>>715106509There's a SHITTON wrong with Nanite, you underaged waste of cum.
By default, you can literally HALF your scene's performance, because it is designed for a VERY specific use case, and that is HUGE scenes with tons of super-high poly models, that essentially create everything with tris / quads rather than baking anything into normalmaps or textures.
And even then, you got issues with things like some models being rendered TWICE within the scene, culling not working properly (or at all) with it ON, insane over crawl being introduced where two or more objects overlap... etc.
>>715106846>BUUT I thought motion blur is one of the easiest techs and could be done in screen space.It is. But this is 2025, and we cannot be using better looking, mature tech of 2005!
And this cancer plagues everything that is even remotely related to transparency. Pic related.
>And if it's so shitty, why do they insist on using it?Because the modern devs don't KNOW of anything better, and do not change the default engine settings at all.
The modern day AAA studios don't teach nor hire "game creators", they instead hire cheap Unreal 5 content creators. Both the big corpo publishers AND even university professors teaching this shit literally repeat the same mantra: "You don't NEED to learn low-level coding / art theories / pre-emptive optimization any more!".
The paying customers are then their "beta testers", and often the ones who create "patches" to make them playable. Happened with SH2 demake, happened with STALKER 2, both UE5 slop.