>>715082496 Dragon God is like the textbook example of how to squander good boss design potential. You’ve got this massive, intimidating beast that looks like it could tear the world in half, and what do they make you do? Play peekaboo behind rubble like you're in a Metal Gear tutorial. It’s less a boss and more a glorified quick time event with extra steps. They really could’ve made an epic, cinematic brawl out of that, but instead it's "hide and press win button." Total waste of design energy.