance out the room discretely and cut it up into discrete load zones?
>>715117290>18 year old man runs through girls school nakedI don't think you thought this through anon. My rule of thumb is: can an idiot game journalist make a headline out of my game
>>715118594Which are you working on atm? Can you add solo play functionality with either bots or multibox support?
>>715138664the maps are the most time consuming so do them last, stats and movement are comparatively easy and you can probably get them working in a few hours with guides or even guesswork
I'm still trying to work on it but it's been hard since I got a job.
>>715138708Download makehuman.
>>715141064Nah, too high poly
>>715138664It's pretty simple really. Stare at the screen and think about the immediate next step. Ask yourself: What does your game absolutely require next? No "nice to haves", no visuals, no "this is in my dream game", no game nor level design. Don't think about the future, focus on what you have in front of you at any given moment. Always prioritize your tasks by what is most crucial.
For most, it'll start with movement. But once you figure out *what* you need to do, you should critically analyze *how* to do it.
Can you move without input? Not really, right? So input would come even before movement.
Depends on your game idea though.
All I'm saying is: develop the very core of your game *first*.
>>715078042 (OP)>playing similar games to the one am working on>one of them is very fun>another one I somehow can't really get into>no idea what exactly is making one of them fun and the other boringThere's "something" that I just don't get about this shit.
>>715129269yes, should be more noticeable on the strong attack at the end of the webm
>>715136973go for it! there aren't near enough games like those classic 3D Zeldas
>>715136132we call em newfags for a reason
>>715078042 (OP)>3 months>$5it's gon be shit
>sell 10 copiesto his dads
>>715106320at least it looks pretty compared to the rest of the shit out there. still would never waste my time playing this
>>715115227pretty good insight to be desu
>>715078042 (OP)I'm working on mine too. Hoping to get a steam page up in the next couple months and to have a demo ready for the october next fest, though that feels like it might be a little ambitious. If it manages to get any attention or interest I'm hopeful it could be pretty successful, I think I've done good work on it.
>>715120705don't get to his bad side
>>715146874it's just weird, like i don't know what you were going for
How do you have gameplay? Cris has been at this for 15 years and heโs still trying to figure out a menu that says [start game]
>>715147224I designed it
According to playtesters it's the worst part of the game
>>715147224I stole it from a good game and added few things to make it shittier.
>>715146939I wasnt going for anything in particular, except some early 90s style hardcore/jungle. Did I not succeed at that?
>>715147464no i just didnt know what you were going for, you got it
I'm working on a Pokemon/Yugioh-like card game in Godot, but I'm not sure I can make something that people will be interested in.
As a programmer I can easily make the gameplay juicy, code up shaders, design the rules and card effects, all that stuff comes naturally for me, it's easy and I've already done half of it. But I'm not sure what themes and content I should go for.
All I can think of is slimeblobs, fireballs and skeletons. Do you want to play a card game about that??
>>715148910I'll play anything that's fun.
>>715149004yeah I can make something fun, but I don't think I can make something creative anymore, I'm getting too old.
>>715148910>a Pokemon/Yugioh-like card game in GodotHave you considered making a good card game instead?
>>715122737Thank you for the compliment, anon. Art is going to be a pretty big roadblock, but I'm determined to get over it and release the game.
>>715078042 (OP)I'm making a godhand clone set in my crazy ass jojo-tier universe
webm related is one week old, I've made more progress but cant be assed to make another recording right now
>>715148910If you don't have art/artist, just design good gameplay cards, and hope inspiration strikes eventually.
One day I was browsing fonts and one of them inspired me on an artstyle to go for, and then it was all downhill from there.
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>>715149334Been working on the interiors as of late. Pic rel is the lobby (whole game is set inside the skyscraper of a massive company)
I made a game. Most recently I've been painting.
>>715144987i mean how long do you think something like devil daggers took to make? its 1 room with a few enemies, and its sold hundreds of thousands. what about downwell? geometry dash? the original binding of isaac was made in 3~ months part time work by 2 people and has sold millions. if you're smart about your design I don't see why you couldn't make a game worth $5 in 6 months.
>>715149605nice paintings
>>715085664Congratulations, you now know what an executive producer does.
heh
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I'm finally starting to understand mesh generation.
>>715117925>https://vocaroo.com/1njzExEkctW1Persona vibes, I rikey.
mfw
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>>715127093That little bit of dopamine when 'thing werks' is like crack.
>>715078042 (OP)What are the differences between UE4 and UE5?
I don't need nanite, lumen, luddite and whatnot. Just need Blueprints because can't code. Would it be better if I downgrade to UE4 instead?
>>715155667>Just need Blueprints because can't codeYou know that Godot, Unity, and GameMaker also have Blueprints?
>>715155736That doesn't answer any of the questions.
>>715155667I don't use unreal, but I'd say UE4 since that's probably what most tutorials and shit will be in anyways. Also its very easy to upgrade software while keeping all your projects, downgrading however is much harder.
>>715155667You should use UE4 regardless just because of preformance optimization.
In regards to blueprints, Unity has an expansive visual scripting suite that allow you to drag and drop modules instead of writing code. You may still need to go through a tutorial or two but in terms of time investment it's pretty fast to get into.
https://unity.com/features/unity-visual-scripting
>This are the only Dual Blades I can choose in the contest
Just fuck my shit up.
>>715156589Also forgot to add that UE4 has it as well, but I don't know to what extent.
>>715155981Because I don't know and don't care about Unreal.
If you ONLY care about Blueprints in your engine, Unreal is not the only choice, is what I wanted to convey.
Speaking of unity I am glad they course corrected from going full retard. I felt pressured to swap engines for a while there, but now if I go to godot it'll be at my own pace. Not because I feel forced to.
Do I go for c# or Gdscript if I want to make yet another farming simulator game?
>>715159041Depends on what you're comfortable with. If you already know a bit of c# go with that, but if you want to get the most out of Godot's libraries go with Gdscript.
I made a horror game but have no idea how to "market" it, or get attention on it or make anyone aware of it. Its been sitting on the steam page as pre-release for months IDK what to do with it. Guess I will just release it around halloween for $10 and be done with it.
https://store.steampowered.com/app/3658680/The_Gurgling/
>>715159178my c# is at yanderedev's level, is that okay
>>715159349Honestly ye. The reason people clown on yanderedev is because he's immune to criticism, not necessarily his coding abilities.
Just focus on writing functional code and take constructive criticism to heart, then you will improve.
Help. How do I do a fishing string procedural thingy?
Do I just move a target spot on the water surface and then draw a line between target and fishing rod?
>>715157526Same, I'm glad I can stick with Unity for a few years until Godot actually becomes good and studios start using it and recruiting.
I made a jam game in it last year just so I can show potential employers that I have years of experience in it.
>>715159349If/elses, loops, and arrays are all you really need to make a game.
Yandev's code was bad because he kept calling a shitload of expensive operations every single frame, not because he made 100 ifs in a row.
>>715160142Depends on engine, bot in short just draw a vector between the rods point and the lure.
In unity you can use the GL libs to do this.
https://docs.unity3d.com/2020.2/Documentation/ScriptReference/GL.LINES.html
>>715160270>If/elses, loops, and arrays are all you really need to make a game.bullshit, I could do all of them yet I remember trying to make some 2d platformer in 3d environment (like old psx platformer) and I couldn't even pass making the main character stay at the same z axis no matter what, even by updating z value every frame.
here's an old walking animated sprite as proof, I don't have the old project folder anymore and most of the asset.
Out of curiosity, how many of you have degrees in CS or related fields and are working day jobs? I'd like to be able to experiment with godot and whatnot but I can't justify months of time spent with little to no work to show off to an employer.
>>715159349Toby foxes code is worse, but nobody cares because he's not a lolcow.
>>715160598Could be plenty of reasons why honestly. You made the character use 2D but the world was 3D, so there was a mismatch in collisions, maybe you didn't set up collisions properly.
I assume Godot has something like picrel too.
But either way, I don't think "my character can't stay on Z" is because you don't know enough about coding.
>>715160720You need to stop using "I can't code because of a,b,c". If you want to do it you need to just start.
>>715160720I'm an unemployed high school dropout
>>715160720Why do you need to show your work to an employer?
If you're looking for a job in gamedev, literally all the job listings are Unity and Unreal, with about 3:1 candidate ratio.
>>715159317>The gurglingIm sorry anon, but that sounds like experiemental,low-tier porn movie from the 80s
>>715160949I mean it's from many years ago, pretty sure there's no checkboxes like those, back then. Also I was using capsule collider or something and everytime I jumped the z value increased.
>>715159317>No twitter pageI have an inkling.
>>715160720Companies don't see video games as a serious thing. There is no reason to put them on your resume unless you are applying to a video game company specifically.
>>715159317maketing for games is simple bro
release it, email it to the thousand+ letplayer who plays games like it, pray
or if you're a bigspender anti-prayer you can send money to the letsplayers talent management companies
literally everything else you do is either pointless or a third/fourth/... method of reaching a leper
it's just that simple.
>>715160720im completely self taught, but i am neet currently so i have more than enough time to focus on gamedev. that said, every office job ive ever had i only really did around 1-4 hours of actual work a day, so i would still be able to get plenty of time in on days that I was working from home if i still had one of those jobs. in fact, the first coding language i learnt was python which i just taught myself while pretending to work at one of those jobs.
if i had a real job though it would definitely be hard to find the time.
>>715161861The name is kind of an inside joke, so I like that other people can get something funny out of it. Though, the actual game isn't funny at all. (At least not meant to be)
still need to make some heavy rain particles but I've never actually used Source's particle editor before
func_precipitation's rain sucks pretty bad, it's no surprise Valve never used it in retail HL2/episodes
A mall so dead Dan Bell will make a video about it
>>715162014What do you mean? I should be posting it on Twitter? Yeah, I tried that. I made a post once on Twitter, and posted it a few times on Reddit. But beyond that I have no idea what else to do. No one seemed to even glance at it. Turns out makin games is fun, but getting anyone to even look at it is really unfun and stupid.
https://x.com/Name64487944647
See, I posted it once. What else am I supposed to do?
>>715164576The sad reality is that 99% of games fail to gather traction no matter how much you market.
One factor is oversaturation. Take Steam as an example; the storefront is completely filled with slop to the point where any interesting indie titles gets completely burried. The few titles that do make it out of that trash heap are #1 randomly picked up by twitch e-celebs and subsequently bought by their orbiter viewers, or #2 games posted to smaller communities and gradually gain a following through them (like some games posted in these threads).
In short, you have to just stick with it and make games because you like to make games. Your goal behind making games can't be about the money, it has to be for the process itself.
>>715164576>See, I posted it once. What else am I supposed to do?you keep posting retard
also since its horrorslop you should be heavily targeting tik tok and youtube shorts. record a friend playing it and clip the scary parts with their reactions, or pay some desperate streamers and get clips from there
>>715164576You posted one dimly lit screenshot that tells me nothing about the game. I'm not sure that counts as trying.
>>715165668>you keep posting retardSo, I'm supposed to just post the same vague post "Hey, I made a horror game, here it is" On twitter multiple times a week and fill it to the brim with tags? Thats how you "market" a game? and I'm retarded for not knowing that? damn. It feels kinda stupid to shill yourself like that, IDK.
>>715165940Fair point. Yeah, Its a tough balance, I don't want to post a screenshot thats super revealing and spoiling. I don't wanna show off the monster in HD or something, it ruins suspense. So I'm not sure what screenshot to post beyond just some dark dingy scene. I mean its just a typical 3D psychological horror game where you get chased by a monster and complete levels and pickup objects. Not sure how else I can portray that. I'm not being defensive BTW, actually really appreciating the feedback and suggestions, thanks
>>715165940Oh there also is a trailer , maybe I forgot to attach it to the twitter post. Oops.
Well, alright. I'll try posting a bit more.
https://www.youtube.com/watch?v=xoCzTBpYpQQ
>>715166052Well you can do something like, a short clip of walking around the room picking up object, then there's a noise, and you slowly look around the room.
Try different things, see how people react to it, keep trying.
You can get away with showing nothing if you have an audience, but without it, you need to hook some people first.
>>715165943>Am i retarded for not knowing 1 single post on twitter wouldn't get me traction?yes
>>715078042 (OP)I still need to figure out how to make shit in blender so I can actually make the ideas in my head.
>>715166309Nah, I also posted on reddit a bunch of times (Most sub reddits dont allow it though) and I even personally emailed a couple handfuls of small horror indie content creators saying "Hey do you wanna play my game i'll give you a free key"
Didn't get any replies.
So not just 1 single twitter post.
I did try, but kinda got demotivated and sorta gave up along the way. Trying to get back into it now I guess.
twitter isnt even marketing guys, stop
hell twitter isnt even twitter
>>715166275Alright cool good idea. I'll record some really short gameplay clips and attach them to twitter posts.
>>715164113>>715164256>>715164557Unironically looks better than most AAA slop, maybe I should learn source engine.
sfsfs
md5: b7cab74a46cf1fe97a1e66a9105d4d00
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>Start 2020
>This time I'm going to make a gaem
>Start following tutorials for a couple of months every day
>Get hit with extreme feelings of futility
>I got no story to tell, no characters to show, no gameplay ideas
>Am I doing this for money? for fun? what do I even want to do with this?
>I'm just following tutorials, I don't know what the fuck I am doing
>Try to learn coding from the ground up, also drawing, also design principles, also writing a story, everything is fucking hard
>Feelings up futility pile up
>Half the year is over and there's absolutely no progress at all
How do you cope?
>>715167098you don't have a vision. Vision is the most important thing in gamedev, is the purpose, the final goal and what keeps you motivated through your gamedev journey.
>>715167098when i started making games there was next to no tutorials even on the most popular framework, you'd have to buy a book and they were dogshit if you wanted a walkthrough tutorial and you basically had to code everything from scratch, even basic maths shit that didn't have methods and then powered through anyway with documentation and forums (finding someone who asked the question or asking the question and waiting eons for an answer)
nowadays the engines do 99% of everything you could ever want and an LLM will instantly answer any question and have infinite patience for your stupidity
>>715167348>>715167754Why do you make games?
>>715166907this engine still punches well above its weight class in terms of visuals, it looks good in a way that AAA slop can't even begin to understand or match
I don't think you should expect money from your project at all until you get a massive following (100k wishlists).
Develop a game you want to play first and have fun doing it. There's enough slop on the stores to last a lifetime.
>>715168165Not them but you just have an idea. Maybe you wish there were more games in a genre you love. Maybe it's just a concept your created in your head with ideas from a bunch of different genres. You need to just have the urge to make something you want to make and not just making something to make something
>>715155667doing shit in C++ legitimately feels easier than Blueprint spaghetti at times
>>715156550UE4 tutorials have always been kind of shit, tons of dead links and a lot of UE5 stuff eclipsing it when searching (thankfully a lot of the principles still work)
>>715168165I enjoy creating stuff even more so if it's a game I want to play
>>715168165I make them for me.
>>715078042 (OP)ummm you're supposed to use the based Redot instead of Godot!?
>>715084617>What type of games would you "worth" for $20?Popular games. The worth of your game is based on public perception and that's why stuff like Dominion can afford to charge 40 bucks for a strategy game that looks straight out of 2000 because they've got history and an established niche playerbase.
The lower the price and the higher people are willing to take risk with your game and it's another reason why friendslop like repo/lethal are priced so low.
>>715085327No competent indie sells for 5 dollars anymore. You should do at least 10.
Anything less than that is a sign of weakness and fear. It shows everyone you're not confident in what you made.
>>715095176I saw an horror story of a guy's game getting delayed because a few weeks before he was about to ship, the royalty free music he was using was getting using in spammed youtube short content and the original owner filed copyright claims against everything. He messaged the guy and couldn't really settle with an agreement so he went to some paki on fivver, paid him 200 bucks and got 30 unique okay tracks for his game.
>>715078042 (OP)People said I should start by coding pong or tetris by myself but I have no idea where to start.
I did the godot tutorial but it's just following steps I didn't learn much.
People mock yandere dev and the pirate software guy but I'm even worse.
Is Mimo any good? Fixing to try and get my hands on a crack if so. Studied a bit of C++ in uni, nothing to write home about, and I've used Gamemaker and other general gaming systems to understand project/workflow management and relationships.
>>715170349>People mock yandere dev and the pirate software guy but I'm even worse.The difference is you don't flaunt yourself as a pro or someone to look up to in the coding world like Thor does, nor do you take money from people who like the vision you sold them and fske that progress is being made to finish creating it.
>>715170349You don't have 10+ years gamedev experience like they (supposedly) do.
Think of something you can do as a starting point. In Tetris that'd be moving a block left and right, in Pong moving a paddle left and right.
Then work frorm there. They need collision, spawning, win conditions, etc.
>>715170349exactly what
>>715170709 said, to both parts
start small, make a square you can move around, squares bumping into each other, etc.
rome wasn't built in a day, or something
>>715125113I'm really into Racing, RTS, and GSG games, but each of those genres have pretty much been perfected already, or (in the case of RTS) are unpopular even with their core audience.
Like, there's no way a lone indie dev is making a better racing game than Dr. Robotnik's Ring Racers, or a better gsg than EU4. Granted, the latter isn't free, but it's a game people regularly stack 4k+ hours in.
>>715124621That goalpost isn't firmly planted in the ground.
>>715169934Agreed. Wouldn't the inflation of triple A prices also allow for indie prices to go up too?
Is it still viable to make sloppy porn games and put them somewhere with a bunch of ads?
Anybody who makes smut games, or consumes them, how are things looking?
Realistically, whats the best thing a retard with no programming knowledge can accomplish in 2 years?
>>715171741I accomplished nothing WITH programming experience.
>>715171741Nuclear Throne
just remember to set the framerate at 60 when you start the project
How do I stop glorifying what I want to accomplish that tempts me to disrespect and hasten the learning process? I need some "wax on, wax off" discipline.
>>715168165For me, it's because I have a story I want told
I was originally going to make an animation, but that was too daunting of a task. I always had in mind that it was supposed to be a "choose your own adventure" sort of thing, so I started wondering how I could adapt it into a game.
Then I started dabbling in GB Studio out of boredom one day, realized it's perfect for a codelet like me, and started developing what would become the prototype.
The prototype is now becoming Chapter 1, slowly but surely
It's not gonna be the next big thing, and I'm not trying to make it into that. I just have this story in my head that I feel compelled to create.
>>715171951Game jams maybe. Or being mindful of how you're structuring your code, and trying to make everything clean and beautiful.
>>715168165if you have to ask why to make stuff you're probably best off sticking to being a slopsumer
the drive to create is an innate spirit, you have it or you don't
>>715171951Learn the basics but take shortcuts whenever you can, you're the only one who's ever going to see how the sausage is made and frankly nobody is going to give a shit if you just copy/pasted a bunch of code if it works. Anything that can result in burnout is the enemy
>>715160720My country is weird so I've got an apprenticesip instead of university, and my high school degree contains parts of what would be early college years in US, but than the government killed that type of high school because it was considered too hard, so who the fuck knows what my qualifications are.
But I do work as a software developer and do game dev as a hobby. That's very much how you shozld treat it because the chances of making enough money to survive are slim.
Having side projects does help in getting hired, but they need to be presentable and accessible. "Build a game, made $xxx, take a look" is good, "currently making game, not ready to show" is not.
What companies really want is you already doing the job they're hiring for. The stack buzzwords for the AI filter, the development tools, the soft skills to make them money without input and most importantly all that being a job, not a hobby. The best way to get a job is to have a job, but for your first one you need to get a really shitty job that can't afford experienced people. Look for the small and medium businesses and get the most tech-adjacent job you can. Stay there for two years while working on side projects in your free time, then swap to a better job. Repeat that cycle a few times and either go to a games studio or if you have built up the skills and finances, go independent and make your own game.
>>715172168I would love to do a jam but I fear working remotley, I really never liked doing uni work remotely because I felt so disconnected from the class environment and get too distracted in my own bedroom or living room. Do people do jams in person that aren't major celebrity or professional events?
>>715085441dragon prince lookin ass
>>715172828https://itch.io/jams
Just do something solo with bad art.
>>715117925This reminds me of those old shitty flash mario games that would have this type of music in it for some reason.
>>715171951Break your big dream down into smaller games/projects, make those, release, get feedback. Small platformer for your movement code. VN for quest system of practicing art, Fancy interactive background for your website where you learn particle effects, etc.
>>715172928Thank you anon.
The recent anniversary for Newgrounds made me realize all those little projects I wanted to make that were nothing more than shitposts and tech demos or just memes with a few hours put into them really do have a place in this world, even if its nothing more than my own artistic journey being paved. I need to simply do more, the quality will follow suit.
Let me share with you all a gem I found on /t/ not too long ago
https://boards.4chan.org/t/thread/1352813#top
magnet:?xt=urn:btih:7ZYH3Z6RX3XUGBZPBPL3STGQAE24RVUK&dn=Humble%20Bundle%20x%20Zenva%20-%20Complete%20Godot%202025&tr=udp%3A%2F%2F93.158.213.92%3A1337%2Fannounce
The resources and know how are out there, your hard work and dedication are the secret sauce, the element that can't be replicated or fileshared.
>>715171741I'm about to wrap up a VN with a final word count of probably around 1m (in Unity) and haven't written more than a dozen or so lines of code. And those few lines were mostly copy/paste things to get Steam Achievements working in the game.
Depending on the type of game you want to make, being unable to program isn't the unassailable barrier it used to be.
>>715161965It all really depends on what system you're using to move the character. Newer version of unity has a builtin package that handles movement input, and from what I remember it uses the rigidbody to move objects.
But as
>>715160949 pointed out you can get past the issues by locking the xyz rotation of the object on the rigidbody component (if you don't plan on the object rotating).
>>715173958Also to clarify, the z axis is the forward facing axis of the object.
What's a good price for an indie game from a literal who dev?
>>715173650Tactics RPG, but I'm taking baby steps. I don't expect a full fledged RPG, but I want to just get a map made and basic movement/combat established
>>715174324Mechanically, that's pretty involved, but I think it's still doable with no code stuff like Blueprints/Playmaker/whatever.
But one thing to keep in mind is that while you aren't coding, you still need to learn those no code systems themselves, and the engine at large. Do not underestimate the need to do research and shitloads of testing before you even get close to making the actual game.
>>715079775how do I "git gud" at animation?
>>715176148This is why conservatives lose the culture war.
>Leftists see conservative tech: subvert and infiltrate it>Conservatives see leftist tech: I'M GOING TO AVOID THE WORLD AND CRY IN MY BUNKER
>>715176716study easing/interpolation in as many unique contexts as you can find
and practice
>>715176148But its open source, YOU do with it what YOU want to do. This is why we are excommunicating Red Hat, because they believe freeware shouldn't be free to people they don't like.
>>715175484I get so overwhelmed looking at tutorials. Do I focus on the engine? The coding? Using Godot too, so the resources are minimal for my genre.
What would be a good twist for a Mystery Dungeon type game? Something to make it unique...
>>715177508I don't know the genre much but how many have co-op?
>>715171741Depends on your free time.
You'll be learning everything so it's much much harder for you.
You need to learn the engine, coding, art, sounds, UI, game systems and game design.
If you're competent at learning and have enough free time, in 2 years you could end up with a bunch of small games finished up and be mid way through a basic form of the Civilisation series.
Don't imagine too big but don't underestimate the scope of game you could start actually developing in 18 months if you put hard effort into learning.
>>715176716asking me might not be the best thing to do about that lmao,
imo animation is like anything else: practice makes perfect. As a tip, I believe that the more movement and exaggeration the better, or at least it's a nice way of avoiding stiffness. Don't forget about rotating the hips, moving the shoulders (and not just rotation, but displacement as well) and so on. Do like me and practice with your assets doing silly animations for fun, it's a nice way of practicing without the pressure of "this is going to be in the game so it has to be perfect".
>tldrjust practice and have fun
>>715177508A mechanic?
>>715177678I played coop Gates to Infinity- the way a turn plays out looks so akward because the turn order goes p1>p2>ai, and the ai is everything npc. It felt so dsmn clunky and inorganic. I'd rec against this or refine the system if so.
On my second practice game to learn godot, which is taking months because I underestimated the effort of making a game where you're a squirrel carrying nuts to your lair and have to run from beetles, caterpillars and woodpeckers, all in animated 8x8 pixel art. I'm dumb
>>715176716I feel like everyone has an intrinsic understanding of what a "good" animation looks like, so just take a moment and envision what you want it to look like in your mind and just b urself
You can try sketching it out with stick figures first to experiment with the posing and what the movement should look like, and also remember that realistic does not always mean good
>>715078042 (OP)What's the defacto version to work with? I got done with most of my gameplay and art before trying to work on proper scaling between resolutions and when I did every post on it was outdated.
Its pointless because indies never get recognition and stuff like hades, darkest dungeon, other turn based shit sell 1 million copies while unique indie games get 1000 copies sold.
>>715179592Darkest Dungeon was indie though?
>>715179592It's pointless to try and make a living from it*
As long as you make games not expecting to make money or for it to be your "job", it's not a problem.
>>715177508There's one guy making a resident evil styled one.
>>715136973there are already 3 being made right now
>>715180037The only one I know of is the arabian nights one. Winds of basidia is on indefinite hiatus.
>>715180215what's the arabian nights name? Would be cool to have a rival.
>>715180215i have my own and I know of one other, so that's 4 actually
Are most of us just retards or is making a game legitimately hard?
>>715181601Starting a game is easy, finishing one is hard.
>>715181601it is a pretty difficult, long and complex process.
it's fun though, whenever it's not soul crushing.
but all hard things worth doing are like that
>>715181601It's a very hard thing to do. Not only you need an wide array of skills, but you also need a clear vision of what you want to do and the skill to pull it off. Because yeah, you might know how to code and how to 3d model and so on, but using all that to create something FUN is where the biggest challenge is.
>>715181746can't find anything about the game online. It looks neat, but quite floaty imo.
>>715177245It wouldn't surprise me if you're getting overwhelmed because you're trying to learn too much too fast.
Here's what I suggest:
>pick between Unreal and Unity (Unreal is better for 3D, Unity for 2D) based on the game you want to make>start at absolute zero doing the initial 'welcome to (engine) tutorials' both companies provide on their websites/in their official docs>once you finish those, start looking into the no code tools/options for each engine>do the tutorials for thoseAnd once you've done all that, you should have a general idea of whether continuing is worth it/fun
>>715182070https://store.steampowered.com/app/2994220/Azaran_Islands_of_the_Jinn/
>>715183205>https://store.steampowered.com/app/2994220/Azaran_Islands_of_the_Jinn/thanks! I'll keep an eye on it, might try the demo later today.
>>715181601it's just a lot of work, more tedious than hard
>>715179771>>715179820I'm saying garbage indies always get attention that are turn based shitter or garbage 2D shit and unique stuff doesn't succeed. It's always streamer friendslop like REPO or lethal company that suceeds or something else. Even stardew valley was really the only uniquely designed indie that I can think of that suceeded. Everything else flopped
>mfw looking for artists to commission for portraits and its nothing but tumblr or bean mouth art
Sorry, can't divulge. NDA and stuff they would hang me by the balls if i say more than "yes i am".
>>715181601I'm about 80% done with my game after a month of work. All that's left is a quick polish, maybe few more enemies and maps and items and unlocks and ascensions and classes and skins and playtests and reworks.
But I'm almost done!
>>715185021How big of a game are we talking about though? Is it long and linear or wide with branching progress?
>>715167098>>715167098>>Start 2020>Half the year is overuh anon it's 2025 now.
>>715185490Don't tell him that...
love you all, hope your gamedev dreams come true
>>715179592spelunky? devil daggers? dustforce? risk of rain 2? furi? cuphead?
yes, most indie success stories are 2d, because its fucking hard to make a good 3d game as an indie studio. you have to recognise what your limitations are as an indie studio instead of trying to make indie gta
>>715178131holy shit is this real
>>715170090How do you file a copywrite claim when something is royalty free? If you decided to unmake it royalty free, as gay as that sounds, I'm not even sure how you'd do that, but this is like the Palworld/Pokemon lawsuit, how do you sue over something before the documentation rights were even filed?
I was considering making a VN/Choose Your Own Adventure for $3, but I feel like they won't sell well if I don't have cute anime girls on it.
>>715190693Anon, indie games almost never sell well anyway.
Make the game you want to make, anime girls or not.
trying some different lighting for the dead mall
giving me some big feels, I got to see the mall I grew up around the same way before they tore it down
>>715191046>>715191301Good contrast. Looks quite servicble to me, though I'm not a fan of the piss filter, but if it's just for that 1 level it should be fine tonally.
>>715156550>>715156589>>715156807>UE4Thanks, I was stuck at this decision for a long time. I'll uninstall my UE5 asap
>>715156815That's fair. I'm avoiding Unity because
(A) The monetization retardation they tried to pull left a sour taste, so wouldn't want to try them again
(B) I'm already exposed to some aspects of it, albeit an ancient version pre-Blueprints, and it turns me away at how coding-reliant it is
(C) I read somewhere that Unity has visual scripting only recently added but is not as robust(?) as UE's Blueprints
>>715168797As mentioned I don't know how to code and I'm not going to bother studying atm
HOWEVER (before any of you programmers start seething) once I get the ball going with Blueprints I'll eventually want to check the underlying code and debugging that I'll get the grasp of coding as I go.
I find it difficult to learn if I'm told to study the traditional way, but I can learn faster through seeing concepts in action and reverse-engineering.
>captcha MYDNA
>>715081794You can get a 2D RPG template on Unity asset store for 100 bucks or less
>>715084379>>715084503>>715085429i work in that exact field
if you have any questions lmk.
Marketing is very helpful BUT it depends entirely on the project and a lot of other details. I would recommend organic avenues at the start.
>>715191574>piss filterGuess I went a little too yellow on the main 'sunlight' lights
was trying to go off some dead mall pics like pic related for the lighting but yeah, now that you mention it, it is kind of too yellow
also not terribly sure about the volumetrics coming down because they might get in the way of something I want to do involving that upper level
we'll see
>>715081336I dig it, but try not to take a lot of inspiration from Zelda. I understand it may be hard, but doing your own thing will make your game vastly more interesting.
Guys ... I'm gonna do it! I'm gonna create the next coop schedule 1 online streamerbait friend slop!
>>715193016It even has voice over IP so you can make the epic funny scream that all the zoomers and zoomettes love!
>>715193016Wow. Why so rude?
>>715193382he said the n word
>>715190362>How do you file a copywrite claim when something is royalty free?It's youtube's broken system, not any legal matters. It's basically guilty until proven innocent, you never get to talk to a human and a lot of harm can be done before a false accuser faces any trouble.
I wanna make a thief/arx like but I'm debating whether to use Unity or Godot
>>715184762>artists to commission for portraitsmy dude. Use AI to make some small changes to a celebrities. Then any basic free program to filter it in a specific style that fits your game.
For example all characters in Intravenous just a pixelated celebrities in 32bit colour scheme
whats the best way to start learning godot? i want to make little games but i have no idea where to start
>>715190362Copyright trolling is legal. It's fucked up but this is the inevitable end result when we give all our power to corporations.
>>715194886It depends on how much you need to have your hand held. The safest option is Unity. If you know your shit around programming and gamedev, Godot may be a worthwhile experience.
>>715195390I have no game dev experience but I know SQL and I'm a DBA. What make you say that Unity is easier over Godot?
>>715172192anon just needs a spark of enlightment, seeing something that inspires him to create something great, greater than him himself, the true work of art, the cunny game
>>715078042 (OP)https://youtu.be/Gg8dkjyhKp8?si=-D0HBQdmpy646vSC
Still working on my mario style game. I made the video way too fucking long for some reason so dont bother watching the entire thing. I'm currently working on the next 2 levels which will probably both be ready in a few months
file
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test
I got the skills, but no ideas to start with.
Someone give me a cool game idea.
>>715196263Silk road merchant sim
>>715195636I've done tons of 2d gamedev but I don't understand how to start with 3d at all. It seems like so much of it has to be done as 3d animations first in blender before you even touch code. I don't know where to even begin
>>715196603You can actually do a lot of stuff with just a default cube with no animations. All the movement you see if handled via code. Animations are just for visuals
>>715196263nigger killer immersive sim
>>715078042 (OP)Today I corrected a spelling mistake in my design document that I last worked on a month ago and is sitting at 5% completion.
Yay progress!
>>715197772>design documentNGMI
I'm working on this game where you play as a boy who is forced to go through a girls' school naked while trying to avoid being seen by the girls, what do you think? Would you play this game?
img
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>>715116725>>715198396Is this the new "What games can I make for kids?"
>>715081336>Nintendo suing developers that use birds to glideonly in Japan, their patent/copyright laws are cucked. you can do whatever you want anywhere else.
>don't aim to make a GTA clone work on something smaller
>don't aim to make a CoD clone work on something smaller
>don't aim to make a platformer work on something smaller
>don't aim to make an NES tier project work on something smaller
>don't aim to make pong work on something smaller
>don't aim to make something small work on something smaller
>don't aim to make anything just quit
>>715200042>have a first game idea>grew too big into a trilogy>read somewhere that it's best to start small for a first project>make a new one that's a spinoff of the first>meant to be a short small project>...>now the spinoff idea has grown into a trilogy toofuck
Whether I like it or not, I'm going to have to make my first game a short one. Luckily I just got inspiration for a proper first one recently.
>>715198482me in pic
(I have to piss)
>>715200841Learn to limit your scope. It's an important skill.
pepe
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No coding experience whatsoever. Should I enroll in a basic CS class at my community college or is it possible to "self teach"
>>715204251You can self teach, but programming gives you a dozen ways to skin a cat. So I think its very easy to self teach yourself wrong compared to other skills.
>>715200042>>don't aim to make pong work on something smallerLiterally nobody ever said that.
>>715080458same. I can get it done, but its just taking me forever and completely pausing the dev side of things.
>>715078042 (OP)been workin on mine for +5 yrs
Fellow indiedev anons, I'm looking to partner up with or hire anons to work on games with. There are a lot of talented people out there but culture is an important part of smooth collaboration. If you have some work samples you'd like to share and a little bit about yourself that I can show to my team when we start hiring or recruiting more talent, I would love to review.
Email your work samples to anondevnet@protonmail.com
>>715205250What kind of collab are you looking for? I'm busy with my own project, but could consult or something maybe.
>>715205430At this stage I'm just talent scouting. It's better to know what sort of artists and programmers are available when the time comes than to have to look for them when you need them.
>>715205323i just bought panic diet in the sale
>>715205897Find the nearest dildo and sit on it.
>>715205979No thanks. From what I hear you greedily shoved all of them up your own ass.
>>715206203And start spinning like you're sitting on a rotor shaft.
I'm gonna sound like a nodev but
This thread was great and made me want to post progress but I JUST remembered why I never do.
Make a girlpilled game, it's an untapped market.
>>715206203You're picky, huh. Just use your mom's dildos.
>>715205250And you are contributing..... what exactly?
>>715206383I want to make a game like hamtaro hamham hearbreak but its not the right time, I need to finish other shit
Anyway, Fygoon Platoon, new stuff is coming. For instance, you will now be able to explore Fortress Fygoon and look at all of Fygoon's stuff. Go to the basement and you'll find Minister Shen, who now provides Ortho-like words of wisdom (if you can translate them from fortune cookie nonsense) or can spar with you so you may earn the Xzen-Akaias. Of course, the introductory tutorial will still be there, but now it will only be accessible by beginning a new game. Leave the fortress and you can begin the game immediately where you left off.
>>715205865Right. Word of advice: Make sure you have the legal stuff ready if you're going to hire anyone. Contract templates and stuff, reviewed by a lawyer for your use case.
Or you could be really setting yourself up for an assfuck later if anything goes wrong on the project, or if it blows up into a big success.
>>715207279Contracts are nice and all but first check whoever you're hiring doesn't have rainbows or pronouns in their bio, even with a contract signed and monetary compensation provided a random troon can get your game pulled from steam like Alex Mauer did. That whole shit was a nightmare scenario.
>>715207764Troon got paid and still wanted more money so he reported the game for using his music without permission, for more details look up his name on youtube
>>715207616If the contract is solid, you could easily appeal to Valve and say 'This claim is invalid' and they would probably side with you.
But you're still right that hiring the right people, regardless of contract, is what you should be focusing on. It's like 'don't stick your dick in crazy,' just in a professional setting.
>>715208543>you could easily appeal to Valve and say 'This claim is invalid'Back then they didn't so it's better not to risk it.
>>715207616>>715207910Just did a skim read, what a nightmare, and this was 2017 before trannies became everywhere like they are now.
Did he eventually 41% himself?
>>715211414Looks like the kind of troon doing it for the attention like that fat bastard jim from the jimquisition rather than the ones who think they are women so i don't think he's going to kill himself anytime soon, just wait for the next trendy shit to jump on.
anyways wishlist Bombun on steam pls :)
I love rabbits
>>715213460How hard are you going to tow the line on the NSFW? Is it going to be a "iykyk" situation like pseudoregalia or what? I want more bomberman adventure styles games, but don't really want to play a straight furry porn game.
>>715174324>Tactics RPGTURN BACK
TURN BACK
TURN BACK TURN BACK TURN BACK T
>>715214295there is no porn at all in the game, only what I draw for fun on shitter.
>>715215665Cool, I will be buying it then.
>>715213460>Bombunlooks nice! You should upload some video to the steam page tho, that would make it even more appealing.
>>715216075I'm waiting for some music to be done before I make a trailer