UE5 looks like shit - /v/ (#715102202) [Archived: 468 hours ago]

Anonymous
7/10/2025, 11:42:37 PM No.715102202
e33
e33
md5: ef3f2442928ed2bca96420563a53a8b7๐Ÿ”
What happened to graphics and why aren't people complaining? Every UE5 game is always a blurry soup and runs like shit on high end hardware.
If you don't think that, prove me wrong with screenshots.
Replies: >>715102539 >>715102643 >>715102660 >>715102684 >>715102738 >>715102840 >>715102980 >>715103259 >>715106923 >>715107261 >>715107520 >>715109013 >>715109021 >>715109784 >>715110646 >>715110781 >>715113241 >>715113439 >>715116957
Anonymous
7/10/2025, 11:44:58 PM No.715102427
guys why does this video not look good guys what the le heck bros
Anonymous
7/10/2025, 11:46:04 PM No.715102539
>>715102202 (OP)
big money games mean lots of layers of management approving artistic decisions. UE5 has a lot of fancy words for things for built-in things so as long as you mention those to your PM they will be satisfied with the lower development effort and sign off on it. Having marketing bullet points and looking like other successful games is more important than any kind of art direction or gameplay.
Anonymous
7/10/2025, 11:47:11 PM No.715102643
mafia
mafia
md5: 09bae2f1a497a9881645f820ea930e45๐Ÿ”
>>715102202 (OP)
Looks good to me
Replies: >>715102904 >>715104723 >>715104931 >>715107354 >>715110597 >>715113458 >>715117101 >>715117265
Anonymous
7/10/2025, 11:47:21 PM No.715102660
>>715102202 (OP)
If you care about graphics, you're a tranny.
Replies: >>715102802
Anonymous
7/10/2025, 11:47:39 PM No.715102684
>>715102202 (OP)
I don't think this is an ingame screenshot, there's a youtube play bar, and some faggot in the left corner of the screen
Anonymous
7/10/2025, 11:48:12 PM No.715102738
file
file
md5: fe5734b17e24b569b01f23a6e655ddab๐Ÿ”
>>715102202 (OP)
>What happened to graphics and why aren't people complaining?
You need to lurk moar, faggot.
We got daily threads about this thing.
Start watching the Threat Interactive's videos on the matter.

tl;dr: UE5 = TV media production engine, not fit for game production as-is.
Uneducated GenZ fags born and raised by Blender tutorials are now just dragging and dropping shit into Unreal editor from its Asset store, which itself is filled with Chink and Pajeet HQ models unfit for real-time scenes.
Same crowds know jack shit about graphics and code optimization, don't have what it takes to customize the engine, and often are pushed by the publishers to make more and more generic trash, at faster and faster rate.
Everything is automated, approximated, and only "optimized" by using heavy as fuck upscalers, frame-gen, and a thick layer of TAA. All which ruin the visual glarity, stability, and make input lag worse.

To combat the criticism, they then hire the viral marketer groups to shitpost in the comment sections, PIebbit and 4chan, always retorting with "lol you're poor! :^)". They also always, always use still images and/or slooowmotion bullshot videos to showcase their trashy engine's capabilities.
Replies: >>715104026
Anonymous
7/10/2025, 11:48:51 PM No.715102802
>>715102660
arenโ€™t trannies the ones obsessed with retro garbage?
Replies: >>715103101
Anonymous
7/10/2025, 11:49:14 PM No.715102840
S2 UE5 dither artifacts_thumb.jpg
S2 UE5 dither artifacts_thumb.jpg
md5: 36576a073190b7064ebf6b8ac1acc2d9๐Ÿ”
>>715102202 (OP)
Everyone and their moms have been complaining about UE5 and its Nanite + Lumen vomit the past 5 years now, kiddo.
Replies: >>715102932 >>715106509 >>715109212
Anonymous
7/10/2025, 11:49:56 PM No.715102904
>>715102643
it's fucking blurry cunt
Replies: >>715103380
Anonymous
7/10/2025, 11:50:18 PM No.715102932
sh2 demake UE5 lumen artifacts glass_thumb.jpg
sh2 demake UE5 lumen artifacts glass_thumb.jpg
md5: 52caaf4ec951ad76c060a19ff0e0b500๐Ÿ”
>>715102840
Replies: >>715103136 >>715109212 >>715111810
Anonymous
7/10/2025, 11:50:58 PM No.715102980
1737422624511221
1737422624511221
md5: 0523b8befec60883d617b4425dc5933d๐Ÿ”
>>715102202 (OP)
>What happened to graphics
Console limitations
>why aren't people complaining?
They're console sheeple, their influencers haven't told them to be outraged yet.
Replies: >>715113372
Anonymous
7/10/2025, 11:52:12 PM No.715103101
>>715102802
>retro garbage
>uhhh new games are actually good bro
name 5 good games released in the last 5 years
Anonymous
7/10/2025, 11:52:34 PM No.715103136
UE5 dither shit
UE5 dither shit
md5: 6c4e6d146a015327b4852a21bb95772b๐Ÿ”
>>715102932
Replies: >>715103776 >>715105828
Anonymous
7/10/2025, 11:53:49 PM No.715103259
>>715102202 (OP)
OP, press RMB twice in YT video then press Take Snapshot.
Anonymous
7/10/2025, 11:54:58 PM No.715103380
mafia cold country
mafia cold country
md5: b43fd2ffdddc66cef243736d78e09527๐Ÿ”
>>715102904
looks good to me
Replies: >>715104723
Anonymous
7/10/2025, 11:59:34 PM No.715103776
>>715103136
How does this happen? Did UE devs forgot how to connect vertices in a triangle and slap a texture?
Replies: >>715104447 >>715104581
Anonymous
7/11/2025, 12:02:51 AM No.715104026
>>715102738
E33 only gets praise and graphics are often said to be amazing
Replies: >>715104581
Anonymous
7/11/2025, 12:07:40 AM No.715104447
>>715103776
Engineers often are able to easily make changes to anything they want while artists have to go through bureaucracy. In short it's there because it's more efficient.
Anonymous
7/11/2025, 12:09:06 AM No.715104581
noisy dither shading
noisy dither shading
md5: d335cab6981204fbcf908e66897e8a4e๐Ÿ”
>>715103776
>How does this happen?
Heavily downsampled, 1-bit shading, faking of transperency, and even re-construction of images from lower res, which is then dithered to poorly mimic smooth gradients.
All this is then supposed to be smudged into more solid-like (yet blurry) image by the modern cancer known as Temporal AA, which is like a fucking CRT filter that uses past frames' data to guess how the things should look.

Things are only made WORSE if you need to use the Upscalers, such as DLSS, FSR or XeSS, that essentially render the image at LOWER resolution, and then use various filters to scale it up to your screen res. It's meant to make things look less smudgy than the traditional bilinear upscaling, but it also introduces many new artifacts.

tl;dr: nu-devs cannot into 8-bit alpha masks and smooth shading that was already common stuff during the PS2 era.

>>715104026
Exp33 is literally an indie game that is FAR better optimized than the 80 dollar AAA shit, that had 80+ million dollar budget, and used the same engine.
It also does not use Pajeet asset store slop.
Replies: >>715105298 >>715108429
Anonymous
7/11/2025, 12:10:46 AM No.715104723
file
file
md5: 06d130ee456830e6e969fb4e1d4f90e1๐Ÿ”
>>715102643
>>715103380
Paycheck schizo spotted, again.
Replies: >>715105206
Anonymous
7/11/2025, 12:12:56 AM No.715104931
1562093410627
1562093410627
md5: d5ec9d5db34d5fb320c8fd7fce93557b๐Ÿ”
It doesn't look like shit.
It looks like shit in MOTION.
It RUNS like shit.

Unreal Engine looks good in still images and bullshots >>715102643 like what this retarded cunt presents us with.
But that's it. It looks good in pictures, but once you start playing, it's a dreadful experience, no matter the game, no matter the system.
Anonymous
7/11/2025, 12:13:42 AM No.715105025
1740701090906967
1740701090906967
md5: 2257789ef6acb157a91d9f81132e6745๐Ÿ”
Who play tests these UE5 games? At the very least they should be designing around the flaws.
Replies: >>715105548 >>715105874
Anonymous
7/11/2025, 12:15:30 AM No.715105206
>>715104723
Brainless engine hater.
Anonymous
7/11/2025, 12:15:39 AM No.715105218
>Normalfags keep buying shit
>More shit is being made
Simple.
Anonymous
7/11/2025, 12:16:23 AM No.715105298
>>715104581
>faking of transperency
>8-bit alpha masks
I don't think that character is intended to be semi-transparent though. So interesting insight, but I don't think it answers the question
Replies: >>715106365
Anonymous
7/11/2025, 12:19:03 AM No.715105548
>>715105025
They don't playtest, that's the thing. Ship it and let people figure out the flaws.
Or they're so out-of-touch, they think 30fps with dips is acceptable.
Anonymous
7/11/2025, 12:22:11 AM No.715105828
>>715103136
Good enough. Most people wont notice unless you are SERIOUSLY autistic.
Replies: >>715107480
Anonymous
7/11/2025, 12:22:40 AM No.715105874
file
file
md5: 8f5324afe8bc37577d1016bc22917c13๐Ÿ”
>>715105025
>play tests?
Anonymous
7/11/2025, 12:27:40 AM No.715106365
file
file
md5: f7f94043972a8700f339ee4774b43747๐Ÿ”
>>715105298
>I don't think that character is intended to be semi-transparent though
That is LITERALLY meant to fake OBJECT MOTION BLUR, using only ON / OFF transparency states for individual pixels, with the smoothing being left for the brute-force TAA.

I tried finding a good example from a recent game, but all the PS3-4 era tech demo screencaps are now behind a paywall or registration... so imagine this without smooth gradients and transparency.
Replies: >>715106846
Anonymous
7/11/2025, 12:29:17 AM No.715106509
>>715102840
Literally nothing wrong with nanite, you tech illiterate autist.
Replies: >>715106790 >>715107236
Anonymous
7/11/2025, 12:32:03 AM No.715106790
>>715106509
It kills performance.
Anonymous
7/11/2025, 12:32:37 AM No.715106846
>>715106365
Oh I get it, didn't think it was about motion blur. BUUT I thought motion blur is one of the easiest techs and could be done in screen space. And if it's so shitty, why do they insist on using it? Most people I know turn it off right away.
Replies: >>715107236
Anonymous
7/11/2025, 12:33:16 AM No.715106905
1750663177483921
1750663177483921
md5: 1325b532b11fdd4fbc89550148cfc7ff๐Ÿ”
Looks good to me
Replies: >>715117349
Anonymous
7/11/2025, 12:33:34 AM No.715106923
>>715102202 (OP)
The appeal of UE5 for publishers/developers, and the reason so many AAA devs are switching to UE5 is not for the end result, but the development pipeline.
The previous paradigm, PBR (physically based rendering) relied on 3D model creators optimizing their poly count, creating multiple versions of a game object to be displayed at different level of detail (LOD), mipmapping (level of detail but for textures) and then your typical shader set (normal maps, ambient occlusion, lighting)
Nanite allows for the 3d modellers to simply make an object with ridiculously high amounts of details and vertexes to be dynamically re-meshed in real time, skipping the need for mipmapping and additional LOD, in short, less work for developers, but this makes terrible looking jitter effects on high details at mid to long range details which then have to be hidden by temporal anti aliasing, not to mention the higher hardware requirements. You CAN make it look good but that takes extra work, and the whole point of UE5 and nanite specifically is to reduce development time and effort, so most devs will ship their game with the default ue5 settings. IMO head games look like shit. They're blurry as fuck, TAA creates ghost trailing at normal gameplay speeds, and they don't care about performance for the end users, instead they pay shills like LTT to tell everyone to just spend a few thousand dollars on new hardware so they can play UE5 slop at 60fps.
Replies: >>715107162 >>715107434
Anonymous
7/11/2025, 12:36:09 AM No.715107162
>>715106923
What does all of that have to do with Mipmaps? Mipmaps are autogenerated and don't cost even a second of dev or artist time.
Replies: >>715107660
Anonymous
7/11/2025, 12:36:59 AM No.715107236
UE5 dithered transparency
UE5 dithered transparency
md5: a9683b88c52aa14e71ea5ae27b523af5๐Ÿ”
>>715106509
There's a SHITTON wrong with Nanite, you underaged waste of cum.

By default, you can literally HALF your scene's performance, because it is designed for a VERY specific use case, and that is HUGE scenes with tons of super-high poly models, that essentially create everything with tris / quads rather than baking anything into normalmaps or textures.

And even then, you got issues with things like some models being rendered TWICE within the scene, culling not working properly (or at all) with it ON, insane over crawl being introduced where two or more objects overlap... etc.

>>715106846
>BUUT I thought motion blur is one of the easiest techs and could be done in screen space.
It is. But this is 2025, and we cannot be using better looking, mature tech of 2005!

And this cancer plagues everything that is even remotely related to transparency. Pic related.

>And if it's so shitty, why do they insist on using it?
Because the modern devs don't KNOW of anything better, and do not change the default engine settings at all.
The modern day AAA studios don't teach nor hire "game creators", they instead hire cheap Unreal 5 content creators. Both the big corpo publishers AND even university professors teaching this shit literally repeat the same mantra: "You don't NEED to learn low-level coding / art theories / pre-emptive optimization any more!".

The paying customers are then their "beta testers", and often the ones who create "patches" to make them playable. Happened with SH2 demake, happened with STALKER 2, both UE5 slop.
Replies: >>715110002
Anonymous
7/11/2025, 12:37:12 AM No.715107261
>>715102202 (OP)
Marvel Rivals looks really nice
Replies: >>715107762
Anonymous
7/11/2025, 12:38:15 AM No.715107354
>>715102643
>vaseline filter
>characters look like playdough
>low quality textures
>aliasing up the ass
Anonymous
7/11/2025, 12:39:05 AM No.715107434
>>715106923
>Technology exists to make game not run like shit
>It's labor intensive
>Create new technology that does it on it's own
>It runs like shit
Incredible
Anonymous
7/11/2025, 12:39:27 AM No.715107480
150
150
md5: a0e0d94b8125773b75bd4b3d0e0cec1c๐Ÿ”
>>715105828
>people won't notice every time you move the camera slightly
Replies: >>715110890 >>715111079
Anonymous
7/11/2025, 12:40:00 AM No.715107520
>>715102202 (OP)
The problem is devs being retarded.

Temporal antialiasing is made with the assumption your FPS will be high enough so the blur wont matter, but devs say "30 fps is fine for everyone" and you get blurry shit
Replies: >>715107913
Anonymous
7/11/2025, 12:40:05 AM No.715107531
1749160640074645
1749160640074645
md5: fa1bbf9bd62782da989edff85708ee34๐Ÿ”
>Unreal Engine looks good in still images and bullshots
To me it still looks blurry.
Real talk. Can UE5 even render this without squashing these high res normal maps?
Replies: >>715107642 >>715109454
Anonymous
7/11/2025, 12:41:19 AM No.715107642
>>715107531
How does Marvel Rivals look bad in motion?
Replies: >>715107762
Anonymous
7/11/2025, 12:41:28 AM No.715107660
>>715107162
I'm saying that was part of the previous paradigm, its not inuded anymore, but yeah it had little to no effect on development time, its just a flag, however mipmapping being no longer part of the pipeline, textures normally generated by geometry are replaced by jitter because of dynamically shifting geometry which has to be hidden by temporal anti aliasing, which is ugly, blurry and all that. Developers get to save time on asset creation but the improvements compared to what we had 10 years ago are marginal, and in some cases look worse because of the blur. This is all insane to me because why fill up a scene with high red textures only to blur them out with post processing effects? This is the future of "realistic graphics"
Replies: >>715108762 >>715109454
Anonymous
7/11/2025, 12:42:48 AM No.715107762
>>715107261
>>715107642
You forgot your screenshot to make a point
Replies: >>715107869
Anonymous
7/11/2025, 12:44:07 AM No.715107869
1734840542046577
1734840542046577
md5: 9f8a3a40be8a07ca3abb360c9b6e037e๐Ÿ”
>>715107762
>"It only looks good in screenshots, not in motion!"
>"Ummm, prove it looks good by posting a screenshot!"
Anonymous
7/11/2025, 12:44:44 AM No.715107913
>>715107520
Anon, TAA decimates image quality only way to get somewhat decent texture quality is run the game at higher resolution.
TAA motion blur is just cherry on top, high FPS doesn't fix it.
Smearing a feature for cucksole fags because it hides low framerate.
Replies: >>715108120
Anonymous
7/11/2025, 12:44:45 AM No.715107914
>le unreal bad

How to spot neets that dont know shit. If you modify the engine properly to your needs you wont get this problem. Rivals, Khazan, First Decendant, Fortnite, etc there any many games that look good because devs know what they are doing.
Anonymous
7/11/2025, 12:47:33 AM No.715108120
>>715107913
It definitely has an effect in motiom because you have to interpolate smaller distances so less ghosting
Replies: >>715108978
Anonymous
7/11/2025, 12:51:05 AM No.715108429
>>715104581
>All this is then supposed to be smudged into more solid-like (yet blurry) image by the modern cancer known as Temporal AA, which is like a fucking CRT filter that uses past frames' data to guess how the things should look.
This.

> Things are only made WORSE if you need to use the Upscalers,
It's made even, EVEN worse by Lumen. UE5's global illumination solution, code-named 'Lumen' because Epic are pretentious fucks, is doing RTX raycasting for ingame lighting. Basically all modern UE-powered games run on it and look worse than dogshit if you disable it because they totally lack static light and shadow detailing. The thing is: Lumen randomly jitters the rays it casts so it can reduce the point sampling to try and improve performance. TAA is meant to hide that by smushing the grain together.

In reality, it falls flat and any surface receiving dynamic lighting via Lumen ends up looking like an analog TV with snowy reception.
Some games allow you to crank Lumen up into using more raycasting samples per frame, reducing the grain. But it utterly tanks performance because that's not what it was meant to do.

You can smoosh it even further in some games allowing TAA to go overdrive, but that just washes everything out even further.

Basically - UE5 is designed to be used on underpowered consoles that already had stronger dependencies on using frame-gen and checkerboard image upscaling, because the hardware was so shit it literally couldn't even do full-HD (let alone 4K) at a full 60 FPS. So for those systems, the net change in fidelity is zero. But for PC? UE5 basically brought all that cancer with it from consoles to PC.
Replies: >>715108679 >>715109447
Anonymous
7/11/2025, 12:53:52 AM No.715108679
>>715108429
Relax Timmy, Lumen has improved a lot, I think it will be ready around 5.7
Anonymous
7/11/2025, 12:54:50 AM No.715108762
>>715107660
>however mipmapping being no longer part of the pipeline, textures normally generated by geometry are replaced by jitter
What the fuck? How do they fit in the VRAM? 4k textures are about 20MB, are you telling me we are now loading them fully in the scene even though it really just takes a checkbox to enable mipmap generation on import?
Replies: >>715108906
Anonymous
7/11/2025, 12:56:26 AM No.715108906
>>715108762
We use virtual textures now
Anonymous
7/11/2025, 12:57:07 AM No.715108965
1752077609506861
1752077609506861
md5: 99024e23c92d951bc182ed011a660ce3๐Ÿ”
>ITS THE ENGINES FAULT!!!
No it isn't. Black Myth Wukong, The Finals, Marvel Rivals or Split Fiction all look and run incredibly well using UE5.

>BUT LE HECKIN BLURRY O ALGO THATS UE5 FAULT!?!???!
no its not, its an industry wide problem because consoles were pushing for 4k which they cant achieve so on the console side theyre using FSR dogshit upscaling from AMD

and on pc theyre pushing for le path tracing which most cards cannot do so the devs are throwing DLSS at it which is better than FSR but still blurry

it has nothing to do with UE5 but game development in general.
Anonymous
7/11/2025, 12:57:17 AM No.715108978
>>715108120
If TAA uses too many frames to get the final image nothing will help.
It just accumulates over too many frames creating too many artifacts.
You also spot it less with higher framerate because each individual frame is not displayed for as long.
I just want to disable TAA without seeing dithering everywhere, but that's too much for modern devs.
Anonymous
7/11/2025, 12:57:44 AM No.715109013
>>715102202 (OP)
A lot of people complain. It's generally believed that shit looks uglier now while running like absolute shit. Nvidia is responsible for all of the snake oil, and now resorting to "fake frames" while still selling GPUs at retarded prices
Anonymous
7/11/2025, 12:57:52 AM No.715109021
>>715102202 (OP)
I genuinely prefer the look of 2010s games to blurry UE5 slop. It's remarkable how UGLY modern games are.
Replies: >>715109304 >>715109631
Anonymous
7/11/2025, 12:59:59 AM No.715109212
>>715102840
>retarded east euro hohol devs
>>715102932
>retarded east euro polack devs

im noticing a pattern
Anonymous
7/11/2025, 1:01:00 AM No.715109304
ghost of yotei
ghost of yotei
md5: 6dbaa1abef25796101834ed88564a528๐Ÿ”
>>715109021
New games look amazing
Replies: >>715109368 >>715109957
Anonymous
7/11/2025, 1:01:38 AM No.715109365
E33 is strange because it looks like I should think it looks good but for some reason I find it ugly. I can't even put my finger on why. It has lots of details but they all blur together like mud.
I was playing a super metroid romhack at the same time and I actually was more impressed by its graphics
Replies: >>715109856
Anonymous
7/11/2025, 1:01:40 AM No.715109368
>>715109304
In stills.
Anonymous
7/11/2025, 1:02:33 AM No.715109447
>>715108429
>brought all that cancer with it from consoles to PC.
That has been the story of PC for a long time now. There haven't been any games developed exclusively for PC that utilize the hardware to its fullest potential in ten years. Unless maybe you count the bloated Frankenstein's monster that is Star Citizen or something. I certainly don't.
Anonymous
7/11/2025, 1:02:36 AM No.715109454
>>715107660
>textures normally generated by geometry
Normal maps are also out of the pipeline? There would be literally billions of triangles >>715107531 here. You can't render that.
Replies: >>715110390
Anonymous
7/11/2025, 1:04:29 AM No.715109631
1751333052737358
1751333052737358
md5: 263699acdaec45a9e3ffc4a81e2c229f๐Ÿ”
>>715109021
You mean blurry UE3 slop with way too shiny surfaces and textures that take an eternity to load in?
Replies: >>715110079
Anonymous
7/11/2025, 1:06:11 AM No.715109784
>>715102202 (OP)
>game clearly running at an excellent frame rate
>Compressed youtube video
Anonymous
7/11/2025, 1:06:56 AM No.715109856
>>715109365
>undersampled dithered shadows, hair and foliage
>ghosting
>muddy textures
>default settings include awful sharpening filter
>DoF out of the ass
>anti-soul gas
>etc
There are too many to count, if not for the great art design that game would be ugly as sin.
Anonymous
7/11/2025, 1:08:27 AM No.715109957
>>715109304
You guys are blind. It looks closer to an oil painting where there are no little details and colors are smudged
Anonymous
7/11/2025, 1:09:02 AM No.715110002
>>715107236
>The modern day AAA studios don't teach nor hire "game creators", they instead hire cheap Unreal 5 content creators.
This.
We're in the Rapid Application Design (RAD) phase of video games.
Basically - UE5 is soulless corporate WinForms / ASP.NET WebForms jank.
Anonymous
7/11/2025, 1:10:06 AM No.715110079
>>715109631
To be honest, UE slop has always been shit. But capable developers and their in-house engines. That's where the goodness always was.
Replies: >>715110535 >>715111706
Anonymous
7/11/2025, 1:13:50 AM No.715110390
>>715109454
There might be normal averaging based on vertex data, it might auto-genrate normal maps for various levels of detail, there might be some other solution, nanite is proprietary. Nanite only makes a face as small as a pixel before merging it with other faces as far as I understand so there should never be more tris on your screen than there are pixels on your monitor
Anonymous
7/11/2025, 1:15:27 AM No.715110535
1726602207776447
1726602207776447
md5: 6460ef551e5283c538d9e11146ce22af๐Ÿ”
>>715110079
Like RE engine
Replies: >>715111809
Anonymous
7/11/2025, 1:16:19 AM No.715110597
>>715102643
>washed out
Anonymous
7/11/2025, 1:16:46 AM No.715110646
86620217580876491310739989862077
86620217580876491310739989862077
md5: 224fe8113fcb634500c675f602de1626๐Ÿ”
>>715102202 (OP)
>UNREAL
Anonymous
7/11/2025, 1:17:35 AM No.715110698
it seems like everyone hates on UE5, so why dont developers just go back to UE4?
Replies: >>715111081 >>715111151 >>715111224
Anonymous
7/11/2025, 1:18:44 AM No.715110781
>>715102202 (OP)
still images are pointless, all unreal games fall apart the moment you move the camera
Anonymous
7/11/2025, 1:20:03 AM No.715110869
Works on my machine. Stop being poor.
Anonymous
7/11/2025, 1:20:20 AM No.715110890
>>715107480
Correct, this is why consoles are so successful.
Replies: >>715111079
Anonymous
7/11/2025, 1:22:44 AM No.715111079
>>715107480
>>715110890
yup, people buy 4000 dollar tvs to play their shitty console at 200 ms input lag with motion blur and resolution downscaling at 20 fps with ghosting and maybe just MAYBE on the worst games they'll wonder "why is it so blurry"
Anonymous
7/11/2025, 1:22:46 AM No.715111081
>>715110698
Iirc Epic offers special deals to publishers committing to the latest UE version, waiving royalty fees - or something like that. Scum-sucking auto-fellatio tier exchange of money was involved, either way.
Anonymous
7/11/2025, 1:23:27 AM No.715111151
1749156559408841
1749156559408841
md5: 0a5b6296b8e91341ea151bab84094f13๐Ÿ”
>>715110698
Nu-devs think it's outdated and this game gets an eyeroll
Replies: >>715113354
Anonymous
7/11/2025, 1:24:37 AM No.715111224
G1 demake
G1 demake
md5: 8c8756ee4cc152f615bdbe7e7f4a6bbf๐Ÿ”
>>715110698
Devs use UE5 to cut development time, but the end result is just awful.
Anonymous
7/11/2025, 1:30:33 AM No.715111706
batman
batman
md5: 67ec98455f552b8f1b79f0e77e9b1c87๐Ÿ”
>>715110079
>To be honest, UE slop has always been shi-
Replies: >>715111772 >>715111787
Anonymous
7/11/2025, 1:31:31 AM No.715111772
>>715111706
UE pre TAA shitfest was good
Anonymous
7/11/2025, 1:31:43 AM No.715111787
>>715111706
god all the fucking filters holy shit
Replies: >>715112283 >>715113406
Anonymous
7/11/2025, 1:31:58 AM No.715111809
>>715110535
reach for the sloppa engine
Anonymous
7/11/2025, 1:31:58 AM No.715111810
546546854684684684684685468
546546854684684684684685468
md5: 55bfb15c8eda5be60a0f18b570b7ec05๐Ÿ”
>>715102932
those are the new enemies introduced in the remake: the ghosts
Anonymous
7/11/2025, 1:34:29 AM No.715112015
Controversial opinion: give me more of whatever the Shadow Warrior reboot was running on. Because, god damn - that looked good.
Replies: >>715112359
Anonymous
7/11/2025, 1:37:27 AM No.715112283
watching-the-city-a-batman-arkham-knight-iphone-lgxfe1zezecwfm1o
>>715111787
>game looks good
>but its a heckin filterino!!!!
>game still looks good
Replies: >>715113042
Anonymous
7/11/2025, 1:38:18 AM No.715112359
>>715112015
It was their in-house engine.
Road Hog Engine.
Shame only the first Shadow Warrior Remake was fun, the rest of them are complete shit.
Anonymous
7/11/2025, 1:43:41 AM No.715112746
E33 is a blurry game it's an artistic decision.
Anonymous
7/11/2025, 1:48:17 AM No.715113042
>>715112283
god I hate how UE3 looks
Replies: >>715113807
Anonymous
7/11/2025, 1:51:12 AM No.715113241
>>715102202 (OP)
I've been saying for more than 13 years now that video games went to shit, that normies kept rewarding these bad practices (my favorite online games got killed long, long time ago) of buying new hardware to run unoptimized games (has been a thing since UE3). There's nothing that can be done about, this is the industry.
Anonymous
7/11/2025, 1:52:48 AM No.715113354
>>715111151
game gets an eyeroll cause its trying to be sexy but they gave her a weird lookin face
Anonymous
7/11/2025, 1:53:06 AM No.715113372
>>715102980
>console limitations
Sure, nothing to do with Steam surveys showing the vast majority of PCs are weaker than a fucking PS5.
Anonymous
7/11/2025, 1:53:31 AM No.715113406
>>715111787
you mean lighting? neon lights casting different colours in their area is not the same as a filter which covers all
Anonymous
7/11/2025, 1:53:57 AM No.715113439
>>715102202 (OP)
It has been happening before UE5, TAA killed gaming and turned everything into the same weird mush that makes it seem like a youtube video, and DLSS/FSR are just TAA part 2
And now we have fucking fake frames that devs are starting to optimize towards (like with monhun wilds), shit is fucked, just play indies
Anonymous
7/11/2025, 1:54:13 AM No.715113458
>>715102643
It's fine to be retarded we won't judge
Anonymous
7/11/2025, 1:55:56 AM No.715113608
Can I not see any of this shit because I run these games at 100fps+?
I've never seen anything close to what is shown in these webms.
Replies: >>715114045
Anonymous
7/11/2025, 1:58:48 AM No.715113807
bats
bats
md5: be7f2be6d250d82295023c7ff91f3f65๐Ÿ”
>>715113042
you mean good?
Replies: >>715119253
Anonymous
7/11/2025, 2:01:54 AM No.715114045
>>715113608
Good for you, I wish I could not notice this shit as well.
Anonymous
7/11/2025, 2:38:17 AM No.715116957
>>715102202 (OP)
You can blame muh optimization and framerate tards for ruining graphics
Anonymous
7/11/2025, 2:40:21 AM No.715117101
>>715102643
Nice doll house
Does it come with a Ken figurine as well ?
Anonymous
7/11/2025, 2:42:19 AM No.715117265
>>715102643
asscreed unity looked far better than this (and less blurry) while running on a potato today at least after all the bugfixes
Anonymous
7/11/2025, 2:43:30 AM No.715117349
>>715106905
I don't know what it is about the blue hue in unreal engine slop
It just makes me so mad bcs of how artificial it looks. Like it's the dentist office or smt like that.
Anonymous
7/11/2025, 3:09:11 AM No.715119253
>>715113807
Nah, except for guilty gear they all look very samey with surfaces that are way too shiny and this over all muddy look. Very unappealing