>>715098113they are 233ms reaction speed lights, and these are exclusively his second slashes. people failing to block the other ones were just not being very good desu
not saying i defend the concept of no indicator but see
>>715102650. It could totally work though, theyd just have to actually design the game and animations around it which they obviously didnt, but it still holds up surprisingly well
>>715100029no, most attacks are reactable, the unreactable pressure comes in far more fleshed out ways than just 3 directions. unreactable normal blockable attacks are just part of the possible options for unreactable pressure
it sucks that FH's combat system is so incredible and full of potential even for a singleplayer game, but in recent years they really wasted it, it feels like ass to play now. I saw that the Dawnwalker game from ex-witcher devs was much more inspired by FH than KCD but it doesnt really look good. Probably gonna run like shit and be super broken on release like average ue5 slop